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The Official Halo 3 Thread

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Ramirez said:
My God...:lol
I told him that you were responsible for handing out recon and that it was such a busy job that you appointe advisors to nominate canidates. I then explained that he would have to buy Rock Band and play it with me in order to win my nomination.

I will be forever joyous if this kid goes out at spends $160 for a shot at recon. I would feel bad but this kid also happens to be an impatient prick so all's well in my screwed up conscience.

Shake: we need to flesh out this story of ours because I told him that I knew you from living in the same neighborhood and that you've had a crush on me since. But then he said you'd told him that we'd worked together.

UltimaPooh said:
Seriously though Easy...

How old are you?
Old enough to remember the premier of:
cast.jpg
 
Oh shit. :lol :lol :lol

If you guys actually get him to buy Rock Band, I will laugh so hard.

Oh, and don't feel sorry for him. He deserves it. Maybe a nice smack in the face (the realization that he just spent $160 because a guy he doesn't know told him he might get armor for a character in a game) will scare him straight.
 
Cap7ain Blood said:
You did tell him where to send his sweet pics and flicks didn't you Eazy?
How could I've let that slip my mind.

Yo, EL, I wouldn't make any plans for tomorrow, I have a feeling you'll be pretty preocupied.
 
I have a question. I've already beat the whole campaign mode on Legendary once and I would like to see the special ending a second time. I've just beat the last level on legendary but once I watch the main ending, I get the "Love, Bungie" screen and it goes back to the menu. Is there something that must be done to watch the legendary ending a second time ?
 
Backflip said:
I have a question. I've already beat the whole campaign mode on Legendary once and I would like to see the special ending a second time. I've just beat the last level on legendary but once I watch the main ending, I get the "Love, Bungie" screen and it goes back to the menu. Is there something that must be done to watch the legendary ending a second time ?

http://halo.bungie.org/misc/cutscenes/halo3.html?scene=61_legendary_finale

:D
 
Something strange happened last night.. For some reason despite finishing the game on Legendary my profile on Bungie.net always showed me as having finished the campagn on Heroic.. After finishing a few meta-game achievements on Normal difficulty this weekend, after a whole year later, now it shows me as having completed the game on Legendary.

Odd.
 
Good games last night. I think we won most, if not all, games.

Also, it was neat to see GAF and PA forum duders playing together.
 
tahrikmili said:
Something strange happened last night.. For some reason despite finishing the game on Legendary my profile on Bungie.net always showed me as having finished the campagn on Heroic.. After finishing a few meta-game achievements on Normal difficulty this weekend, after a whole year later, now it shows me as having completed the game on Legendary.

Odd.

Bungie.net is always one game behind in its stats. If your last multiplayer game is the one that leveled you up from 39 to 40, your rank (on B.net) will show as a Commander. If you play one more game (doesn't even have to be ranked), you'll start showing as a Colonel.

Same with Campaign stats. If the last game you play is the one that finishes the campaign for you on Legendary... B.net won't acknowledge the accomplishment. Play one more game - any level, any difficulty, you don't even have to finish it - and the last Legendary level will register, and you'll have 'Finished the Fight' in public.
 
Backflip said:
The thing is that I don't get the credits, I only get the "Love, Bungie" screen. Maybe I should leave that screen running ?

You bastard, stealing my handle and everything. There's only room enough for ONE BACKFLIP
(10019)
in this thread!

rance said:
Good games last night. I think we won most, if not all, games.

Yeah, for the short while that I played with you, Juices and Fin, I had a great time. I might have gotten my ass handed to me on Blackout when we were split up
FUCK that map ... and FUCK ARs
, but I think we had a good sesh.

And WOW that betrayal on Standoff was epic. Anyone want to GameVee it?
 
backflip10019 said:
Yeah, for the short while that I played with you, Juices and Fin, I had a great time. I might have gotten my ass handed to me on Blackout when we were split up
FUCK that map ... and FUCK ARs
, but I think we had a good sesh.

And WOW that betrayal on Standoff was epic. Anyone want to GameVee it?

