• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
NOKYARD said:
your original idea would have made more sense - i liked playing on Desolation, but the space's original function was not readily apparent in the design

i still remember Cody's original response to that segment (and mentioned it in the commentary) "Louis Wu can fly a Banshee like nobody's business"

we had originally planned on having 2 other 'guest' runners (Ducain and Frankie, i think?) but Wu was the only one who ended up completing a segment
I downloaded the high quality earlier today, and all I have to say You is GOOD at Halo 2, I mean dammn dude, best ghost flipping I ever seen! The whole run/vid was sick!!
 
spermatic cord said:
how much gamerfuel did it take

I achieved enlightenment after 32 adderall and a 2 liter bottle of Tom Taylor brand Dr. Pepper. My right analog stick broke off after ogre twitching for 9 consecutive hours. this. this is the life of a true gamer.
 
Rebuild1.jpg


One base down. Center platform in progress...
 
Self Induced said:
Hmmm... is this campaign-specific? Or should I ask? I know a few people here who's Warthog driving skills are certainly campaign-specific ;)
If you said something like "upside-down specific," I'd know you're talking about Cocop.

Played some Halo 2 and Halo 3 side-by-side over the weekend and I think for the first time I really started to grow an appreciation for being able to compare each title's stronger points. Barring a handful of Halo 3 maps, I think it's rather plainly obvious that Halo 2's small/midsize maps are undisputedly better. That said, the sandbox in that game was a near-absolute abortion.

SMG-starts? Makes me feel like I'm running around, popping popcorn or some shit. The shotgun? Can they even really call it a gun -- it makes a lot of noise, but that's about it right? Needler and Pistol are annoyingly pointless as well. Dual-wielding is uninventive/untalented whorework if I ever saw it. The distance involved in Halo 2's lunge melees defy all laws of space and time, in addition to being ridiculous, especially with the sword. Homing rockets ruined so many things about Halo 2 -- had Bungie been able to port maps like Coagulation and Containment to Halo 3, I'd argue that Valhalla and Avalanche would have had a run for its money. Vehicle physics bite in Halo 2 -- nah, mark that, I don't even know if you can call them "physics."

The only weapons I really enjoyed using when going back to Halo 2 were the sniper and the BR, which were almost too easy to use -- after coming from Halo 3, where you actually have to aim with those weapons, I felt like a man god. So going back and forth definitely puts it into perspective -- Halo 2 was a great game for its time, but its flaws keep it from attaining the overall longevity of Halo 3. If the last batch of maps for Halo 3 come out swinging and has some true winners, I'd argue that Halo 2's obsolescence is nigh.
 
Mr Vociferous said:
...had Bungie been able to port maps like Coagulation and Containment to Halo 3, I'd argue that Valhalla and Avalanche would have had a run for its money.

I loved Containment, which is funny, because nine times out of ten I would grab rockets and perch myself in the base (to the side of the teleporter) and just wait, eyes trained on the flag. In the hundred or more games I probably played on Containment, no one EVER thought to enter the base and check that spot first. Sounds so boring but I loved it for some reason.
 
soldat7 said:
Sounds so boring but I loved it for some reason.
No way man, not boring at all. Name a solid, large-scale Halo 2 map that didn't have some element of this. Terminal, Relic, Headlong, Zanzibar, Burial Mounds, Containment, Waterworks, etc...they all had base architecture which allowed the defenders to rush the power weapons and then turtle up. It wasn't boring for me at all -- the protracted, nerve-wracking suspense which culminated into punctuated and intense encounters -- that sort of shit defined Halo 2's multiplayer for me. It's interesting (and a bit strange) that I don't really do any of that in Avalanche or Valhalla, now that I think of it.
 
Mr Vociferous said:
No way man, not boring at all. Name a solid, large-scale Halo 2 map that didn't have some element of this. Terminal, Relic, Headlong, Zanzibar, Burial Mounds, Containment, Waterworks, etc...they all had base architecture which allowed the defenders to rush the power weapons and then turtle up. It wasn't boring for me at all -- the protracted, nerve-wracking suspense which culminated into punctuated and intense encounters -- that sort of shit defined Halo 2's multiplayer for me. It's interesting (and a bit strange) that I don't really do any of that in Avalanche or Valhalla, now that I think of it.

