Time and budget constraints come free.wonder how much jimbo paid for them to gimp the Xbox version
Seems to be melee heavy so not sure m+kb is really the way to go for this one lolSo it has m+kb support, right?
This seems to be way too common in UE4 but not everywhere else. This game is an extreme example though.There used to be a time when PC games could easily brute force their way to perfection, but those days seem to be over when games now struggle even on the highest of high end machines because of shader compilation issues and poor multithreading support.
? What m+kb does wrong with melee actions?Seems to be melee heavy so not sure m+kb is really the way to go for this one lol
Yep, the obvious takeaway is that the different base graphics API's are the key point of differentiation.
wonder how much jimbo paid for them to gimp the Xbox version
Wait.. 150 Sony employees, using Sony's studio and doesn't have ray-traycing on series x.. Where's my tin-foil hat?
Fixed hardware with pre-compiled shaders. It's easy on consoles because all consoles are the same. There are also pre-compiled shaders for the Steam deck for instance.
It's not possible to do that on PC but what is possible is to let the game compile the shaders the first time so that way it doesn't exhibit stutters every time it has to compile new shaders. The drawback is that it's quite a long process but it makes for a smoother experience.
It's not possible to do that on PC but what is possible is to let the game compile the shaders the first time so that way it doesn't exhibit stutters every time it has to compile new shaders. The drawback is that it's quite a long process but it makes for a smoother experience.
I will gladly take that longer process every single. We wait months and even years to playing some of these games. It's silly for people to cry over an additional 30 minutes possibly. A couple of people on steam bitched about Star Ocean making us compile the shaders but the majority of us were glad for it.
How spoilery is this ?
30 minutes??? What game? Even HZD at launch was like 5min at worst.I will gladly take that longer process every single time. We wait months and even years to play some of these games. It's silly for people to cry over an additional 30 minutes possibly. A couple of people on steam bitched about Star Ocean making us compile the shaders but the majority of us were glad for it.
A half hour is far too long if that's how long it takes to compile them all. But what they are doing now is not the right approach either.
Took me like under 10 minutes to compile star ocean's shaders with a 5800X3D. The people that complained on Steam most likely had old CPUs. Star Ocean even had a toggle to compile the shaders in the graphics menu. That's the best way to handle it. If people want to compile in realtime well they can have at it. I'll gladly wait for the silky smooth experience.
wonder how much jimbo paid for them to gimp the Xbox version
That's still fairly long. Doing the shader compiliation during the loading time for the current level makes some sense?
So how long should it take if someone chose to compile all their shaders on boot? Does it make a big difference depending on the game or are the wait times similar regardless?
Depends on game. HZD and U4 took the longest time here, like 5min.So how long should it take if someone chose to compile all their shaders on boot? Does it make a big difference depending on the game or are the wait times similar regardless?
Based on what John has said Quality ModeSo in light of this, let's have a little informal poll.
How many people are actually going to play this game at 30 FPS for the visuals over 60 FPS ?
Cool.Not at all. The game reportedly has a very sparse story anyway.
If you buy the ps5 version you can play on vita via remote play if a big oled is too much to handleAs a 4090 owner this graph represents pure horror for me. I'll get it for PS5 if I have time next week and if not, I'll get it when it's fixed on PC sometime next year.
Wait.. 150 Sony employees, using Sony's studio and doesn't have ray-traycing on series x.. Where's my tin-foil hat?
Jimbo paid for 150 of his own devs who helped develop this game.wonder how much jimbo paid for them to gimp the Xbox version
Is not the game already supposed to be creating shaders on load?Might've been posted already, but I'm about to try this out. Voted one of the most helpful reviews on Steam:
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I'm no tech guru, but I've heard it's the case that some engines/games will load before you get into the level, which requires much longer load times, but other games will load in-game and can cause issues like the stutter people have mentioned.Is not the game already supposed to be creating shaders on load?
Makes sense if that is the case.will load before you get into the level
Performance apparently is.Is it a PlayStation exclusive?
Performance apparently is.![]()
Performance apparently is.![]()
You mean the cross-gen BC mode?The actual performance mode is the same on both tho![]()
You mean the cross-gen BC mode?![]()
wtf. I hate this shit. Having to restart a game is the worst but this is still annoying as fuck. I'm still baffled over how so many games these games have that issue while others, even on the same bloody engine can change graphics on the fly.- You cannot change graphical settings (other than resolution) in real time, must be done in main menus
He forgot the road map though and the "we hear you" tweets.Spoken like a true game dev.
Create an unfinished thread and patch it later.
I'mm be honest, I genuinely believe aside fromrofif most people here are gonna play it in the 60 FPS mode.
Oddest thing happened. I didn’t have to keep my eyes fixed to a FPS counter and just enjoyed playing the game.I just beat plague tail and got 100 plus fps the whole time. What kind of franerate did you get? We doing just fine in PC land. No need for the concern.
These motherfuckers acting surprised while crunching a day one PC patch. What a bunch of donks."Some users".
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I enjoyed it too. I had an objectively superior experience to yours. I hope you enjoyed your cinematic framerate.Oddest thing happened. I didn’t have to keep my eyes fixed to a FPS counter and just enjoyed playing the game.
While paying the same or more for the game.I hope you enjoyed your cinematic framerate.
A windows script in the ini file is all that is needed? Lol wtfIs not the game already supposed to be creating shaders on load?