How about the Multi-Team Crazy King on Foundry. Good times! :lol Spawn, run, get 2 seconds in the hill, die.

If you're talking about the Rocket meets warthog betrayal I'll see if it's still in my recent games. I actually remember seeing the rocket as I drove past it wondering if it was going to hit us, and BOOM! We have to get some more SWAT games in as well. I haven't played enough of that.

Any news about the urk-man?
 
Backflip said:
Thanks, but I'd like to see it on my Xbox 360.
Download the WMV, stream it to the 360. You can even hold you controller.
Louis Wu said:
Bungie.net is always one game behind in its stats. If your last multiplayer game is the one that leveled you up from 39 to 40, your rank (on B.net) will show as a Commander. If you play one more game (doesn't even have to be ranked), you'll start showing as a Colonel.

Same with Campaign stats. If the last game you play is the one that finishes the campaign for you on Legendary... B.net won't acknowledge the accomplishment. Play one more game - any level, any difficulty, you don't even have to finish it - and the last Legendary level will register, and you'll have 'Finished the Fight' in public.
And all this time I thought it was just me who had this problem!
 
DancingJesus said:
He sent me four messages as well. I asked him "who is this?" and he replied "edgar". Strange fellow..

How many Edgars do you think are in this world? Well let me tell you, buddy. Just one. Just one.

Finjitzu said:
If you're talking about the Rocket meets warthog betrayal I'll see if it's still in my recent games. I actually remember seeing the rocket as I drove past it wondering if it was going to hit us, and BOOM!

:lol :lol I swear it was totally lined up at that guy. I realized about .00001 seconds after I shot it that you guys were flying past him right in the rocket's trajectory but it was too late. Oh well, at least I finished him off after you guys were blown to smithereens.
 
Not sure if this has been posted, so I'd thought I would drop in in here anyways (even if it may deserve its own thread):

That first Halo movie project? With Neil Blomkamp and Peter Jackson? So dead. Never. Being. Made. But, as we already know, Halo nerd Stuart Beattie (Pirates of the Caribbean, GI Joe) has stepped into the vacuum left by Jackson & co, and has written a script based on the events of the first Halo novel, Fall of Reach. That script's apparently been kicking around Hollywood for a little while now, and has a few people very interested in the project, to the point where some concept art is being drawn up "as part of an eventual presentation to Microsoft". Film site Latino Review claim to have gotten hold of some of this art, and will be posting it over the next few weeks. Which, provided our chains aren't being yanked, should be a hoot. The first piece is a little...fantastical, though LR say it's actually in the script/book. Click through for the full thing.
http://kotaku.com/5033138/second-halo-movie-script-lives-long-enough-to-generate-concept-art

Ok, so Halo…

The HALO movie in it’s current incarnation, the one that we all know publicly about, the one involving FOX/UNIVERSAL, Peter Jackson, Neil Blomkamp, with the script by Garland and rewritten by DB Weiss…

…is completely dead in Hollywood. That project will never happen. Everybody involved has already moved on.

But, then we discovered and broke that screenwriter Stuart Beattie decided to do something about it. He started over fresh and wrote a spec script based on the best selling novel HALO: FALL OF REACH.

Halo: The Fall of Reach is a 2001 science fiction novel by Eric Nylund based on the Halo series of video games and acts as a prequel to Halo: Combat Evolved, the first game in the series. It is set in the fictional Halo universe, taking place in the 26th century across several planets and locations. The novel details the events which led up to the game and explains the origins of the SPARTAN II super soldiers, narrating the story of the series protagonist, the Master Chief.

Stuart Beattie’s script is very real and out there floating around in Hollywood folks. How real? Well, there has been concept art made by conceptual artist Kasra Farahani (WOLF MAN, HANCOCK, SPIDERMAN 3) for certain scenes of the new HALO: FALL OF REACH script as part of an eventual presentation to Microsoft. From what I’m told, the presentation is very cool!

