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The Official Halo 3 Thread

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rance said:
It's too bad I'm not very fond of SWAT.

Don't get me wrong though, I like 4v4 games fine, just that I'd like some more BTB maps since there is an overabundance of mid-sized ones already in Halo 3.

pretty much how i feel. i think if you're going to make a map for fun, make it bigger, and if it's for competition, make it smaller. if there's eight maps for dlc (purely theoretical amount), i'd like to see 4 small tight arena maps and 4 large btb maps. there's people out there who want medium-sized maps, but i know the hardcore players want smaller and the casual want bigger, and trying to compromise and go in between is leaving something to be desired for both sides, though i could be wrong
 
Buttonbasher said:
We'd better sound the 'baba Siren now!

Ready and reporting!

Speaking about NCAA Football, I've already got my tickets for the OSU game. Barring any miracles and/or Michigan chokes, OSU will be number one heading into the game. I cannot wait.
 
I really hope they modify the gametype options to allow us to create an infection gametype with a moving hill. That's how Zombies was always best played and it's impossible to make in HALO 3.
 
LukeSmith said:
Because so much of Snowbound devolves into a "get the Shotgun and camp the tunnels" affair, what if both bases had a lone Sniper rifle and a Shotgun? Overall map equipment has been equalized, making the map play more symmetrical than other iterations. Let me know what you think!


Lets make it happen Luke, put this into matchmaking.
 
rance said:
It's too bad I'm not very fond of SWAT.

Don't get me wrong though, I like 4v4 games fine, just that I'd like some more BTB maps since there is an overabundance of mid-sized ones already in Halo 3.

Yeah, this doesn't bother me because I'm more than content with what the game shipped with. Big Team Battle is great but I absolutely despised the ones in Halo 2, Valhalla and Sandtrap improve tenfold on what was offered in Halo 2.
 
Drewsy said:
Yeah, this doesn't bother me because I'm more than content with what the game shipped with. Big Team Battle is great but I absolutely despised the ones in Halo 2, Valhalla and Sandtrap improve tenfold on what was offered in Halo 2.

you didn't like headlong? imo it beats any big map except blood gulch (NOT coag) and sidewinder
 
sixthsubset said:
you didn't like headlong? imo it beats any big map except blood gulch (NOT coag) and sidewinder

Nope, I also think that blood gulch is an abomination. IMO the Halo 2 BTB maps are way too open.

I just noticed this is in the campaign thread, online forum=the black sheep of neogaf.
 
rance said:
2 out of the 4(?) DLC maps are mid-sized slayer types

poo
Well, let's take a look at the maps, shall we? I mean, I'm known for not following the weekly updates right, so this should be fresh:

Jodrell Banks

lead1.jpg


The name 'Jodrell Banks' is taken from the Lovell Radio Telescope located at Manchester University. It has been described as a map which is good for 'Team Slayer with Swords and Snipers' because of the geographic layout [10/12/2007]. It plays well with 8-10 people and has the potential to feature more players [11/02/2007]. It is considered to be a favorite by both Frank and Luke, so it's definitely one to keep an eye - but not surprisingly, as some of the best all-round maps play at that size and are Team Slayer standouts.

Moonbase Alpha

Moonbase_boom.jpg


The name 'Moonbase Alpha' refers to a base on a British sci-fi show called Space: 1999 from the 70's. No size has been offered, but it was stated that it worked well with objective-based gametypes and Infection. Frank stated that this map was also a favorite of his [10/12/2007].

John Carpenter's Prince of Dorkness

Taken from the Prince of Darkness, an apocalyptic thriller from the 80's. This is a large-scale map which is covered in darkness and plays well with Infection [10/12/2007]. Although it supports lots of vehicles, it doesn't need any for some unrevealed reason. [10/26/2007].

Purple Reign

Ganked and altered title from Prince's 80's movie, Purple Rain, the map is apparently symmetrical or semi-symmetrical and at first, it was disorienting - but with a new background element, the map's navigational design is less disorienting [10/26/2007]. The map's undergone a series of changes which establish a bowl-like center where there was once just a hill and its lines of sight have been strengthened [11/02/2007].

