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The Official Halo 3 Thread

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alisdair said:
Halo 3: Bro Wars

:(
The Rookie - your character in the hub world - keeps quiet, like the Chief. But each of your four teammates has a unique personality, and that'll come through while you're playing as them.
 
Kibbles said:
Has this been posted? It's a few days old, but it's an interview about the Halo IP with the lead producer on Microsoft's Halo team.

Are they ever going to get a real name? Microsoft's Halo team?
 
alisdair said:
Halo 3: Bro Wars

:(

Depends on the character, I assume. From what I understand, you play as several different characters during the game, correct?

If you're playing as the jerk sniper, you'll probably be giving one liners like "suck it".

For some context, Adam Baldwin was on Firefly as "Jayne", the loud mouthed mercenary. He also played the tough guy on Full Metal Jacket who when asked to give a few kind words over the body of a fallen comrade, said "Glad I'm not you". He's now on the TV series Chuck as an NSA agent.

Nathan Fillion, on the other hand, usually plays a level headed leader. He was Captain Reynolds on Firefly, and Sergeant Reynolds in Halo 3 (the dude being held in the air by the Brute during the first level). Although, on second thought he also played Captain Hammer on Doctor Horrible, and he was a jerk on there ;-)

You think she likes me now? I'm gonna give Penny the night of her life, just because you want her. And I get what you want. See, Penny's giving it up, she's giving it up hard. Cause she's with Captain Hammer. And these...
[Hammer holds up his fists]
Captain Hammer: ...are not the hammer.
[Hammer walks out of the shot momentarily then walks back in]
Captain Hammer: The hammer is my penis.
 
alisdair said:
Halo 3: Bro Wars

:(
:lol

I've always thought the marine dialogue was s step above most bro-alogue, nothing to write home about but much better than Gears and macho squad games. It'll interesting to see if having more persistent and individual marine "side-kicks" helps or hurts the game in this respect.
Falagard said:
Nathan Fillion, on the other hand, usually plays a level headed leader. He was Captain Reynolds on Firefly, and Sergeant Reynolds in Halo 3 (the dude being held in the air by the Brute during the first level). Although, on second thought he also played Captain Hammer on Doctor Horrible, and he was a jerk on there ;-)
I wasn't even aware that that guy was supposed to anything other than marine #7 :lol
 
EazyB said:
I wasn't even aware that that guy was supposed to anything other than marine #7 :lol

Next time you play through campaign, pay attention to the com chatter during the first level. You'll heard Sergeant Reynolds say they've spotted some brutes.. then it breaks up. Later, when you come across the marine being held in the air, kill the Brute before he can kill the marine. It's Reynolds, he says "My whole squad... gone" or something to that effect, really shook up.

Then he appears again later after you drive the hog out of the underground base ... he's giving you orders over the com. Yup, that's Reynolds.
 
Louis Wu said:
Ah, thank you. I really enjoyed that comic, and I remember becoming really hyped for the Halo 3 story because of it.

Iris_icon.gif

What ever happened to this symbol? I remember it being discussed and, if I recall correctly, it was on the Chief's visor in the E3 06 trailer.
 
Dax01 said:
Iris_icon.gif

What ever happened to this symbol? I remember it being discussed and, if I recall correctly, it was on the Chief's visor in the E3 06 trailer.

It turned into the crappy Alternate Reality Game that lead to the Halo 3 website reveal. The content of the story in the game was ok, I guess, but the game itself sucked.
 
Kibbles said:
I believe it's "Spawnpoint Studios", but they didn't use that name in this interview.
I've got a feeling that "Spawnpoint Studios" is not the name of the Halo studio, although I could be wrong. I'm pretty sure there'll be a formal announcement (and studio reveal) made when they are ready to define their projects to the industry at large. I wouldn't expect anything of that nature for some time -- probably post-ODST at the earliest.

Falagard said:
It turned into the crappy Alternate Reality Game that lead to the Halo 3 website reveal. The content of the story in the game was ok, I guess, but the game itself sucked.
The ARG tied directly into the terminals and the story of Mendicant Bias. I didn't play the ARG itself, but I followed the "IRIS" campaign and there was a definite connection, as indicated by the comic, between the story of the Forerunners and the ARG's design.
 
Mr Vociferous said:
The ARG tied directly into the terminals and the story of Mendicant Bias. I didn't play the ARG itself, but I followed the "IRIS" campaign and there was a definite connection, as indicated by the comic, between the story of the Forerunners and the ARG's design.

I know, I followed every snipped IRIS as it was playing out. I realize its connections to MB, and that's why I said the story wasn't bad.

