• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
EazyB said:
He's found my weakness:
Untitled.jpg
:lol :lol
 
EazyB said:
:D My own pet recon stalker. You fellas with recon better watch out or I'll sick him on ya!

ReconSnatch.gif


I've been saving that one for the day when I had a recon stalker to sick on people. Knew it'd be worth it.

And what am I to you?



Also, Bungie should ditch Halo completely, it's lost the magic. They should focus on the next big thing, the Burger King brand, it's so much more popular!

Sneak King 2

Make it happen.
 
Merguson said:
And what am I to you?



Also, Bungie should ditch Halo completely, it's lost the magic. They should focus on the next big thing, the Burger King brand, it's so much more popular!

Sneak King 2

Make it happen.
You're my comrade, together we will round up many more like Hitman to do our bidding.
I'll have them storm Bungie HQ in demand that the chopper is added to Valhalla and similarly you shall send them to fulfill your own desires.

Sneak Cheif
 
Blueblur1 said:
Ok, I just heard about a live 1up Yours show on the first night of PAX. OMG PAX is gonna be so awesome.
They did that last year, with Luke as a special guest. It was so unexpectedly popular that there were easily 2x as many people as chairs. Kicked all kinds of ass.
 
Cocopjojo said:
Glad to hear you're still interested, though, and I can promise that something will be up very soon.
Nah, the reason we're getting delays here is that it's 'The Ark' he's covering this time around. It's just too hard to put into words - even for the masterful Cocop. No, the reality is that Cocop's summer is much more hectic than mine, although the iPhone 3G launch knocked my proverbial teeth in. At any rate, here's an image from my next article just to wet the palette of the .003 persons who still read it. I thought this pan looked clever. Hi-res nastiness is attached for you desktop background whores.



There are more like that in the article - so stay tuned and keep an eye out for Cocop's Hindsight on the level as well. :-)
 
GhaleonEB said:
They did that last year, with Luke as a special guest. It was so unexpectedly popular that there were easily 2x as many people as chairs. Kicked all kinds of ass.
I know. I listened to it and I wanted to be there so badly but I was poor back in late 2007. :(
 
Ok I just played a pretty cool forge level. You all spawn on a floating tower on Standoff above the chasm and there is one infected player that spawns down on the ground level and has to hit objects at the tower via man cannons to knock people off.

Played a couple games of it and it was pretty fun...

anyone else ever play this?:D
 
Mr Vociferous said:
Nah, the reason we're getting delays here is that it's 'The Ark' he's covering this time around. It's just too hard to put into words - even for the masterful Cocop. No, the reality is that Cocop's summer is much more hectic than mine, although the iPhone 3G launch knocked my proverbial teeth in. At any rate, here's an image from my next article just to wet the palette of the .003 persons who still read it. I thought this pan looked clever. Hi-res nastiness is attached for you desktop background whores.


There are more like that in the article - so stay tuned and keep an eye out for Cocop's Hindsight on the level as well. :-)
I discovered your blog by accident and read all the articles in one sitting. Good stuff.
 
Mr Vociferous said:
Nah, the reason we're getting delays here is that it's 'The Ark' he's covering this time around. It's just too hard to put into words - even for the masterful Cocop.
True. The creamy middle section of Halo 3 is quite a feat.
 
just got my game and xbox and should be on in the next few days for a lot of games

armedcatfish

^my tag if anyone wants a game. Please don't ask about the retarded tag, for somereason it was already linked to my live passport account that I apparently already had. Unlinking a gamertag and a passport is like trying to cure aids. FUCKING IMPOSSIBLE.

Anway I'm a halo3 newbie with a really good amount of halo2 online experience.

What are the best modes on this thing now? I've been jumping in the ranked slayers mainly and I seem to always get 1 of 2 maps. Training ground (I think it's called, good map) and 1 other. How many are there?!

Game seems like a lot of fun. I never remember to use things like the bubble shield and deployable cover though.
 
catfish said:
just got my game and xbox and should be on in the next few days for a lot of games

armedcatfish

^my tag if anyone wants a game. Please don't ask about the retarded tag, for somereason it was already linked to my live passport account that I apparently already had. Unlinking a gamertag and a passport is like trying to cure aids. FUCKING IMPOSSIBLE.

Anway I'm a halo3 newbie with a really good amount of halo2 online experience.

What are the best modes on this thing now? I've been jumping in the ranked slayers mainly and I seem to always get 1 of 2 maps. Training ground (I think it's called, good map) and 1 other. How many are there?!

Game seems like a lot of fun. I never remember to use things like the bubble shield and deployable cover though.
Best modes? Team Slayer, Team Objective, Ranked BTB, and for some points, MLG can be fun. Of course, modifications should be handy, but there is a new update coming within this upcoming month.

Basic Training is for new players, but lets you loose after several games.
 
http://www.gamesindustry.biz/articles/bungie-s-damian-isla

Q: What do you guys think of Call of Duty 4, as it's rivalling you guys online?

