Dax01 said:I want a Forerunner tank.
Yeah, and I want Sophie Ellis Bexter to come to my house and make love to me every day for the rest of my life, but it isn't happening.
=(
Dax01 said:I want a Forerunner tank.
Dax01 said:I want a Forerunner tank.
Or contract out the drawings to Frankie. Hopefully he's not too busy milking out the Halo franchisethe disgruntled gamer said:Luke, you need to find your Mister Chief for the updates, for boring times like these.
Just because everyone ignored your first post doesn't mean you have to try again.Dax01 said:I want a Forerunner tank.
I hope you're alluding to the fact that he's already made a cardboard replica of almost everything else Halo.urk said:You could always build one out of cardboard.
You are incorrect, Eazy. My first post is saying I wish we could have had a Forerunner tank in Halo 2, my second post is saying I want a Forerunner tank in general.EazyB said:Just because everyone ignored your first post doesn't mean you have to try again.
Dax01 said:@Urk, I could do that, but what do you think a Forerunner tank would look like?
http://www.youtube.com/watch?v=e45J0SCXO5sDax01 said:@Urk, I could do that, but what do you think a Forerunner tank would look like?
urk said:Severe and angular with an illuminated and melodious propulsion system.
Sai-kun said:
Louis Wu said:So a couple of pages ago, there was a lot of hating on Cortana, as a level (with a few people throwing in some support). You might be interested to know that there are those at Bungie who feel the same way. (The same way as the haters, not the supporters.)
http://carnage.bungie.org/haloforum/halo.forum.pl?read=892509
I'm probably being incredibly stupid, but what zip file?soldat7 said:I like Cortana (the level) even more after that presentation. I'm coining a new phrase for Cortana (the level): wretched beauty. Watch the WMV found in that zip file...awesome sauce indeed.
Ya'll need to go play Ikaruga or something. Grow some kahones, it's not that hard of a level. A+ stuff.
From one of the Bungie Publications. I believe it's the first one listed there, under Art.Sir Fragula said:I'm probably being incredibly stupid, but what zip file?
There will be no insertion of Campaign objects, enemies or friendlies via the Forge as folks have speculated. There will be no bots added to the game. The set on Rats Nest was designed to appear like a backlot of a film set, a holding area, not some depiction of a brand-new feature that implements Campaign objects into multiplayer. Do consider this issue a closed one. Calm yourselves down, pump the brakes, and take a breath.
Weve of course heard the gums flapping on the Internet that Bungie is making more Halo stuff. Weve never said that were finished with Halo 3; in the Edge acceptance video, we confirmed that the ride isnt over. Ever since our independence last year and taking control of our destiny, we've been pretty open about the fact that we have three distinct projects underway within Bungie and they aren't all Halo related.
Weve of course heard the gums flapping on the Internet that Bungie is making more Halo stuff. Weve never said that were finished with Halo 3; in the Edge acceptance video, we confirmed that the ride isnt over. Ever since our independence last year and taking control of our destiny, we've been pretty open about the fact that we have three distinct projects underway within Bungie and they aren't all Halo related.
Remember, Remember It's Nearly September
The September Playlist update is going to be a bit different than previous months. First, the Playlist update will not be implemented until September 16. Before the bitter tears splash gently on your keyboard, were holding the September update until the 16th to coincide with Title Update 2, which releases on that very same day. The September playlist update is arguably the meatiest update Halo 3 has seen and something Shishka has been working on various aspects of throughout the summer months.
Snowbound and Epitaph have long been the source of much discussion and curiosity with e-folks wondering What if there were no Shield Doors? on this pair of maps. Admittedly, we were curious, too. Jon Cable, one of our Sandbox Engineers, rejiggered an internal-use-only (as in, this will NEVER be available to folks, because its cagey, primitive and inelegant for public consumption, yet perfectly acceptable for our internal purposes) version of Forge that allowed Shield Doors to be deleted.
