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The Official Halo 3 Thread

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So I beat level 4 ,The Storm, this morning. AMAZING level. It seems the flood returns in the next mission. But honestly, I have no urge to play the level due to the flood. I'll probably only play the level on co-op.
 
SpudBud said:
MLG having a hissy fit?
I don't even want to think about MLG. My bias against them is so strong, I sometimes fear I will collapse out of sheer anger towards them I'm going to make a MLG opponent called SIPCBOGL.
 
woodchuck said:
So I beat level 4 ,The Storm, this morning. AMAZING level. It seems the flood returns in the next mission. But honestly, I have no urge to play the level due to the flood. I'll probably only play the level on co-op.
The Storm is a really excellent level. Play the next level! It's short, easy and fun. The flood "changes" are huge improvements. Plus, you're approaching sheer win.
 
woodchuck said:
So I beat level 4 ,The Storm, this morning. AMAZING level. It seems the flood returns in the next mission. But honestly, I have no urge to play the level due to the flood. I'll probably only play the level on co-op.
It's actually a fun level.
 
I've been (already) starting to get a little bored.
I would really like a way to save a film without having to leave my party. It's quite annoying to have to remember to go back and find the match after playing for another hour.
I'd like a playlist for a party of three. For example, "Triples" could be like Multi-Team but with four teams of three. I keep finding that I can only find one or two friends to play with. When they're not OMG AWESOME skill level like myself, I want to play a Social Playlist with them on my team without having to push to talk.
I hate that all of the ranked playlists don't require push-to-talk, but most of the unranked playlists do. It makes me never want to play Social.
 
RPS37 said:
I would really like a way to save a film without having to leave my party. It's quite annoying to have to remember to go back and find the match after playing for another hour.
I agree. Why did they change it from the Beta? It was fine the way it was.
 
spermatic cord said:
I agree. Why did they change it from the Beta? It was fine the way it was.
It was, pressing X in the postgame lobby was perfect. Mayber when you are checking the games stats there could be an option to press X or whatever to save the game.
 
Thermite said:
It's the C.Q.B. (Close Quarters Battle) Helmet.

Edit: Here's a picture of all the unlockable Spartan armor permutations.

527px-Spartan_Permutations.jpg

Yay, I have all of them!

Katana looks so badass on me. Thanks George!
 
Just finished campaign on legendary so I'm finally checking this thread again.

A couple questions...

So what's the deal with the extra special legendary ending? What's the huge fucking thing they're moving towards?

And M(H?)edicant Bias, in that last terminal he says he's gonna help you, does he actually in some way? I noticed no difference compared to Heroic (ignoring the usually difficulty difference obviously)

And is there some place I can find all the terminals written down somewhere? With perhaps some deeper insight into what it all means? I think I got the basics but someone out there has probably spent some time figuring it out.

The skill ranking system in multiplayer still doesn't seem to be zero-sum. How it makes sense to do it any other way is beyond me.

AI marines with rockets have a nasty habit of firing directly into a wall (from the mongoose passenger seat) when you jump a mongoose on top of a scarab. And the mongoose kinda skates while on top of a scarab. Kinda annoying when I'm trying to be uber-epic with the scarab kills.
 
Buttonbasher said:
Wha wha whaaaa

also Cocop, the Brimley meme wasn't discontinued. It was put on hold. It was being overused by people. It will return though, in my good hands.


God will it return...
:lol
 
Buttonbasher said:
Wha wha whaaaa

also Cocop, the Brimley meme wasn't discontinued. It was put on hold. It was being overused by people. It will return though, in my good hands.


God will it return...
Crraapp.
 
PedroLumpy said:
Just finished campaign on legendary so I'm finally checking this thread again.

A couple questions...

So what's the deal with the extra special legendary ending? What's the huge fucking thing they're moving towards?

And M(H?)edicant Bias, in that last terminal he says he's gonna help you, does he actually in some way? I noticed no difference compared to Heroic (ignoring the usually difficulty difference obviously)

And is there some place I can find all the terminals written down somewhere? With perhaps some deeper insight into what it all means? I think I got the basics but someone out there has probably spent some time figuring it out.

The skill ranking system in multiplayer still doesn't seem to be zero-sum. How it makes sense to do it any other way is beyond me.

