GhaleonEB said:I'm interested to try co-op on Legendary with some of the skulls turned on. Mythic, Catch and Cowbell in particular.
SpudBud said:I wonder why GAF never got around to doing GAF night custom games. It saddens me.
Insaniac said:so i can expect my recon soon, right? right?![]()
every day i get messages saying :"Yo y rn't u wearing yor recon armor?!"
I'm looking forward to it.urk said:Me and you will chat (cyber) again, real soon.
SpudBud said:I'm looking forward to it.
Me too. I think we lack a figure head to coordinate the games. I would volunteer, but my schedule can be all over the place at times, I think it might cause problems when trying to organize larger games.SpudBud said:I wonder why GAF never got around to doing GAF night custom games. It saddens me.
Stinkles said:You can expect it RIGHT NOW. Make sure you log out before loggin in again and checking. Then post a pic here.
Stinkles said:You can expect it RIGHT NOW. Make sure you log out before loggin in again and checking. Then post a pic here.
He made a cool map in Forge.PrivateWHudson said::lol Did some random person get the armor the first time?
PrivateWHudson said::lol Did some random person get the armor the first time?
Stinkles said:No, but Urk got the shaft.
should be therewarbegins said:nice. that's one of the coolest kills I've seen, right up there with the valhalla mongoose splatter.
think you could throw the video of it onto your share? I'd love to watch it in action and show it to some buddies.
I haven't played a ton of co-op, only a few levels here and there.urk said:I played straight through four-player co-op starting at about 12:10 launch day. It was magical.
Tieno said:Why is Stinkles trolling urk?
Stinkles said:He attempted to get free recon. Actually, he didn't really, but now we've created a whole universe where he "did" and I am going along with it.
It gives you ten points towards your cool ability.Tieno said:What does the Recon Armor do?
Exarchos said:So, I've created three maps over the course of nine days or so. Two are original conceptions and one is a remake of a CoD4 map. Unfortunately, every custom map on Foundry essentially looks the same (brownrectanglemap001, brownrectanglemap002, etc.), so it's kind of hard to convince someone that your map has more thought put into it than most people on the Xbox Lives. I did put a lot of time into the first two maps though, and although they may look similar to someone that spent ten minutes in Forge tossing boxes and shit around, I didn't.
Quandary
So basically, this first map was built from inspirations of Hang 'em High and Lockout, which is a pretty ambitious statement, but I really just wanted to make an asymmetrical map that works well for Slayer, Team Slayer, and One Flag.
This is "offensive spawn," which is the left side of the map.
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Another view from offensive spawn.
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Overview from the back-left corner showing how open the center of the map is.
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So, this is the mancannon. It's supposed to shoot you to the opposite side of the map, but sometimes it might send you too high and land you on top of the other mancannon rather than into the other mancannon's grav stream. Standing in front of it and jumping directly into the top of the gravity stream seems to work most of the time though, so if you ever want to experience the full potential of the magical properties of the mancannon, that's how. Anyway, the cannon, man sends you across the map to...
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Sniper spawn.
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Here we have "the cage" which houses the Rockets.
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This is the right side of the map (which is not defensive spawn, they spawn up at the far right corner on top of the ledges) where Camo is located.
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This is the right side of the map viewed from the opposite direction. The one way teleporter takes you to the top of the ledge.
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Bottom of right side.
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Bottom of left side (offensive spawn).
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Teh Hallwayz.
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There are so many walls and ledges and boxes to jump off of that navigating from one side of the map to the other without touching the ground could be done in various different ways. Currently, the only power weapons are the Sniper and the Rockets; there's a shotgun near defensive spawn and two maulers which are closer to offensive, as well as several Assault Rifles and dual weidable weapons throughout the map. There's also a bubble shield, a power drainer, and a grav lift, as well as the two power ups which you already saw.
Impediment
The second map is a symmetrical map where both sides are divided by a large barricade with ramps and platforms going up each side. The only means of traveling to the other side is at the far end of the map, either on the ground floor or on the elevated platform.
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Sniper spawn.
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The other way to get to the other side is by taking the mancannon, which shoots you through a hole in the barricade. Unfortunately, due to some bullshit physics glitch, the mancannon shoots you to the highest platform on the barricade rather than through the hole. Standing behind the mancannon and jumping on top of the gravity stream seems to shoot you correctly every time, but the fact that it works for me in Forge but not in Custom games is complete bullshit.