There are some big time professionals in Hollywood who are also Halo fans that want to see the movie made. I scored five pieces of the concept art and will be releasing them on a weekly basis for the next five weeks. From what I know, this particular scene takes place halfway through the proposed script and yes that’s Master Chief in the middle.
http://www.latinoreview.com/news/exclusive-halo-fall-of-reach-concept-art-5150

exclhaloconceptart.jpg


I've got to be honest, the more and more I think about it, the less and less I like the idea of a Halo film being kicked around. Looks like Jackson/Microsoft have stopped pursuing their attempt at the film and I don't like the idea of "Fall of Reach" being at the head a series of Halo films for a good number of reasons. I really hope that Microsoft doesn't let the franchise be farmed off in this way. The Halo films should be about the Master Chief, Cortana, the Covenant and the Halo installations. It should NOT be about the fall of Reach, it should NOT be about the Spartans (who, apart from John, had no interaction with the Halo rings - that we know) and it should take place when the games do. Plus, I've read the prospectus for the trilogy and it sucks. They combine the trilogy of games into two sequels when, in fact, each trilogy warrants enough film-side real estate to be one or more films in my opinion. Glossing over the story of the three games, as masterful as it is handled by Staten and crew, is a colossal mistake.

I really hope Microsoft/Bungie/Frank/whoever, blocks this kid from getting any filmic headway with the Halo IP.
 
I disagree Voc, I think Fall of Reach is perfect as a Halo movie.
I think the important thing for the movie is the name & IP, not the ring itself.

And I think Fall of Reach would be paced much better as a movie, instead of having Cortana & the Chief running around a ring for 2 hours {exaggeration, but the point stands}.
The range of characters in Fall of Reach is much better while still being able to focus on John/Halsey.
Considering most people who buy Halo don't know of the Spartan's origins I think it would be a great way to tell that story.
 
I can only imagine that they are taking that approach to set up a series. Fall of Reach for the background, then two films for the game trilogy.

The short film produced with Weta and Neil Blomkamp really has me interested in a Halo movie, done right. But I have almost no confidence it could be done right. There's so many ways it could go wrong, from chosing the wrong elements to focus on to dumbing the fiction down since it's based on an action game.
 
Backflip said:
Funny. If I didn't have my reasons to ask how to see it in the game, I wouldn't have asked.

Person who almost has the same handle as me, you really need to... Ghaleon is just being Ghaleon.

And what are those reasons?
 
Zeouterlimits said:
I disagree Voc, I think Fall of Reach is perfect as a Halo movie.
I think the important thing for the movie is the name & IP, not the ring itself.

And I think Fall of Reach would be paced much better as a movie, instead of having Cortana & the Chief running around a ring for 2 hours {exaggeration, but the point stands}.
The range of characters in Fall of Reach is much better while still being able to focus on John/Halsey.
Considering most people who buy Halo don't know of the Spartan's origins I think it would be a great way to tell that story.


qft

fall of reach is awesome. it introduces the spartans, the covenant, the ai's (cortana), captain keyes, the spartan project and (of course) john.
 
backflip10019 said:
Person who almost has the same handle as me, you really need to... Ghaleon is just being Ghaleon.

And what are those reasons?

I'm trying to record a video of the whole ending (including the gameplay sequence before it).
 
Zeouterlimits said:
I disagree Voc, I think Fall of Reach is perfect as a Halo movie.
I think the important thing for the movie is the name & IP, not the ring itself.

And I think Fall of Reach would be paced much better as a movie, instead of having Cortana & the Chief running around a ring for 2 hours {exaggeration, but the point stands}.
The range of characters in Fall of Reach is much better while still being able to focus on John/Halsey.
Considering most people who buy Halo don't know of the Spartan's origins I think it would be a great way to tell that story.
I think the Spartans' origins is an interesting story and it's compellingly delivered by Nylund. That's where I think it should stop.

The Halo films, in my respectful opinion, should follow the Halo trilogy - not verbatim and with minor departures if need be - but it should follow the games. If they wanted to make a series or separate prequel film about the "Fall of Reach," that's fine, but I couldn't justify forcing an audience to sit through the adventures of the Spartan kids and the fall of Reach as a "Halo" film. Yeah, it belongs to the Halo franchise, but so does Harvest and the Rain Forest Wars, and they're not starting there.

