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The Verge: Five years on, Breath of the Wild’s open world is still unmatched

Played and loved BoTW but I’m 25 hours into Elden Ring and the open world is far better in my opinion. There is just so much to explore in Elden Ring it’s unbelievable and the map is huge. I can’t believe they got so much content in this game.
 
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8BiTw0LF

Banned
high quality GIF


A lot of empty space doesn't make it "unmatched".
 
theres something to be said for an open world that 300 hrs later u still see something new or learn something every time u play. Its the greatest game ever made imo. Even with all of its faults. Thats why the thought of BOTW 2....with all of our feedback could be insane

im currently playing Elden Ring. And its just not in the same league. Im sorry. I know u want to think it is. It just not.
 

lh032

I cry about Xbox and hate PlayStation.
unmatched in what?

i like the free climbing system.

Other than that....i cant remember much even I have completed the whole game in master mode with dlc.
 
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Skyrim , red dead and now elden ring are far and I mean far better open world designs. BOTW kinda of stands on its “you can beat it from the begging” thing and physic’s interactivity. But I don’t see how you can honestly say it’s unmatched in the world where red dead exist. And a week after elden ring launched? This doesn’t age well. Freedom without content isn’t revolutionary.
 
I'd take Skyrim/Oblivion/Fallout 3/4 over it in a heartbeat. If I'm being honest the open world and exploration were the worst part of BotW. The gameplay was great (especially the awesome physics engine), but at no point did I ever feel rewarded for exploring, nor did I feel any incentive to explore other than wanting to complete all the shrines (which even then was more just a completion thing that I'd do in any open world game, rather than 90% of the shrines being repetitive and/or a waste of time). Everybody's entitled to their own opinion and I actually really enjoyed BotW, but other than the physics engine, there was no point during the time I played BotW that I ever felt I was playing anything more than a good open world game, definitely nowhere near "masterpiece" quality, not even the best Zelda game
 
I maintain that BOTW is the most bizarrely and gruesomely overrated game of all time, don't @ me because I don't care how it changed your life.
That ninstalgia is unmatched. If you take most 8-9 games slap on a Nintendo ip it’s the greatest _____ ever. If hollow knight was the same exact game but metroid instead people would call it the greatest game ever. Part of me wishes I was born during the Nintendo dominated era cause o want to love these games as much as ppl who grew up with them.
 

Hinedorf

Banned
Great open world with horrible mid-action game breaking mechanics in broken weapons.

Great open world, sure. Massive flaws elsewhere. I say this and would put it in my Top 5 all time games, so just trying to be objective on a fantastic game.
 

T0minator

Member
I popped in BOTW last night to explore a bit since it's been a couple years since I've seen it..and dear gawd allll mighty did this game not age well at all.

That open world has been outdone. Elden Ring has been awesome. I'm enjoying it, but there is literally no open world as lush and varied as Horizon Forbidden West. Pictures and even online videos don't do it justice. It's absolutely incredible. The environments and the machine detail... Yea BOTW being unmatched is simply not true

CwKkmyI.jpg
IvJNYVZ.jpg
XND4VLG.jpg
xiowLUv.jpg
 
Red Dead 2’s open world is far and beyond any other. The detail, depth, variety, life and what not is unmatched.
Too bad the game's intro is so painfully slow and controls are so clunky that it's unplayable.

Rockstar should of focused on tight controls and better pacing than worrying about shrinking horse nutsack.
 
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DavidGzz

Member
RDR2 has the graphics, but got boring AF fast. Gameplay and the joy of exploring wins after the wow factor wears off and Elden Ring murders everything in that regard.
 

Lethal01

Member
I suspect for a lot of people, BOTW was their first open world game because they play only first-party Nintendo games or something.

No, I've been playing a flood of open world games over teh last decade, BoTW is my favourite, it did a few key things extremely right. It has it's flaws but it's positives still make it my favourite open world by flaws.

The whole "if you like this you must have never played any others" thing is so old. I like it so much because I played many others and playing BoTW made it clear that all the others keep making the same mistakes and have far bigger flaws than BoTW lack of enemy diversity.
 

bender

What time is it?
The traversal in BOTW is some of the best in the genre, especially without Revali's Gale which cheapens the satisfaction of reaching some of the highest peaks in the game.
 

