• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
godhandiscen said:
No, surprised. The game's been out over a month... figured people would've moved on by now.
 
Gahiggidy said:
No, surprised. The game's been out over a month... figured people would've moved on by now.

Halo is a fad. There's only 70,000+ playing right now and a million unique players in the last 24 hours.
 
Does anyone remember the online stats around the H2 release? A month out I thought they were like 400-500k uniques per day, can anyone (lunkles?) comfirm. Halo 3 holding a million unique per day a full month out on this crowded holiday seems really impressive.
 
electricpirate said:
Does anyone remember the online stats around the H2 release? A month out I thought they were like 400-500k uniques per day, can anyone (lunkles?) comfirm. Halo 3 holding a million unique per day a full month out on this crowded holiday seems really impressive.
:lol

Fear the Lunkles.

vxeoog.jpg


\/----or Frankenluke!
 
I was wondering, Does Halo 3 4 player split screen MP fits the whole screen or do they give you the cropped view like with 2 players?
 
Ghaleon, that kid is adorable.
TemplaerDude said:
yeah i hear the game is pretty good.
I heard that people aren't playing this game that much... they're moving on to Orange Box and COD4. I wonder how H2 was doing at this point in its' lifespan. Probably better.
 
the disgruntled gamer said:
I heard that people aren't playing this game that much... they're moving on to Orange Box and COD4. I wonder how H2 was doing at this point in its' lifespan. Probably better.
I think Halo 3's doing just fine.

This thread, however, might be deteriorating!

:lol

"Stuke Lunkles"

urk said:
I wonder what that beard would feel like nestled between my pecs.
:lol

It's funny to imagine you sitting in your cubicle typing this out while you're supposed to be working.
 
The Lamonster said:
:lol

It's funny to imagine you sitting in your cubicle typing this out while you're supposed to be working.

I have a corner office with a window! :lol

But yeah.
 
Tieno said:
Nick at 1up revisits the Broken Halo: Five Ways Bungie can Fix Halo 2 article that Luke did 2 years ago.


http://www.1up.com/do/feature?cId=3164057
Pretty good article. I read Luke's a few times before and after the Beta, and agree with the assesments here. One thing bears repeating:

As for the hosting situation, without dedicated servers host advantage will always be an issue -- an unforgivable situation, really.
I still need to get out to play the final game over Live, but I've heard the net code is a lot better than the Beta (which was in turn better than Halo 2). Regardless, the lack of dedicated servers is inexcusable for Microsoft's flagship Xbox Live title. I've ranted about it before, but P2P needs to die for paying subscribers.
 
GhaleonEB said:
I still need to get out to play the final game over Live, but I've heard the net code is a lot better than the Beta (which was in turn better than Halo 2). Regardless, the lack of dedicated servers is inexcusable for Microsoft's flagship Xbox Live title. I've ranted about it before, but P2P needs to die for paying subscribers.

It's much better. Lag is pretty slight for me, but when it rears its stuttering, hurky jerky head, it's as gruesome as ever.

Dedicated servers are a pipe dream. Would have been nice, especially for ranked matches.

Also, this 1up article is a clear attempt to get hired by Bungie. Does this guy even have a sweet lumberbeard?
 
urk said:
It's much better. Lag is pretty slight for me, but when it rears its stuttering, hurky jerky head, it's as gruesome as ever.

Dedicated servers are a pipe dream. Would have been nice, especially for ranked matches.

Also, this 1up article is a clear attempt to get hired by Bungie. Does this guy even have a sweet lumberbeard?
Can't believe he didn't mention NO BR STARTS!

or the melee.
 
