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The Official Halo 3 Thread

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xxjuicesxx said:
They aren't doing shit and a lot of us are really getting tired of MM. Before it was like fuck this and then we'd continue playing, but now I see less and less people getting on H3 (here at neogaf, i dunno if the actual numbers are lower or higher) but its quite annoying to see such a great game have such wasted potential.

This is quite true.

I use to spend ALOT, I mean ALOT of time playing Halo.

Now, I don't know if it's because I've actually gone out and exposed my body to some UV Radiation or not but I only play halo like 2 times a week on average. It sucks because I'd love to go to events and compete all the while re-acquainting myself with my halo friends but it just doesn't happen anymore.

The online halo experience was like a downwards exponential curve for me. Apparently my internet sucks so much I get our BR'ed by retards when I clearly hit everyone of my shots. I'd go into theater mode just to make sure I'm not seeing things. When I watch my bullets hit their body with their shield lighting up and their shield bar not going down I literally rage-quit.

Then, when I try to play not-so quite competitive playlists I just feel like pressing my eject button and playing another game. The game, sadly doesn't get me up anymore :/

The reason I like to be vocal and the asshole pointing out their flaws is because no one else does. If you continually applaud bungle for their every move and suck their dick like some members *cough* axe *cough*, they aren't going to see the wrongs in their game. I honestly wish they would address some issues. If not, the only thing Bungle will see is bitching coming from me ->
 
xxjuicesxx said:
Um yea it does. That's the entire point of the internet. Did you not read the manual? :D

It's a bad attitude to take if you want people to listen to you. While you say you don't give a fuck what people think of you, in the same breath you express a desire to have people listen to your ideas and implement them. You don't have to be polite or whatever, but if you play some caricature of yourself just because we're not in person chatting about this, people won't take what you say seriously. No one owes it to you to 'get to know the real you' in a GAF match, people make judgments from what we're given, no time to investigate. So say what you want and everything, but don't point the finger at us when we write you off as a raving jackass.

Although to be honest, I've always suspected you and Dax are one guy trolling opposite sides of the Halo spectrum. But you both have probably been in a GAF customs match at the same time I suppose.
 
Really enjoying the read. I see where Voc is coming from but Shake's response is spot on.


KevinRo said:
The reason I like to be vocal and the asshole pointing out their flaws is because no one else does. If you continually applaud bungle for their every move and suck their dick like some members *cough* axe *cough*, they aren't going to see the wrongs in their game. I honestly wish they would address some issues. If not, the only thing Bungle will see is bitching coming from me ->
Who are these dick sucking people? Call those fuckers out, I'd really like to meet them. People that act like assholes bring this up all the time but it seems blatantly obvious that, to these people, if you're not petitioning for the resignation of someone or calling them petty names you're supposedly sucking their dicks.

I don't think there's anyone here that is ecstatic about the matchmaking playlists and I personally think they've grown incredibly stale with a dire need of extra attention given to them. Am I ignorant enough to think being an asshole with accomplish anything other than being ignored? Hell no.

Keep pushing for better playlists, keep your opinion out there, but either save the juvenile name calling for your younger brother or admit that you're just venting and that people should ignore you.
 
Dirtbag said:
And Braid, because the story-telling was the game. I can't think of a proper way to explain this point, but if you understood everything that just happened in the game, you'd know what I meant. Even the gameplay mechanic of time-manipulation is central to the story/regret of the main character but it's never handed to you, and it never betrays the purity of the story-telling to hold your hand like most games do. Rather then following the development of the story from point a - b, Braid nails non-linear story telling and the story unfolds in Tarintino fashion where the ending is actually the beginning. It was fantastic.
I'm honestly not passionate enough about the Halo story to get into the long back and forth here (I was until Halo 3 came out, and have mostly stopped caring since). Lots of good points on both sides.

But I wanted to chime in and agree wholeheartedly with Dirtbag on this one. I was describing Braid to my brother the other day and found myself waxing at length about how brilliant the synthesis of story and gameplay is. The mechanics are the story, and when put in the full context of the game take on greater meaning.

I know it's often dismissed as pretentious, and in a way it is, but I think it's a breakthrough game in the way it merges story and gameplay. I can't think of many ways to tie that into the Halo discussion, but to me Braid is a poster child for how story telling and game design can be in sync, and how games can tell stories differently than other mediums.
 
Everyone loves reading blocks of text to learn about the story. I love Braid, but at least the block-text part of the storytelling was not exactly revolutionary.

EDIT: Actually, Shake loves Planescape: Torment, which is basically a novel you click through, so I'm not surprised he loves reading blocks of text.
 
PedroLumpy said:
It's a bad attitude to take if you want people to listen to you. While you say you don't give a fuck what people think of you, in the same breath you express a desire to have people listen to your ideas and implement them. You don't have to be polite or whatever, but if you play some caricature of yourself just because we're not in person chatting about this, people won't take what you say seriously. No one owes it to you to 'get to know the real you' in a GAF match, people make judgments from what we're given, no time to investigate. So say what you want and everything, but don't point the finger at us when we write you off as a raving jackass.

Although to be honest, I've always suspected you and Dax are one guy trolling opposite sides of the Halo spectrum. But you both have probably been in a GAF customs match at the same time I suppose.

