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The Official Halo 3 Thread

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Metroidvania said:
ARGH.

Waiting for the university to 'approve' my new MAC address sucks. Big time. I wanna play. :P

would someone mind taking a screencap?
I'm kind of sad that we still haven't played a game together (in awhile?). We should do so once your MAC address gets approved.
 
I chuckled at the video, the dual wielding emblem gave me a good laugh, but this is just fucking ridiculous:

BUNGITAL

Our next signature map is built upon the foundation of the critically acclaimed, highly beloved anchor of the Mythic Map Pack – Orbital. While the original map is already close to being absolutely perfect in every regard, within B.U.N.G.L.E., simply using the best Halo 3 default map to date just isn’t good enough. Once again, using the power of Forge, we’ve been able to refine and enhance this space into something even more awe inspiring.

Our next signature map is built upon the foundation of the critically acclaimed, highly beloved anchor of the Mythic Map Pack – Orbital. While the original map is already close to being absolutely perfect in every regard, within B.U.N.G.L.E., simply using the best Halo 3 default map to date just isn’t good enough. Once again, using the power of Forge, we’ve been able to refine and enhance this space into something even more awe inspiring.

BNGL_Bungital02.jpg

*wipes tear from eye*

Fucking ace.

Don't think they meant to type the intro paragraph out twice, but it just made it funnier to me.


And LTTP, but good game-story posts, Shake.
 
Why isn't there a chance of getting BR starts in Skirmish? Just transfer everything over from Team Objective. I have no idea why I can't play a social objective game with BRs that isn't Big Team.

Playlists are sooooo stagnant right now.
 
kylej said:
Why isn't there a chance of getting BR starts in Skirmish? Just transfer everything over from Team Objective. I have no idea why I can't play a social objective game with BRs that isn't Big Team.

Playlists are sooooo stagnant right now.

I didn't get that either. Does it have to do with the fact that Social is supposed to be more laxed hence the AR starts? Or does it have to do with the extra 5th person.
 
Meh wish it would have been a real playlist. MM is so stale. Its seriously like bread so hard I no longer can even chew.

MLG is like the only thing keeping me coming back at the moment.

But its great to see Bungie has times to type up a bunch of April Fools jokes.
 
Just a little detail, but in the BUNGLE video, the reveal of "Extreme" gets me everytime; the slight delay right before makes it all the more absurd.
 
Domino Theory said:
Bungital probably plays better than actual Orbital.
Shots fired.

Wtf @ all the 500s I'm getting. Fix it please.

Edit: Just finished the field guide. My god, it's amazing how Bungie created a better pro gaming league than MLG in such a short amount of time. Bravo, Bungie.
 
backflip10019 said:
*huge motherfucking facepalm*
Killing someone with a plasma pistol requires a lot more skill than killing someone with the BR. (trademark?)

xxjuicesxx said:
Goddamnit 14 year old, you're NOT getting Recon. Seriously the dicksucking has gone far enough.
You're so mature. MLG is a very stale gametype. BUNGLE looks like more fun.
 
Warning: Wall of text with some pictures ahead...

So 4/1/09 not only brings you B.U.N.G.L.E. but it also brings to you my first ever Halo3 forged map. If anyone ever told you that FourDoor would have created a map from start to finish, I would have told you that it was a funny April fools joke. But here it is in it’s entirety. I spent the last 3weeks working on this map off and on used it to learn how to work in Forge. Learning to deal with objects that want to never line up, waiting forever for the object respawn timers so that I can merge objects together, accidentally deleting critical pieces because Forge hates me, and managing the default object quirks and budget. It has been fun and agonizing but at the end I am happy with what I ended up with. So I present to HaloGAF Air Stream!

Air Stream is a map that has undergone a few changes along the way from it’s original inception. Below was my initial sketch up of the map. 3d rendering software has nothing on my pencil and paper skillz! The original concept was having 2 small bases connected by 2 outer exposed tunnels for some fun shotgun and AR action. The 2 bases would be connected via teleporters in the back to make the frantic AR/Shotgun action more unpredictable as the tunnels themselves would have been the sole chokepoints.
AirStream00.jpg


Progress shot of initial mockup:
FourDoorTest02.jpg


Then during the process of building out the bases, I ended up changing my original design and wanted to add different tiers/levels for the players to move through as opposed to just 2 simple bases and 2 tunnels. So as I was building the main floor, I decided to build on top of the roof as well.
AirStream02.jpg


