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The Official Halo 3 Thread

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LosDaddie said:
Awesome VidDoc! Very well done.

Anyway, I hope this thread is still active once ODST drops. I was going to buy the new maps and get back into Halo3, but I'm going to wait 'til ODST. Gives me a chance to clear out a few games out of my gaming backlog.
There's no better place to discuss our impressions of the last three maps. This thread will likely be going strong until Reach comes out but even that's not a given. I mean, there's a chance this thread can still go on even beyond Reach's release.
 
the ViDOC was put together well. good editing. some of the content was not my personal cup of tea, but it really does help build the hype and reinforce the atmosphere of the story.

good job B-town.
 
Am I the only one who really likes these?

3773131750_118953cbf4_o.jpg
 
Some morning this week I was thinking about the Spartan Laser while in the shower, and decided it would be far less overpowered if it fired inevitably, i.e. pulling the trigger started the warm-up and there was no releasing the shot once you'd committed to it.

This would also make for even more hilarious teamkilling mishaps.
 
Shake Appeal said:
Some morning this week I was thinking about the Spartan Laser while in the shower, and decided it would be far less overpowered if it fired inevitably, i.e. pulling the trigger started the warm-up and there was no releasing the shot once you'd committed to it.

This would also make for even more hilarious teamkilling mishaps.
Yeah, that's a good idea. It would also give a chance to the drivers of vehicles to get out of the laser guy's line of sight. It would require someone using the laser to be constantly on the look out and very precise timing.
 
BuzzJive said:
I think lasers are being discriminated against. Why no laser spree?
I was talking about medals that should be last night...

I believe there should be a medal for killing vehicles...last night on rat race I killed about 10...6 hogs 3 mongooses and a ghost...so satisfying. Not to mention I did it 4 separate ways...sticky grenades, mines, rockets and another hog.
 
Shake Appeal said:
Some morning this week I was thinking about the Spartan Laser while in the shower, and decided it would be far less overpowered if it fired inevitably, i.e. pulling the trigger started the warm-up and there was no releasing the shot once you'd committed to it.

This would also make for even more hilarious teamkilling mishaps.
I vaguely recall someone else offering that idea or something similar but yeah, I really like it. It would balance it well and make kills with it really satisfying.
 
I never understood the Laser hate, I love that weapon. It gets 5 freakin shots, shots that only kill one person unless they are conveniently standing in line with a teammate or ofcourse a vehicle. How the hell is that overpowered? You can't spam the shots either, you're extremely vulnerable if someone closes in on you and you aren't already charged up. Furthermore, it's one of the few good means to take out rampaging vehicles that could otherwise make for a very unbalanced match. I find the laser a precise, skilled weapon for specific functionality. It's not like someone is running around getting 20 kills with the thing!
 
Shake Appeal said:
Some morning this week I was thinking about the Spartan Laser while in the shower, and decided it would be far less overpowered if it fired inevitably, i.e. pulling the trigger started the warm-up and there was no releasing the shot once you'd committed to it.

This would also make for even more hilarious teamkilling mishaps.

... Is that all you were thinking about? ... :lol :lol :lol
 
EazyB said:
May as well give players a medal for being able to reload the AR if you're going to do that.

It wouldn't be the easiest medal to get (melee)

edit: and they already give one for individual laser kills (which no - it's not a fair trade, since sniper kills get individual and spree versions as well)
 
I tried adding the Gaf Halo 3 tag to my friend list, but it's full so I couldn't. I sent a message to it, but thought I'd repost here - what can I do now?

Since it's full, is there a second list possibly? Or am I just boned? I don't really have a lot of space on my list either to go add a bunch of halogaf people, so it'd have been nice to have just one tag to handle that. But oh well.
 
SquallASF said:
I never understood the Laser hate, I love that weapon. It gets 5 freakin shots, shots that only kill one person unless they are conveniently standing in line with a teammate or ofcourse a vehicle. How the hell is that overpowered? You can't spam the shots either, you're extremely vulnerable if someone closes in on you and you aren't already charged up. Furthermore, it's one of the few good means to take out rampaging vehicles that could otherwise make for a very unbalanced match. I find the laser a precise, skilled weapon for specific functionality. It's not like someone is running around getting 20 kills with the thing!
It's a weapon with sniper-like precision over long distances and a huge reticle. Plus, it doesn't give a chance for the driver of a vehicle to avoid the incoming fire.

Also, consider the opposite side of stopping a rampaging vehicle. Your team is trying to make a come back with the warthog, but a couple of seconds after you hop in, you're dead.

lazytonberry said:
I tried adding the Gaf Halo 3 tag to my friend list, but it's full so I couldn't. I sent a message to it, but thought I'd repost here - what can I do now?

