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The Official Halo 3 Thread

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FourDoor said:
You just made me feel old! :D

So now I'm going to go fire up some H3 while I work from home today :p

Oh I work full time too.
already completed my degree a while back
I just also happen to have finals this week too.
getting my masters

In any case. Midterms / Finals It alll sucks, though Finals suck a bit more. :p

And EazyB
Be a Man
:p
 
xxjuicesxx said:
Please like H3 didn't get an all new set of glitches.
I'm talking about major glitches, in multiplayer( "not online"), just getting out of maps and super bounces and stuff.....
 
t4ng0 said:
So much nostalgia for Halo 2 - played the hell outta that game
Mine no longer works, but I'm thinking about picking up a used version sometime (I saw a Collector's Edition at my local Game Crazy...). Last time I tried playing Matchmaking though, it took forever to get a match. I'd be nice if it was put on the Xbox Originals. Better yet, update it to mimick Halo 2 Vista with 60fps and better HD support. I've probably said this a thousand times already, and it's most likely not going to happen. =( I would buy H2V if I had a computer that could run it, but I hear the Xbox version of Halo 2 still has more players than that.
 
backflip10019 said:
First ever perfection? Congrats, dude!

Bladed stole a perfection on Assembly from me yesterday. I guess he's the new Juices. :(

Getting out of Foundation was the best. I loved rocket lunging up to the top. :(

Gamertag: IStealOverkills
 
Kibbles said:
Mine no longer works, but I'm thinking about picking up a used version sometime (I saw a Collector's Edition at my local Game Crazy...). Last time I tried playing Matchmaking though, it took forever to get a match. I'd be nice if it was put on the Xbox Originals. Better yet, update it to mimick Halo 2 Vista with 60fps and better HD support. I've probably said this a thousand times already, and it's most likely not going to happen. =( I would buy H2V if I had a computer that could run it, but I hear the Xbox version of Halo 2 still has more players than that.

I really wish Microsoft would at least update the compatibility for Halo 2. I've been wanting to play through the campaign again, especially the sections with the Arbiter, but for some reason a lot of the background images in the levels seem to kind of burn in and stay there until you complete the level. I would stick with it, but they're just too annoying.. :(
 
Ahh yes forgot about that.

Oh and Halo 3 will become a "Classic" title.

Wow at the quote on the bottom: "Forget game of the year... this is game of the decade!" :lol (edit: Ahh, I didn't see that small white text saying it's from "The Sun".)

LONDON - 16 March, 2009 - Microsoft® today announces the expansion of its Classics collection in EMEA to include three blockbuster titles, as it continues its strategy of offering high quality experiences at outstanding value. On 20th March, Halo® 3, Mass Effect™ and Project Gotham Racing® 4 will join the elite selection of Xbox 360™ Classics, with each game available at an Estimated Retail Price (ERP) of just £19.99.

The Ultimate Blockbuster
Halo 3 made entertainment history when it launched in 2007, setting sales records that smashed those set by all previous video games and blockbuster movies. It remains the most played game on Xbox LIVE®, with over 1,000,000,000 multiplayer games played since launch. The award winning action series has sold more than 25 million units worldwide and its third instalment sees Master Chief, the last known survivor of a secret military project, fight to save humanity and uncover a secret so incredible, it will change the galaxy forever.

1538v0x.jpg
 
Kibbles said:
Ahh yes forgot about that.

Oh and Halo 3 will become a "Classic" title.

Wow at the quote on the bottom: "Forget game of the year... this is game of the decade!" :lol
The one from the highly reputable "The Sun". One of the reasons I always go my LE copy (not that the main cover isn't lovely, just that bloody quote).
 
The glitches and secrets (ahem: Scarab Gun) were great for campaign, but in competitive MP they sucked, why can't we keep fun glitches and get rid of bad ones.

