TemplaerDude
Member
Gahiggidy said:Wow, this thread is still going?
yeah i hear the game is pretty good.
Gahiggidy said:Wow, this thread is still going?
Gahiggidy said:Wow, this thread is still going?
scared?Gahiggidy said:Wow, this thread is still going?
No, surprised. The game's been out over a month... figured people would've moved on by now.godhandiscen said:scared?
thisishalo.gifGahiggidy said:No, surprised. The game's been out over a month... figured people would've moved on by now.
Gahiggidy said:No, surprised. The game's been out over a month... figured people would've moved on by now.
urk said:Halo is a fad. There's only 70,000+ playing right now and a million unique players in the last 24 hours.
SailorDaravon said:None of which are you :lol
Or me![]()
Gahiggidy said:No, surprised. The game's been out over a month... figured people would've moved on by now.
:lolelectricpirate said:Does anyone remember the online stats around the H2 release? A month out I thought they were like 400-500k uniques per day, can anyone (lunkles?) comfirm. Halo 3 holding a million unique per day a full month out on this crowded holiday seems really impressive.
I heard that people aren't playing this game that much... they're moving on to Orange Box and COD4. I wonder how H2 was doing at this point in its' lifespan. Probably better.TemplaerDude said:yeah i hear the game is pretty good.
Yeah, Stuke is nice.urk said:I prefer Stuke.
Lunkles sounds more Scottish, though.SpudBud said:Yeah, Stuke is nice.
I was thinking Lunkles McStuke, but yours is pretty good.urk said:How about Stuke Lunkles?
I think Halo 3's doing just fine.the disgruntled gamer said:I heard that people aren't playing this game that much... they're moving on to Orange Box and COD4. I wonder how H2 was doing at this point in its' lifespan. Probably better.
:lolurk said:I wonder what that beard would feel like nestled between my pecs.
The Lamonster said::lol
It's funny to imagine you sitting in your cubicle typing this out while you're supposed to be working.
Pretty good article. I read Luke's a few times before and after the Beta, and agree with the assesments here. One thing bears repeating:Tieno said:Nick at 1up revisits the Broken Halo: Five Ways Bungie can Fix Halo 2 article that Luke did 2 years ago.
http://www.1up.com/do/feature?cId=3164057
I still need to get out to play the final game over Live, but I've heard the net code is a lot better than the Beta (which was in turn better than Halo 2). Regardless, the lack of dedicated servers is inexcusable for Microsoft's flagship Xbox Live title. I've ranted about it before, but P2P needs to die for paying subscribers.As for the hosting situation, without dedicated servers host advantage will always be an issue -- an unforgivable situation, really.
GhaleonEB said:I still need to get out to play the final game over Live, but I've heard the net code is a lot better than the Beta (which was in turn better than Halo 2). Regardless, the lack of dedicated servers is inexcusable for Microsoft's flagship Xbox Live title. I've ranted about it before, but P2P needs to die for paying subscribers.
I love it.urk said:How about Stuke Lunkles?
Can't believe he didn't mention NO BR STARTS!urk said:It's much better. Lag is pretty slight for me, but when it rears its stuttering, hurky jerky head, it's as gruesome as ever.
Dedicated servers are a pipe dream. Would have been nice, especially for ranked matches.
Also, this 1up article is a clear attempt to get hired by Bungie. Does this guy even have a sweet lumberbeard?
I totally agree with this. Me and my buddy were talking about the same exact ting yesterday when we were playing. Don't get me wrong, I lovvve Halo 3, but the maps are considerably weaker than the first 2 games. Like they said, a lot of the maps are way to symmetrical and uninteresting. And my favorite, Last Resort, rarely comes up in any Slayer playlist.1up said:2. Too Many Symmetrical/Lame Maps
What's the Problem? The unspoken understanding among most of the regular Halo players at the moment: Halo 3's maps are, by and large, kind of lame. Considering that Last Resort, High Ground, and Guardian seem to be the only maps that aren't vetoed with regularity, it seems to have something to do with the plain-Jane symmetry of most of the other new maps. We know it's a team game and balancing two different sides of a map fairly is challenging, but Isolation, The Pit, Sandtrap, Construct, Valhalla, Epitaph, Narrows, and Snowbound are all shamefully similar on either side. This makes the level design feel entirely too repetitive at times, and the player routes too mundane and predictable. Considering the new weapons, vehicles, equipment, and gametypes available in the game, the map designs play it disappointingly safe. Relative mediocrity has become the order of the day, rather than the exception -- quite the difference from Halo and Halo 2.
Gowans007 said:didnt see this linked
Top five maps that MLGPro would like to see re-made for Halo 3.
http://www.mlgpro.com/?q=node/166871
LukeSmith said::lol I know there's a Nintendo thread around here that requires your unique expertise.