Since it's full, is there a second list possibly? Or am I just boned? I don't really have a lot of space on my list either to go add a bunch of halogaf people, so it'd have been nice to have just one tag to handle that. But oh well.

Fin manages the Halo 3 friends list. I don't know how often he checks this thread, but you should send a PM to him if you want to be sure.
 
Shake Appeal said:
Some morning this week I was thinking about the Spartan Laser while in the shower, and decided it would be far less overpowered if it fired inevitably, i.e. pulling the trigger started the warm-up and there was no releasing the shot once you'd committed to it.

i like it, cool idea

on a side note for a missile pod/anti-vehicle replacement in reach id like to see something like the half-life 2 rocket launcher, where you actually have to guide the rocket by pointing a laser at the target after firing it. no more of this lock-on silliness!!
 
BuzzJive said:
It wouldn't be the easiest medal to get (melee)

edit: and they already give one for individual laser kills (which no - it's not a fair trade, since sniper kills get individual and spree versions as well)
only if its a headshot.
and am i the only one who doesn't give a shit about medals. the only ones i really care about are exterminations and perfections.
 
Cutscene animations are very impressive. Voice acting is janky but I can forgive that. Bungie you get my "Only Video Game Purchase Of September" award.
 
Dax01 said:
Also, consider the opposite side of stopping a rampaging vehicle. Your team is trying to make a come back with the warthog, but a couple of seconds after you hop in, you're dead.

I see what you're saying but it could easily be a guy with rockets, a missile pod or even a chopper that ends your vehicular come back.
 
Dax01 said:
It's a weapon with sniper-like precision over long distances and a huge reticle. Plus, it doesn't give a chance for the driver of a vehicle to avoid the incoming fire.

Also, consider the opposite side of stopping a rampaging vehicle. Your team is trying to make a come back with the warthog, but a couple of seconds after you hop in, you're dead.


It's a precise weapon yes, but the fact that it only holds 5 shots keeps it from being unbalanced. The point of the weapon is for the specific scenario of taking out vehicles, it's a tool for doing such.

You paint that scenario but I've seen it far more common to have a team zipping around with a warthog firing endlessly and spawn killing left and right with no hope of evading and taking them out or if you do, the score gap is too great by then. You need a weapon that can put an end to such nonsense and with 5 shots, it's not a game breaker. If the game is down to the line and a few kills make the difference between winning or losing, you have to be a fool to load up a warthog in the first place, presenting the other team the chance to collect those last few kills all at once. Banshees are even worse, god is it easy to kill endlessly without resistance if there's no laser to take you out. Even missile pod cannons can be easily evaded. Laser balances gameplay IMO.
 
vhfive said:
only if its a headshot.
and am i the only one who doesn't give a shit about medals. the only ones i really care about are exterminations and perfections.


Those little question mark filled squares on Bungie.net don't taunt you at all? I suppose it's a completionist thing.
 
SquallASF said:
It's a precise weapon yes, but the fact that it only holds 5 shots keeps it from being unbalanced. The point of the weapon is for the specific scenario of taking out vehicles, it's a tool for doing such.

It has five shots, yes, but those five shots kill anything instantly at long and medium range (it's a little more difficult to shoot at close range).

You paint that scenario but I've seen it far more common to have a team zipping around with a warthog firing endlessly and spawn killing left and right with no hope of evading and taking them out or if you do,
You're painting a scenario here.

You need a weapon that can put an end to such nonsense and with 5 shots, it's not a game breaker.

I think it takes some of the fun out from driving vehicles because you can be killed instantly without having a chance to avoid it.

If the game is down to the line and a few kills make the difference between winning or losing, you have to be a fool to load up a warthog in the first place, presenting the other team the chance to collect those last few kills all at once.
You're painting a scenario here, too.

Falt said:
I see what you're saying but it could easily be a guy with rockets, a missile pod or even a chopper that ends your vehicular come back.
With rockets, you have to be within a certain range (close) to get the best shot possible, and not all vehicles demand you be in such a range to be effective. The missile pod isn't bad because a good driver can avoid them (yeah, there are exceptions).
 
Falt said:
I see what you're saying but it could easily be a guy with rockets, a missile pod or even a chopper that ends your vehicular come back.
Yeah, but with all of those you have a significant chance to fight back. A guy with a laser completely nullifies the other team's ability to use vehicles and can even snipe people if he wants.
 
Dax01 said:
It has five shots, yes, but those five shots kill anything instantly at long and medium range (it's a little more difficult to shoot at close range).