The story of Halo (the trilogy that is) has always been about the majestic and awe-inspiring attributes of the Chief (and the Chief alone), in addition to his discoveries regarding the Halo technology, the Flood and the purpose of the Covenant. Maybe our thousands of hours of Spartan-filled multiplayer have watered down the fact that in the Halo games, the Chief is a lone soldier, isolated as the last of his kind and considered almost legendary by both UNSC and Covenant. To me, this is core to his story.

HALO (as the first film)

- The Chief as a Legend -

Covering Halo: Combat Evolved would be incredibly more powerful from a character-driven approach because the Chief has already lost all of his companions and teammates and this film could serve as a catharsis for his character, as he comes to grips with this and doles out reciprocity on the Covenant legions. Something they couldn't focus on in the original game because of the breadth of other content they needed to integrate.

- The future Arbiter as his nemesis -

We could also see the Arbiter's lead up as the "Supreme Commander of the Fleet of Particular Justice," something which was likely not even considered when the first game was penned but would be incredible if displayed. We could delve deep into the Covenant element of the first Halo installation's events, something which we really don't get a clear perspective on in the game at all. This could all be meant to display the Chief and the Arbiter as to enemies who never meet, but have this rivalry which comes to a head in a future sequel. Also, watering down the original trilogy into two films would disable or downright destroy the Arbiter's story, which should be presented at the forefront of any sequel since it's so damn compelling.

- The mystery of the Halo ring -

The most powerful element of the story of Halo is that of the mystery around the installations, the Forerunners and the Flood. It was articulated incredibly in the first game and for them to use Fall of Reach as a stepping stone for the franchise would be horrible in this effect because there is no mystery. It would be the diametric opposite of a Halo experience and more of an homage to fans who like the backstory.

Plus...

There's a lot of changes which could be made that renew/enhance the experience but capture, possibly even better than the game did, the feeling of Halo. I don't think "Fall of Reach" can do that, particularly with a low budget. It seems to me like this guy, as much of a Halo fan as he is, is more interested with getting the project made then getting the project made right. I for one would rather have NO Halo movie than a shitty one and I've got a sticking feeling that this path will lead down a road which will embarass the franchise more than enhance it.
 
Honestly, I'm not so sure what I would think about a Halo movie. Yes, the game is probably one of my favorites of all time and I haven't been inclined to read any of the novels, but it's an FPS for crying out loud. The story of the Halo games has never stuck out in my mind as something memorable or even rememborable (hell, I mostly skipped through the cutscenes in Halo 2 & 3 just to get to the action). I know that a lot of people here will inevitably disagree with me, but until Halo's story is condensed/cleaned up a bit, I don't think it would be that great of a candidate for a blockbuster film.

Edit: And of course when I post this, Vociferous posts an epic summary of the games' stories. Blahrg.
 
Any successful Halo treatment would need to focus tightly on the slippery relationship that exists between the Master Chief and the Arbiter.
 
Fall of Reach provides an excellent back story, and because of it the Halo: CE movie would benefit. For example: Keyes' death at the hands of The Flood would definitely have more meaning if you knew more about the character.
 
Mr Vociferous said:
I think the Spartans' origins is an interesting story and it's compellingly delivered by Nylund. That's where I think it should stop.

The Halo films, in my respectful opinion, should follow the Halo trilogy - not verbatim and with minor departures if need be - but it should follow the games. If they wanted to make a series or separate prequel film about the "Fall of Reach," that's fine, but I couldn't justify forcing an audience to sit through the adventures of the Spartan kids and the fall of Reach as a "Halo" film. Yeah, it belongs to the Halo franchise, but so does Harvest and the Rain Forest Wars, and they're not starting there.