AI marines with rockets have a nasty habit of firing directly into a wall (from the mongoose passenger seat) when you jump a mongoose on top of a scarab. And the mongoose kinda skates while on top of a scarab. Kinda annoying when I'm trying to be uber-epic with the scarab kills.

All of your terminal needs:

Mr. Vociferous' Writeup

Terminal Printout
 
Buttonbasher said:
Embrace it dude. I'm not saying when either. Keep you on your toes.

:lol :lol

Whenever I see a Brimley commerical come on the television now, I automatically think of you and GAF. It gets me laughing every time. :lol
 
PedroLumpy said:
The skill ranking system in multiplayer still doesn't seem to be zero-sum. How it makes sense to do it any other way is beyond me.

?

Ive got no idea what you mean by that. The ranking system is fine in MP and I think it works great.
 
neoism said:
Is anyone's stats still messed up on bnet???

Last week they were messed up, throughout this week everything was updating fine, but since yesterday they were messing up again. All my games, k/d ratio and medals were fine but all of a sudden I have 25 exp less than what I had two days ago.
 
Wow, that Mr. Voc Terminal piece is great. :D

By the way I was thinking. Anyone think that these stills from the Iris campaign are the same planet from the Legendary Ending?

http://halo.wikibruce.com/images/d/d4/Frame16(23).jpg
http://halo.wikibruce.com/images/0/0f/Frame28(1).jpg
http://halo.wikibruce.com/images/6/6d/S4frame(71-end).jpg
http://halo.wikibruce.com/images/1/17/S4frame(msg1).jpg
http://halo.wikibruce.com/images/5/50/S5frame(1062-1066).jpg

It was the first thing I thought of when I saw the ending.

http://www.microsoft.com/games/48A8C2FF-8E35-F155-4876/content/en-us/log4_en.flv

The fourth server video even has a similar ominous tone...
 
sp0rsk said:
Is there a reason why most of my screen shots and clips aren't being saved to my bungie.net account

Have you used your fileshare yet? For the system to register the relationship you have to use your fileshare at least once... so literally put one of screen shots into your share then check Bnet.

If you have done this already then its because Bnet is still getting hammered by lotsa dudes.
 
voltron said:
?

Ive got no idea what you mean by that. The ranking system is fine in MP and I think it works great.

Essentially I'm saying it's much easier to move up than to move down. My experience has been that whenever I finish first or second I move up, but even if I repeatedly finish last I don't go down.

Let's say for example it's 5 losses = 1 win, so that 5 losses moves you down while one win moves you up. That means when you reach your 'appropriate' skill rating, you will be losing 5 games for every one you win. In the beta for example I started getting really dominated by the people I was matched with at about 18, however due to the a few wins I would take either in an oddball/crazy king/rockets match or by people dropping, I went all the way to 30. At 30 I was getting absolutely destroyed. I did not have a hope in hell of cracking the top half of the leaderboard.

So the problem is that it balances you out at a skill rating where you get dominated, and then you are stuck playing games where you lose again and again and again. Now I'm all for the idea of putting similarly skilled players against each other, but it would seem to me that it should be that one win should be similar to one loss in how much it affects your skill rating. That way you would balance at a skill rating where you win some lose some still.

So zero-sum refers to how the amount of 'positive points' given out is equal to the amount of 'negative points'
 
Buttonbasher said:
Wow, that Mr. Voc Terminal piece is great. :D
Glad you enjoyed it.

One thing I really find fascinating are the ideas and concepts which were carried from the Forerunners to the Covenant. Beyond the notion of the Great Journey, whatever that really is, there's also the nomenclature which attributes to function. For the Covenant, broad words like Truth, Regret and Mercy. For the Forerunners, there's Didact, Librarian and not to mention the monitors like Guilty Spark, Penitent Tangent, Mendicant Bias and Offensive Bias. It seems like Forerunner biologicals are tied to their function and artificial constructs are tied to their purpose and the reasoning behind it. Both of the known installation monitors have a remorseful first name and then a directed last name, as though their first name is the source of their existence and their last is the reality that it has spurned them in a specific direction.

PedroLumpy said:
So what's the deal with the extra special legendary ending? What's the huge fucking thing they're moving towards?