Epilogue and Boundless are the products of these tweaks that players can look forward to next month. Epilogue is the Shield Door-free version of Epitaph and it has seen some tweaks and knob-turns to the weapon layout, as well.
Unlock Epilogue, Boundless isnt entirely sans Shield Doors. In both High and Low base, there are two entrances from the top middle portion of the map those Shield doors remain. The others (at Shotgun, in the ice tunnels and out the back doors of both High and Low Base) have been removed. Like Epilogue, Boundless has its own series of weapon layout changes.
Epilogue and Boundless will not be replacing Epitaph and Snowbound in matchmaking, but rather they will exist side by side with the other maps the focus in the short-term is to prioritize these revisions over the existing maps, so you should see Epilogue and Boundless more than Epitaph and Snowbound.
A new, Elephant-less version of Sandtrap, called Sand Tarp, will also appear in Matchmaking. In one-sided games Shishka has also flipped the attacking and defending side of the map so instead of having to pull the flag out of the impenetrable crypt, the attacking team will spawn in the crypts and have to work their way to the downed Pelican side of the map.
Before we drill into the playlist specific changes, heres the list of changes that will affect all of matchmaking.
* Added Epilogue Epitaph with no Shield Doors. Added alongside default variant.
* Added Boundless Snowbound with reduced Shield Doors. Added alongside default variant.
* Added Sand Tarp Sandtrap sans Elephants, default team spawns switched in one-sided games. Added alongside default map variant.
* Added Pit Stop The Pit with inaccessible spawn hives. Added alongside default map variant.
* Ghost Town No longer appears in any asymmetrical gametype.
* Team Slayer Spawning configuration in default Team Slayer now includes a secondary weapon the magnum
* Shishka is shuffling up the existing suite of playlists, moving things around, deleting others and adding some new playlists.
Would have been nice to hit the lake bed once more on our way back around the Traxus warehouses, like you do in the previous level - that way, they could have given us a Warthog and unleashed the floodgates. Literally. I used to hate on Cortana, but I don't anymore. I'd originally imagined it (Chief rescuing Cortana) as being a urban-centric level played out on the lower districts of High Charity, near the base of where the dreadnought was located. I won't lie. The idea of vehicle carnage integrated into Flood situations - this time WITHOUT homing rockets, gets me giddy. That being said, while I don't play the real thing often, there are aspects of it which are really quite awesome from a story perspective which I've talked about with Cocop and that I'm pretty certain we'll see when he covers it in Hindsight: Halo 3. And yeah, it has one of the best lines and most illuminating lines in the history of the franchise:GhaleonEB said:I'm okay with the turret iteration of the Pure Form, since it created a different kind of combat - ranged - with the Flood. My first round with them was brutal, but once you know what weapons to bring, they're not bad. Floodgate really is the perfect Flood mission - atmospheric, short, intense and not cramped.
Before we drill into the playlist specific changes, heres the list of changes that will affect all of matchmaking.
Added Epilogue Epitaph with no Shield Doors. Added alongside default variant.
Added Boundless Snowbound with reduced Shield Doors. Added alongside default variant.
Added Sand Tarp Sandtrap sans Elephants, default team spawns switched in one-sided games. Added alongside default map variant.
Added Pit Stop The Pit with inaccessible spawn hives. Added alongside default map variant.
Ghost Town No longer appears in any symmetrical gametype.
Team Slayer Spawning configuration in default Team Slayer now includes a secondary weapon the magnum
Shishka is shuffling up the existing suite of playlists, moving things around, deleting others and adding some new playlists.
Ranked Playlists
Lone Wolves
Player count increases from six players to 8 players.
Team Objective
Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).
Team Doubles
This playlist now requires ALL content (Cold Storage, Legendary and Heroic maps are being used in Team Doubles)
Objective Gametypes have had their appearance frequency reduced.
Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).