The story of Halo (the trilogy that is) has always been about the majestic and awe-inspiring attributes of the Chief (and the Chief alone), in addition to his discoveries regarding the Halo technology, the Flood and the purpose of the Covenant. Maybe our thousands of hours of Spartan-filled multiplayer have watered down the fact that in the Halo games, the Chief is a lone soldier, isolated as the last of his kind and considered almost legendary by both UNSC and Covenant. To me, this is core to his story.

HALO (as the first film)

- The Chief as a Legend -

Covering Halo: Combat Evolved would be incredibly more powerful from a character-driven approach because the Chief has already lost all of his companions and teammates and this film could serve as a catharsis for his character, as he comes to grips with this and doles out reciprocity on the Covenant legions. Something they couldn't focus on in the original game because of the breadth of other content they needed to integrate.

- The future Arbiter as his nemesis -

We could also see the Arbiter's lead up as the "Supreme Commander of the Fleet of Particular Justice," something which was likely not even considered when the first game was penned but would be incredible if displayed. We could delve deep into the Covenant element of the first Halo installation's events, something which we really don't get a clear perspective on in the game at all. This could all be meant to display the Chief and the Arbiter as to enemies who never meet, but have this rivalry which comes to a head in a future sequel. Also, watering down the original trilogy into two films would disable or downright destroy the Arbiter's story, which should be presented at the forefront of any sequel since it's so damn compelling.

- The mystery of the Halo ring -

The most powerful element of the story of Halo is that of the mystery around the installations, the Forerunners and the Flood. It was articulated incredibly in the first game and for them to use Fall of Reach as a stepping stone for the franchise would be horrible in this effect because there is no mystery. It would be the diametric opposite of a Halo experience and more of an homage to fans who like the backstory.

Plus...

There's a lot of changes which could be made that renew/enhance the experience but capture, possibly even better than the game did, the feeling of Halo. I don't think "Fall of Reach" can do that, particularly with a low budget. It seems to me like this guy, as much of a Halo fan as he is, is more interested with getting the project made then getting the project made right. I for one would rather have NO Halo movie than a shitty one and I've got a sticking feeling that this path will lead down a road which will embarass the franchise more than enhance it.
Firstly I completely agree with no movie > shitty movie.
But with no risk comes no reward.

I can see the appeal in what you're saying to me, but I don't think everyday people will sypmathise with the chief unless they know what he has gone through, and what he has lost.
Maybe the writer could put in a flashback where we learn {a truncated version} of the history of the chief to date so that they'd know the character and feel associated with him.
Playing Halo 1, we are the chief, but watching him on screen will not form a good connection between him and the audience unless we know more about him than we {I} did when we {I} was playing as him.
The Arbiter is something I hadn't actually considered. As long as he was well acted that could be a really good part of the film that I hadn't even thought of, great point.

As for the mystery of the ring/forerunners... that could be integrated into Fall of Reach on a larger scale {Sigma Octanus artefacts} but yes, I guess that would be missing.

I just worry that focusing on Halo 1 would hurt the mainstream sucess. But I'm not a screenwriter or anything like that, I'm sure the right person could probably do it...
Fall of Reach is an easier sell in my opinion.
 
Dax01 said:
Fall of Reach provides an excellent back story
Because it's an "excellent back story," in my opinion, is NEVER a wise reason to initiate a trilogy of films on any concept with a pre-existing subject matter and medium. Maybe as a flashback - maybe as a prequel to follow the trilogy - maybe as a graphic novel - and maybe as some other medium, but I'd rather our first Halo film NOT be a backstory to the REAL story. That's like telling us here is why X, Y and Z are important, with X, Y, and Z not making an appearance until the sequel. My math skillz are no good, but that don't sound like good and proper arithmetic.

Zeouterlimits said:
I can see the appeal in what you're saying to me, but I don't think everyday people will sypmathise with the chief unless they know what he has gone through, and what he has lost.

...

I just worry that focusing on Halo 1 would hurt the mainstream sucess. But I'm not a screenwriter or anything like that, I'm sure the right person could probably do it...
Fall of Reach is an easier sell in my opinion.
1) A flashback or two, along with well-written dialogue could resolve the first issue easily.

