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The Official Halo 3 Thread

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Dax01 said:
That is you, and not everyone else. And why pick up a plasma rifle? It's useless unless there is another dual-wieldable weapon nearby (sans the Plasma Pistol).
I find the plasma rifle is a very effective close quarters weapon. Strip the shields with fire and melee for the kill...it's like the AR but faster.
 
A Penguin said:
I find the plasma rifle is a very effective close quarters weapon. Strip the shields with fire and melee for the kill...it's like the AR but faster.
Well obviously your research is not as thorough as Dax's. He goes into a match, picks the weapon up once and if he doesn't get a kill with it he chalks it up as useless and moves onto the next weapon.

The plasma rifle is a beast close range; two (or three) bullets + melee.
 
Dax01 said:
But not kill, and I hardly find anyone dual-wielding in BR start games (as oppose to AR starts).

Oh it can kill, I just like to refer to the health a player is given in Halo as "shields" instead of seperating both shields and health.

And noticing less dual-wielding in BR start games is because of the decision of an individual player in said BR start game, not because it's statistically "useless" to dual-wield in said BR start game.
 
I've noticed that really nobody dual wields that much in H3 compared to H2. I love duel wielding especially for close quarter situations, no matter what, a good plasma rifle/pistol and a spiker/smg/magnum or even a mauler are amazing, plus you have more ammo so a double kill is more likely.
 
vhfive said:
lets see if we can get some customs going at around 9 est
in 3 hours and 20 min. for all you lazy people who can't convert time

I might be, but not until 10pm EST (and that might be too late)

L
O
S
T
 
Dax01 said:
But not kill, and I hardly find anyone dual-wielding in BR start games (as oppose to AR starts).

Anecdotal evidence is always fun. I almost always see someone dual-wielding at some point in a BR match. It isn't happening through the entire match, but it's certainly taking place. This whole "BR cancels variety" argument is fucking retarded. Plain and simple. I mean, sure, most of my kills are from the BR, but that doesn't mean I'm not picking up other weapons, or using them to weaken an opponent and then finish them off with a BR (What's up Plasma Pistol?) or a melee. And to counter Eazy's post, I almost always pick up a carbine on HighGround, Sandbox, or Guardian, or Assembly or whatever -- even when it is BR starts.

CrazedArabMan said:
I've noticed that really nobody dual wields that much in H3 compared to H2. I love duel wielding especially for close quarter situations, no matter what, a good plasma rifle/pistol and a spiker/smg/magnum or even a mauler are amazing, plus you have more ammo so a double kill is more likely.

Well, yeah, of course it's going to be lower in comparison to Halo 2, because you spawned with a dual-wieldable weapon in Halo 2, and with Halo 3, you don't. If anything, AR starts are the reason people aren't choosing to duel-wield as much, not BRs.
 
As we learned recently Shiska also has to take time out of his day as matchmaking overlord to yell at people in the community making maps in forge. He's busy, those changes can wait.
 
don't think i've come across anyone dual weilding unless maybe they're a guest or something.

xxjuicesxx said:
Hire Juices

Instant Transitions:

1. Any basic SLAYER gametype will now feature BR secondarys. This means H3 gameplay is going to change. AR fans you have an AR, BR fans you get your BR. Learn to use each one when the right time comes and you might actually be a better player. This now fixes the large map AR spawns issue, and the weapon fanboyism issues. Deal with it.
2. Radar in Snipes removed.
3. Social Doubles ressurected.
4. All social playlists now have the max party limit set to the # of max players that can be on one team.
5. Social splitting is now turned off in all playlists.
4+5 Addendum. If you wish to play in a social playlist but have too many players START A CUSTOM GAME UP. Deal with it. This also eliminates EXP boosting with guests and friends and such.
6. High Ground removed in all Slayer gametypes, it will now be an objective map only.
7. Vehicles removed from TS.
8. Valhalla removed from TS.
9. Nades removed from Orbital. You now have whatever you spawn with and that is it until respawn.
10. All FFA maps will have a FFA variant created, OS, Invisy, Rocks, and Snipe do not spawn at map start. Same respawn. This change became apprarent as one player always spawns at Snipe 2 and can grab OS and kill a player who spawns elbow on the map Guardian, this happens practically every FFA Guardian game. Location of a players initial spawns will no longer improve his chances to get a powerup while other players get the short end of the stick. Timing the first powerup spawns will prove the more skillful and knowledgeable players. FFA Maps will be the basis for all FFA gametypes before editing for individual uniqueness of said FFA playlist. (Zombie edits and whatnot)
11. Lone Wolves back up to 8 players. Minimum of 6 players.
12. SHWATguns removed from Team SWAT playlist.
13. Another team added to Multi-Team but not required for a game to start. (Even possible?)
14. Flavor of the month playlist added.
15. Anvil, Smashed, and Tundra removed from all gametypes.
16. Each month 2 of the Dbl EXP's will be NEW, while 2 will be ones brought back.
17. VIP variants will be tried. VIP weighted lower.
18. Flag return time will be determined by the # of players in that playlist/gametype. In example a Team Doubles Flag game would have a shorter return time than a BTB Valhalla game.


