Voltron64
Member
:lol :lolEazyB said:He's found my weakness:
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:lol :lolEazyB said:He's found my weakness:
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Domino Theory said:Eazy, you control him now: http://www.bungie.net/Stats/Halo3/default.aspx?player=HITMANJMRS
Domino Theory said:Eazy, you control him now: http://www.bungie.net/Stats/Halo3/default.aspx?player=HITMANJMRS
EazyB said:My own pet recon stalker. You fellas with recon better watch out or I'll sick him on ya!
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I've been saving that one for the day when I had a recon stalker to sick on people. Knew it'd be worth it.
You're my comrade, together we will round up many more like Hitman to do our bidding.Merguson said:And what am I to you?
Also, Bungie should ditch Halo completely, it's lost the magic. They should focus on the next big thing, the Burger King brand, it's so much more popular!
Sneak King 2
Make it happen.
They did that last year, with Luke as a special guest. It was so unexpectedly popular that there were easily 2x as many people as chairs. Kicked all kinds of ass.Blueblur1 said:Ok, I just heard about a live 1up Yours show on the first night of PAX. OMG PAX is gonna be so awesome.
Nah, the reason we're getting delays here is that it's 'The Ark' he's covering this time around. It's just too hard to put into words - even for the masterful Cocop. No, the reality is that Cocop's summer is much more hectic than mine, although the iPhone 3G launch knocked my proverbial teeth in. At any rate, here's an image from my next article just to wet the palette of the .003 persons who still read it. I thought this pan looked clever. Hi-res nastiness is attached for you desktop background whores.Cocopjojo said:Glad to hear you're still interested, though, and I can promise that something will be up very soon.

I know. I listened to it and I wanted to be there so badly but I was poor back in late 2007.GhaleonEB said:They did that last year, with Luke as a special guest. It was so unexpectedly popular that there were easily 2x as many people as chairs. Kicked all kinds of ass.
Mr Vociferous said:to wet the palette of the .003 persons who still read it.
I discovered your blog by accident and read all the articles in one sitting. Good stuff.Mr Vociferous said:Nah, the reason we're getting delays here is that it's 'The Ark' he's covering this time around. It's just too hard to put into words - even for the masterful Cocop. No, the reality is that Cocop's summer is much more hectic than mine, although the iPhone 3G launch knocked my proverbial teeth in. At any rate, here's an image from my next article just to wet the palette of the .003 persons who still read it. I thought this pan looked clever. Hi-res nastiness is attached for you desktop background whores.
There are more like that in the article - so stay tuned and keep an eye out for Cocop's Hindsight on the level as well.![]()
True. The creamy middle section of Halo 3 is quite a feat.Mr Vociferous said:Nah, the reason we're getting delays here is that it's 'The Ark' he's covering this time around. It's just too hard to put into words - even for the masterful Cocop.
1 Halo 3
2 Call of Duty 4
3 GTA IV
4 Gears of War
5 Guitar Hero III
6 Rock Band
7 Battlefield: Bad Company
8 SOULCALIBUR IV
9 Tom Clancy's Rainbow Six Vegas 2
10 Geometry Wars Evolved²
Best modes? Team Slayer, Team Objective, Ranked BTB, and for some points, MLG can be fun. Of course, modifications should be handy, but there is a new update coming within this upcoming month.catfish said:just got my game and xbox and should be on in the next few days for a lot of games
armedcatfish
^my tag if anyone wants a game. Please don't ask about the retarded tag, for somereason it was already linked to my live passport account that I apparently already had. Unlinking a gamertag and a passport is like trying to cure aids. FUCKING IMPOSSIBLE.
Anway I'm a halo3 newbie with a really good amount of halo2 online experience.
What are the best modes on this thing now? I've been jumping in the ranked slayers mainly and I seem to always get 1 of 2 maps. Training ground (I think it's called, good map) and 1 other. How many are there?!
Game seems like a lot of fun. I never remember to use things like the bubble shield and deployable cover though.
Q: What do you guys think of Call of Duty 4, as it's rivalling you guys online?
Damian Isla: I know, we just took back, or at least last week we were, number one on Xbox Live again. But Call of Duty 4 is a great game and a lot of our guys play it and play it multiplayer all the time. We have a lot to learn from their success too, they did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to.
I think it's a great game and single player obviously is fantastic as well, they did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand. The way that they use those moments to craft the player experience I think was very successful and something, again, where I think Halo has a lot to learn from.
While we certainly have many scenes throughout the Halo series that are scripted in-game moments, a lot of time players don't experience it, or they don't see the thing going on, or they maybe don't experience it in quite the same way that we expected them to. It's one of the things that we can always get better at and we pay a lot of attention to games like Call of Duty 4 and BioShock - see how they do it because they do it very, very well.
The story development of Call of Duty 4 was really very good. I think it had a very memorable end. Very good sort of half-scripted half-interactive sequences that, again, we have a lot to learn from.
Q: What do you see as your next set of challenges/steps to evolve the genre further?
Damian Isla: I think in a lot of ways Call of Duty 4 and Halo have two, almost fundamentally different, ways of making a game. I think Halo has always been an extremely simulation-driven game, so part of the reason why it is difficult to script sequences is because the AI never co-operatives, or physics doesn't co-operate, or we worry about the player pushing a crate into the way of this Warthog that's going to mess up an interactive cut scene or something like that. So simulation, I think, adds replayability, it adds depth to the game, but it also makes scripting much more difficult and it means designers have a much harder time of bullet-proofing their scripts.