Like....a sniper rifle! And beam rifle!


Dax01 said:
I think it takes some of the fun out from driving vehicles because you can be killed instantly without having a chance to avoid it.

Who gets in a vehicle while someone else has the laser?
 
SquallASF said:
It's a precise weapon yes, but the fact that it only holds 5 shots keeps it from being unbalanced. The point of the weapon is for the specific scenario of taking out vehicles, it's a tool for doing such.

You paint that scenario but I've seen it far more common to have a team zipping around with a warthog firing endlessly and spawn killing left and right with no hope of evading and taking them out or if you do, the score gap is too great by then. You need a weapon that can put an end to such nonsense and with 5 shots, it's not a game breaker. If the game is down to the line and a few kills make the difference between winning or losing, you have to be a fool to load up a warthog in the first place, presenting the other team the chance to collect those last few kills all at once. Banshees are even worse, god is it easy to kill endlessly without resistance if there's no laser to take you out. Even missile pod cannons can be easily evaded. Laser balances gameplay IMO.

part of the reason vehicles dominate so much in halo 3 is the map design, not the lack of anti-vehicle weapons.

compare maps like headlong, terminal, and waterworks to valhalla, sandbox, and standoff.

the former maps include lots of interior spaces, raised walkways, and well-spaced cover so that somebody on foot can hide when a vehicle attacks them.

the latter maps have minimal amounts of indoor areas and have giant fields of nothingness, which leaves somebody out in the open with no chance of protecting themselves from the big bad warthog.
 
Dax01 said:
It has five shots, yes, but those five shots kill anything instantly at long and medium range (it's a little more difficult to shoot at close range).


You're painting a scenario here.



I think it takes some of the fun out from driving vehicles because you can be killed instantly without having a chance to avoid it.


You're painting a scenario here, too.


With rockets, you have to be within a certain range (close) to get the best shot possible, and not all vehicles demand you be in such a range to be effective. The missile pod isn't bad because a good driver can avoid them (yeah, there are exceptions).


I don't see how this is a problem, there needs to be a weapon to balance out vehicles. Rockets require the driver to come in too close and missile pod can be avoided. If you had more than 5 shots and could hoard it the duration of the match I'd see the complaint here.
Indeed, I did paint a scenario. I wasn't complaining that you were, I was merely stating that you displayed one specific example and I felt the scenario that I painted occurs far more often.

I don't find a situation where one side has a vehicle and the other side doesn't fun at all. It's incredibly unbalanced and that's why a weapon like the laser is needed. If it's a BTB or Squad match with plenty of people and vehicles, awesome. If it's Team Slayer, one vehicle can seriously unbalance the match. In the larger party game types, the vehicles respawn often and it isn't a harbringer of doom should you lose your vehicle not to mention you have enough people to spread the fight out. In 4 vs 4 you can be utterly destroyed by one warthog while you pray for yours to respawn and the smaller maps do not provide you refuge.
 
Sai-kun said:
Like....a sniper rifle! And beam rifle!

A sniper rifle and beam rifle don't kill instantly unless it's a head shot. You can fire a laser on any part of a vehicle and it will completely destroy (minus some instances with the tank).

Who gets in a vehicle while someone else has the laser?
I wouldn't try to, but sometimes you're not sure and you find out the hard way.
 
Can some one explain, in excruciating detail, how to use a Silver account as a "mule account" to around the 100 custom items list. I'm not sure I'm doing it right.
 
pet said:
part of the reason vehicles dominate so much in halo 3 is the map design, not the lack of anti-vehicle weapons.

compare maps like headlong, terminal, and waterworks to valhalla, sandbox, and standoff.

the former maps include lots of interior spaces, raised walkways, and well-spaced cover so that somebody on foot can hide when a vehicle attacks them.

the latter maps have minimal amounts of indoor areas and have giant fields of nothingness, which leaves somebody out in the open with no chance of protecting themselves from the big bad warthog.

I can go along with that, but it doesn't refute that a weapon like the Laser is needed in Halo 3 for balance.
 
Oozer3993 said:
Can some one explain, in excruciating detail, how to use a Silver account as a "mule account" to around the 100 custom items list. I'm not sure I'm doing it right.
go into a local game with 2 controllers, one on each account, play a short custom game on each map you want to save, on the mule account go to the recent maps & press X to save, confirm they are there and erase from the original account

cjelly said:
Am I the only one who really likes these?

3773131750_118953cbf4_o.jpg
CONFIRMED. Spartans and Brutes share the same hit box.
 
EazyB said:
Yeah, but with all of those you have a significant chance to fight back. A guy with a laser completely nullifies the other team's ability to use vehicles and can even snipe people if he wants.