nahhh too much sense. here, spawn with a pistol.
 
Shishka said:
Thanks Dax, Eazy.

The above is a list of jerks.* I have yet to see a single one of these maps submitted to Atlas. If you wanna be angry about community maps not being in Matchmaking, be angry at these guys for not attempting the vetting process that is there, waiting.

Some of these maps have real potential. I'm fine with the ones that are not ready for primetime not being posted, but if you're already hosting playtests on the map and you're not in Atlas, you're failing me, Bungie, the community, America, and yourself.

Submit your maps to Atlas on pain of death.

*Nokyard is exempt from jerk status. (edit)
Listen to this guy
 
A Penguin said:
I find the plasma rifle is a very effective close quarters weapon. Strip the shields with fire and melee for the kill...it's like the AR but faster.
It is at close range, but how often are you in a close range in an AR start match vs a BR start match? Which has more close range encounters: AR starts or BR starts? It's more effective in an AR starts match.
EazyB said:
Well obviously your research is not as thorough as Dax's. He goes into a match, picks the weapon up once and if he doesn't get a kill with it he chalks it up as useless and moves onto the next weapon.

The plasma rifle is a beast close range; two (or three) bullets + melee.
I guess we all know now that my research has been more extensive than yours: the plasma rifle doesn't fire bullets.

Domino Theory said:
Oh it can kill,

At medium to semi-medium range? Because that is what most BR start games revolve around, and dual-wielding isn't effective at those ranges. The vast majority of the time the one who is dual-wielding won't make it to the proper range in order to kill the one with the BR.

And noticing less dual-wielding in BR start games is because of the decision of an individual player in said BR start game, not because it's statistically "useless" to dual-wield in said BR start game.
I noticed that the Spartan Laser is used way too often in heavies, so there needs to be less lasers on the map. No, wait, it's that way because of the individual players in said heavies game, not because there are too many of them on the map. Nevermind.
People dual-wield less in a BR start game because it isn't as effective as it would be in an AR start game.

Thermite said:
Anecdotal evidence is always fun.
How else are we suppose to measure who uses what in each match and how much? It's the only thing I have to off of.
This whole "BR cancels variety" argument is fucking retarded. Plain and simple.
Who is arguing that? Has it been brought up? I am saying that there is less variety in BR start matches than AR start matches, not that there isn't any variety in a BR start match at all.
 
Everything is pretty much cool, besides this...

"4. All social playlists now have the max party limit set to the # of max players that can be on one team."

If I have more than 4 people playing with me and I don't wanna boot someone and don't have enough to get a nice 4v4 going. I like to go into social slayer.

but other than that...hire juices :P
 
Dax01 said:
It is at close range, but how often are you in a close range in an AR start match vs a BR start match? Which has more close range encounters: AR starts or BR starts? It's more effective in an AR starts match.

I find it incredibly useful on Narrows. Sometimes Snowbound too.
 
Dax01 said:
Who is arguing that? Has it been brought up? I am saying that there is less variety in BR start matches than AR start matches, not that there isn't any variety in a BR start match at all.

Nope more variety in BR gametypes.

AR = Charge and melee
BR = Charge and melee OR BR Battle and teabag.

Sorry you lose again squirt.
 
xxjuicesxx said:
Nope more variety in BR gametypes.

AR = Charge and melee
BR = Charge and melee OR BR Battle and teabag.

Sorry you lose again squirt.


lol I vote BR...extra points for teabagging, and also headshots.
 