Hyperbole in either direction gets filtered out.
 
Brainboy said:
Everyone loves reading blocks of text to learn about the story. I love Braid, but at least the block-text part of the storytelling was not exactly revolutionary.
The point is that the blocks of text on their own are the most superficial part of the story, just as the piranha plants and goombas superficially imply that you are playing a Mario clone.
 
INTERNET said:
The point is that the blocks of text on their own are the most superficial part of the story, just as the piranha plants and goombas superficially imply that you are playing a Mario clone.

Yeah, I know. Still, the story is probably my least favourite part of Braid. At least until that absolutely mesmerising ending. Before that, I found the story to be more confusing and distracting from the excellent gameplay than anything else.
 
PedroLumpy said:
Although to be honest, I've always suspected you and Dax are one guy trolling opposite sides of the Halo spectrum. But you both have probably been in a GAF customs match at the same time I suppose.
wat
 
Dax01 said:
i actually suspected this at one point too

both of you have come very close to my ignore list
for reference the only person on it currently is booties

EDIT:
Captain Blood said:
Nice I was missing my team flag.
awesome
somehow i missed this last page.
 
Shake Appeal said:
So my real, underlying issue is that Halo, aside from being a great series of games, feels dry and arid, devoid of real life apart from the things you shoot with or at, and that there is no sense of the stakes involved for the player, and so no real investment in the events of the plot (why should we even be bothering to prevent mass extinction at the hands of Covenant or Flood, when all that's going to get wiped out is Miranda Keyes, Sergeant Johnson, and some close-to-identikit marines?).

I agree with this entirely, and think Halo would benefit from some of the ways that Half Life presented story to the player, such as news broadcasts playing on television, or even radio channels broadcasting information, seeing and hearing from civilians and their fear of the situation, Marines talking about their wives and children, and possibly the devastation of residential areas.

I don't think this is mutually exclusive of cutscenes. They can co-exist.

I think the simple fact is that cut-scenes can allow you to experience things from a different perspective than the primary protagonist, but also allow the protagonist to do things that you can't do while controlling him yourself. Those things are not cheap storytelling, they are one of the many things in the toolkit that make up good storytelling.

The key is how they are used.
 
I agree with Shake that the characters in videogames are those that have a heavy role during the player's gameplay. Never looked at it that way.

Shake, I also forgot to mention that those two "wall of text" posts you made were awesome.

Edit: Shishka, do you have any idea when we'll see a Zombies playlist that will have the MMP? I guess after it's available to download over marketplace?
 
Maaaaannnn, I love Team Flag. Wish I could play it all the time.

So, is Standoff a generally hated map or something? Whether it's Team Slayer, or any objective gametype, I notice that people are really quick to press that X button when it comes time to veto. I'm really fond of the map, so I've been broken-hearted quite a few times. :(

Multi-Flag on Standoff Heavies, let me play it for once, guys. Please?

About the only time I notice people are okay with it is when it comes to Shotty Snipers.
 
What was that request that Urk put up before requesting videos of customs from the Mythic map pack? No, not the trailer contest but I could have sworn there was something else about mythic videos. I can't find it on BNet...
 
Domino Theory said:
He says a lot of things; can't make a girl a promise..

http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_032009

Bam! Thanks I knew something was said about that. I guess I need to fire up some customs to test out Air Stream without me placing last in my own map! :lol

Save Your Films

For those already playing on the Mythic Map Pack, we're gonna ask you for a little bit of payback for a super secret, ultra awesome project we're spinning up. We've already seen a ton of really great custom Map Variants spin out of Sandbox, but we really need Saved Films of you and your Halo 3 friends throwing down on them, Custom Games style.

To be more specific, we're looking for Saved Films of frenzied Custom Games, clocking in at about five minutes in length on Sandbox. To make it easier for us to find them, upload them to your File Share, and tag them with the phrase "Custom Film."
 
Sai-kun said:
Let's do itttt

So you're volunteering to come in last place for me?! That's pretty awesome of you. :D

I'll be on late PST and will check the GAFHalo3 GT and send out invites if you guys are on
 
Can't wait to get some Flag games in this weekend.

Shake Appeal said:
Standoff is my favourite Halo 3 map, and possibly my most favourite of the entire series, were it not for Lockout.
Standoff is a strange map for me. Aesthetically it's hands down one of the best Halo maps and I thoroughly enjoy driving a warthog around it where on any other map I dislike driving. On foot though I don't like the map much at all. With the latency and the poor BR accuracy I find the "standoff" boring and frustrating. Normally it comes down to who controls the laser and waiting for the warthog to respawn. I think the map would play much better without the laser and with a chopper :D

One may argue that the warthog is too hard to take down without the laser but the team with the warthog normally gets map control anyways so they'd have to have some really poor communications to not pick up the laser and proceed to destroy the other team with both.
 
Standoff Lovers unite! Map's really flexible with infantry and vehicular combat. And the Warthog's not so hard to deal with, provided the teams aren't totally unbalanced(and you're on the receiving end, of course). Plenty of cover, and lots of tools around the base to take it down if it gets too close.

Is there an Assault equivalent to Team Flag? If not, there should be. :I

And does anybody know what the Dashboard update I got today was all about? Didn't see any thread about it, so I'm assuming it's nothing special.
 
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