I think this goes to prove that games with controversial storylines and characters can and do sell very well, if the game itself is of a very high standard.
And you should be happy about that, because we don’t want video games to stagnate in dull, repetitive stories, mired in cliche and stereotype. If they do that, the industry will never progress, never mature, and never get better.
I‘m fucking delighted TLOU2 has done as well as it has, because it means other developers may take more chances with games narrative than they would otherwise.
I don’t want to spend the next decade playing games with the same old, same old. I want more variety in protagonists, antagonists, themes and story structure. And so do you.
Even if you hated Abby, or disliked what happened to Joel, the fact that Naughty Dog were able to create a game that took those kinds of risks, and were very successful with it, means that you and I are more likely to get more creative, stronger, and more mature games in the future.