It was the ARG itself that was poorly implemented. Or shall we say, dumbed down to the point where it wasn't even really much of an ARG at all.

Especially in comparison to ilovebees, which was frigging amazing. Not only was the ARG game itself amazing in ilovebees (whole communities of players banding together to solve riddles and puzzles, unlock clues and decipher the story), but the story it exposed through the audio files was amazing as well. Not only that, but done within the Halo universe! Spectacular.
 
Mr Vociferous said:
The ARG tied directly into the terminals and the story of Mendicant Bias. I didn't play the ARG itself, but I followed the "IRIS" campaign and there was a definite connection, as indicated by the comic, between the story of the Forerunners and the ARG's design.
Can I have a link to this Iris? I remember reading about it, but was never able to see it. Or this ARG.
 
Falagard said:
I know, I followed every snipped IRIS as it was playing out. I realize its connections to MB, and that's why I said the story wasn't bad.

It was the ARG itself that was poorly implemented. Or shall we say, dumbed down to the point where it wasn't even really much of an ARG at all.

Especially in comparison to ilovebees, which was frigging amazing. Not only was the ARG game itself amazing in ilovebees (whole communities of players banding together to solve riddles and puzzles, unlock clues and decipher the story), but the story it exposed through the audio files was amazing as well. Not only that, but done within the Halo universe! Spectacular.

I loved it, I actually went to answer a phone but it never rang.

I just remember that I was disappointed that not alot of it tied into the actual game, and the plot of the game paled by comparison.
 
LunaticPuma said:
I've had strange things like that happen every once in a long while. Sorry for not playing up to par. I have been having issues lately. I think I may need to drop my sensitivity for a bit. My BR has become too wild.

Heh, you don't need to apologize. Besides, you didn't do that poorly. And me and Tashi were majorly stealing kills (cough killtac cough). But yeah, what were you playing on? I've been at 4 and I'm finding it to work the best for me.
 
Falagard said:
Especially in comparison to ilovebees, which was frigging amazing. Not only was the ARG game itself amazing in ilovebees (whole communities of players banding together to solve riddles and puzzles, unlock clues and decipher the story), but the story it exposed through the audio files was amazing as well. Not only that, but done within the Halo universe! Spectacular.
Yeah, I didn't follow the ILB saga until well after it unfolded, but I agree emphatically, it was really impressive storytelling and the voice acting was top-notch.
 
Mr Vociferous said:
Yeah, I didn't follow the ILB saga until well after it unfolded, but I agree emphatically, it was really impressive storytelling and the voice acting was top-notch.

I passively participated in the whole thing, and let me tell you that it was an experience that I can't imagine ever experiencing again.

I just typed a wall of text and erased it. Let's just say that it was incredible how difficult and complex the puzzles were, and I can't believe they were solved at all, but various communities banded together and solved them. They started realizing that clues were leading to GPS coordinates and times - figured out there were payphones at these locations. Showed up at the payphones - had to know the answer to particular riddles when called. GPS locations and times were grouped into blocks of 5 - at least 3 of the 5 locations had to pick up the phone and answer the right question for a small snipped of an audio file to be unlocked. And to even get that far they had to wade through puzzle after puzzle, clue after clue.

I sat at working refreshing a page and watching forums as people cooperated to try to answer the riddles. Some people would go to a payphone, talk on a cell phone to a buddy waiting at home on his computer communicating with people on the forums to try to get the correct answer for when the call came. You could refresh a page and see within minutes whether a certain call was successfully answered or not, cheering when at least 3 of the locations were successful within the block of 5.

The audio files were all out of order, and only small snippets - and if you have listened to the final story you know that it follows a bunch different characters through a complex story arc, so it was interesting to see people piece them together.

Anyhow, fantastic.
 
vhfive said:
very good read
thanks cocop

i'm always impressed at the work you people at AJ put into your work. I read all the same info you guys do but would never be able to put it all together so cohesively. you guys don't get enough credit for the quality you put out

Does the AJ team watch Lost by chance? I need some explanations regarding some of the connections in the show. :D
 
FourDoor said:
Does the AJ team watch Lost by chance? I need some explanations regarding some of the connections in the show. :D
Who doesn't watch Lost? Voc's your expert on it, though, over at AJ.
 
backflip10019 said:
Heh, you don't need to apologize. Besides, you didn't do that poorly. And me and Tashi were majorly stealing kills (cough killtac cough). But yeah, what were you playing on? I've been at 4 and I'm finding it to work the best for me.