Also playing and making Halo 2 mods (not cheating ones, actual maps and junk) was a blast, may have to fire up the old xbox and play against some AI in MP :)
 
I just think that Halo 2 maps were better than Halo 3 maps. Halo 2 had amazing small-midsized maps with a handful of great asymetrical large maps to boot. The Halo 2 maps are memorable. I mean, there's a deadly runaway train in Terminal and a giant floating platform on Midship. Halo 3 just doesn't have creative maps like this.

As for the glitches, I miss all of them from Halo 2. I never really encountered a large amount of people that used the BXR glitch. Sword cancelling, rocket lunging (before the patch), getting out of maps, super bounces. These were all glitches that made the game so much more fun. Why did Bungie have to remove them? I mean, a game was never really affected by glitches, mainly just modders.
 
OuterWorldVoice said:
Yes it was. Being sniped by a player hiding on an inaccessible rooftop = suck.


Well, of course it did. But it's not like this happened frequently. Maybe one of ten games would involve someone super jumping to the top of the map, but once they got a hew shot off, they could be BRed or counter-sniped to kill them.

The one glitch I don't miss is the throwing the bomb/oddball on the roof of Foundation. That one sucked.
 
Captain Blood said:
Saw this Mythic Code over at HBO.
I am not sure how many gaffers are still without the code but this is probably the coolest promotion idea I have seen.

I would be all over that if it wasn't my wife's birthday. These things usually happen to me. :lol
 
Stormtrooper30 said:
Well, of course it did. But it's not like this happened frequently. Maybe one of ten games would involve someone super jumping to the top of the map, but once they got a hew shot off, they could be BRed or counter-sniped to kill them.

The one glitch I don't miss is the throwing the bomb/oddball on the roof of Foundation. That one sucked.

Yeah superbouncing wasn't a big deal as many people thought. Over time you soon learned how to circumvent the superbouncers by setting up your own defense. A typical game started with people getting the sniper and watching the critical spots. haha pathetic :/

With halo3 it seems like bungie fixed all the glitches but they made the game suck more with horrible net code and stupid maps.

No matter how fun halo2 custom games were because of MLG I will not, for one minute, miss matchmaking. When playing Halo2 a typical day for me was like this:

Standbyed
Modded
Forced-Out
a legit game
Standbyed
Modded
Standbyed
a legit game
Host Forced-Out
Host Forced-Out
 
KevinRo said:
Yeah superbouncing wasn't a big deal as many people thought. Over time you soon learned how to circumvent the superbouncers by setting up your own defense. A typical game started with people getting the sniper and watching the critical spots. haha pathetic :/

With halo3 it seems like bungie fixed all the glitches but they made the game suck more with horrible net code and stupid maps.

No matter how fun halo2 custom games were because of MLG I will not, for one minute, miss matchmaking. When playing Halo2 a typical day for me was like this:

I completely disagree with this statement.

Superbouncing ruined so many games of Halo 2 for me. It was easily just as bad as the stand-byers and the modders.
 
KevinRo said:
With halo3 it seems like bungie fixed all the glitches but they made the game suck more with horrible net code and stupid maps.


Great points, thoughtfully made. Would read again. Thank god the MLG fixed Halo 2!
 
As long as you knew what to do and had some sort of skill about you, you could kill the super jumpers relatively quickly. You could just shoot them with BRs (because it actually went straight in Halo 2) when they popped their heads out. Or, just get a sniper.

For a 6 month stretch, modding and host booting were unbearable in MM in Halo 2. But the problem slowly disspated (with the help of the ban hammer) and returned to normal. I mainly played custom games anyway, but Halo 2's level system in MM made sense and was VERY difficult to rank high in.
I remeber that a 30 was a great rank for Halo 2. In Halo 3 you see 50's left and right.
 
LunaticPuma said:
I completely disagree with this statement.

Superbouncing ruined so many games of Halo 2 for me. It was easily just as bad as the stand-byers and the modders.