For example:

Marine #1: Does he know?

Marine #2: About Reach? Not yet.

The Chief discovers about the events of Reach and how his entire team of Spartans are gone and never to return. That cold truth would be awesome as a component of his story throughout the first game, his battle with the Covenant and the complex integration of the Forerunner technology/Flood story.

2) "Fall of Reach" might be an easier sell if Halo was not called "Halo" in my opinion or if this was a brand new franchise. I think the first Halo game was a mainstream success in every measurement and I think it could easily be articulated on screen for a similar success. I just don't want it done cheap and I don't want it done without careful consideration to the core attributes of Halo - not the peripheral fiction or any fanboy expectations that we all have - to HALO, the canon as it exists in the games.
 
I don't think the movie could work with the focus just on chief. Depends on how they handle it but I always imagined the focus to be on a bunch of marines/ODST, and they bring the Chief now and then when they need him.

Plus, I dont know if they would be able to pull of the look of the Chief without him looking goofy.
 
Mr Vociferous said:
Because it's an "excellent back story," in my opinion, is NEVER a wise reason to initiate a trilogy of films on any concept with a pre-existing subject matter and medium. Maybe as a flashback - maybe as a prequel to follow the trilogy - maybe as a graphic novel - and maybe as some other medium, but I'd rather our first Halo film NOT be a backstory to the REAL story. That's like telling us here is why X, Y and Z are important, with X, Y, and Z not making an appearance until the sequel. My math skillz are no good, but that don't sound like good and proper arithmetic.
Look, Voc, we'll just have to agree to disagree. And who said there is going to be a trilogy of films? This is pointless to argue.
 
The mainline Halo story is hells of anemic and somewhat silly. A proper introduction (Fall of Reach) to the characters would be more ideal. This is a movie that they'll probably want to appeal to the masses.

Out of nowhere having Master Chief going all America on some aliens while trying to stop ET looking prophets from wiping the galaxy isn't so easy to accept from the get go. I suppose if the movie was just one giant Halo fan circle jerk, fan service thing then that would be fine.
 
Mr Vociferous said:
1) A flashback or two, along with well-written dialogue could resolve the first issue easily.

For example:

Marine #1: Does he know?

Marine #2: About Reach? Not yet.

The Chief discovers about the events of Reach and how his entire team of Spartans are gone and never to return. That cold truth would be awesome as a component of his story throughout the first game, his battle with the Covenant and the complex integration of the Forerunner technology/Flood story.

2) "Fall of Reach" might be an easier sell if Halo was not called "Halo" in my opinion or if this was a brand new franchise. I think the first Halo game was a mainstream success in every measurement and I think it could easily be articulated on screen for a similar success. I just don't want it done cheap and I don't want it done without careful consideration to the core attributes of Halo - not the fiction of fanboy expectations we all have - to HALO, the canon as it exists in the games.

I agree completely, same wavelength when it comes to the quality.
The marine discussion.... I'm not sure it would be enough, but okay. Maybe I just really want to see the formation of the S2s, I <3 Fall of Reach so much.
Mainstream success for a game and mainstream success for a movie are so different though. Because Halo is €60 and movie tickets are €7.50, to make the same amount it would need to reach a much much bigger audience.
And when it comes to that bigger audience, I think Fall of Reach would appeal to them more. *shrugs*

As for the movies being a trilogy.... :-/ I don't know if they'd do well enough to warrent that. I don't know enough about how the economy of movies work but I'm not sure Halo would work as a trilogy without there being 'bigish' sacrifices to the canon.
 
Mr Vociferous said:
And to answer your question, the writer of the movie says that's what he's gunning for...

http://www.latinoreview.com/news/exclusive-halo-movie-has-reach-4305
Until it becomes official that they are making a Halo movie, meh. I just think it would be better to Fall of Reach because it would appeal to the masses; show that it can make enough money to warrant a sequel.

Plus I really, really want to see the Battle of Sigma Octanus IV

LAUGHTREY said:
Did bungie announce their new game?
Why can't you just leave me alone?
 
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