• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
backflip10019 said:
Tell me about it. We played maybe, what, one or two games last night that were more or less lag-free? Every other game that we played, at least one of the opposing players seemed to be warping around the map at one point or another. I guess there's no real solution to this problem, though. People just need to get better connections.

Cable internet providers need to stop pocketing the 50 dollars that customers pay every month over and over and upgrade their hardware, bandwidth levels and reciprocate that to the customer.

That way they don't have to cap internet at 3000-4000 kbps Down and 300-500 kbps Up. That shit ain't high enough for internet gaming especially if you have family on the internet at the time which I'm sure at LEAST 25% of people do. Yes Roadrunner I'm pointing at you. Fuckin bandwidth nazis.
 
backflip10019 said:
Tell me about it. We played maybe, what, one or two games last night that were more or less lag-free? Every other game that we played, at least one of the opposing players seemed to be warping around the map at one point or another.
Wait, do you really expect anyone to believe this?

There's no way you got two lag-less games.
 
backflip10019 said:
Yeah, maybe that's a bit of hyperbole. I really don't remember Halo 2 being like this.
Halo 2 was far, far worse for me, but then in those days I had flaky 1Mbit, sooo. Now I have 3Mbit up and down, and things are just fine 70% or more of the time. Although obviously every single American I play has a 200ms+ advantage over me 90%+ of the time.
 
Omlet, I PMed you a response to the Forge question and I will try to work on some maps this weekend and get those in my fileshare for the bungie faves. Here is what I wrote



How forge can be improved:

From a general non-forger standpoint, Forge needs to be more accessible to players. There need to be more options to make Forge easier to use, and easier to understand. There is a simple premise: "Create, Place, Play" However, anyone who has actually tried to do this in Forge has found that placing two walls next to each other, or on top of each other is a little more than hair-rippingly frustrating. By adding little features such as instant-angle snapping, and making adjustments (such as picking up an item does not instantly readjust its position, so making minor tweaks to items aren't difficult) players who don't have the patiences as long-time Forgers, will be able to create excellent maps they can share with their friends.

As a long-time user of Forge and a member of Forgehub, a great Forge community, I know that there are nearly a limitless amount of things that Forgers desire to be added into Forge.

First, the item quota limit in Forge. I still don't understand why I am limited to only 8 walls, or 24 double boxes. Some may say that this limitation leads to creativity, and perhaps in some ways it does. But in most circumstances I feel it leads to frustration, and limits the possibilities. Instead of planning your map around your ideas, you plan your map around how many of what item you have left.

Secondly, there are a ton of new items that Forgers would like to see, and I could try to name them all, but it'd be much too long. But I'll try to list a few main types:

Invisible Walls and 'death pit' areas. These would allow Forgers to easily limit the size of their play area and save a lot of budget and pieces.

Manipulatable items such as doors. Often I see many maps that use very clever ideas to create doors on maps, so why not make our life easy and give us one.

Destructible items a la Pallets. This would function similarly to manipulatable items but would be useful in covering hidden passages, or making a rickety destructible bridge, for example.

Finally, there are options that could be added that would also vastly increase the diversity of Forge Maps seen. Options such as:

Movable/immovable option - the ability to select whether an object can be moved, floated etc.

Destructible/indestructible: for those items that can be destroyed, such as pallets, concrete barriers, etc

Easier interlocking. Interlocking is a forging term in which two immovable objects such as walls are merged together. Normally this involves setting one object to a delayed respawn, setting a new round, and then placing the second object where the original was, before it respawns. By making this easier for Forgers, we could not only save time, but actually see how the interlocking looks, so that we don't have to waste countless hours restarting rounds just to get our two walls to interlock just right.

Tweak the item respawn system. Right now, some items just don't work well with the respawn system such as Crates. And give us the option to let items never disappear.
 
Our dollar is weak but our internet is strong!

Insaniac said:
Omlet, I PMed you a response to the Forge question and I will try to work on some maps this weekend and get those in my fileshare for the bungie faves. Here is what I wrote
:O
I thought I was special because Mr. Eggman asked for my list :(
Basic Forge Improvements:
•Snap-to angles, single out an individual axis to rotate about
•History: undo, redo
•Easier to interlock objects. Make it an attribute so that you could click on a placed object and set it to ghost so that it won’t physically interfere with another object while placing it
•An easier way to make objects float
•More Foundry-like maps
•Premade mini-sets

Ambitious:
•Highlight objects and have the ability to copy/paste and mirror
•Scalable objects. Allow the user to scale scenery objects’ height, width, etc.
oWalls that can have a set length and height.
oObjects that can act as floors and have customizable shapes and sizes
oCustomizable curved objects which can be used as hills
•Different skins for scenery objects. Gives maps more variety and creativity.
•Make non-foundry-like maps more customizable in the sense that more of the geometry in place is actually forge objects
•Customizable lighting sources
•Interactive scenery: gates, doors, lightbridges, etc. that can be placed and used
•Sentient life – like the birds, fish, butterflies, infection forms
•Ability to create one’s own soft walls and death barriers
•Scenery like that moves (e.g. conveyer belts)
•Water

Pipe dreams:
•AI opponents with customizable spawns and triggers
 
Insaniac said:
Response to the Forge question. Here is what I wrote

Also add an undo to Forge please.

backflip10019 said:
Wow, they are really intent on getting a Canadien to go pro. Aren't you too busy fighting off bears in your mounty outfits up there while chugging maple syrup and ice fishing to play Halo?