No offense but it was probably your fault for letting them do it. Some of the superbounces could EASILY be circumvented by just paying attention and playing smart at the beginning of the game. Like on Burial Mounds if you were on defense or playing snipers, you could grab the snipe and camp the titties to watch the opponents spawn so they couldn't grab their warthog and hit themselves ontop of the map. Or on Ascension be the first to grab either the snipe/banshee/combo/rockets and instantly watch the superbounce spots.

The only maps that I can remember off the top of my head that had really bad game deciding superbounces was Turf, Burial Mounds, and Ascension. The other maps like Foundation, Zanzibar, Containment, Warlock had superbounces but they were really in the open and if the other team pulled it off you were fuckin clueless for letting them do so.

OuterWorldVoice said:
Great points, thoughtfully made. Would read again. Thank god the MLG fixed Halo 2!

It did for me.

Even when bungie was banning people the shit was rampant and the cheating was too bad to bear anymore. When you were past level 35 you could not go into a game without getting cheated or someone on my team begging to set up their firewall to force host. Really, if you were like a level 13 in halo2 the shit wasn't bad.
 
Captain Blood said:
I really wasn't that big of a containment fan. I always felt it was just too big. Seemed like you could walk around for 5 min without finding anyone to fight, just to have a camper get the jump on you and start all over again.

This pretty much describes every Halo 2 BTB map, I will never understand the love for maps like Water Works here.

I mean, a game was never really affected by glitches, mainly just modders.

Joke post of the century. :lol It might have been earlier in the Halo 2 days, but I remember spawning with SMGs on Zanzibar and tools super bouncing on top of the base with the snipe and basically having a field day. Playing with randoms pretty much meant game over. Regardless of whether or not it was easily defended or broke up, it wasn't fun in any way to play against people who did superjumps.
 
Oozer3993 said:
Wraith bouncing was a blast. I miss Headlong's cranes.

wait when you say wraith bouncing do you mean launching just a person or launching them in a ghost?

ghost launching and tank launching with the wraith were both AMAZING

and the mysterious flying sniper perch on relic... the memories

i didn't like waterworks because it was too dark and there weren't alot of places for people to fight with guns. btb maps need alot of spacious buildings or tunnels for shoot-outs so those on foot aren't bored out of their minds. that's part of the problem with some of halo 3's btb maps too, like sandtrap or valhalla. if you're not in a vehicle you're stuck in the middle of no where.
 
Ramirez said:
This pretty much describes every Halo 2 BTB map, I will never understand the love for maps like Water Works here.

Waterworks was so full of awesome. I remember some EPIC BTB games on Waterworks. If you were in a good clan, you had people who knew their role and what to do in the beginning of the game. It was such a great chess match if you had two competent teams playing eachother.

I still remember how our clan went about the beginning of Waterworks. The sniper would run up the causeway to the left of the base towards the rocket ammo to snipe the opponents man grabbing their rockets. You had another teamate that would go through the tunnel on the left of the base to pick up those rockets you just killed. He would also be the backup to the sniper if the opposing team sent a ghost to stop the sniper. If the sniper didn't kill the rockets the dude we sent to the left tunnels was there to try and kill him/stop him from getting ammo.

Of course you had the Wraith and Banshee specialist of the clan that would defend the base and sit back most of the game until your team would go on attack. The Banshee man in our clan had surround sound speakers so he would ALWAYS hear the rockets coming on his tail haha there would be games where he would go 30-0. The Wraith just blocked up the boxes and was mostly used for spawn killing when we grabbed the flag or were trying to plant the bomb. The rockets on that map were so devastating, sitting back most of the game and defending with those vehicles was the ONLY option most of the time.

Also, in the beginning you had to send some a dude in the ghost up the middle, run up the stairs, and grab the sword and camp the middle structure so your sniper and other teamates could go in there and secure it. The number one rule while playing waterworks was DO NOT PICK UP THE SNIPE IN THE MIDDLE STRUCTURE. That sniper never spawned unless you dropped it, so it mostly used as the "ammo" for the snipers in the middle.