And M(H?)edicant Bias, in that last terminal he says he's gonna help you, does he actually in some way? I noticed no difference compared to Heroic (ignoring the usually difficulty difference obviously)

And is there some place I can find all the terminals written down somewhere? With perhaps some deeper insight into what it all means? I think I got the basics but someone out there has probably spent some time figuring it out.
I'm not sure all of what Mendicant Bias does, but there's sufficient data to believe that it assisted in the creation of
the replacement ring for Installation 04
and I would guess that it made choices toward the end of the last mission which allowed certain battles to go in the favor of the Master Chief. The real clarity is that Mendicant was finally dealing with the mistakes it made 100 millennia before the events of the Halo Trilogy.

The big sphere appears to be a Forerunner structure of some kind which is inhabited.
 
Mr Vociferous said:
The big sphere appears to be a Forerunner structure of some kind which is inhabited.

I love the speculation on this, and I also love the fact we may never know what happens :D


My money is on
some kind of "library" planet, where all the sentient species are kept to re-seed the galaxy after the halo rings have been fired
.
 
Mr Vociferous said:
Glad you enjoyed it.
Lots of thanks from me too. I read your two posts last night. It cleared up a lot seeing all that stuff together and easy to digest.

The legendary ending of Halo 3 makes me that more curious what the Halo Chronicles (Peter Jackson/Weta/Bungie) project is going to be.

-It might be episodic
-It's not really a game, not really a movie, something in between (interactive cutscenes with elaborate QTE?). Seeing as Weta (and PJ) are involved, it'd make sense to have more upfront story than in a Halo game.
-The legendary ending
leaves the chief and cortana drifting towards what's rumored to be a shield world...which might be completely extinct or full of life or something in between, even with some forerunners. Suffice to say there are a lot of opportunities for story. Bungie's direct involvement with Weta, as opposed to Halo wars, would lead me to believe they'd pick up after Halo 3's legendary ending
-What's also possible is that Halo Chronicles chronicles the entire Halo story in short flashes from the forunners building the rings to Halo 3 and focuses in on a few protagonists at the time the episode(s) take place.

Or not...and it focuses on something that's only remotely connected to the main halo story.
Anyway, I'd like they'd mix in that Forerunner back story in whatever the Weta/Bungie project is, cause it's very dramatic.
 
phew. Finally finished the campain on legendary. Solo. been doing it off and on for the past week or so. Also did my skull hunting at the same time though I didn't get all of them as I wound up missing the two on The Ark. (I can never get grenade jumping right, and I forgot the grav lift for the second one.) I had been wanting to do legendary as a co-op with my brother but he keeps not signing in for days at a time and is always busy with matchmaking. For some reason I had to revisit all the terminals in order to get the Marathon Man achievement.

now excuse me, I'm going to go sleep in. I've been up all night :D
 
Buttonbasher said:
Anyone think that these stills from the Iris campaign are the same planet from the Legendary Ending?

Don't think so, the Iris pics all seem to be cratered planets or moons, and the LE planet has what looks like city lights of some sort.
 
So, when you look at the sky on Valhalla, you can see that the map is set on
Installation 00.
This was added since the beta, right? I don't recall seeing it, and I likely would've remembered the endless speculation.
 
Mr Vociferous said:
I'm not sure all of what Mendicant Bias does, but there's sufficient data to believe that it assisted in the creation of
the replacement ring for Installation 04
and I would guess that it made choices toward the end of the last mission which allowed certain battles to go in the favor of the Master Chief. The real clarity is that Mendicant was finally dealing with the mistakes it made 100 millennia before the events of the Halo Trilogy.
My theory is that he's responsible for
the Chief and Cortana ending up... wherever it is they end up at, in the Legendary ending. The chances of them appearing right next to a Forerunner artefact randomly due to the portal collapsing is vanishingly small, so it makes sense that they were sent there through some means, with Mendicant Bias being the obvious culprit. Precisely why he would do something like that isn't entirely clear, but i think terminal 7 offers a clue - Mendicant Bias states "But I would have my masters know that I have changed. And you shall be my example." Of course, that raises the question of how, if that fragment isn't meant purely metaphorically, they would know if they're all dead...
The big sphere appears to be a Forerunner structure of some kind which is inhabited.
Forerunner, definitely. Inhabited seems like more of a stretch, though (beyond sentinels and AI constructs, anyway). It wouldn't exactly be the first time we've seen Forerunner installations where the lights are on but nobody's home, so to speak. And personally, i'm not sure having live Forerunners would work. No matter how they were done, they seem like something that should be best left alone to preserve the mystique.
 