1up said:
2. Too Many Symmetrical/Lame Maps
What's the Problem? The unspoken understanding among most of the regular Halo players at the moment: Halo 3's maps are, by and large, kind of lame. Considering that Last Resort, High Ground, and Guardian seem to be the only maps that aren't vetoed with regularity, it seems to have something to do with the plain-Jane symmetry of most of the other new maps. We know it's a team game and balancing two different sides of a map fairly is challenging, but Isolation, The Pit, Sandtrap, Construct, Valhalla, Epitaph, Narrows, and Snowbound are all shamefully similar on either side. This makes the level design feel entirely too repetitive at times, and the player routes too mundane and predictable. Considering the new weapons, vehicles, equipment, and gametypes available in the game, the map designs play it disappointingly safe. Relative mediocrity has become the order of the day, rather than the exception -- quite the difference from Halo and Halo 2.
I totally agree with this. Me and my buddy were talking about the same exact ting yesterday when we were playing. Don't get me wrong, I lovvve Halo 3, but the maps are considerably weaker than the first 2 games. Like they said, a lot of the maps are way to symmetrical and uninteresting. And my favorite, Last Resort, rarely comes up in any Slayer playlist.

A good map pack could turn all this around though.
 
LukeSmith said:
:lol I know there's a Nintendo thread around here that requires your unique expertise.

Fucking amusing seeing shit and unimaginative scared little Nintendo fanboyz try to devalue Halo.
 
urk said:
Some surprising choices in there. I think a good case is made for all of those choices, but I can't help but feel that Chiron TL-34 is getting the shaft again.
Not enough Boarding Action love, either.


hey wait, Chiron sucks!
 
GhaleonEB said:
Pretty good article. I read Luke's a few times before and after the Beta, and agree with the assesments here. One thing bears repeating:


I still need to get out to play the final game over Live, but I've heard the net code is a lot better than the Beta (which was in turn better than Halo 2). Regardless, the lack of dedicated servers is inexcusable for Microsoft's flagship Xbox Live title. I've ranted about it before, but P2P needs to die for paying subscribers.

Dedicated servers aren't going to happen. 500,000 players online at once, with 8 to 16 players per server so let's just say 10 per server. That's 50,000 servers. Microsoft isn't going to shell out for that kind of system when P2P gets the job done for free.
 
Falagard said:
Dedicated servers aren't going to happen. 500,000 players online at once, with 8 to 16 players per server so let's just say 10 per server. That's 50,000 servers. Microsoft isn't going to shell out for that kind of system when P2P gets the job done for free.

Nope. They could have afforded to, no doubt, and it really sucks to shell out a monthly payment and still have some spotty performance now and again, but sure, it would mean more overhead for Microsoft. Probably too late now as the netcode is in place.
 
Falagard said:
Dedicated servers aren't going to happen. 500,000 players online at once, with 8 to 16 players per server so let's just say 10 per server. That's 50,000 servers. Microsoft isn't going to shell out for that kind of system when P2P gets the job done for free.
I'm not sure that's how the server split would actually work, but hey. I fork over my $50 per year and view the ads on the Dashboard, so I figure I'm entitled to bitch. (Irony: I work in finance at Intel of all places, so I'm actually familiar with the costs. I'm still going to bitch*. :p )

I realize it's locked in at this point, but having the PR for how many hundreds of millions the game has brought in for MS has me asking....and they couldn't fork over for'em?

*Or not. I'm hoping BTB is solid this weekend.
 
GhaleonEB said:
Pretty good article. I read Luke's a few times before and after the Beta, and agree with the assesments here. One thing bears repeating:


I still need to get out to play the final game over Live, but I've heard the net code is a lot better than the Beta (which was in turn better than Halo 2). Regardless, the lack of dedicated servers is inexcusable for Microsoft's flagship Xbox Live title. I've ranted about it before, but P2P needs to die for paying subscribers.

lol

Are you a tech person? Do you even know for a fact the ded. servers would be the answer? The reason I ask is that people that DO know seem to say that it wont(there are people on both sides of the fence).

But to say that "P2P needs to die" and "go on a rant" about something that you probably know about as much as the average xboxlive/internet user is ridiculous. Im not saying that it wouldnt help but its got to the point now that every Tom, Dick and mother-fuicking Harry are complaining about the situation and calling for ded. servers just because everyone else is.