Dax01 said:
How else are we suppose to measure who uses what in each match and how much? It's the only thing I have to off of.

Oh, I know. I just figured since you were throwing it out there, I'd do so too.

Who is arguing that? Has it been brought up? I am saying that there is less variety in BR start matches than AR start matches, not that there isn't any variety in a BR start match at all.

I misunderstood your stance, then. I was under the impression that you thought there was no variety when it's BR starts as opposed to AR starts. (Not just talking this one argument either; I'm talking in general.)
 
im probably more of an mlg player than anyone in this topic but seriously, br secondary on all maps is a no-no. its so silly, complete overkill.

- certain maps need a couple more brs inserted

- certain gametypes should have br secondary

but really, br start is just not that fun for a casual player

other than that, juice's list is pretty solid in most parts. im too lazy to comment on all of it
 
Thermite said:
Oh, I know. I just figured since you were throwing it out there, I'd do so too.
Yeah, well, I see your point. I'm only going based on what I've experienced.

I misunderstood your stance, then. I was under the impression that you thought there was no variety when it's BR starts as opposed to AR starts. (Not just talking this one argument either; I'm talking in general.)
Yeah.
To clarify, though:
I wouldn't want every game to have AR starts, nor every game to have BR starts. I like variety, and different weapon starts bring about different types of games in terms of what weapons you use, range of the combat, etc. Part of the fun (for me, at least) is having to adjust your tactics to account for the weapon you spawn with. My preference towards AR starts stems from the simple fact of my liking the AR more than BR, but that doesn't mean I think that BR starts should be removed entirely, or that I wouldn't want to play game of it.
 
vhfive, after just playing through Sanctum again, I think that the spawns need to be played with a little bit. On a couple of occasions I spawned right next to an enemy instead of on the side with my teammate. I'm not sure if this is fixable, but I just thought it was weird.
 
Haven't given an update to the map progress in a while. I made some progress tonight. I still need to rework the High Side and then mirror everything to the red side. I will give another update tomorrow. Also, I finally named it Avenged.

Hi-Res - Link

Avenged_Lo_Res.png
 
After the standoff that was 5v5 on Rise I made some tweaks so that the flag can be grabbed a little easier without worrying about recently spawned enemies killing the flag carrier.

Link
 
So I am getting better at MP but I am stuck at skill 12. Maybe some tips from Gaf will help.

I am terrible with Rockets, even when aiming for feet. I hit the guy with 3 rockets, he hits me with one and Im dead.


Why is it that it takes me 4 rounds to the head with a BR to get a kill but I get killed (full armor) sometimes from only 1 round? If you have the BR scope on does it like count more?


I am constantly frustrated when I unload the AR into someone then connect with the beat down and I lose and get beat down, how is that possible when I have full armor or close to it?


Shotguns are the worst though. I will approach someone and hit them dead in the chest, hit them again with the beat down and they slap me once and I die. Equally, I seem to always die from one shot gun blast. ANy help here?
 
jhferry said:
So I am getting better at MP but I am stuck at skill 12. Maybe some tips from Gaf will help.

I am terrible with Rockets, even when aiming for feet. I hit the guy with 3 rockets, he hits me with one and Im dead.
When you see someone with rockets, their first reaction is to jump, and yours should be, too. A lot of times winning a "rocket encounter" can be done by waiting until your opponent has almost landed back on the ground from his jump, and then firing directly at the ground where he's going to land, so that your rocket hits right as he's within its kill range.

jhferry said:
Why is it that it takes me 4 rounds to the head with a BR but I get killed (full armor) sometimes from only 1 round? If you have the BR scope on does it like count more?
You get killed from 1 round because they're grenading at your feet and then BRing you at the exact second that the frag blows your shields out.

jhferry said:
I am constantly frustrated when I unload the AR into someone then connect with the beat down and I lose and get beat down, how is that possible?
You have to find that sweet spot which is firing just enough to get their shields down to the point where one melee will kill them. It takes a lot of playing, but once you find it, you'll be able to AR/melee and either win, or get a simul-death most of the time.

jhferry said:
Shotguns are the worst though. I will approach someone and hit them dead in the chest, hit them again with the beat down and they slap me once and I die. Equally, I seem to always die from one shot gun blast. ANy help here?
Again, there's a sweet spot here for the range you need to be at before firing. If you fire too soon, then you almost kill them, and they'll fire afterwards, killing you. And of course, if you fire too late, then they'll shoot you first. This is another thing that just takes practice. And even then, because of lag, it's really difficult sometimes. Out of all of the issues you've named, this one's the most annoying, IMO.
 