As I was building the roof area, I saw the similarities that my map was starting to show with Beaver Creek. So from there, I took queues on how to place the little details of the map including the entry points from the top of the base. I then took it one step further and placed windows in the back of the base to make for some quick and dirty flag caps with a well organized team set up to do some flag throw/catches through the windows.
AirStream08.jpg


The next major piece I ended up adding to the map that were not part of the original design were sniper ramps/ledges. I played with a couple of different ideas for this but felt that since I already borrowed some ideas from Beaver Creek that I would also take inspiration from their sniper ramp. And it was at this point that I decided that my map was now eerily similar to Beaver Creek so the name Air Stream was born as it now sort of looked liked Beaver Creek in the air.

Air Stream Map Features:
- 2 Symmetrical Bases (red/blue) 4 ways in the bases (tunnels or dropping in from the roof) and only way out is back down through the tunnels. Objective items can be passed through the window.
- Roof areas can be accessed by utilizing the outer building structures to jump on top of the base
- Lowered inner tunnels connecting the bases with exposed areas from the main floor in the center. One side of the tunnel contains a ledge that lets you jump out while the other side features an embedded ramp to walk your way out.
- 2 Teleporters connecting the 2 back sides of the bases for maneuverability through the map without crossing the center of the map
- 2 Sniper ramps housing an exposed sniper ledge with just a little bit of cover.
- Center area of the map features a gap in the middle of the now dried up creek. The center also houses an elevated platform housing the overshield. Miss the jump and you may end up falling through to your death.
- Side walkways of the map have built in bumper rails to prevent you from accidentally walking off the map and falling. But the inner sections of the map purposely do not have bumper rails as to provide consequences for attempting to reach the overshield.
- Shotguns are placed on top of the roof with limited ammo to help prevent camping inside the bases for objective type games. BRs and Carbines are also placed throughout the map.

I did a few small quick playtests last night on the map and made a few tweaks based on those games. I added additional cover in the area behind the bases and tweaked the objective points on the map for both symmetrical and asymmetrical gametypes and feel it is ready for you guys to hammer away at it.

Known issues so far:
- The window in the back of the bases allow people to be able to pick up the item through the window if it is close enough. Sort of like the good old Lockout days where you can grab items through walls. But this only works on the window area so it's like the Spartan reaching his hands through the window to pick up the oddball/flag/bomb. If this ends up being a big issue defending the flag in CTF games, I can try to flip the slotted walls over to see if that prevents people from being able to grab the flag if it becomes a big issue.
- The sniper ramps/ledges only has bumper rails on the top ledge area. This was to help limit the sniper's play area but let me know if you guys think that bumper ledges are needed for the rest of the ramp.
- Bumper rails are also not available in all of the back area of the map but I don't see too many firefights in this back area that requires you to be at the edge too much
- There is no additional cover inside the bases which was designed to help prevent camping but let me know how this plays for you guys. If you think some cover is needed, let me know where you think I should place it.
- There is only $2 left in budget for this map right now but I can fix certain areas where I was a little too liberal with $ to fix any issues you guys find with the map.

Pics:
Overview shots:
AirStream13.jpg

AirStream14.jpg


Blue Base:
From Red Base
AirStream15.jpg

From Blue Base Sniper
AirStream16.jpg


Back of bases:
Sniper ramp
AirStream17.jpg

Teleporter Area
AirStream18.jpg


Top of bases:
AirStream19.jpg


Inside the bases:
AirStream05.jpg


Tunnel ramp:
AirStream20.jpg


Center Area/Overshield:
AirStream22.jpg

AirStream21.jpg


So there it is. My first ever Halo3 map that I was scared would turn out like crap and even I wouldn't like it. Hope you guys like it as much as I have liked building it. Thanks to everyone for their help in pointing me to the ways of the forge. Please let me know of any fixes/improvements that you think I should put in the map.

Download Air Stream
 
Thanks guys. Looking to hear some feedback from you guys here if I don't get a chance to join the weekly customs games. I know it's not perfect but it was fun putting it together and I feel it has potential for some great custom matches. I really want to see how KOTH with more people will play on this with the center area being designed the way it is. Quickly playing through it last night brought out some LOLs as I kept on walking off the middle gaps. :D
 
xxjuicesxx said:
Why don't you go work on playlists? Do SOMETHING good for fucks sake!


Are we all just done with common courtesy nowadays?

How about making a list of ideas, or constructive suggestions instead of personal insults. It used to work when I were a lad, in Yorkshire.
 