Was at 5 but dropped to 4 then to 3. I'm also breaking in a new controller too. The funny thing is when I play splitscreen, I do better at 5. Once, I have fullscreen it's on the fast side. I don't quite get it. Maybe I should sit further back for full screen. :lol
 
Cocopjojo said:
Who doesn't watch Lost? Voc's your expert on it, though, over at AJ.
Not a Lost expert by any stretch, but I do follow and enjoy the show. Not sure I can help in this intance, FourDoor, but I'd be happy to give it a shot. PM me.
 
Cocopjojo said:
The Rookie - your character in the hub world - keeps quiet, like the Chief. But each of your four teammates has a unique personality, and that'll come through while you're playing as them.
I wonder if this could be describing gameplay differences as well (and yeah I know the context is vocalization). Would be interesting to have different chapters with players that have unique skill sets.
 
GhaleonEB said:
I wonder if this could be describing gameplay differences as well (and yeah I know the context is vocalization). Would be interesting to have different chapters with players that have unique skill sets.
The loudmouth yells at the brutes and pulls ago. The quiet guy's personality makes him seemingly invisible to his enemies. And the witty one laughs his opponents to death.
 
GhaleonEB said:
I wonder if this could be describing gameplay differences as well (and yeah I know the context is vocalization). Would be interesting to have different chapters with players that have unique skill sets.
Well, the impression I've gotten (don't know if it's been stated directly, although I think it has) is that each chapter will be distinct in its gameplay. Dutch's chapter will be epic and vehicle-heavy. Romeo's will have you on rooftops sniping from a distance. And so on with the two other characters. Perhaps Buck will have a shotgun and his level will be street-centric, and involve lots of close-quarters combat. And maybe Mickey will have the pistol and his level will play like a traditional Halo 1 level.
 
GhaleonEB said:
Would be interesting to have different chapters with players that have unique skill sets.

The Fallout 3 Operation Anchorage features this. You can choose different classes for your squad; Sniper, Grenadier etc. You can mix and match or have them all the same class. Would be pretty cool in ODST. Allowing for different play styles. I'm the sure default 'squad' has different classes in the same way. I wonder if you'll be able to swap weapons with them like in the other Halo games.
 
backflip10019 said:
Heh, you don't need to apologize. Besides, you didn't do that poorly. And me and Tashi were majorly stealing kills (cough killtac cough). But yeah, what were you playing on? I've been at 4 and I'm finding it to work the best for me.

hey I earned that Killtacular!!!! :D and about sensitivity...10 or bust :P
 
Cocopjojo said:
Well, the impression I've gotten (don't know if it's been stated directly, although I think it has) is that each chapter will be distinct in its gameplay. Dutch's chapter will be epic and vehicle-heavy. Romeo's will have you on rooftops sniping from a distance. And so on with the two other characters. Perhaps Buck will have a shotgun and his level will be street-centric, and involve lots of close-quarters combat. And maybe Mickey will have the pistol and his level will play like a traditional Halo 1 level.

Yup. That's what I figure as well.
 
Mr Vociferous said:
Not a Lost expert by any stretch, but I do follow and enjoy the show. Not sure I can help in this intance, FourDoor, but I'd be happy to give it a shot. PM me.

Will do Voc. Or even better, when I finally find time to redo the campaign for the achievements, I'll send you an invite and ask you about your theories on time travel and the weird symbols/artifacts on the island. I wonder if the writers of lost ever played Halo. :D

/thread derailment
 
BladedExpert said:
Its alot of fun, but it gives me a headache. Don't even think about using the sniper either :lol


no wayyyy, that's why i keep it on 10. I can look around the map zoomed in. I just whip that shit around the screen. It lets me help teamates out too when they need help. I can put shots on everyone on the map really quickly. Also the close combat is great because I can look up and down really quickly.
 
Tashi0106 said:
no wayyyy, that's why i keep it on 10. I can look around the map zoomed in. I just whip that shit around the screen. It lets me help teamates out too when they need help. I can put shots on everyone on the map really quickly. Also the close combat is great because I can look up and down really quickly.

I use to play with 7 sens on XBl with no problem aiming (h2). Then I found out that at tournaments my hands get sweaty and it's incredibly hard to maintain focus and aim at such a high level of sensitivity. I've switched to 5 in halo2 and stayed with it in halo3. Really, 5 is the way to go.
 
Tashi0106 said:
no wayyyy, that's why i keep it on 10. I can look around the map zoomed in. I just whip that shit around the screen. It lets me help teamates out too when they need help. I can put shots on everyone on the map really quickly. Also the close combat is great because I can look up and down really quickly.
real pros play at 11, n00b

SpinalTap_Edith_503.jpg
 
Tashi0106 said:
no wayyyy, that's why i keep it on 10. I can look around the map zoomed in. I just whip that shit around the screen. It lets me help teamates out too when they need help. I can put shots on everyone on the map really quickly. Also the close combat is great because I can look up and down really quickly.