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At each far corner of each side, there is a teleporter in a "tunnel" (or whatever the hell you want to call it) that sends you to the top of the barricade in a closed off area that allows you to drop down a poop chute and grab the sword. Let me reiterate that there is a teleporter on each side that sends you to the same location.
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Rocket spawn is in the center of the map on an elevated platform that cannot be reached from ground level.unless you're a grenade jumping bitch
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Shotgun spawns in a cage thing.
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Extended base area.
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I cracked these doors slightly so that people can shoot and throw grenades to the other side, but cannot pass through the doors themselves.
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Shipment
This final map is a remake of Shipment from CoD4. It's very simplistic in design, so hopefully the fact that this map is from something other than Halo won't matter much gameplay-wise. Basically, on the real map, there are large cargo crates placed symmetrically throughout the map. This remake is, barrel for barrel, exactly the same. There's really nothing to say for each screenshot. The layout of this map can be learned within 42 seconds, so describing each screen would be a waste of my fingers' time.
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I guess the only other thing I could say is that there are only human weapons on the map and jumping on top of the "cargo crates" is relatively easy (which is something you can't do in CoD4).
All three of my maps' weapon layouts were created with Battle Rifle start in mind, since that's how my clan plays Halo 3. I guess if enough people request me to swap out the Assault Rifle for Battle Rifles, I could do it. All three of my Foundry maps can be foundryed in my File Share.
Thanks.
professor_t said:Whatever happened to the testing of these badass-looking forge creations? Now that my grades are in, I'm itching for a return to Halo 3.
What a surprise. Irresponsible person acts irresponsibly.urk said:SpudBud was supposed to set all that shit up but he kinda bailed on the whole thing.
I spit at you!the disgruntled gamer said:What a surprise. Irresponsible person acts irresponsibly.
Ew. What an irresponsible thing to do.SpudBud said:I spit at you!
Bah.GhaleonEB said:Ew. What an irresponsible thing to do.
Diablohead said:Anyone try out the racing mode and map of mine?![]()
Check your PM.urk said:I'm waiting for Spud to sign on, but he's dragging his heels again.
OH. Why? What's going on? Send me one too. Even though I won't be signing on. Because I'm not any where near my 360.SpudBud said:Check your PM.
the disgruntled gamer said:OH. Why? What's going on?
I haven't played a game yet, but I've spent 10 minutes running around. It looks spectacular. Well done!Exarchos said:Impediment
The second map is a symmetrical map where both sides are divided by a large barricade with ramps and platforms going up each side.
the disgruntled gamer said:OH. Why? What's going on? Send me one too. Even though I won't be signing on. Because I'm not any where near my 360.
UNRELATED: I thought we were getting another podcast before the holidays. Where is it?
There's a few ways. The first and most obvious way is the one you already mentioned: grenade jumping. It's also the easiest, but it puts the player at a disadvantage because they lose some of their shields -- which, in my opinion, is a good thing since the camo in Halo 3 makes you almost completely invisible. Weakening the player to get something very powerful balances things out a bit. The second way is really difficult and can't really be done consistently. If you angle yourself perfectly when you go into the mancannon, (which doesn't even really work most of the timealisdair said:Edit: how do you get to the active camo? The man-cannon takes me just above, and I can't crouch jump to it from the ramp. Do you have to co-operatively jump or grenade/brute shot jump to it?
In the meantime, rampancy.net has set up exactly that. If the sizable GAF community started using it, it could be quite useful.urk said:It would be really nice to have a webspace to link these maps with name, description, and link to the file share. Sort of a Youtube for maps where we can evaluate and rate these things as a community. Make it happen, Bungie.![]()
urk said:It would be really nice to have a webspace to link these maps with name, description, and link to the file share. Sort of a Youtube for maps where we can evaluate and rate these things as a community. Make it happen, Bungie.![]()
SpudBud said:Bah.
I think an organized way to discuss and playtest GAF maps would be great. At one point someone suggested a psudo-clan for testing via the FoF feature for testers. Or good old fashioned arrangements. I'd love to playtest stuff with other GAFers.Insaniac said:Sooo... I can make a thread for our forgeries and testing of maps, is anyone against this?
I will keep the OP to have links to map downloads and scheduled testing times, or just arranged games on map variants. Sound good?
Things are in the works.professor_t said:It's not too late to redeem yourself. I still believe.