O.K. Corral

okold1.jpg


The name obviously refers to the infamous gunfight which took place in a small 1800's town in Tombstone, AZ. The map is still in its earlier stages. It is an assymetrical map that is said to have a warm, sunset feel, presumably due to the low-lying sun. It has trees and at the center of the map is a 'blown out structure' which holds the core of the maps combat. The map has multiple levels, catwalks and long lines of sight down alleyways where you can fire at enemies below [11/02/2007].

Vandelay

116450033_4266fb5229_o.jpg


If you don't know where the name came from then you should be shot. Shame on you. The map is far along in production and considered the simplest map from a geometry standpoint, as it is intended primarily for Forge machinations. The map appears to be a response to players looking to aggressively use Forge, as there are complaints about some of the limitations on other existing maps [11/02/2007].

- All of the maps are said to be of high-quality.
- The maps fit well into the flow of matchmaking insinuating that they will be introduced into matchmaking relatively quickly.
- Two maps will cause a 'Three Mile Island scale pant-fill-disaster in the Halo community' which hints that them potentially being remakes of previous Halo multiplayer maps.
- Two maps are very large.
- Several maps are becoming close to finished, possibly referring to a holiday release pack.


My take: I think we have a fair number of large maps if we're getting two in the DLC. That makes the total four and five if you include Last Resort, which is definitely comfortable enough for BTB. I personally would not be terribly shocked to see Sidewinder, in some way or form in Halo 3. The sandbox and gameplay existing in Halo 3 already would work well with a map of that caliber and we know that the Ark had environments which would likely fit the bill (let's pray).

But enough about big maps, if you play Halo seriously and competitively, then it is likely you want small to mid-size maps and you want them to be symmetrical or at least semi-symmetrical for objective-based gametypes and great spawning justice in TS and I think the DLC fits the bill thus far. On a personal note, I'm excited about Jodrell Banks and O.K. Corral, simply for their description. I anticipate a Lockout in the mix somewhere, but I'll be hurt on a personal level if they change the geometry since I felt it was perfect.

The other maps look fine to me, but they are sorely in need of further articulation and possibly pictures. Now if I can just procure a gaming-reasonable monitor so I can play online. I took Halo: Combat Evolved in my bedroom (where my HDTV and 360 now reside, offline) and I jumped on it, M6D'n like mofo. I luv that gun.
 
Drewsy said:
Nope, I also think that blood gulch is an abomination. IMO the Halo 2 BTB maps are way too open.

I just noticed this is in the campaign thread, online forum=the black sheep of neogaf.

Huh

I like the large, open maps because of the same reasons I liked the single player. I mean, when I think of Halo, I think of epic battles in open spaces. Headlong and, especially, Coag provided that.

Though, I did have some problems with Coag mainly because of the weapons. Starting off with an SMG and having two sniper rifles with an endless supply of ammo is a bit silly.

Edit:

Oh, and sup half-naked George Costanza.
 
voltron said:
Fair enough. All Im saying is Ive heard opinions from both sides of the argument from people who are in a position to know about such things. After a while all this shit about dedicated servers from people that actually know fuck all about it other than what theyve read on message boards gets really, really annoying.

I'm gonna put this here, even though it's multiplayer related. It's really nuts and bolts stuff and I think it's interesting in the context of the conversation we were having about dedicated servers and peer-to-peer networking.

Scalling Peer-To-Peer Games In Low-Bandwidth Environments

Sounds fancy, eh? Someone around here posted a video showcasing some of the work being done by Microsoft on this front, specifically on the "Guidable AI" front, but this document also reveals some of the reasons Microsoft wants to stick with P2P for gaming and the problems they see in the model as it currently stands.

Here are a few choice quotes from the White Paper:

In peer-to-peer multiplayer games, each peer must send periodic updates of its objects to other peers. Since typical broadband users have little upload bandwidth, updates to each player will be infrequent when there are many players in the game. This leads to choppy and unsatisfying gameplay.

Using participant machines reduces subscription costs, eliminates dependency on centralized infrastructure, and automatically scales to an arbitrary number of clients.
Moreover, one common concern about this approach — the increased risk of cheating — is mitigated by several recently proposed techniques [7].

So, you can clearly see that Microsoft is aware of the problems inherent in using the Peer-To-Peer networking model for gaming, but they are willing to accept the current flaws in exchange for the benefits it brings. These flaws, as it turns out, all lessen the quality of experience for the subscriber and almost all of the benefits are reaped by Microsoft in terms of Total Cost of Ownership.