Do they have a clue what theyre talking about? Of course not.
 
voltron said:
lol

Are you a tech person? Do you even know for a fact the ded. servers would be the answer? The reason I ask is that people that DO know seem to say that it wont(there are people on both sides of the fence).

But to say that "P2P needs to die" and "go on a rant" about something that you probably know about as much as the average xboxlive/internet user is ridiculous. Im not saying that it wouldnt help but its got to the point now that every Tom, Dick and mother-fuicking Harry are complaining about the situation and calling for ded. servers just because everyone else is.

Do they have a clue what theyre talking about? Of course not.

I'm a network administrator. I'm getting paid to network administrate right now. Dedicated servers would be the answer.
 
urk said:
I'm a network administrator. I'm getting paid to network administrate right now. Dedicated servers would be the answer.

Fair enough. All Im saying is Ive heard opinions from both sides of the argument from people who are in a position to know about such things. After a while all this shit about dedicated servers from people that actually know fuck all about it other than what theyve read on message boards gets really, really annoying.
 
voltron said:
Fair enough. All Im saying is Ive heard opinions from both sides of the argument from people who are in a position to know about such things. After a while all this shit about dedicated servers from people that actually know fuck all about it other than what theyve read on message boards gets really, really annoying.

Eh, latency would still be an issue, but a lot of the whacky stuff that goes on in all Live MP titles is related to the master host and client relationship.
 
voltron said:
lol

Are you a tech person? Do you even know for a fact the ded. servers would be the answer? The reason I ask is that people that DO know seem to say that it wont(there are people on both sides of the fence).

But to say that "P2P needs to die" and "go on a rant" about something that you probably know about as much as the average xboxlive/internet user is ridiculous. Im not saying that it wouldnt help but its got to the point now that every Tom, Dick and mother-fuicking Harry are complaining about the situation and calling for ded. servers just because everyone else is.

Do they have a clue what theyre talking about? Of course not.
I want to hear you make the case that P2P provides a more consistent experience then dedicated servers, it should be good.
 
tak said:
I want to hear you make the case that P2P provides a more consistent experience then dedicated servers, it should be good.

Wow, youre a smart one. You totally missed my point.

where th fuck did I imply that a) ded. servers wouldnt help Halo 3 and b) I know the slightest thing about it?
 
voltron said:
Wow, youre a smart one. You totally missed my point.

where th fuck did I imply that a) ded. servers wouldnt help Halo 3 and b) I know the slightest thing about it?
In your original comment you stated that there are experts on both sides of the fence. I just don't see how many experts could argue against dedicated servers. True, not using dedicated servers does have a few benefits, but those benefits mostly are towards Microsoft end, not our end.
 
Falagard said:
Dedicated servers aren't going to happen. 500,000 players online at once,.


since when has Halo 3 had 500k online players at once? :lol

i'd like some of what you're smoking
 
The Lamonster said:
Uh like all the time, dude.

http://www.bungie.net/Online/Default.aspx

175K now, and much more sure to come later.

HUGE numbers on Friday nights and Saturday mornings.


Halo 3 has never hit 500k simultaneous online players. It's been in the 200ks but nowhere near 500k.

goldenpp72 said:
Halo 3 has had over 1 million people on at the same time, obviously this guy is fuckin dumb or never plays halo.


classy
 
tak said:
In your original comment you stated that there are experts on both sides of the fence. I just don't see how many experts could argue against dedicated servers. True, not using dedicated servers does have a few benefits, but those benefits mostly are towards Microsoft end, not our end.

Yeah like I said I know nothing either way. Im in the same boat as most people in as much I think ded. servers would better. From what Ive heard and read that is. I was using the point that there are differing opinions on the matter to highlight how ridiculous it is for a regular joe to get so worked up about something as to go on a rant(unless of course they know some facts).

Anyway lets move on....


So wheres the BWU, and any word on this weeks podcast?
 
Status
Not open for further replies.
Top Bottom