Yeah, I've always considered myself more of a defender, and yet I find myself wandering around much more in Halo 3. Defense is just not as fun for me these days. :(

Kuroyume said:
I loved Containment but it could have used a few more vehicles.

The banshee certainly didn't last very long lol.
 
the btb maps in 2 definitely were amazing

i liked that the bases were alot more open and accessible. valhalla, avalance, standoff, and rat's nest all have small, cramped bases with only a entrances. compare that to headlong or terminal, where there are open doors and more space to maneuver.

just seems to me that bungie lost some of their their touch in mapmaking, while many of the gameplay elements of 3 are actually improved over 2. also the layout of weapons and items and their spawn times are pretty terrible on alot of matchmaking gametypes... forge is there for a reason!
 
Super Johnson said:
Finally the curse has been lifted!

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=1029983533&player=Pickled%20Trout

I had gone 14-0 and 15-1 so many times it wasn't even funny.
First ever perfection? Congrats, dude!

Bladed stole a perfection on Assembly from me yesterday. I guess he's the new Juices. :(
Dax01 said:
Getting out of Containment was really fun as well.
Getting out of Foundation was the best. I loved rocket lunging up to the top. :(
 
Mr Vociferous said:
No way man, not boring at all. Name a solid, large-scale Halo 2 map that didn't have some element of this. Terminal, Relic, Headlong, Zanzibar, Burial Mounds, Containment, Waterworks, etc...they all had base architecture which allowed the defenders to rush the power weapons and then turtle up. It wasn't boring for me at all -- the protracted, nerve-wracking suspense which culminated into punctuated and intense encounters -- that sort of shit defined Halo 2's multiplayer for me. It's interesting (and a bit strange) that I don't really do any of that in Avalanche or Valhalla, now that I think of it.

Me + Sword + Standing on the center pillar in the station = Bomb carrier/flag seeker death.
 
H2 did have a lot of great options for BTB, it's a shame there aren't as many for H3.
keeps fingers crossed that one of the sandbox variants will be set up for BTB
:(

I also went ahead and finally started building out my map since you guys promised not to make me cry if I do share it
and eazy has some form of penil bamboo torture thing lined up for those that do
. Man the interlocking thing can get addictive. I'm just trying not to overuse it atm since I have yet to use the default objects and don't want to get stuck in a position where i have to interlock and can't because I'm only left with default objects.
 
I really wasn't that big of a containment fan. I always felt it was just too big. Seemed like you could walk around for 5 min without finding anyone to fight, just to have a camper get the jump on you and start all over again.
 
FourDoor said:
don't want to get stuck in a position where i have to interlock and can't because I'm only left with default objects.
You can interlock with default objects, it's just harder. Also, I'm pretty sure someone verified that you can safely delete all the non-$0 objects (i.e. not spawns, objectives, etc) without hitting the object limit later.
 
sixthsubset said:
imo gemini was the best, falling down into the void and running around in space
That was AWESOME! ...but my favorite was wraith-bouncing to the top of Headlong...or you could fly the banshee up and rocket jump to the top.
 
FourDoor said:
H2 did have a lot of great options for BTB, it's a shame there aren't as many for H3.
keeps fingers crossed that one of the sandbox variants will be set up for BTB
:(

I also went ahead and finally started building out my map since you guys promised not to make me cry if I do share it
and eazy has some form of penil bamboo torture thing lined up for those that do
. Man the interlocking thing can get addictive. I'm just trying not to overuse it atm since I have yet to use the default objects and don't want to get stuck in a position where i have to interlock and can't because I'm only left with default objects.

I'm working on a BTB Sandbox variant right now. I don't know if I'll have the budget to finish it though.

The Lamonster said:
That was AWESOME! ...but my favorite was wraith-bouncing to the top of Headlong...or you could fly the banshee up and rocket jump to the top.

Wraith bouncing was a blast. I miss Headlong's cranes.
 
alisdair said:
You can interlock with default objects, it's just harder. Also, I'm pretty sure someone verified that you can safely delete all the non-$0 objects (i.e. not spawns, objectives, etc) without hitting the object limit later.

Hmmm... I thought it was just a no no to interlock the default objects since they would sometimes react strangely. I'll see how that turns out if/when I do try.

