UsualNoise
Member
Interestingly I'm playing OoT right now as part of my personal quest to 100% all the Zelda games. There's some strong nostalgia that factors into it for me (great memories playing with family and friends in '98) but I have to say it doesn't hold up quite as well as I remember it. As has been mentioned the move set does feel a bit dated. The dungeons, for the most part, are the best part of the game and great fun to replay if you don't remember them. All except the Water Temple. I just finished that one and boy is it convoluted. That's the one part of the game I can say the designers dropped the ball in making it relatively intuitive. It goes beyond regular difficulty and steps over into tediousness. Part of it is the map and the inability to mark locations and the other part is the lack of clear direction starting at the hub; I don't mind exploring but I ended up exploring everything like 3 times to figure it all out. (And that's not including the Iron Boots fiasco [which honestly I got used to pretty quick so I didn't mind it all that much].)
Anyway it is still clearly an all-time classic just for how great they were able to make the first 3D Zelda (Metroid Prime holds a similar place for me for similar reasons but that holds up even better that OoT for me). I'm sure I would have graded it a 98-100 back in the day. Now I'd say it's around a 95. Still a classic all-time great but as gaming experiences improve older experiences suffer a bit as a result of the unavoidable comparisons.
Anyway it is still clearly an all-time classic just for how great they were able to make the first 3D Zelda (Metroid Prime holds a similar place for me for similar reasons but that holds up even better that OoT for me). I'm sure I would have graded it a 98-100 back in the day. Now I'd say it's around a 95. Still a classic all-time great but as gaming experiences improve older experiences suffer a bit as a result of the unavoidable comparisons.