Ranked Big Team Battle
This playlist is retired.
Introducing Squad Battle
Squad Battle is a Ranked six on six Playlist designed to fill some of the void left by excising Ranked Big Team Battle from the Halo 3 Playlists. Squad Battle gametypes are focused on Slayer and Capture the Flag and this playlist currently requires the Heroic Map Pack.
Social Playlists
Big Team Social
This playlist is retired.
Rocket Race
This playlist is retired.
Multi Team
Rocket Race has been added to the gametypes and set with a low weighting.
DLC Playlists
Since Big Team was cut from Social, eight on eight action is reborn in the overhauled DLC playlists section of Matchmaking. DLC Slayer and Objective are both retired. These playlists require Halo 3 Downloadable Content (at least up through Legendary, but in the case of FFA, it requires all DLC) to participate.
DLC FFA
This is an eight-player Free For All hopper focused on DLC content. The gametypes contained herein are a mix of Slayer, Objective and Infection modes.
DLC Big Team
Eight on eight Social Slayer and Objective action (Gametypes from Big Team Social)
Focused on DLC content (Requires both Heroic and Legendary Map Packs)
Hardcore Playlists
Team SWAT
Objective Gametypes, SWATGuns set to skip after veto
Weighting on all Objective games, SWATGuns and Magnums reduced
Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades
SWAT map variants now have Carbines and grenades available to pick up.
Head to Head
This playlist is retired
Snowbound and Epitaph have long been the source of much discussion and curiosity with e-folks wondering What if there were no Shield Doors? on this pair of maps. Admittedly, we were curious, too. Jon Cable, one of our Sandbox Engineers, rejiggered an internal-use-only (as in, this will NEVER be available to folks, because its cagey, primitive and inelegant for public consumption, yet perfectly acceptable for our internal purposes) version of Forge that allowed Shield Doors to be deleted.
Epilogue and Boundless are the products of these tweaks that players can look forward to next month. Epilogue is the Shield Door-free version of Epitaph and it has seen some tweaks and knob-turns to the weapon layout, as well.
Unlock Epilogue, Boundless isnt entirely sans Shield Doors. In both High and Low base, there are two entrances from the top middle portion of the map those Shield doors remain. The others (at Shotgun, in the ice tunnels and out the back doors of both High and Low Base) have been removed. Like Epilogue, Boundless has its own series of weapon layout changes.
Epilogue and Boundless will not be replacing Epitaph and Snowbound in matchmaking, but rather they will exist side by side with the other maps the focus in the short-term is to prioritize these revisions over the existing maps, so you should see Epilogue and Boundless more than Epitaph and Snowbound.
A new, Elephant-less version of Sandtrap, called Sand Tarp, will also appear in Matchmaking. In one-sided games Shishka has also flipped the attacking and defending side of the map so instead of having to pull the flag out of the impenetrable crypt, the attacking team will spawn in the crypts and have to work their way to the downed Pelican side of the map.
DLC Playlists
Since Big Team was cut from Social, eight on eight action is reborn in the overhauled DLC playlists section of Matchmaking. DLC Slayer and Objective are both retired. These playlists require Halo 3 Downloadable Content (at least up through Legendary, but in the case of FFA, it requires all DLC) to participate.
DLC FFA
* This is an eight-player Free For All hopper focused on DLC content. The gametypes contained herein are a mix of Slayer, Objective and Infection modes.
DLC Big Team
* Eight on eight Social Slayer and Objective action (Gametypes from Big Team Social)
* Focused on DLC content (Requires both Heroic and Legendary Map Packs)
# Added Epilogue Epitaph with no Shield Doors. Added alongside default variant.
# Added Boundless Snowbound with reduced Shield Doors. Added alongside default variant.
Yup. The playlist update is a fucking motherlode. Yanked shield doors? 6 v 6 playlist? Only 8 v 8 is DLC-focused?Domino Theory said:Holy SHIT @ September Update. OH SNAP! That was a fucking amazing Update.