^ good tips.

With the shotty, it's usually a good idea to beat down immediately have shooting the shotgun if you're in range. If you're at a good range the shotty will hit and the beat down will kill. If you're closer than the that, the shotty will kill the guy. Further than that and you shouldn't beat down.

With the assault rifle, if you're fighting some guy long range, spray it like you would shoot a battle rifle. By the time you get close, you'll be able to hold the trigger down and your opponent will probably have to reload. If you see a guy reloading back it up. Don't go in for the beat down. Finish his ass off with your gun.

Like cocop said, a lot of subtle things about Halo you pick up from playing a lot. I don't know if you know this but the lights on the Spartan and I'm guessing elites as well, indicate the amount of shields the person has. If they're shining brightly, they're low shields.

Also try not to chase people. Often times chasing people will only lead you into a trap with a grenade or more of your opponents teamates.
 
Trasher said:
Those teams look even.

We were playing on the Shishka designed, tested and approved heavy variant of Standoff. It's extremely well balanced.

One person getting two big team exterminations in the same game must be a record.
 
kylej said:
We were playing on the Shishka designed, tested and approved heavy variant of Standoff. It's extremely well balanced.

One person getting two big team exterminations in the same game must be a record.
Well apparently heavies is one of the least vetoed gametypes so I leave it up to you personally to grief as many kids as you can in heavies until they see how broken it is and start vetoing.
 
kylej said:
We were playing on the Shishka designed, tested and approved heavy variant of Standoff. It's extremely well balanced.

One person getting two big team exterminations in the same game must be a record.
:lol I didn't think about that. That's amazing!
 
Thought I'd do a quick update on my re-build progress.

In some ways I'm going more slowly because I'm trying to iron out every little surface wrinkle and gap, which can be madding since little nooks and bumps seem to crop up everywhere, regardless of how meticulously I place stuff. But I'm finding ways to be much more effecient at getting the main structures down.

Here I've built the entire side structure on top and between the layers of these blocks. It looks and functions like a kind of casting mold, where everything is set and looks like this:

Rebuild2.jpg



And then I carefully remove the excess support and alignment pieces and it looks like this:

Rebuild3.jpg



It was pretty satisfying to see the structure just emerge like that, intact.

View of the front of the red base, before some final detailing and the connecting bridge:

Rebuild5.jpg



Total progress:

Rebuild4.jpg


I'm making some small improvements along the way, but keeping essentially the same layout. Only major design change is I'm going to add a tunnel under the central grav lift, which is going to be a design challenge. Overall I think I crossed the 50% completion point tonight. Should hopefully finish up Friday or Saturday night. Yay.
 
I bet on the extermination(s), the guys spawned by the ever so awesome helipad, only to have a Banshee, Sniper, and Gauss Hog patrolling the area. Sweet stuff.
 
Striker said:
I bet on the extermination(s), the guys spawned by the ever so awesome helipad, only to have a Banshee, Sniper, and Gauss Hog patrolling the area. Sweet stuff.

Oh my friend I need to save a few minutes of that game and upload it. There were a few minutes of spawn trapping like I had never seen before. I wept at the beauty.
 
kylej said:
Oh my friend I need to save a few minutes of that game and upload it. There were a few minutes of spawn trapping like I had never seen before. I wept at the beauty.

83753cugat.jpg


You planned that I'm guessing...
 
Nutter said:
Everything is planned dude, like you never getting a 50.

im kidding, or am I
-_-

50s are overrated. The system is broken. I dunk my balls on your general corpse all the time, and that's enough for me.
<3 Nutter butter
 
Trasher said:
-_-

50s are overrated. The system is broken. I dunk my balls on your general corpse all the time, and that's enough for me.
<3 Nutter butter
Now now, why the hostility, im only telling the truth. ;)

However I do agree I suck now. : (
My Level 37 in Halo 2 > My Level 50 in Halo 3.

If KyleJ can get his 50 (eventually he got it), im sure you can too <3 Trasher
 
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