And of course, this relates directly to the Halo 3 experience for every online enabled component that isn't using dedicated servers (content).

Bungie has done an excellent job combating the flaws of P2P Networking with their amazing netcode, and it appears to me that several of their concepts from Halo 2 onward have been the catalysts for Microsoft current and future plans for their online gaming model (specifically, the use of "Guidable AI" or Master/Client behavior prediction algorithms), but since Microsoft's position is staunchly in favor of P2P, developers must work within that model. Which of course means, no dedicated servers.

:D
 
I wish in Forge I could control the conditions in which a item respawns. I've been forging and playtesting a last resort for infection (and quarantine too) for about a month now. So what happens is i that if a item is moved slightly or damaged, it'll disappear, which is especially annoying if you've got the respawns on never.
 
rance said:
Though, I did have some problems with Coag mainly because of the weapons. Starting off with an SMG and having two sniper rifles with an endless supply of ammo is a bit silly.

You can say that about every map in Halo 2.

Halo 3's weapon balance is a significant improvement (even though there are still a couple of problems).
 
LukeSmith said:
Nope I hate college football and Ohio State hasn't beaten ANYONE this year. Gift season for them.
Hmm...
1. That's a shame, it's the best representation of this wonderful sport.
2. OSU has beaten everyone they were supposed to beat, which is a lot more than you can say for most teams in college football this year.
 
I truly cannot fucking wait for these new maps. If two of them are actually remakes, and they are remakes of Sidewinder and Midship, there'd be an explosion of happiness in my pants. Make it happen, Bungie. FOR THE LOVE OF EVERYTHING RIGHT IN THIS WORLD, make it happen.

On a similar note, I'm thinking the mysterious Cyberdyne makes its way into this DLC pack. It was recovered from the Beta code and it looks like it never made its way into the final game. If I remember correctly, Bungie also sent some concept art of it to Gamepro.
 
i just want bungie to make sure that with every DLC release they have a medium between small/mid maps to large maps. i dont want a DLC pack with all Valhallas or Sandtraps.

this new DLC has to come before the end of the year. i'd like em right around the first week of December.
 
the disgruntled gamer said:
Hmm...
1. That's a shame, it's the best representation of this wonderful sport.
2. OSU has beaten everyone they were supposed to beat, which is a lot more than you can say for most teams in college football this year.

LSU would embarrass them. In fact, most SEC teams would too.

SEC - college AFC

everyone else - college NFC
 
MaX_PL said:
i just want bungie to make sure that with every DLC release they have a medium between small/mid maps to large maps. i dont want a DLC pack with all Valhallas or Sandtraps.

this new DLC has to come before the end of the year. i'd like em right around the first week of December.

Dude... There's Valhalla, and then there's Sandtrap. That should give some idea that there is not enough big sized maps. Only three of the eleven maps have warthogs in them by default, and LAST RESORT can't even be considered big... That says it all.
 
Kuroyume said:
Dude... There's Valhalla, and then there's Sandtrap. That should give some idea that there is not enough big sized maps. Only three of the eleven maps have warthogs in them by default, and LAST RESORT can't even be considered big... That says it all.

To me, it feels like all of the maps have been super sized. The "smaller" maps feel large and the large maps feel huge. And Last Resort is a big map.
 
1 small map(which Purple Reign is believed to be), 2 medium maps, and 2 big maps sounds fair. Stop complaining about that and start complaining about melees and weapons again.
 
thekad said:
1 small map(which Purple Reign is believed to be), 2 medium maps, and 2 big maps sounds fair. Stop complaining about that and start complaining about melees and weapons again.
If that's how it is, sounds good to me.

They need more big size maps (<3 BTB)!
 
urk said:
To me, it feels like all of the maps have been super sized. The "smaller" maps feel large and the large maps feel huge. And Last Resort is a big map.
This is true. I still want more vehicle maps, but when you look at "small maps" like Epitaph and Snowbound, those maps are not very small at all, especially compared with H2 "small" maps.
 
WHY THE FUCK DONT ANY OF MY SAVED FILMS WORK ANYMORE???

I have 2 weeks off Halo to play other stuff and now all of my saved films are apparently corrupted! Im playing in a 1v1 comp from another forum and the dude I have to play was in a massive FFA we had on Guardian a few weeks ago... I have the saved film and I was gonna watch the whole game from his perspective to see how he plays, but now the goddam file is corrupted.