BossLackey

Gold Member
Elden Ring curb stomps Breath of the Wild straight up. And I'm a huge fan of BotW, put in 200 hours plus the dlc expansion.
Couldn't agree more. I do love BoTW despite some very repetitive design, but Elden Ring makes it look like an empty desert by comparison.
 
I boycott the Verge too, they don't listen and promote .pressed voices enough, their toilets aren't inclusive enough and they still have white skinned employees.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
I'll die before understanding why people consider BOTW a good game

I bought a Switch, played it for more than 10h, finished 2 Beasts ... And I think its one of the worst open world games that I've ever played.

Some of the gameplay systems/physics are great. Absolutely hate breakable weapons, but the hot/cold stuff, wind, fire, ice is awesome.

The story sucks ass, but what amazes me is that people say that exploration is rewarding / "sense of adventure"

I mean, look, look at this shit



All these blue points are shrines. Samey looking, 10 minutes puzzle rooms that reward you with a ball that you can use to upgrade stats.

You know what you gonna get exploring this map: shrines. Or some useless Korok Seeds.

To me its so obvious that Nintendo struggled to make an open world game of that size, and after designing the map, instead of filling it with interesting stuff, they just went "fuck it, shrines". And people ate it all up as "woah, so genius"

Seriously? This is the benchmark? Not The Witcher 3 with amazingly written sidequests? Or Elden Ring with some huge dungeon that you stumbled upon? Or RDR 2 filled with random encounters everywhere?

To me its the most overrated game of all time, no question
I get that.


3720


Twilight Princess’ open world.

Very talented open world imo that doesn’t get credit, 9 main traditional temples, the side quests (bugs, poes, howl stones etc.) can be the devil to some, obviously people hate side quests and can be a problem for some, but stepping back and looking at Twilight Princess, is a powerhouse of originality, a huge win for Nintendo and a respectable Zelda installment, it's Ocarina of Time personified.
 

SirTerry-T

Member
Oh no Verge, look what you did done now.

BOTW is still the one the are all trying to match. It's ok having better combat, but BOTW's greatest trump card was the physics and "chemistry" engine, that's where all those open world game that came after still fall short.
 
im only still in the beginning of Elden Ring. I mean im 8 hrs deep. but have barely gotten very far. Just from the opening area.....the actual open parts BOTW shits all over elden ring. Where elden ring shines is caves and dungeon areas. Which BOTW should have. Since they basically invented that shit. But doesn't for whatever reason

the only thing u do in the open parts of Elden ring. Is trot over to a boss. Or pick flowers. Or stealth kill brain dead A.I like Assassins Creed.
 
In all my years of conquest, violence, slaughter, it was never personal. But I'll tell you now, what I'm about to do to your stubborn, annoying little open world war... I'm gonna enjoy it. Very, very much.
 

Ezquimacore

Banned
People saying elden ring are just blind because of the hype, yeah I love elden ring and the game has better combat but you can't even swim. In terms of mobility, traversal and interactivity BOTW is miles ahead even after all these years in terms of open world. Elden Ring might just be a gigantic souls game. It's ok if you're looking a reason to hate Nintendo, we get it.

botw is better on PC tho.


Elden Ring even copied the no markers on the map thing and put your own markers, even after that hater can't accept the greatness of botw.
 
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Ezquimacore

Banned
I popped in BOTW last night to explore a bit since it's been a couple years since I've seen it..and dear gawd allll mighty did this game not age well at all.

That open world has been outdone. Elden Ring has been awesome. I'm enjoying it, but there is literally no open world as lush and varied as Horizon Forbidden West. Pictures and even online videos don't do it justice. It's absolutely incredible. The environments and the machine detail... Yea BOTW being unmatched is simply not true

CwKkmyI.jpg
IvJNYVZ.jpg
XND4VLG.jpg
xiowLUv.jpg
that's just graphics man, this game is still in some outdated ubisoft trash.
 

Fake

Member
I suspect for a lot of people, BOTW was their first open world game because they play only first-party Nintendo games or something.

Indeed is.
Thats explain the amount of babies creating threads like 'Witcher 3 copied BOTW'.
 

Ezquimacore

Banned
Indeed is.
Thats explain the amount of babies creating threads like 'Witcher 3 copied BOTW'.
the witcher 3 is barely a fkn open world, the good thing about that game is the quests but the open world is trash and the mobility even worse, even the last two assassin's creed have better open worlds.
 

Robb

Gold Member
I won’t disagree, 5 years later and I still prefer it over the recent Assasisns Creed, FarCry, RDR2 etc. etc. Not to mention it blew the original Horizon out of the water that same year imo.