You have some kind of biomechanical hands or something I swear. I get way too twitchy above 4 :/
 
BladedExpert said:
You have some kind of biomechanical hands or something I swear. I get way too twitchy above 4 :/

LukeHand.jpg


I should record my hands while I play, I wanna see what it looks like.
 
Cocopjojo said:
Well, the impression I've gotten (don't know if it's been stated directly, although I think it has) is that each chapter will be distinct in its gameplay. Dutch's chapter will be epic and vehicle-heavy. Romeo's will have you on rooftops sniping from a distance. And so on with the two other characters. Perhaps Buck will have a shotgun and his level will be street-centric, and involve lots of close-quarters combat. And maybe Mickey will have the pistol and his level will play like a traditional Halo 1 level.
Yeah, that's what I was thinking as well. Though I haven't read any of the print articles on the game for context.
 
Cocopjojo said:
Well, the impression I've gotten (don't know if it's been stated directly, although I think it has) is that each chapter will be distinct in its gameplay. Dutch's chapter will be epic and vehicle-heavy. Romeo's will have you on rooftops sniping from a distance. And so on with the two other characters. Perhaps Buck will have a shotgun and his level will be street-centric, and involve lots of close-quarters combat. And maybe Mickey will have the pistol and his level will play like a traditional Halo 1 level.
i hope this is true because this sounds awesome
 
Cocopjojo said:
Well, the impression I've gotten (don't know if it's been stated directly, although I think it has) is that each chapter will be distinct in its gameplay. Dutch's chapter will be epic and vehicle-heavy. Romeo's will have you on rooftops sniping from a distance. And so on with the two other characters. Perhaps Buck will have a shotgun and his level will be street-centric, and involve lots of close-quarters combat. And maybe Mickey will have the pistol and his level will play like a traditional Halo 1 level.
I've always enjoyed the Halo series for it's sandbox gameplay, the fact that any situation can be taken from various directions. In a single level I could take a "vehicle", "sniping", CQC, or a mix of all of them. This is enabled by the fiction in that the MC is a jack of all trades but I've always thought it was gameplay first and fit the fiction around that.

Limiting the strengths or abilities of a given character seems like it could throw this off. Make it more like the lesser shooters where the game can't facilitate flexible gameplay; where in x level you use y weapon. I trust Bungie for the most part but it's just a concern of mine.
 
Louis Wu said:
That was speculation by Gamasutra, back in September:

http://www.gamasutra.com/php-bin/news_index.php?story=20304

It got picked up by a lot of sites - but nothing ever came of it.

Nobody's ever registered spawnpointstudios.com (GO SQUAT NOW).

I dunno... seems like that MIGHT have been the idea at one point, but maybe not any more?

Well, perhaps the name doesn't fit as well when you start talking about games that don't involve spawning.. such as a Grunt Dancing title.
 
EazyB said:
I've always enjoyed the Halo series for it's sandbox gameplay, the fact that any situation can be taken from various directions. In a single level I could take a "vehicle", "sniping", CQC, or a mix of all of them. This is enabled by the fiction in that the MC is a jack of all trades but I've always thought it was gameplay first and fit the fiction around that.

Limiting the strengths or abilities of a given character seems like it could throw this off. Make it more like the lesser shooters where the game can't facilitate flexible gameplay; where in x level you use y weapon. I trust Bungie for the most part but it's just a concern of mine.
Nah, dude, it's gonna be just like we've always known. The beginning of Truth and Rec was a sniper level, 343 Guilty Spark was a shotgun level, the middle of the Ark was a vehicle level. I don't think they're going to hand us a Laser and then have Ghost after Ghost drive by for us to shoot and then the level ends. And then they hand us a sniper and Jackals pop up one by one in the windows of a building and when you hit them all, that level ends. I'm sure there will be a variety of weapons available to you, but the level itself will be vehicle-heavy, rooftop-centric, or tight corridored. Which is what a level is. It's a level and it has an environment that persists through it.
 
EazyB said:
I've always enjoyed the Halo series for it's sandbox gameplay, the fact that any situation can be taken from various directions. In a single level I could take a "vehicle", "sniping", CQC, or a mix of all of them. This is enabled by the fiction in that the MC is a jack of all trades but I've always thought it was gameplay first and fit the fiction around that.

Limiting the strengths or abilities of a given character seems like it could throw this off. Make it more like the lesser shooters where the game can't facilitate flexible gameplay; where in x level you use y weapon. I trust Bungie for the most part but it's just a concern of mine.
It'll still be sandboxy, at least as a gestalt.
 
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