Call of Duty 4 was an example of a game where scripting was very good and, in some ways, scripting was one of the centrepieces of that approach. One of the things I know we should try to do is to really bring those sides together. We want to have the deep simulation and we want to have also the fantastic presentation.
I think BioShock was also a great example, I heard Ken Levine talk about story-telling through environment - they did it so well while combining it with the more systemic AI, systemic gameplay mechanics and so on. I think they're another good example, they also have a very deep world and they make for themselves a lot of opportunities for telling little stories through particular well-crafted visual spaces.
Q: After working exclusively on the Halo franchise for as long as you have, are you worried about your ability to transition to new IP?
Damian Isla: No, I'm not that worried about it. We have a bunch of projects going on right now - not all of them are Halo. We are actively developing new IP right now, new gameplay, new types of games. We're not done necessarily with the Halo universe but there are members of the team who have been working on Halo for 10 years, all of them have a backlog of ideas that were just not right for the Halo universe.
We have some of our more senior art guys who came on in the Myth days and have been storing away all their various Myth-related ideas. A lot of ideas, a lot of concept drawings, a lot of stories that we would have loved to tell but just wouldn't fit into the Halo world. The thought of taking all those old ideas out and dusting them off and seeing what can actually be done with them has been a very, very fun process.
Good to see you back my friend.catfish said:just got my game and xbox and should be on in the next few days for a lot of games
armedcatfish
^my tag if anyone wants a game. Please don't ask about the retarded tag, for somereason it was already linked to my live passport account that I apparently already had. Unlinking a gamertag and a passport is like trying to cure aids. FUCKING IMPOSSIBLE.
Anway I'm a halo3 newbie with a really good amount of halo2 online experience.
What are the best modes on this thing now? I've been jumping in the ranked slayers mainly and I seem to always get 1 of 2 maps. Training ground (I think it's called, good map) and 1 other. How many are there?!
Game seems like a lot of fun. I never remember to use things like the bubble shield and deployable cover though.
Nutter said:Good to see you back my friend.![]()
Now if can somehow get HG and Ironclad to play more regularly, we would have the normal Halo 2 crew back.
I'm glad to hear their looking at other games for inspiration, we all love to joke about it, but IW did something very right with COD4's experience system. COD MP popularity went from mediocre in COD2 all the way to the top for COD4. They're very similar in gameplay, but the experience system drew in the millions.MirageDwarf said:http://www.gamesindustry.biz/articles/bungie-s-damian-isla
Visit link for other standard questions. I really want to see new IP from Bungie asap. Would be very good surprise if that canned game announcement is actually new IP.
I suspect to see CoD4 continue to drop off and then get killed by Treyarch's new CoD game.Voltron64 said:Halo 3 is on top of the live charts again...
http://majornelson.com/archive/2008/08/05/live-activity-for-week-of-august-4th.aspx
Right on.
Blueblur1 said:I suspect to see CoD4 continue to drop off and then get killed by Treyarch's new CoD game.
UltimatePoo said:Hey Halo buddies.
Go get Braid.
You'll love it.
Blueblur1 said:You let your red buddy die. What a team player... :|
Blueblur1 said:I figured that was almost a given, Blood. Look at Halo 2's track record with constantly having players in the 10 thousands actively online everyday until Halo 3 released. And with each console generation bringing in more people, Halo 3 unsurprisingly surpasses Halo 2's online player count consistently.
When people were freaking out about this and that nobody plays Halo 3, I always said that Halo 3 was not in any trouble, and that people would come back to it in the end. Sigh, looks like I was right again.Blueblur1 said:I figured that was almost a given, Blood. Look at Halo 2's track record with constantly having players in the 10 thousands actively online everyday until Halo 3 released. And with each console generation bringing in more people, Halo 3 unsurprisingly surpasses Halo 2's online player count consistently.
He's very reasonable.Insaniac said:
the disgruntled gamer said:When people were freaking out about this and that nobody plays Halo 3, I always said that Halo 3 was not in any trouble, and that people would come back to it in the end. Sigh, looks like I was right again.
He's very reasonable.
This post makes me suspicious that you may have this helmet. I shall now spend the next 4 hours of my life repeatedly nagging you in hopes of gaining this helmet.Striker said:So sad people get so uptight and personal about a damn helmet.
Chinner said:Nerdy stuffs I didn't read.
the disgruntled gamer said:This post makes me suspicious that you may have this helmet. I shall now spend the next 4 hours of my life repeatedly nagging you in hopes of gaining this helmet.
Star Wars.... lawls.urk said:Much of the tone in the original was set by the alien environments. There's a certain sense of wonder that simply can't be recaptured once you've experienced it. The same phenomenon exists in all forms of media. When I first saw the Star Destroyer in A New Hope stab out of the blackness of space and forge ahead as a seemingly endless spire of metal, I was awestruck beyond belief. Today, it's a cool cinematic moment, but I'm definitely not perched out over the edge of the couch with my jaw wide open.
Dax01 said:
urk said:Much of the tone in the original was set by the alien environments. There's a certain sense of wonder that simply can't be recaptured once you've experienced it. The same phenomenon exists in all forms of media. When I first saw the Star Destroyer in A New Hope stab out of the blackness of space and forge ahead as a seemingly endless spire of metal, I was awestruck beyond belief. Today, it's a cool cinematic moment, but I'm definitely not perched out over the edge of the couch with my jaw wide open.