EDIT: For the working folks, here's the September Godly Update:
fin said:Thanks for the CTR+C, CTR+V oml3t.
Bungies been busy. The new playlists are welcome, Ranked BTB RIP, I'd like to see Rocket Race show up every once and a while as a Weekend Double EXP Playlist.
What is Pit Stop? Changed spawns?
The periods in between major announcements and any sort of reveals are lean ones. However in these lean times, on these long treks through barren, sun-scorched deserts, small scraps of manna have fallen from on high.
AHAHAHAHA. Come to me Kylej and juices... tell me of how Bungie doesn't listen to you.Added Epilogue Epitaph with no Shield Doors. Added alongside default variant.
Added Boundless Snowbound with reduced Shield Doors. Added alongside default variant.
Added Sand Tarp Sandtrap sans Elephants, default team spawns switched in one-sided games. Added alongside default map variant.
Come again? I still can't hear you guys.Player count increases from six players to 8 players.
And again?Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).
I'm sorry, your voices are still hard to hear...Introducing Squad Battle
Squad Battle is a Ranked six on six Playlist designed to fill some of the void left by excising Ranked Big Team Battle from the Halo 3 Playlists. Squad Battle gametypes are focused on Slayer and Capture the Flag and this playlist currently requires the Heroic Map Pack.
One last time, MLG crybabies!Head to Head
This playlist is retired.
YES. Thank you god.Team Doubles
This playlist now requires ALL content (Cold Storage, Legendary and Heroic maps are being used in Team Doubles)
HA HA. BeautifulRocket Race
This playlist is retired.
Domino Theory said:Couple concerns:
Does this mean we can no longer have 8v8 battles on Valhalla, Sandtrap and Last Resort since BTB Social is gone? We can only have 8v8 on Avalanche, Standoff and Rat's Nest?
How much of a difference will a 50% decrease in damage resistance do in SWAT? Not saying anything against it, I'm just alittle confused.
It's like taking away my Spanish gold dubloons and replacing them with those little coin-shaped chocolates with gold wrapping, but at least it's something.Shishka said:This is going to happen.
LukeSmith said:It's not set in stone, but for the purposes of the September Update 8v8 games are either in Custom games or in the DLC playlist, which focuses on the DLC maps.
the disgruntled gamer said:AHAHAHAHA. Come to me Kylej and juices... tell me of how Bungie doesn't listen to you.
PM'ed.godhandiscen said:Can anybody who is going to PAX buy me at least one of the shirts? I'll pay you extra. Please, I don't just want to get ripped later by some e-bay jerk.
I'm thinking that BTB is taking a break until it can get the attention it deserves. Although some of the backseat-developers here may not believe it, it seems that changes and adjustments take a lot of time to make, and I'm thinking that Bungie's removing the playlist for now, and will bring it back in a month or two with a lot of fresh new changes and variants.Cocopjojo said:Wha... no more BTB Ranked OR Social?
Valhalla is one of the best maps of the trilogy. It's a shame that it won't have an 8v8 playlist that features it heavily.
However, Squad Battle sounds awesome.
Tashi0106 said:Wow great update! I wish I could go to PAX...any who, purple reign, Plasma grenade starts? Vidoc next week to show it off to people who weren't at PAX?
Chinner said:what is the exact reasoning for taking social btb out? the population number was pretty good and was at least twice as much as ranked btb. was it one of those 2 for 1 dealios where if ranked had to go so did social?
BladedExpert said:RIP RBTB
Tashi0106 said:I guess its to round up all of the big team players and get them into the new Squad playlist. Trying not to spread the population too thin.
Chinner said:what is the exact reasoning for taking social btb out? the population number was pretty good and was at least twice as much as ranked btb. was it one of those 2 for 1 dealios where if ranked had to go so did social?