BigbyTheSheriff
Member
3billion dollar gpu. Man pc gaming is weird. Its never good enough
Tell me about it. I've refunded so many games in the last few months that Steam must be reviewing my account now.
3billion dollar gpu. Man pc gaming is weird. Its never good enough
The hardware is only as good as the software.3billion dollar gpu. Man pc gaming is weird. Its never good enough
At least the game won't jump scare you because it always stutters in those moments.
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Agreed. These devs aren't talented enough to target 60fps, its a sub par experience and also an afterthought in most games. Should be abolished in most cinematic single player games.Always was.
So they really thought: Yeah, 20-something FPS on Series X and missing RT features is okay. Unplayable PC version too. Hit the release button.
Agreed. These devs aren't talented enough to target 60fps, its a sub par experience and also an afterthought in most games. Should be abolished in most cinematic single player games.
The RT issue on Series X looks like a bug/oversight to me and should be patched sooner than later.
There really isn't a reason, true that. But we'll see what happens.I'm sure they will. There's no reason why the XSX shouldn't offer at least the same level of performance.
Same. Really sad to see the state of the PC version. Makes you wonder what is the point of having $1600 GPU if developers don't bother making games smooth anyway.
A 4090? Says a lot about how lazy and incompetent the dev team is.At least the game won't jump scare you because it always stutters in those moments.
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If you have to strip your game down and sacrifice everything else just to hit 60fps then its not a good experience and not worth it. Especially in a slow paced game like this, who would sacrifice all that graphical detail in a corridor based game like this?The 60 FPS mode is pretty decent on both PS5 and SX tho.
It's just stripping out a lot to reach that ..
A 4090? Says a lot about how lazy and incompetent the dev team is.
As a 4090 owner this graph represents pure horror for me.
You claiming this has anything to do with laziness says a lot about how little you know about game development.
The game already dips very heavily on XSX without the RT reflections, its inclusion will have significant impact on top of that. Besides, the lack of RT reflections seems too big of a difference to be a simple bug/oversight to me. It is very possible that they are having problems with its implementation due to API etc. and need more time in order to run it at acceptable performance. It happened before like in Little Nightmares 2.The RT issue on Series X looks like a bug/oversight to me and should be patched sooner than later.
then it's incompetence... doesn't change shit for the consumer.
They did custom work on it, maybe it's just that. Obviously Jimbo money at work etc, I am expecting that DX layer for rendering path will be fixed. However I am playing Xbox version on Performance mode and it's fine.PC version is an unfinished mess
Xbox version is an unfinished mess
games like these deserve no support. it's very clear that they basically concentrated on the PS5 version and just shat the other versions out without much care.
also Unreal Engine once again showing why it's a really bad development that so many studios switch to it!
The devs did warn us the game will scare the shit out of us, didn't they? Well, they weren't joking, PC gamers for instance, especially the ones who own a very high end GPU, must be screaming right now.
Are we sure this mess on PC isn't a Denuvo thing?
Yikes. The fact that the vast majority of xbox consoles sold are series s is troubling because the vast majority of the next gen xbox userbase will not experience the next gen version of this game.- Series S offers close to 1080p and does not offer RT or Performance mode and has lower resolution textures by comparison
Why do consoles not exhibit the shader compilation issues in UE4 games?
Why do consoles not exhibit the shader compilation issues in UE4 games?
I am in no hurry to buy this, but I do hope they fix this for Xbox. I guess it's no shock PS5 takes the edge here, it's clearly the lead platform and Sony devs helped out too. But at the least X should be on par.
There's no reason why the XSX shouldn't offer at least the same level of performance.
Based on what???
This is going to be Digital Foundry’s best graphics of the year. I can smell it.
This is going to be Digital Foundry’s best graphics of the year. I can smell it.
DirectX vs PS API, very different APIsBased on the XSX having a superior GPU than the PS5 and nearly every game in existence outside of this one performing similarly on both consoles?
They are pre-compiled by the devs.Why do consoles not exhibit the shader compilation issues in UE4 games?
If you have to strip your game down and sacrifice everything else just to hit 60fps then its not a good experience and not worth it. Especially in a slow paced game like this, who would sacrifice all that graphical detail in a corridor based game like this?
Atmosphere is half the experience in a game like this. Shittier graphics ruin that.
They should have went balls to wall on the graphics and completely ignored the 60fps nonsense.
They did custom work on it, maybe it's just that. Obviously Jimbo money at work etc, I am expecting that DX layer for rendering path will be fixed. However I am playing Xbox version on Performance mode and it's fine.
Fixed hardware with pre-compiled shaders. It's easy on consoles because all consoles are the same. There are also pre-compiled shaders for the Steam deck for instance.Why do consoles not exhibit the shader compilation issues in UE4 games?
Uncharted 4 on PC is cool in that it compiles them in the background so you can either wait while they're compiling or play anyway but get stutters.Shader compilation should be done before you start playing the games ALWAYS, no excuses or exceptions.
Have it build on the main menu or a separate option to start building them,
Yep basically the consoles are fixed hardware so they can ship the game with shaders precompiled. For PC there are three options:Those shaders are pre-compiled out of the box on consoles, I think.
Steam should really be reviewing games for obvious technical issues like this before they sell a new game.Tell me about it. I've refunded so many games in the last few months that Steam must be reviewing my account now.![]()
Devs thought shader compilation was a 90's mix tape.Shader compilation should be done before you start playing the games ALWAYS, no excuses or exceptions.
Have it build on the main menu or a separate option to start building them,
Fixed hardware with pre-compiled shaders. It's easy on consoles because all consoles are the same. There are also pre-compiled shaders for the Steam deck for instance.
It's not possible to do that on PC but what is possible is to let the game compile the shaders the first time so that way it doesn't exhibit stutters every time it has to compile new shaders. The drawback is that it's quite a long process but it makes for a smoother experience.
Consoles ship with precompiled shaders because it is a single platform that is identical to every other console. Your PS5 is identical to my PS5 so they can compile the shader and ship it with the game.Why do consoles not exhibit the shader compilation issues in UE4 games?
Well, that's what they were hired to do, but they would've had access to the same code base. You know, just throw in a random usleep call here and there, git push directly to master to skip the code review, and do a stealth history edit ...what might’ve happened is that they helped on the PS5 version and that’s it.
True, but usleep is a universal C API call.obviously some things you can’t just pick up and drop on the SX version because of different APIs.
I am, yes. Just having a bit of fun. Don't take this seriously..!Hopefully you’re joking
Is it a PlayStation exclusive?Is their video full of spoilers like usual?
Yeah pretty much. Uncharted for instance has the progress of the shaders in the pause menu. You can let them compile or play while they're compiling but at the risk of experiencing stutters.How long really? Like the first time booting up Horizon Zero Dawn?
Even if it was 5 or 10 minutes, why on earth would devs not include it as an option?
"We are compiling shaders now, this process can take up to 10 minutes. We recommend waiting for the best experience." "Press Escape to stop shader compiling"