Damian Isla: I know, we just took back, or at least last week we were, number one on Xbox Live again. But Call of Duty 4 is a great game and a lot of our guys play it and play it multiplayer all the time. We have a lot to learn from their success too, they did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to.

I think it's a great game and single player obviously is fantastic as well, they did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand. The way that they use those moments to craft the player experience I think was very successful and something, again, where I think Halo has a lot to learn from.

While we certainly have many scenes throughout the Halo series that are scripted in-game moments, a lot of time players don't experience it, or they don't see the thing going on, or they maybe don't experience it in quite the same way that we expected them to. It's one of the things that we can always get better at and we pay a lot of attention to games like Call of Duty 4 and BioShock - see how they do it because they do it very, very well.

The story development of Call of Duty 4 was really very good. I think it had a very memorable end. Very good sort of half-scripted half-interactive sequences that, again, we have a lot to learn from.

Q: What do you see as your next set of challenges/steps to evolve the genre further?

Damian Isla:
I think in a lot of ways Call of Duty 4 and Halo have two, almost fundamentally different, ways of making a game. I think Halo has always been an extremely simulation-driven game, so part of the reason why it is difficult to script sequences is because the AI never co-operatives, or physics doesn't co-operate, or we worry about the player pushing a crate into the way of this Warthog that's going to mess up an interactive cut scene or something like that. So simulation, I think, adds replayability, it adds depth to the game, but it also makes scripting much more difficult and it means designers have a much harder time of bullet-proofing their scripts.

Call of Duty 4 was an example of a game where scripting was very good and, in some ways, scripting was one of the centrepieces of that approach. One of the things I know we should try to do is to really bring those sides together. We want to have the deep simulation and we want to have also the fantastic presentation.

I think BioShock was also a great example, I heard Ken Levine talk about story-telling through environment - they did it so well while combining it with the more systemic AI, systemic gameplay mechanics and so on. I think they're another good example, they also have a very deep world and they make for themselves a lot of opportunities for telling little stories through particular well-crafted visual spaces.

Q: After working exclusively on the Halo franchise for as long as you have, are you worried about your ability to transition to new IP?

Damian Isla:
No, I'm not that worried about it. We have a bunch of projects going on right now - not all of them are Halo. We are actively developing new IP right now, new gameplay, new types of games. We're not done necessarily with the Halo universe but there are members of the team who have been working on Halo for 10 years, all of them have a backlog of ideas that were just not right for the Halo universe.

We have some of our more senior art guys who came on in the Myth days and have been storing away all their various Myth-related ideas. A lot of ideas, a lot of concept drawings, a lot of stories that we would have loved to tell but just wouldn't fit into the Halo world. The thought of taking all those old ideas out and dusting them off and seeing what can actually be done with them has been a very, very fun process.

Visit link for other standard questions. I really want to see new IP from Bungie asap. Would be very good surprise if that canned game announcement is actually new IP.
 
catfish said:
just got my game and xbox and should be on in the next few days for a lot of games

armedcatfish

^my tag if anyone wants a game. Please don't ask about the retarded tag, for somereason it was already linked to my live passport account that I apparently already had. Unlinking a gamertag and a passport is like trying to cure aids. FUCKING IMPOSSIBLE.

Anway I'm a halo3 newbie with a really good amount of halo2 online experience.

What are the best modes on this thing now? I've been jumping in the ranked slayers mainly and I seem to always get 1 of 2 maps. Training ground (I think it's called, good map) and 1 other. How many are there?!

Game seems like a lot of fun. I never remember to use things like the bubble shield and deployable cover though.
Good to see you back my friend. :)
Now if we can somehow get HG and Ironclad to play more regularly, we would have the normal Halo 2 crew back.
 
Hurray at Halo staying on top. Hopefully its continued success will lead to many more maps (if not from Bungie then at least someone else).

MirageDwarf said:
http://www.gamesindustry.biz/articles/bungie-s-damian-isla

Visit link for other standard questions. I really want to see new IP from Bungie asap. Would be very good surprise if that canned game announcement is actually new IP.
I'm glad to hear their looking at other games for inspiration, we all love to joke about it, but IW did something very right with COD4's experience system. COD MP popularity went from mediocre in COD2 all the way to the top for COD4. They're very similar in gameplay, but the experience system drew in the millions.

It seems like their AU2 rank brings it a step closer to rewarding the player COD4-style. I know my reaction to it was initially pretty cold, but disappointment in hearing news about changing the Trueskill system aside, I think it'll be well recieved and even I can't wait for it.

Good games tonight guys. It's about time we get back to having a no-loss night and playing with Dan was nice.

nutteravvyRemix.gif
 
I honestly believe that dude sits there with his gif animation program running 24/7. Just think of all that time and effort waisted, he could be playing halo. Shame :/
 
I am glad to see halo has been having staying power at the top spot. I always thought it was only a matter of time before people kinda stopped caring about lvling up in COD while the Halo faithful keep playing. I do look forward to Bungie making a new multiplayer game someday that would take aspects of COD's lvling system.
 