Which allows for extra strategy. You want to use vehicles but the other team has the laser? Send a hit squad to claim it. When I play standoff, I rush for the laser so my teammates can have fun with the hogs. It's the other team's job to either beat me to it, or come after me once I've picked it up.
 
Dax01 said:
A sniper rifle and beam rifle don't kill instantly unless it's a head shot. You can fire a laser on any part of a vehicle and it will completely destroy (minus some instances with the tank).


I wouldn't try to, but sometimes you're not sure and you find out the hard way.

But you have a ton more shots with a sniper rifle.
 
SquallASF said:
Which allows for extra strategy. You want to use vehicles but the other team has the laser? Send a hit squad to claim it. When I play standoff, I rush for the laser so my teammates can have fun with the hogs. It's the other team's job to either beat me to it, or come after me once I've picked it up.
If you have a laser on Standoff then the other team's warthog is doomed and your hog goes uncontested. So not only do you have a weapon that'll instantly neutralize their hog when it spawns, but your hog is just obliterating the other team. The game's decided a minute into it.

Not fun.

I mean honestly, how often is one team rampaging with the hog on Standoff until the other team manages to run into the middle of the map and grab the laser? What actually happens is that the team dominating with the laser and hog pick up the laser and continue dominating.
 
Dax01 said:
A sniper rifle and beam rifle don't kill instantly unless it's a head shot. You can fire a laser on any part of a vehicle and it will completely destroy (minus some instances with the tank).


I wouldn't try to, but sometimes you're not sure and you find out the hard way.


You: "Does anyone have the laser?" Teammates: "NO" Don't get into a vehicle.

I have learned this the hard way. It is rather frustrating to get in a fresh vehicle only to be blown to smithereens before you can get 10 feet:lol That's why communication is essential. Your task is now to neutralize that laser sniper.
 
EazyB said:
If you have a laser on Standoff then the other team's warthog is doomed and your hog goes uncontested. So not only do you have a weapon that'll instantly neutralize their hog when it spawns, but your hog is just obliterating the other team. The game's decided a minute into it.

Not fun.

I mean honestly, how often is one team rampaging with the hog on Standoff until the other team manages to run into the middle of the map and grab the laser? What actually happens is that the team dominating with the laser and hog pick up the laser and continue dominating.

Normally I would agree with you but not with Standoff. Standoff is so small that it's incredibly easy to take out a hog with grenades. There is also rockets and that map allows for close proximity with the enemy hog. Not to mention there is camo and since the map is so small, you can easily trek over to it's path and stick the bastard or rocket it.
 
SquallASF said:
You: "Does anyone have the laser?" Teammates: "NO" Don't get into a vehicle.

I have learned this the hard way. It is rather frustrating to get in a fresh vehicle only to be blown to smithereens before you can get 10 feet:lol That's why communication is essential. Your task is now to neutralize that laser sniper.
And how do you plan on completing the task if the other team has lasers and vehicles. Assault Valhalla's hill and pray they screw up so hard that you grab the laser from out under them?

SquallASF said:
Normally I would agree with you but not with Standoff. Standoff is so small that it's incredibly easy to take out a hog with grenades. There is also rockets and that map allows for close proximity with the enemy hog. Not to mention there is camo and since the map is so small, you can easily trek over to it's path and stick the bastard or rocket it.
Tell that to the hundred of people I've aided in killing on Standoff. It's incredibly easy to avoid everything but the laser on Standoff.

There's a reason 2,533 of my total 3,011 wheelman kills are on Standoff.
 
Yeah, I would say the laser's greatest strength is suppression. If the other team have the laser, say, on the hill of Valhalla, you can't take a vehicle out until the laser is down. It holds you and many of your options in check, and helps the other team put their vehicles in play largely uncontested. Having the laser is more valuable than firing it, almost.
 
EazyB said:
I mean honestly, how often is one team rampaging with the hog on Standoff until the other team manages to run into the middle of the map and grab the laser? What actually happens is that the team dominating with the laser and hog pick up the laser and continue dominating.

Nah, it's easy to take out the hog on foot on that map for the reasons I stated on my last post. Securing the laser on that map just increases your teammates hog life span and prevents the other team from making a vehicle run until they take you out or you've used up 5 shots. Most people I've seen get impatient and waste lasers on indivuals running around too.
 
EazyB said:
There's a reason 2,533 of my total 3,011 wheelman kills are on Standoff.
It DOES take a little ingenuity to thwart that situation, yes... But it's not a game breaker. Unless it's a Gauss Hog...
 
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