Yeah eh! I'm having a hard time with my 360 getting so hot it's melting my igloo.:D
 
EazyB said:
Our dollar is weak but our internet is strong!


:O
I thought I was special because Mr. Eggman asked for my list :(

Don't worry Eazy, you're still special.

And your list has a couple things I forgot, and a majority of them I wish could be added to Forge, but like you say, ambitious and unlikely.
 
Dont expect any Forge updates. Its not broken by definition. Even things that are broken (like viewing a clip with a group causing the game to crash) havent been fixed.
 
played all the way through the campaign again today (first time in ages) and its really centered for me just how awesome the experience was. so many epic encounters and battles and only a few levels i didnt much enjoy.

i am still VERY pissed that gravemind was kind of ignored. i wanted to see him and face him damnit, even if it was only via cutscene. also, the voice actor for him in 2 was FAR superior. i have been a huge gravemind fan since his shocking debut in 2 and i think that his handling in three was dissapointing to say the least.
 
2742110590_efe0728599_o.jpg
 
Chinner said:
and good zombie custom game types plx. i'll admit you're slowy getting better at dis bungle but i know you have the potential to deliver more <3

No more Haunted Mansion or whatever it was called on Foundry. That was such a stupid variant.

godhandiscen said:
I hope this is some special 1337 armor that I will be glad to use.

Can I has recon version?
 
backflip10019 said:
No more Haunted Mansion or whatever it was called on Foundry. That was such a stupid variant.

Nah, the map itself was fine. The problem was having the gametype "Braaaains" on it because the Zombies had no shields and there were two turrets mounted up top so everytime a shieldless Zombie poked its eager head out, it was killed.

Save One Bullet worked well on it.
 
Domino Theory said:
Nah, the map itself was fine. The problem was having the gametype "Braaaains" on it because the Zombies had no shields and there were two turrets mounted up top so everytime a shieldless Zombie poked its eager head out, it was killed.

Save One Bullet worked well on it.

What's the difference between the two again? Brains is headshots with pistols are kills and SOB isn't?
 
soldat7 said:
I agree. I wanted to throw down with that punk.

se53qx.jpg
Yeah that image and a bunch of others from "The Art of Halo" are really impressive. In one, the Gravemind had teeth composed of its victims' skulls and for some strange reason I thought we might see that eventually. Dude was sinister as hell and I wonder what role it'll be playing in the future of the franchise - if any at all.

CHILD OF MY ENEMY, WHY HAVE YOU COME? ...is easily one of the best lines in the entire trilogy. Cortana is completely worth playing through, if even just for its story. The level's chalk full of awesome dialogue and has one of the best mission cinematics in the entire game.
 
Braaaains is when the Zombies have no shields and Humans have Shotgun and pistols.

Save One Bullet is when Zombies have shields, as do Humans, but Humans have limited Shotgun and Pistol ammo. (The best zombie variant of them all, IMO)
 
During the special 2 day Cold Storage hopper, I really enjoyed the zombie variation of the map -- the one that made Cold Storage darker and creepier. Oh, and camping the spawn room with a shotty was bomb. I remember getting a Hell's Janitor up there.
 
Mr Vociferous said:
CHILD OF MY ENEMY, WHY HAVE YOU COME? ...is easily one of the best lines in the entire trilogy. Cortana is completely worth playing through, if even just for its story. The level's chalk full of awesome dialogue and has one of the best mission cinematics in the entire game.
qft

The gameplay is not nearly as bad as everyone makes it out to be, and like you said, the dialogue and cinematics in that mission are unbelievably good. Some of the best in the game.
 
The Forge-to-do List sounds great. I also recommend this, but if playlists aren't being modified to simplest terms (IE. adding new modes, new variants to maps on certain playlists, etc.), I wouldn't hold my head up high for something like this to occur. :\
 
Domino Theory said:
Braaaains is when the Zombies have no shields and Humans have Shotgun and pistols.

Save One Bullet is when Zombies have shields, as do Humans, but Humans have limited Shotgun and Pistol ammo. (The best zombie variant of them all, IMO)
For the best result, they should be both merged. Humans should always always always have limited ammo in infection games. Either no radar or very limited radar. Otherwise you're just encouraging them to camp and not work together. Zombies on the hand arnt so clear cut. Personally, I prefer them to be like Halo 2 (but somewhat modified), that is: No shields, but have damage resistance, speed and gravity should be faster, but not something stupid. You can also make it easier by making the alpha zombie be headshot immune.
 
backflip10019 said:
Am I the only one who found Cortana constantly interrupting missions by saying "CHIEF! BLAH BLAH BLAH!" to be really fucking annoying?

nope. my major complaing with the campaign was this exact thing.
 
fin said:
A Gravemind boss fight could be epic. Do want.
I'm still a bit confused why those giant tenticles rise up at the end of The Covenant. I fully expected a boss fight against them, or perhaps a sequence where they are attacking and the Chief and Arbiter are trying to avoid getting smacked around by them. But they show up...then just pull back.

backflip10019 said:
Am I the only one who found Cortana constantly interrupting missions by saying "CHIEF! BLAH BLAH BLAH!" to be really fucking annoying?
I liked it the first time through, as I found it an interesting way to inject Cortana into the story when she wasn't around. But on subsequent playthroughs, it's annoying. And actually a little infuriating because all her cryptic babbling doesn't amount to anything. (Most of it, anyways.)
 
Status
Not open for further replies.
Top Bottom