Are there any tricks to getting them working again?
 
thekad said:
Stop complaining about that and start complaining about melees and weapons again.

I actually don't have any problems with those.

The weapons are fine and the melees just seem like whoever has the most health wins. Just that, with latency and all, it'll make it look like the one who gets killed meleed even though he died already. Seems fair enough.
 
ok this whole deal with having everyone level up really easy is stupid. i have kids not wanting to play cause they dont want to lose their 50. way to go bg.
 
Hay guise, Anybody want to help me finish my (cool in theory, at least) King of the Hill map + gametype? :( any help would be appreciated.


GAF game tomorrow? It's been far too long.

Unless, of course, I missed a recent one (which I don't believe I did.)

(yes)
 
MaX_PL said:
ok this whole deal with having everyone level up really easy is stupid. i have kids not wanting to play cause they dont want to lose their 50. way to go bg.
Who cares? These "kids" need to get over it.

If the only thing these people care about is rank, then their minds clearly haven't developed past the point of having a chart with stickers and prizes for using the potty.
 
numbers said:
Hay guise, Anybody want to help me finish my (cool in theory, at least) King of the Hill map + gametype? :( any help would be appreciated.


GAF game tomorrow? It's been far too long.

Unless, of course, I missed a recent one (which I don't believe I did.)

(yes)
Sure. I'm unhappy with my involvement with the GAF Halo community.
 
the disgruntled gamer said:
Sure. I'm unhappy with my involvement with the GAF Halo community.
I'd be up for some GAF games, if they were mid-afternoon. Between 1 and 6 eastern. We should probably take this to the online thread. Although, last time I tried to organize a game in there, we only got like, three people.
 
Cocopjojo said:
I'd be up for some GAF games, if they were mid-afternoon. Between 1 and 6 eastern. We should probably take this to the online thread. Although, last time I tried to organize a game in there, we only got like, three people.
I had no idea you weren't on my Friends List!

...Fixed that problem. Tomorrow afternoon sounds good.
 
the disgruntled gamer said:
I had no idea you weren't on my Friends List!

...Fixed that problem. Tomorrow afternoon sounds good.
Good stuff. Hopefully we can get some more folks in.
 
Verboten said:
I heard that in the game, but I assumed it was because I had the IWHBYD skull on. Can't really notice the effects of the skull, can anyone help?
Yeah, it definately changes things. I've heard lots of stuff that I haven't heard before.
 
My save film files are getting mixed around because my 360 keeps resetting the damn time and date!

Why does it keep resetting? Anyone know what could be going on?
 
FFChris said:
My save film files are getting mixed around because my 360 keeps resetting the damn time and date!

Why does it keep resetting? Anyone know what could be going on?
Daylight Savings Time happens tonight.
 
In a few minutes, I'll post something about the GAF game tomorrow in the online thread. Chime in there so that others will see that we have a base group to build from, and hopefully they'll hop on board.

One of you can post something now, if you want to... I'm on the phone with Live right now trying to work out a billing issue (I used the prepaid card I got with my RRoD'ed 360, but it never gave me a free month. I've been continued to be billed as normal).

Also, I think they put me on the wrong "hold" line, because there's like, Spanish and... I think Indian? waiting music playing. Lol.
 
MaX_PL said:
ok this whole deal with having everyone level up really easy is stupid. i have kids not wanting to play cause they dont want to lose their 50. way to go bg.
You only level up easy in Double Team and Lone Wolves.

Also, I've noticed the "Highest Skill Achieved" is the highest skill you've ever achieved in Halo 3. Let's say you got to a 35 in TS. That's your Highest Skill Achieved. So you lose a couple and you drop to 34. After going through this in Double Team, the Highest Skill Achieved remained the same.
 
i think you guys are worrying about the size of the dlc maps too much and not how they play. i think what's essential that bungie does is reintroduce the map styles from halo 1 and 2 into 3.

if you look at the maps we have, they're nothing like anything in halo 1 and 2. i'm not saying "omgz bun g give mes the midshipz and hangemshighs, these maps suck" the h3 release maps are totally 100% ridiculously awesome, and i'll probably be one of the few mlg players you'll hear say that until halo 4 comes out. i think guardian, the pit, and construct can hold a candle to a midship or a lockout, and i'd rather have them now than a chill out, hangem, or priz.