Haven’t played Horizon Forbidden West yet though, and I’ll never play Elden Ring, so can’t really say much about those.

Can’t wait for the sequel though! Come on Nintendo..
Seth Meyers Time GIF by Late Night with Seth Meyers
 

Hero_Select

Member
I'll die before understanding why people consider BOTW a good game

I bought a Switch, played it for more than 10h, finished 2 Beasts ... And I think its one of the worst open world games that I've ever played.

Some of the gameplay systems/physics are great. Absolutely hate breakable weapons, but the hot/cold stuff, wind, fire, ice is awesome.

The story sucks ass, but what amazes me is that people say that exploration is rewarding / "sense of adventure"

I mean, look, look at this shit



All these blue points are shrines. Samey looking, 10 minutes puzzle rooms that reward you with a ball that you can use to upgrade stats.

You know what you gonna get exploring this map: shrines. Or some useless Korok Seeds.

To me its so obvious that Nintendo struggled to make an open world game of that size, and after designing the map, instead of filling it with interesting stuff, they just went "fuck it, shrines". And people ate it all up as "woah, so genius"

Seriously? This is the benchmark? Not The Witcher 3 with amazingly written sidequests? Or Elden Ring with some huge dungeon that you stumbled upon? Or RDR 2 filled with random encounters everywhere?

To me its the most overrated game of all time, no question
You know what you get exploring that map? A make-shift golf course minigame, Labyrinths with treasure and Guardians to fight, Surfing down a mountain with a shield, An island that takes all your items and equipment and forces you to go through it from scratch, An entire area blanked in darkness that you have to find your way though. A foggy forest you have to figure out the correct path to. A gliding minigame, Korok puzzles to complete, shooting minigames, Random dragons to fight, vistas to see and explore and shrines to find and complete. You use that last bit as some way to try and lessen them but shrines are fun to come across and complete and provide a nice chance of pace from the traversal. All of this ties in together nicely with its physics system and how you can interact with things.

You sound a little salty. BOTW can totally be a game not for you just as how I found RDR2 only of the most boring games to play. It's a gorgeous world with a good story with abysmal gameplay and 2006 mission design. I also dont need to spend 7 seconds looting a dead body because the animations are overly intricate. You say BOTW is "empty" but like.. RDR2 is subjectively and objective even "emptier"

As for Elden Ring - it's the closest a game has come to BOTW in terms of exploration and they both do things differently enough to separate the two. Elden Ring offers more density but (at 40 hrs in for me) I'm exploring to get more powerful to push forward to the boos fights. The combat is made more with with the armaments however I cant help but find it slow and clunky and anytime you approach an area it's with caution, you have your guard up the entire time because anything can kill you. Yes it's part of the appeal and yes it's amazing but it's tiring. The world is also very static because of it. The best thing about Elden Ring are the best things that have been in the Souls genre since the start: The sheer variety in enemies and the amazingly designed castle-dungeon thingies with so many fucking paths that it boggles my mind how they manage to do it. It's so goddang satisfying to look down a lege and realize you can drop down and go somewhere completely different.
 

Umbasaborne

Banned
I'll tell ya what open world is really unmatched.

It's massively bigger, it's actually truly "open" (you can go 'round), looks infinitely better, and has exponentially more potential for exploration. Match this if ya can.

Z5x9ri0.jpg


zTeRd56.jpg


idMdtvP.jpg
Flight simulator is one of my favorite games if all time…but its going for a conpletley different thing. To the article, yeah i think Elden Ring handedly dethroned it
 

Bragr

Banned
I highly doubt it, the open-world inspiration behind Elden Ring is obviously Shadow Of The Colossus. Ueda's work inspired Miyazaki to get into game-dev and he's clearly influenced by his work in every aspect; the minimalism, the grandiose architecture, the bleakly beautiful world design...
Shadow of the Colossus is an empty husk of a world where you follow a marker, nothing about that compares to Elden Ring. BOTW on the other hand is all about showing landmarks and points of interest without makers and guidance and then having to go there to check it out. Elden Ring's dev team has obviously studied games like BOTW and Skyrim, and its design philosophies are very similar to BOTW in its exploration.
 
The initial 10 hours were great but it starts falling short after that. There's nothing interesting in the world. You collect weapons that break and gather ingredients you will never use. Dungeons were replaced with boring easy shrines and don't even get me started on the side quests.
 