The other guys would go in a warthog run and try to take out the opposing teams wrath. The success of that was .00001 % haha.

Anyways the best part was when your team had control of the middle structure and 'set-up'. The 'set-up' was just an awesome scene of spawn killing and strategic planning. Usually you had about 2 snipers on the middle structure picking off the other team that was stupid enough to leave their base. The rockets would blow up their banshee and vehicles that would spawn. The other dudes would go ontop of their base and kill the opposing team that was camped up inside to make them spawn outside. Once they were spawning outside the wrath/snipes/banshee would spawn kill them.

The most ironic part of Waterworks was when the opposing teams Wraith boxed up the back of their base. It was a tactic used to stop the opposing team from just running in through the back but most of the time it ended up as a double edged sword stopping them from getting into their base. When we spawned killed them they couldn't get back into their base so we just ended up spawn killing them more oh man it was almost as great as spawn killing on coagulation.

Anyways I could write up how to defend your base when the shit hits the fan but it would be useless because no one cares. But Waterworks was such an awesome map. It's a shame there are no maps like Waterworks, Headlong or Coagulation in H3 :(
 
Double Team:

Why does Epitaph have a Inv, Shotgun, and Bubble in one little area? Rockets are in the middle and OS near lift. But, why put those three in the main lift area? Sounds like fun? Not really.

Oddball in The Pit with no BR starts is horrible. Spawning on the other side of the map when the other guy on your team is holding the ball... not fun. Even better when the other team spawns right on him and you're stuck walking your way back over there.

I've also realized kids using alt accounts is because they're semi pro.
 
Finished an alpha version of my first map. I call it Remnant, cause I suck names. It's supposed to be a BTB map, but it might be a little constricted for that.

Overview:
zocnq1.jpg


Red base:
a2eqds.jpg


The "Great Hall" the building at the center of Red base:
akk861.jpg

Flag and bomb spawn and plant/return at the back, opposite the camera.

Blue base:
2061q1v.jpg


The main hall at the center:
2jfgnwh.jpg

Flag/bomb spawn, plant/return opposite from camera.

File Share link:
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=70030680
 
Looks cool oozer, definitely a little tight for BTB, but could be remedied if you shrunk the bases a little and gave them players more room in the middle, and added more cover in the middle, but its your choice. Still looks pretty neat.
 
Captain Blood said:
You sound like a man who needs some spring break and Halo......ie Captain Blood.
I thought I needed some Halo but after that AR Orbitals and AR Assembly game I wanted to toss that shit in the trash. Didn't have the patience to wait for a fun gametype/map and that patience grows thinner and thinner everytime I go into matchmaking. I may need a Halo break for a while.
It's a good thing I have Killzone.
 
KevinRo said:
No offense but it was probably your fault for letting them do it.

If you have to begin a sentence with "no offense but," you probably shouldn't say what you're thinking. :lol

Superbouncing was somewhat counterable but not really. People were simply too good at it. It was also hard to stop them if you didn't have the right weapons. Regardless of how easy or not it was to defend, it broke the game. It always amazed me how many people said it was legit because it was something you could do. That was the worst rationalization ever.
 
Superbouncing still ruins Halo 2 MM games. No more than a few months ago me and Tashi got worked on Turf to a team of super bouncers who were undeniably a bit worse than us and should have lost.
 
Silly.Mikey said:
Thats the only map i would ever quit in. What an ugly, boring map.

Now Headlong, thats an amazing map!!

i dont understand all of this waterworks hate. waterworks was a great map for big team and for customs when you just wanted to dick around.

i would do anything for the halo 2 btb maps to come back. who cares if theyre not "spiritual successors".

i just want headlong and relic back :(
 
xxjuicesxx said:
Veto Veto...YEAAAA.....NO ITS TUNDRA THIS IS THE (NEOGAF CANT SAY IT HERE) MAP EVER!

~Spoken by random kid.

Oh i love those.

Hes the kinda guy that can convince everyone to veto when you know isolation is the veto map.
 
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