but i think what's turning off alot of players from halo 3, particularly people who played thousands of games on halo 2 on xbl and mlg players who are going off to play shadowrun or waiting for cod4, is the radically different map design. when i first played construct i was like, "dude, this isn't halo, i don't know what this is." i hated it and never wanted to play it again. at that point alot of players would veto it every time or quit playing h3 outright and go back to 2, but i kept playing and i realized it's a great map in it's own right, even if it is something completely new.

going from halo 1 to halo 2 it wasn't nearly as bad; you had the remakes of creek and blood gulch to ease you into the game and get you used to it. in halo 3 you get slammed into these maps with crazy insane layouts like construct or isolation that's so open with little cover, and you get turned off. in 3 you have 1 remake: last resort, and i don't think that's enough.

to get those players back and hold their attention, i think bungie should make sure they bring back the styles of 1 and 2. i miss the multi-tiered tight maps of halo 1 like prisoner and damnation, and the small tight symmetrical maps of 2 like midship and warlock. i also want back the huge open boxed canyons like sidewinder and blood gulch for btb.

i really thought it was an odd decision not to have another remake in the game to ease players into the experience, and i get the impression alot of players were turned off. but i think if dlc really bring backs those styles, you'll undoubtedly indisputably have the best multiplayer game of all time, and no one can resist that.
 
MaX_PL said:
ok this whole deal with having everyone level up really easy is stupid. i have kids not wanting to play cause they dont want to lose their 50. way to go bg.

Striker said:
You only level up easy in Double Team and Lone Wolves.

Also, I've noticed the "Highest Skill Achieved" is the highest skill you've ever achieved in Halo 3. Let's say you got to a 35 in TS. That's your Highest Skill Achieved. So you lose a couple and you drop to 34. After going through this in Double Team, the Highest Skill Achieved remained the same.
Yeah, so Bungie actually did a good job here, by allowing you to keep the benefits of having attained that level.
 
sixthsubset said:
i think you guys are worrying about the size of the dlc maps too much and not how they play. i think what's essential that bungie does is reintroduce the map styles from halo 1 and 2 into 3.

if you look at the maps we have, they're nothing like anything in halo 1 and 2. i'm not saying "omgz bun g give mes the midshipz and hangemshighs, these maps suck" the h3 release maps are totally 100% ridiculously awesome, and i'll probably be one of the few mlg players you'll hear say that until halo 4 comes out. i think guardian, the pit, and construct can hold a candle to a midship or a lockout, and i'd rather have them now than a chill out, hangem, or priz.

but i think what's turning off alot of players from halo 3, particularly people who played thousands of games on halo 2 on xbl and mlg players who are going off to play shadowrun or waiting for cod4, is the radically different map design. when i first played construct i was like, "dude, this isn't halo, i don't know what this is." i hated it and never wanted to play it again. at that point alot of players would veto it every time or quit playing h3 outright and go back to 2, but i kept playing and i realized it's a great map in it's own right, even if it is something completely new.

going from halo 1 to halo 2 it wasn't nearly as bad; you had the remakes of creek and blood gulch to ease you into the game and get you used to it. in halo 3 you get slammed into these maps with crazy insane layouts like construct or isolation that's so open with little cover, and you get turned off. in 3 you have 1 remake: last resort, and i don't think that's enough.

to get those players back and hold their attention, i think bungie should make sure they bring back the styles of 1 and 2. i miss the multi-tiered tight maps of halo 1 like prisoner and damnation, and the small tight symmetrical maps of 2 like midship and warlock. i also want back the huge open boxed canyons like sidewinder and blood gulch for btb.

i really thought it was an odd decision not to have another remake in the game to ease players into the experience, and i get the impression alot of players were turned off. but i think if dlc really bring backs those styles, you'll undoubtedly indisputably have the best multiplayer game of all time, and no one can resist that.


Beaver Creek, Prisoner, Wizard, Midship, Sanctuary, Turf, Coag, Headlong, Lockout, Ivory Tower, Hang'em High.

Halo 1 and 2 are chock-full of great maps. Some of these deserve a remake (and even a re-remake in the cases of Beaver Creek and Coag).

I'd say that's the one aspect that really turns me off about Halo 3, the map design for the most part doesn't really "feel" like Halo. (that and the wacky melees of course :lol )

great post btw
 
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