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Brofist

Member
If this article had been written a couple weeks ago it would still be wrong but slightly debatable. But then it would have aged like milk anyway after ER release.
 

Bragr

Banned
Elden ring is more relaxing if you dont just beeline the bosses. It can be a very chill game
You can say stuff like this about every game, some people find grinding XP in Call of Duty to be chill.

But there is nothing in Elden Ring that matches some of the quieter moments in Red Dead Redemption 2 or BOTW. I'm not saying it's a worse game, but that's not a dimension you find in Elden Ring.
 

Fermbiz

Gold Member
I wrote this in another thread, but this game made me feel like im wasting my life away. Its truly a running simulator. Especially in the beginning of the game for the first 20 hours or so. you run/climb your way to an area only to hit a road block... Either because its too hot, two cold or your weapons just break for no reason practically. Weapons break so easily and its straight frustration. Frustration because you waste so much time to do one simple task

A perfect example is in this time stamped video. I'm already 4+ hours into this sessions, tired, upset at how much time this game takes. I made it to Waterblight Ganon and constantly losing. So I made my way back to down, cooked a bunch of food to for health restoration and what not. I'm fighting him, all tensed up and my weapon breaks as he goes into his second form. The problem was that i didnt know my weapon broke because the notification poped up for a split second and I'm just focused on the boss himself. As I go to attack again him, thats when I realized I had no weapon equpied and i raged on the camera. I didnt have my mic on, but you can see how upset I was.



After 60+ hours of just running around, doing stupid shrines and expanding my heart, stamina, and inventory slots, I finally beat the last guardian. Now its time for Ganon.

To me, the game is such a drag. I rarely talk to NPC's unless they are selling something. The game lacks mystery as the previous games... And that may because I don't talk to any NPC because I've already wasted so much time getting to a certain area .

I'll leave this post on a positive note though. Playing this game makes me think of the original Zelda, how they imagined it with this art and how much they nailed it.:

The-Legend-of-Zelda-1024x576.png
 

Hero_Select

Member
I wrote this in another thread, but this game made me feel like im wasting my life away. Its truly a running simulator. Especially in the beginning of the game for the first 20 hours or so. you run/climb your way to an area only to hit a road block... Either because its too hot, two cold or your weapons just break for no reason practically. Weapons break so easily and its straight frustration. Frustration because you waste so much time to do one simple task

A perfect example is in this time stamped video. I'm already 4+ hours into this sessions, tired, upset at how much time this game takes. I made it to Waterblight Ganon and constantly losing. So I made my way back to down, cooked a bunch of food to for health restoration and what not. I'm fighting him, all tensed up and my weapon breaks as he goes into his second form. The problem was that i didnt know my weapon broke because the notification poped up for a split second and I'm just focused on the boss himself. As I go to attack again him, thats when I realized I had no weapon equpied and i raged on the camera. I didnt have my mic on, but you can see how upset I was.



After 60+ hours of just running around, doing stupid shrines and expanding my heart, stamina, and inventory slots, I finally beat the last guardian. Now its time for Ganon.

To me, the game is such a drag. I rarely talk to NPC's unless they are selling something. The game lacks mystery as the previous games... And that may because I don't talk to any NPC because I've already wasted so much time getting to a certain area .

I'll leave this post on a positive note though. Playing this game makes me think of the original Zelda, how they imagined it with this art and how much they nailed it.:

The-Legend-of-Zelda-1024x576.png

You have 3 hearts and no cooked food that gives you +hearts. 4 hrs into the game and already at Waterblight Ganon means you pretty much bee-lined for the objective.

I get that it's frustrating but come on you even say you didnt talk to any NPCs lol.. it seems like you just should have stopped playing the game because it's clearly not for you. Especially if you find the shrines "stupid" .. which is a baffling thing to say outside of the "Combat Shrines".
 
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Hugare

Member
You know what you get exploring that map? A make-shift golf course minigame, Labyrinths with treasure and Guardians to fight, Surfing down a mountain with a shield, An island that takes all your items and equipment and forces you to go through it from scratch, An entire area blanked in darkness that you have to find your way though. A foggy forest you have to figure out the correct path to. A gliding minigame, Korok puzzles to complete, shooting minigames, Random dragons to fight, vistas to see and explore and shrines to find and complete. You use that last bit as some way to try and lessen them but shrines are fun to come across and complete and provide a nice chance of pace from the traversal. All of this ties in together nicely with its physics system and how you can interact with things.