So the can someone clarify the whole delete the default scenery scenario here for Sandbox? I'm assuming if you only delete the default scenery but leave the spawns and objectives, you get more $ budget. So that in turn lets you choose which additional scenery items you can use on your map as opposed to being stuck with the default scenery objects? So the benefits are:

1. You get to choose which scenery items are on the map
2. You can interlock easier since the new items are not default objects
 
FourDoor said:
Hmmm... I thought it was just a no no to interlock the default objects since they would sometimes react strangely. I'll see how that turns out if/when I do try.

So the can someone clarify the whole delete the default scenery scenario here for Sandbox? I'm assuming if you only delete the default scenery but leave the spawns and objectives, you get more $ budget. So that in turn lets you choose which additional scenery items you can use on your map as opposed to being stuck with the default scenery objects? So the benefits are:

1. You get to choose which scenery items are on the map
2. You can interlock easier since the new items are not default objects

A super easy way to test it is to delete all the default "scenery" objects. You can then turn around and begin placing the cheapest scenery objects. You will hit the budget wall before the OLN. I would like to know how close to the OLN it puts you. Could someone do the above and then being placing spawns until the OLN is hit.
 
Dax01 said:
Getting out of Containment was really fun as well.

Heh, I still remember the epic battles my friends and I would have on Blood Gulch way outside the level with pistols and snipers in the original.

Amazing times.

I think a huge portion of people in this thread have finals this week or so.

Midterms for some, but yeah, it sucks.
 
Nutter said:
:lol

I think a huge portion of people in this thread have finals this week or so.
Let me tell you, there's nothing better than staying up until 4 studying, waking up at 7 to take a final until 10 then going right back to cramming for a final at 2...
 
EazyB said:
Let me tell you, there's nothing better than staying up until 4 studying, waking up at 7 to take a final until 10 then going right back to cramming for a final at 2...

You sound like a man who needs some spring break and Halo......ie Captain Blood.
 
Metroidvania said:
Heh, I still remember the epic battles my friends and I would have on Blood Gulch way outside the level with pistols and snipers in the original.

Amazing times.
I wish Bungie could have been more lenient on getting out of maps. They made for so much fun during custom games.

Oh how I miss the Valhalla space glitch..........
 
Anyone know of any good Rat's Nest variants out there?

I'm working on an iteration of Rat's Nest focused on simply fixing bad spawns, and then adding more funsies beyond that.
 
Dax01 said:
I wish Bungie could have been more lenient on getting out of maps. They made for so much fun during custom games.

Oh how I miss the Valhalla space glitch..........

yea for sure. I used to spend hours trying to butterfly up to ledges and out of maps in custom games.
 
xxjuicesxx said:
So much fun walking around the outside of the campaign in H2. I think it was on Delta Halo. Good times.

Also New Mombasa, where you could basically walk along all those rooftops. So good.
 
Kuroyume said:
I loved Containment but it could have used a few more vehicles.
Two Warthogs and a Scorpion, right? They wouldn't include the Banshee, despite there being a mark for its spawn, because of the hole in the top of the map near the back of one base. Instead of fixing that hole, they just not include the Banshee period. Removing Backwash because of the emulator problem was pretty bad, too. I guess it was impossible to remove the Invisibility (which was the main problem for the issue).

If Containment got a Banshee, along with those others, it would've been okay. Waterworks, I thought, played it perfectly with a Wraith, chaingun Warthog, Ghosts, and Banshee.

For Halo 3, its seems most maps revolve around Warthogs and/or Mongoose and a Battle Rifle or Sniper Rifle.

Remember many maps in Halo 2 had each unique efficiencies and characteristics determined by weapon placements or types. Rarely you see that anymore in Halo 3, even after updates.
 

Originally Posted by Dax01:

Getting out of Containment was really fun as well.
oh god I miss getting out of maps :(
After watching that awesome Halo 2 speed run, I realllly miss glitches in general. God, most every glitch in Halo 2 just made, the game better/awesomer/funner :(
Bungle why you have to make Halo 3 soo good!
 
neoism said:

Originally Posted by Dax01:



After watching that awesome Halo 2 speed run, I realllly miss glitches in general. God, most every glitch in Halo 2 just made, the game better/awesomer/funner :(
Bungle why you have to make Halo 3 soo good!

Please like H3 didn't get an all new set of glitches.
 
Status
Not open for further replies.
Top Bottom