OuterWorldVoice said:
Are we all just done with common courtesy nowadays?

How about making a list of ideas, or constructive suggestions instead of personal insults. It used to work when I were a lad, in Yorkshire.

Done before:

1. Any basic SLAYER gametype will now feature BR secondarys. This means H3 gameplay is going to change. AR fans you have an AR, BR fans you get your BR. Learn to use each one when the right time comes and you might actually be a better player. This now fixes the large map AR spawns issue, and the weapon fanboyism issues. Deal with it.
2. Radar in Snipes removed.
3. Social Doubles ressurected.
4. All social playlists now have the max party limit set to the # of max players that can be on one team.
5. Social splitting is now turned off in all playlists.
4+5 Addendum. If you wish to play in a social playlist but have too many players START A CUSTOM GAME UP. Deal with it. This also eliminates EXP boosting with guests and friends and such.
6. High Ground removed in all Slayer gametypes, it will now be an objective map only.
7. Vehicles removed from TS.
8. Valhalla removed from TS.
9. Nades removed from Orbital. You now have whatever you spawn with and that is it until respawn.
10. All FFA maps will have a FFA variant created, OS, Invisy, Rocks, and Snipe do not spawn at map start. Same respawn. This change became apprarent as one player always spawns at Snipe 2 and can grab OS and kill a player who spawns elbow on the map Guardian, this happens practically every FFA Guardian game. Location of a players initial spawns will no longer improve his chances to get a powerup while other players get the short end of the stick. Timing the first powerup spawns will prove the more skillful and knowledgeable players. FFA Maps will be the basis for all FFA gametypes before editing for individual uniqueness of said FFA playlist. (Zombie edits and whatnot)
11. Lone Wolves back up to 8 players. Minimum of 6 players.
12. SHWATguns removed from Team SWAT playlist.
13. Another team added to Multi-Team but not required for a game to start. (Even possible?)
14. Flavor of the month playlist added.
15. Anvil, Smashed, and Tundra removed from all gametypes.
16. Each month 2 of the Dbl EXP's will be NEW, while 2 will be ones brought back.
17. VIP variants will be tried. VIP weighted lower.
18. Flag return time will be determined by the # of players in that playlist/gametype. In example a Team Doubles Flag game would have a shorter return time than a BTB Valhalla game.
19. Ban all booster accounts with ridiculous -EXP in playlists. First just ban everyone with -50 in a playlist.
20. MLG minimum players set to 8. Finally.
21.


---

Why be courteous? I think Bungies been getting enough blowies from everyone else here.
 
xxjuicesxx said:
---

Why be courteous? I think Bungies been getting enough blowies from everyone else here.


There is never any reason to stop being courteous. Ever. And certainly not because some video game is giving you minor displeasure. Honestly if you just posted that list every time you bitched at someone about it, at least they'd see one or two items. As it is rudeness just reduces your authority and looks like braying.


And the list is fine. Concrete examples.
 
xxjuicesxx said:
Why be courteous? I think Bungies been getting enough blowies from everyone else here.

Dude we all know that matchmaking is stale and sad times, it is no secret. You can't honestly think that being a douche is going to be a more effective of getting what we ALL want to happen.
 
Being courteous after not getting what you want is the difference between being able to say "Good Game" after losing a well played match vs. whining and bitching and cursing at the other team in the postgame lobby.
 