PedroLumpy said:
Essentially I'm saying it's much easier to move up than to move down. My experience has been that whenever I finish first or second I move up, but even if I repeatedly finish last I don't go down.

Let's say for example it's 5 losses = 1 win, so that 5 losses moves you down while one win moves you up. That means when you reach your 'appropriate' skill rating, you will be losing 5 games for every one you win. In the beta for example I started getting really dominated by the people I was matched with at about 18, however due to the a few wins I would take either in an oddball/crazy king/rockets match or by people dropping, I went all the way to 30. At 30 I was getting absolutely destroyed. I did not have a hope in hell of cracking the top half of the leaderboard.

So the problem is that it balances you out at a skill rating where you get dominated, and then you are stuck playing games where you lose again and again and again. Now I'm all for the idea of putting similarly skilled players against each other, but it would seem to me that it should be that one win should be similar to one loss in how much it affects your skill rating. That way you would balance at a skill rating where you win some lose some still.

So zero-sum refers to how the amount of 'positive points' given out is equal to the amount of 'negative points'

Yes but youve either left out some key information from your analysis or you just didnt realise it was relevant. Im talking about this: you need to take into account what rank the other people in your match are. Did you know this? If you are rank 4 and you win a match with every other player being 7s and 8s then you will definitely jump some ranks. But if you lost to these guys you likely wouldnt lose rank. Also if you lose to a bunch of 1s and 2s when youre 4 you will likely lose rank too. The system is based on many other factors than just win/loss.

Youre hypothetical of "5 losses = 1 win, so that 5 losses moves you down while one win moves you up" is so totally not how the ranking(skill) system works. It really isnt dude, you need to take into account your opponents ranks as well as other influences behind the scenes that arent so obvious. There was actually some good info in this weeks BWU on this very subject.

Sorry I know theres a MP thread I just wanted to respond that last post in here. Wont happen again.
 
voltron said:
Yes but youve either left out some key information from your analysis or you just didnt realise it was relevant. Im talking about this: you need to take into account what rank the other people in your match are. Did you know this? If you are rank 4 and you win a match with every other player being 7s and 8s then you will definitely jump some ranks. But if you lost to these guys you likely wouldnt lose rank. Also if you lose to a bunch of 1s and 2s when youre 4 you will likely lose rank too. The system is based on many other factors than just win/loss.

Youre hypothetical of "5 losses = 1 win, so that 5 losses moves you down while one win moves you up" is so totally not how the ranking(skill) system works. It really isnt dude, you need to take into account your opponents ranks as well as other influences behind the scenes that arent so obvious. There was actually some good info in this weeks BWU on this very subject.

Sorry I know theres a MP thread I just wanted to respond that last post in here. Wont happen again.

I'll take this to PM's then if this is off-topic in this thread.

Thanks to the people who answered stuff about terminals &
Medicant Bias and Forerunner death star moon thing.
 
Finally got around to playing Covenant on Legendary

Legendary is a lot more fun than I expected. The first two levels have a very steep lurning curve, but once you get it it's still very tough but manageable. Legendary hightens and tightens the tension to a great degree, which makes it more fun and presses you even harder to use equipment (how I love the bubble shield!) and search for good weapons and grenades or save them for later, because they make a difference.

Anyway, onto the 7th level, which took me around 2h08m and 51 deaths (wow, although the were spread pretty evenly over the different hard parts).

I didn't want to use my Spartan Laser because I wanted to save it for more threatening adversaries like the the wraith (I died a lot on that part, my first time through on heroic, due to it)

Rushed to Brute FRG and his posse, with a bubble shield I was able to keep them at a distance while picking them off one by one. The plasma nade of the grunt bounced back and killed him. (flickr compresses the pics a lot, but they auto-resize them too, so it's the fastest way to do a lot of pics)
1569201859_2f9c044005_o.jpg


When you rush Hero FRG Brutes they're very vulnerable as they have to resort to their melee attack. So sidestep and then shotgun + melee a few times and they're down.
1569192575_56ceb25812_o.jpg

1569193395_86162935c4_o.jpg

1570081216_9553f2925d_o.jpg


Annoying Banshee
1569193109_de8e5aa329_o.jpg


Annoying wraith
1570311176_05e0ebc499_o.jpg

Killed the driver with the spartan laser and the gunner with my battle rifle.