I figured that was almost a given, Blood. Look at Halo 2's track record with constantly having players in the 10 thousands actively online everyday until Halo 3 released. And with each console generation bringing in more people, Halo 3 unsurprisingly surpasses Halo 2's online player count consistently.
 
Blueblur1 said:
I figured that was almost a given, Blood. Look at Halo 2's track record with constantly having players in the 10 thousands actively online everyday until Halo 3 released. And with each console generation bringing in more people, Halo 3 unsurprisingly surpasses Halo 2's online player count consistently.

I looked last night over 20k people played Halo 2 in the last 24 hours.

I qualified for this Amped Pro Canadian Tour.

http://communities.canada.com/saskatoonstarphoenix/blogs/buttonmashing/archive/2008/06/03/go-pro-and-get-paid-to-play.aspx

Wish me luck!
 
Just completed Halo 3's campaign again. Tis great indeed, and although it doesn't exactly recreate the same astmposhere found in Halo 1, it does have a different feeling for the better. Halo 2 still remains the outcast with its darker more depressing tone (that I adore), and although it isn't up to the same bar as H1 and 3, some of my fondest memories (in terms of video games, not a nerd fyi) is the beginning of Delta Halo with Marty's beats (Peril) coming through.

I still believe that the game starts going down hill after the Cortana level. And while I'm talking about Cortana, the knee jerk reaction to that level was too much, probably because of the previous levels that were big in scope and had alot of action to them. It was a alright level.

Basically what I'm trying to say is that the game is about 3 levels too short, and that it missed alot of potential. Personally if I was designing the game, I would of made it that Cortana is affected by Gravemind and she leads the Chief into a Flood trap which in my mind would deliver a huge 3 way battle which H3 was missing, that is: Chief/Marines + Covenant + Flood. After this, it would lead to the same last level.

tldr; nerd shit no one will read
 
Blueblur1 said:
I figured that was almost a given, Blood. Look at Halo 2's track record with constantly having players in the 10 thousands actively online everyday until Halo 3 released. And with each console generation bringing in more people, Halo 3 unsurprisingly surpasses Halo 2's online player count consistently.
When people were freaking out about this and that nobody plays Halo 3, I always said that Halo 3 was not in any trouble, and that people would come back to it in the end. Sigh, looks like I was right again.

Insaniac said:
He's very reasonable.
 
the disgruntled gamer said:
When people were freaking out about this and that nobody plays Halo 3, I always said that Halo 3 was not in any trouble, and that people would come back to it in the end. Sigh, looks like I was right again.


He's very reasonable.


It's a pretty sweet deal.
 
Striker said:
So sad people get so uptight and personal about a damn helmet.
This post makes me suspicious that you may have this helmet. I shall now spend the next 4 hours of my life repeatedly nagging you in hopes of gaining this helmet.
 
Recon suxs. Srsly. I appreciate what Bungie are tryng to do but the only thing its really achived is to make the drones moan more and those lucky few to have recon to lose their beloved video game accounts!
 
Chinner said:
Nerdy stuffs I didn't read.

Much of the tone in the original was set by the alien environments. There's a certain sense of wonder that simply can't be recaptured once you've experienced it. The same phenomenon exists in all forms of media. When I first saw the Star Destroyer in A New Hope stab out of the blackness of space and forge ahead as a seemingly endless spire of metal, I was awestruck beyond belief. Today, it's a cool cinematic moment, but I'm definitely not perched out over the edge of the couch with my jaw wide open.
 
the disgruntled gamer said:
This post makes me suspicious that you may have this helmet. I shall now spend the next 4 hours of my life repeatedly nagging you in hopes of gaining this helmet.

I WILL FITE YOU 1v1

backflip10019 has sent you a friend request

HOW YU GAT RECONN?

HOWWW

TELL MEEE

backflip10019 has invited you to chat

RECON

HOWW U GET
 
urk said:
Much of the tone in the original was set by the alien environments. There's a certain sense of wonder that simply can't be recaptured once you've experienced it. The same phenomenon exists in all forms of media. When I first saw the Star Destroyer in A New Hope stab out of the blackness of space and forge ahead as a seemingly endless spire of metal, I was awestruck beyond belief. Today, it's a cool cinematic moment, but I'm definitely not perched out over the edge of the couch with my jaw wide open.
Star Wars.... lawls.
http://www.gamevee.com/viewVideo/Halo_3/GeeVee/Assault_on_the_Enemys_Base/454436
 
urk said:
Much of the tone in the original was set by the alien environments. There's a certain sense of wonder that simply can't be recaptured once you've experienced it. The same phenomenon exists in all forms of media. When I first saw the Star Destroyer in A New Hope stab out of the blackness of space and forge ahead as a seemingly endless spire of metal, I was awestruck beyond belief. Today, it's a cool cinematic moment, but I'm definitely not perched out over the edge of the couch with my jaw wide open.

I agree. I'm not saying Halo 1 is superior in that regard, just that it was different (back in the day). As you say, it was a new franchise.
 
Status
Not open for further replies.
Top Bottom