You sound a little salty. BOTW can totally be a game not for you just as how I found RDR2 only of the most boring games to play. It's a gorgeous world with a good story with abysmal gameplay and 2006 mission design. I also dont need to spend 7 seconds looting a dead body because the animations are overly intricate. You say BOTW is "empty" but like.. RDR2 is subjectively and objective even "emptier"

As for Elden Ring - it's the closest a game has come to BOTW in terms of exploration and they both do things differently enough to separate the two. Elden Ring offers more density but (at 40 hrs in for me) I'm exploring to get more powerful to push forward to the boos fights. The combat is made more with with the armaments however I cant help but find it slow and clunky and anytime you approach an area it's with caution, you have your guard up the entire time because anything can kill you. Yes it's part of the appeal and yes it's amazing but it's tiring. The world is also very static because of it. The best thing about Elden Ring are the best things that have been in the Souls genre since the start: The sheer variety in enemies and the amazingly designed castle-dungeon thingies with so many fucking paths that it boggles my mind how they manage to do it. It's so goddang satisfying to look down a lege and realize you can drop down and go somewhere completely different.
Salty? C'mon, we are grown ups here

And I also found RDR 2 to be boring (gameplay/mission design). RDR is one of my favorite games, but the sequel really let me down. Still, I was talking about the world, and its world was amazingly alive and 10x less "empty" than BOTW.

It had TONS of random encounters and AI stuff happening on the background, with people passing by, killing each other, hunting, trying to rob you and etc.

So lets just agree to disagree on that

Your BOTW examples: shooting minigame, surfing down a mountain with your shield, gliding minigame, Korok puzzle ... I dont know what to say. If thats "best game of all time" material for you, well good for you. To me, it sounds like small diversions that you can spend some minutes with and nothing more.

Nothing that would be as meaningful as that sidequest about the girl who died inside a tower full of rats in The Witcher 3, that I still remember to this day, despite having played it for the last time in 2015.

Or finding Siofra River for the first time in Elden Ring and going "HOLY SHIT, LOOK AT THE SIZE OF THIS THING. AND ITS OPTIONAL"
 
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Hero_Select

Member
Salty? C'mon, we are grown ups here

And I also found RDR 2 to be boring (gameplay/mission design). RDR is one of my favorite games, but the sequel really let me down. Still, I was talking about the world, and its world was amazingly alive and 10x less "empty" than BOTW.

It had TONS of random encounters and AI stuff happening on the background, with people passing by, killing each other, hunting, trying to rob you and etc.

So lets just agree to disagree on that

Your BOTW examples: shooting minigame, surfing down a mountain with your shield, gliding minigame, Korok puzzle ... I dont know what to say. If thats "best game of all time" material for you, well good for you. To me, it sounds like small diversions that you can spend some minutes with and nothing more.

Nothing that would be as meaningful as that sidequest about the girl aho died inside a tower full of rats in The Witcher 3, that I still remember to this day, despite having played it for the last time in 2015.

Or finding Siofra River for the first time in Elden Ring and going "HOLY SHIT, LOOK AT THE SIZE OF THIS THING. AND ITS OPTIONAL"
"Salty" was a poor choice of word I apologize.

But I mean.. what are you expecting from the game? If you want to generalize and smiply if it as "small diversions you spend a minute on" then you can do that with everything.

Random encounters in RDR2 are repetitive and lack variety.

The Witcher 3 has the best story and side-quests in all of gaming so you don't need to convince me there but it's gameplay is poop and the open-world is very static. I wouldnt call it bland because I had fun but it's like taking Hyrule from BOTW and removing all interactivity from it.

Elden Ring has fucking amazing places to find.. like.. drop dead gorgeous/terrifying. I found that Siofra River randomly just walking by.. took that elevator down and BAM.. fucking amazing. But there's no interactivity with the environment. You fight enemies the same way youve been fighting things and then you light some fire and fight the boss.

We can def. agree to disagree and I'm glad you like RDR2 and Elden Ring more than BOTW but anytime people say the world in Zelda is "empty" I just find it.. really odd. I also think the first half of ER is better.. once you start unlocking the bigger areas up north the space stretches out a bit too much for my liking. I think I prefer the more focused vision of the more "linear" souls games as I think I'm already starting to get a bit burnt out.
 
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