Annoying Shade turret
1570089060_655d12ac23_o.jpg


Wanted to rush the entrance so I wouldn't have to deal with the Prowlers but I was too fast.
1569200685_93dad21e79_o.jpg


Luckily the armor of the warthog was able to protect me, but not for long. The prowlers were blocked off by my warthog and so much fire was concentrated into one spot it caused a big explosion.
1569200931_d7d70e5069_o.jpg


Miraculously I didn't die. Went on top and stickied the surviving gunner.
1570090046_2b6f70dfbe_o.jpg


I used the Wraith to mop up the rest inside.
1569193705_2d96cfb07c_o.jpg


In the 3rd tower I eventually defeated the two Hunters with a combination of
1569193979_2373b7ab8c_o.jpg

and
1570082654_a16bfce86b_o.jpg


First Scarab, I got airdropped onto by a Hornet. Rushed its sweat spot and it was down in a matter of seconds.
1569199789_854836c305_o.jpg


Luckily there was still a surviving warthog so I took control of it and went to the second Scarab.
1569200085_690ce90623_o.jpg


Drove to the ramp
1570084354_829fbfc8dd_o.jpg


The Jump (the warthog jumps way higher and longer distance than the Chopper)
1570083770_20da2238cf_o.jpg

1569195569_9bccfedee6_o.jpg

1570084914_d5b65c32a0_o.jpg


Incoming
1570085190_8e67388a3f_o.jpg

1569196847_e75f969acd_o.jpg

1570085844_760a082774_o.jpg


On Scarab
1569197695_41f32ee0c9_o.jpg


Warthog falls off
1570086642_3b0695fd7b_o.jpg


I almost get killed by the plasma gunner and a power drainer, shields were down completely so if the gunner or any of the brutes behind me would have shot I'd have died. But I killed the brute and went straight for the sweat spot with
1570086896_a7eaf2d525_o.jpg

1569198503_2c39ad922c_o.jpg


the sword
1570087420_b386182d5e_o.jpg

1570087682_44d7acc425_o.jpg
 
sp0rsk said:
Okay, that looks awesome. :lol

Great set of pics, Tieno. I've seen a lot of shots that capture the insanity of Campaign a few times, but this:

1570085190_8e67388a3f_o.jpg


Is one of the best.

Also, from HBO:

From the guy that made the "master chief sucks at halo" videos: http://www.youtube.com/watch?v=A7LQ7i7tzRE

And then there's this:

...there's a Brute Chieftan on Covenant who's actually taking a leak as you come in, and Sierra John 117 grabbed a film. (He thought the guy was doing something else, though...) Spin the camera around to the front on this one; even though he's just miming the actions (Bungie kept his pants on), the modeling is pretty darned close to reality - SOMEONE took their time on this one. It's touches like these...
Link to fileshare in here
 
Tieno said:

I love jumping the Mongoose on that scarab on that level. I want to get me and my buddy to do it while he has the Spartan Laser, and smoothly takeoff, land, drive around back, blow it up, and drive off without falling off the mongoose.

I tell ya, you got some balls doing that on legendary. I took the path of least resistance and grabbed a Hornet to blow em both up.
 
hai guyz, whts goin on in this thread?

So yeah, long time no see. With my workload ramping up exponentially (Perfectly timed with the release of Halo 3), I fear I haven't had the time to surf GAF nearly as much as I used to. And damn, judging by my skimming of posts I didn't get to read, looks like I've missed a LOT. With all hope, the coming weeks will bring a much needed break in my schedule.

TGS 4EVER
 
Do any of us here have every medal that there is to get in the game? Ive been wondering on what im still missing(lots of them obviously). Recently had a splatter spree, which is cool, im trying to get all the medals, on a fair play, so it may take half a year until i have the 20 kills streak medal but i dont care.

Edit: Also, what the fok is wrong with all the leaving pussys when they are losing a game, i hate it when me and my friend get matched up in a 3vs3 and the third guy leaves because we lost the first flag or whatever. Seriously.
 
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