I mean, I don't mean to sound like a cold-blooded, heartless jerk, but it's a video game company and if they were honestly meeting my needs, I would not care one bit about how the employees were doing. But because Square Enix is screwing me over again and again, then part of me does actively want to hear as much bad news about them as I can in some ways.
Which is sad, because their handhelds have been exceptional compared to console output this gen. The World Ends With You, Dragon Quest IX, Final Fantasy Type-0, Dissidia, Kingdom Hearts: Birth By Sleep and Bravely Default: Flying Fairy have all been very good games.
Unfortunately, and frustratingly, Square has poured more advertising into XIII-2 than any of those games. Mind-bendingly, I've seen more advertisements for a PC rerelease of Final Fantasy VII than I ever saw for TWEWY, DQ9, BBS and DFF combined. And because they continue to employ Toriyama and I'm annoyed by this, I want to assume they've gone totally insane, and look for any sort of confirmation of that I can get, like the Fortune-Teller stuff, or the absolutely insane decision to wax poetic about Lightning instead of actually talking about the goddamn game, six years of closed megatheaters culminating in the greatest hype-backlash in the history of gaming, dwindling presence of Japan side IPs at gaming expos, taking a YEAR to even SAY ANYTHING about localization of Type-0, and so on.
Good God, it's hard not to think ill of the company I once most liked in gaming. And it's all, frankly, because they're not catering to my wants. And I don't consider myself a particularly hard to please guy. I liked XIII, I liked KH3D, and hell, shitty story aside, I thought XIII-2 was a lot of fun and a huge improvement over XIII. XIV isn't my cup of tea, but I'm lead to understand it's going well. But really, XIII and XIII-2 just aren't enough. Especially when I know they're making better games.
Fuck Toriyama. Could there be a worst writer in this industry?
release versus then go to XV, and no more spin off bs
release versus then go to XV, and no more spin off bs
What are people basing their idea that the "Enix" (or portables) part isn't affected by larger management issues / employee conditions? Comes off as real damn silly to me. "They make games I like, so of course they are the exception to the dated Japanese approach!"
This.
It seems like entire Japan is dying. slowly, but surely. I don't see the motivation or energy anywhere...
but then again I better see the upcoming evangelion Q. =P
If it wasn't for Eidos I doubt I'd care much if this company disappeared tomorrow.
This explains why every game they've made in the past 6+ years has been par or worse.
Seriously, how pitiful. 3 of my top 5 favorite games of all time are Final Fantasy titles. However, it's been absolute garbage lately.
Wada is holding back any possible creativity by limiting the games made to only mainstream products.
Ergo, IP's have great difficulty going through if one is to believe it won't be guaranteed to sell.
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As for me, I'll look at Mistwalker but more importantly Monolith Soft for RPG's.
This explains why every game they've made in the past 6+ years has been par or worse.
Seriously, how pitiful. 3 of my top 5 favorite games of all time are Final Fantasy titles. However, it's been absolute garbage lately.
Nah. No way. Mistwalker is worse than Square at this point. They are like paper company. =P
This explains why every game they've made in the past 6+ years has been par or worse.
Seriously, how pitiful. 3 of my top 5 favorite games of all time are Final Fantasy titles. However, it's been absolute garbage lately.
The book that will be written after the inevitable demise of SE is going to be amazing.
I still don't understand why they won't remake FFVII, everyone and there mother seems to want it. People have been asking for years and they refuse. It's like they don't like money, cause I'm sure it well sell a ton.
I still don't understand why they won't remake FFVII, everyone and there mother seems to want it. People have been asking for years and they refuse. It's like they don't like money, cause I'm sure it well sell a ton.
That's not a remake, that's a port with some new stuff added in. I'm talking a whole new engine, graphics, the whole shebang.
At this point, I don't think they have much to lose.Double edged blade. High risk. And SE doesn't like risk. And this risk of flopping within a divisive fanbase will crush them.
I don't honestly think it would sell as well as most think. The game doesn't really hold up all that well, plus you know there would be all sorts of whining at anything that was "wrong" with any changes they made graphically anyway. It's Square's sacred cow, after all.That's not a remake, that's a port with some new stuff added in. I'm talking a whole new engine, graphics, the whole shebang.
That's not a remake, that's a port with some new stuff added in. I'm talking a whole new engine, graphics, the whole shebang.
I don't think it's any of the people, necessarily, that are holding the company back. It's their IPs that are holding them back at this point. When you have employees who do nothing but model bricks for roads in the game, you're going to have employees who hate their soulless job.
What they need to do is restructure and put together small teams, probably of no more than twenty people, and see what each of those teams can create, and give them full creative control. Release four or five smaller games (no more than 20-25 hours to complete, and really, if a tight, eight hour experience can be released, more power to em) over a year or two years, and stop asking artists to create the next big empty/full city with no one you can talk to (hi Assassin's Creed III!). They need to get back to their fundamental design aesthetics (sprites, animation, painterly worlds and usage of pastels - see Bastion/Machinarium) and stop trying to create the next graphics boner.
BUT... they won't do that. Sad that many talented artists will be wasted on creating the MOST REALISTIC MOSS. It's funny, but the 3D era of games has not been kind to development studios in terms of quality play and interesting interactions, despite a clear evolution of the medium as a heavily visual one, it still seems that the big companies refuse to build on the strength of their roots (which, for most of them, doesn't involve 3D).
I'm not saying it does, but I hear about people wanting it all the time. They might as well cash in while they can.FFVII doesn't need to be remade.
I'm not saying it does, but I hear about people wanting it all the time. They might as well cash in while they can.
I dunno, most of their most successful and well-loved games were made with relatively small teams compared to the average Final Fantasy now, which has hundreds of hands all working towards something unattainable (Final Fantasy VII-level success). Smaller teams and smaller games was what made them successful (any given Final Fantasy before VII could be realistically finished over a few days of play, games post-VII could take on the order of months if a person couldn't spend entire days playing), and Final Fantasy VII, in hindsight, seems like a game that sold as well as it did because of the time in which it was released, not necessarily because it had some magical quality that made it better than any other RPG.Going small would probably only contribute to them becoming irrelevant. They just need to do a better job at balancing things and become for efficient (with their corporate structure being an obstruction to this). They could in theory release a big, glorious Final Fantasy while also making a bunch of portable games and smaller console games.
What they certainly don't need to do is pay too much attention to the echo chamber which is the Final Fantasy fanbase, especially its jaded, aging elements.
FFVII doesn't need to be remade.
Could it maybe have the character models updated somehow, then? Just a tiny little bit?
FFVII doesn't need to be remade.
But how else can I have Cissnei and Genesis retconned into the story and resurrect Aeris?
It needs a new localization. :\FFVII doesn't need to be remade.
1) Rehire Sakaguchi
2) Fire Wada
3) ???
4) Profit
Are there any Japanese companies that have a flat organizational structure or a non-traditional hierarchy? It seems like if anything needs to change in that industry it's the adoption of new management and organizational structures. Obviously, not all companies can operate the way Valve or Bungie but it seems detrimental to a lot of companies to not adjust due to focuses, goals, project size and number of employees among other things.
FFVII doesn't need to be remade.
We just need Ito. That's who Sakaguchi believed was best suited. But in the end will it make any difference?