xxjuicesxx said:
1. Any basic SLAYER gametype will now feature BR secondarys. This means H3 gameplay is going to change. AR fans you have an AR, BR fans you get your BR. Learn to use each one when the right time comes and you might actually be a better player. This now fixes the large map AR spawns issue, and the weapon fanboyism issues. Deal with it.
2. Radar in Snipes removed.
3. Social Doubles ressurected.
4. All social playlists now have the max party limit set to the # of max players that can be on one team.
5. Social splitting is now turned off in all playlists.
4+5 Addendum. If you wish to play in a social playlist but have too many players START A CUSTOM GAME UP. Deal with it. This also eliminates EXP boosting with guests and friends and such.
6. High Ground removed in all Slayer gametypes, it will now be an objective map only.
7. Vehicles removed from TS.
8. Valhalla removed from TS.
9. Nades removed from Orbital. You now have whatever you spawn with and that is it until respawn.
10. All FFA maps will have a FFA variant created, OS, Invisy, Rocks, and Snipe do not spawn at map start. Same respawn. This change became apprarent as one player always spawns at Snipe 2 and can grab OS and kill a player who spawns elbow on the map Guardian, this happens practically every FFA Guardian game. Location of a players initial spawns will no longer improve his chances to get a powerup while other players get the short end of the stick. Timing the first powerup spawns will prove the more skillful and knowledgeable players. FFA Maps will be the basis for all FFA gametypes before editing for individual uniqueness of said FFA playlist. (Zombie edits and whatnot)
11. Lone Wolves back up to 8 players. Minimum of 6 players.
12. SHWATguns removed from Team SWAT playlist.
13. Another team added to Multi-Team but not required for a game to start. (Even possible?)
14. Flavor of the month playlist added.
15. Anvil, Smashed, and Tundra removed from all gametypes.
16. Each month 2 of the Dbl EXP's will be NEW, while 2 will be ones brought back.
17. VIP variants will be eliminated. Escort will replace it.
18. Flag return time will be determined by the # of players in that playlist/gametype. In example a Team Doubles Flag game would have a shorter return time than a BTB Valhalla game.
19. Ban all booster accounts with ridiculous -EXP in playlists. First just ban everyone with -50 in a playlist.
20. MLG minimum players set to 8. Finally.
21. Ranked Multi-Team. (I can wish.)


---

I agree with all but one and made a little change and added one.
 
Kibbles said:
I was looking for vids on a camcorder, and I found this... my god. :lol http://www.youtube.com/watch?v=mDbuG4wk1SQ&fmt=22

:D
Pimp my maps eh? Looks like he beat BUNGLE to the punch. :)


As far as complaints go, openly attacking a person is never good. I agree with Frankie on the posting the list thing everytime you want to complain. It's a lot more effective, as people may actaully read it. That is, if Shishka hasn't blocked you yet, Juices.

BR
 
OuterWorldVoice said:
How about making a list of ideas, or constructive suggestions instead of personal insults. It used to work when I were a lad, in Yorkshire.

Already been done a bunch of times. I remember Domino Theory made a big post maybe 6 months ago outlining some much needed changes (at the time and now) for matchmaking. Here's a Shishka list

1) Shishka controls the playlists but he doesn't play Halo
2) Shishka reduced BR starts on Standoff
3) Shishka has put 3 Foundry slayer/objective maps into matchmaking in 12 months (Smashed, Octoplex, Anvil)
4) Shishka took a year to put Team Snipers into matchmaking, left radar on in his implementation.
5) Shishka hasn't introduced a new double exp gametype since July 4th of last year.
6) VIP and Land Grab are still in playlists with no changes since launch and no hope of changes (Escort, 3-plots) in sight.
7) Heavies hasn't been tweaked since implementation.
8) No ActionSack
9) No community map hopper (Shishka yelled at ForgeHub for creating maps)
10) Team Objective hasn't been touched despite averaging a population of 2000 people.
11) High Ground, Blackout spawns are still terrible
12) Cold Storage rarely seen in matchmaking
13) "Fixed" Narrows spawns by allowing players to spawn at random sides in all gametypes including Team Snipers.
14) Refuses to remove radar from Doubles (if just for a temporary matchmaking test until the next update)
15) Picked Tundra as the first Sandbox community map to be implemented (remarkably within 6 months of Mythic's release)
16) Social Big Team the only social objective playlist with BR starts.
17) Flag return times the same across all maps and playlists. Valhalla flags return in the same time as Narrows.

That's 5 minutes of work. Meanwhile Halo matchmaking festers beneath its "overlord". I'm sure my friends here can think of more.
 
Falagard said:
I think they should continue to put in cutscenes that you can skip, as well as add in-game story exposition through character dialog and things like the terminals where if you want you can explore more story elements (without the convoluted crap please).

Wouldn't that suit everyone?
Yeah, you'd think, right? I mean, I've never heard anyone complain in-game about the cinematics in Halo, wishing they could skip over them but they can't. This is because you CAN, in fact, skip them. The only complaints I ever hear are: "Damn it. Who pressed the A button, I wanted to see that." And I'm like: "Again? Seriously?"

The Cortana sketches in Halo 3 are a bit annoying upon multiple play-throughs for the simple fact that you can't skip them -- and maybe someone could make that same argument about the short vignettes, but by in large, the cinematic experience in Halo games is easily traversable because if you're not interested in partaking in the exposition, you can bypass it. Not sure what the concern is here -- especially considering that the Halo story has been told this way from its birth, why would we expect a change?
 
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