Not enough Boarding Action love, either.urk said:Some surprising choices in there. I think a good case is made for all of those choices, but I can't help but feel that Chiron TL-34 is getting the shaft again.
GhaleonEB said:Pretty good article. I read Luke's a few times before and after the Beta, and agree with the assesments here. One thing bears repeating:
I still need to get out to play the final game over Live, but I've heard the net code is a lot better than the Beta (which was in turn better than Halo 2). Regardless, the lack of dedicated servers is inexcusable for Microsoft's flagship Xbox Live title. I've ranted about it before, but P2P needs to die for paying subscribers.
Falagard said:Dedicated servers aren't going to happen. 500,000 players online at once, with 8 to 16 players per server so let's just say 10 per server. That's 50,000 servers. Microsoft isn't going to shell out for that kind of system when P2P gets the job done for free.
I'm not sure that's how the server split would actually work, but hey. I fork over my $50 per year and view the ads on the Dashboard, so I figure I'm entitled to bitch. (Irony: I work in finance at Intel of all places, so I'm actually familiar with the costs. I'm still going to bitch*.Falagard said:Dedicated servers aren't going to happen. 500,000 players online at once, with 8 to 16 players per server so let's just say 10 per server. That's 50,000 servers. Microsoft isn't going to shell out for that kind of system when P2P gets the job done for free.
GhaleonEB said:Pretty good article. I read Luke's a few times before and after the Beta, and agree with the assesments here. One thing bears repeating:
I still need to get out to play the final game over Live, but I've heard the net code is a lot better than the Beta (which was in turn better than Halo 2). Regardless, the lack of dedicated servers is inexcusable for Microsoft's flagship Xbox Live title. I've ranted about it before, but P2P needs to die for paying subscribers.
voltron said:lol
Are you a tech person? Do you even know for a fact the ded. servers would be the answer? The reason I ask is that people that DO know seem to say that it wont(there are people on both sides of the fence).
But to say that "P2P needs to die" and "go on a rant" about something that you probably know about as much as the average xboxlive/internet user is ridiculous. Im not saying that it wouldnt help but its got to the point now that every Tom, Dick and mother-fuicking Harry are complaining about the situation and calling for ded. servers just because everyone else is.
Do they have a clue what theyre talking about? Of course not.
urk said:I'm a network administrator. I'm getting paid to network administrate right now. Dedicated servers would be the answer.
voltron said:Fair enough. All Im saying is Ive heard opinions from both sides of the argument from people who are in a position to know about such things. After a while all this shit about dedicated servers from people that actually know fuck all about it other than what theyve read on message boards gets really, really annoying.
I want to hear you make the case that P2P provides a more consistent experience then dedicated servers, it should be good.voltron said:lol
Are you a tech person? Do you even know for a fact the ded. servers would be the answer? The reason I ask is that people that DO know seem to say that it wont(there are people on both sides of the fence).
But to say that "P2P needs to die" and "go on a rant" about something that you probably know about as much as the average xboxlive/internet user is ridiculous. Im not saying that it wouldnt help but its got to the point now that every Tom, Dick and mother-fuicking Harry are complaining about the situation and calling for ded. servers just because everyone else is.
Do they have a clue what theyre talking about? Of course not.
tak said:I want to hear you make the case that P2P provides a more consistent experience then dedicated servers, it should be good.
In your original comment you stated that there are experts on both sides of the fence. I just don't see how many experts could argue against dedicated servers. True, not using dedicated servers does have a few benefits, but those benefits mostly are towards Microsoft end, not our end.voltron said:Wow, youre a smart one. You totally missed my point.
where th fuck did I imply that a) ded. servers wouldnt help Halo 3 and b) I know the slightest thing about it?
I lol'ed.urk said:I'm a network administrator. I'm getting paid to network administrate right now.
Falagard said:Dedicated servers aren't going to happen. 500,000 players online at once,.
Uh like all the time, dude.Cerrius said:since when has Halo 3 had 500k online players at once? :lol
i'd like some of what you're smoking
The Lamonster said:Uh like all the time, dude.
http://www.bungie.net/Online/Default.aspx
175K now, and much more sure to come later.
HUGE numbers on Friday nights and Saturday mornings.
goldenpp72 said:Halo 3 has had over 1 million people on at the same time, obviously this guy is fuckin dumb or never plays halo.
Cerrius said:Halo 3 has never hit 500k simultaneous online players. It's been in the 200ks but nowhere near 500k.
tak said:In your original comment you stated that there are experts on both sides of the fence. I just don't see how many experts could argue against dedicated servers. True, not using dedicated servers does have a few benefits, but those benefits mostly are towards Microsoft end, not our end.