Kazenone
Member
http://www.square-enix.com/jp/ir/e/data/financial/download/20080523en_34.pdf
Time for the juicy bits right away!
Square-Enix are having a shareholders meeting on June 21, probably to finalize the implementation of changing their name to Square-Enix Holdings
But there was another meeting today, where they will approve this. You can read more at
http://www.square-enix.com/jp/company/e/news/2008/download/20080523en_35.pdf
Games (Offline)
Offline games netted an operating income of 8,882m Yen (85.5m USD). This is down 45% from last year
DQIV
Japan :1,150,000
NA: Released September
Europe: lol wut
FFXII RW
Japan: 540K
NA: 222K
Europe: 280K
FFCC DS
Japan: 380K
NA: 160K
Europe: 150K
FFIII
Europe: 480K
Crisis Core
Japan: 800k
NA: 450K
Europe: Released June 20
Dragon Quest Wii
Japan: 490K
NA: 110K
Europe: Released after fiscal year
Games (Online)
Mobile Phone Content
Forecasts
Numbers
Sales were down in all regions:
Japan: 18,312m Yen (176m USD) -3.5%
NA: 2,751m Yen (26m USD) -51%
Europe: 1,081m Yen (10m USD) -44.9%
Asia: a total loss of 645m Yen
But they have promising forecast for next year though
Time for the juicy bits right away!
Square-Enix are having a shareholders meeting on June 21, probably to finalize the implementation of changing their name to Square-Enix Holdings
But there was another meeting today, where they will approve this. You can read more at
http://www.square-enix.com/jp/company/e/news/2008/download/20080523en_35.pdf
Games (Offline)
Summarized:During this period under review, the Company released a number of titles for the Nintendo DS. Dragon Quest IV (1.15 Million as of March), Final Fantasy IV (590k), Final Fantasy XII Revenant Wings (540k units in Japan, 222k units in NA, 280k units in Europe), Itadaki Street DS (430k in Japan), Final Fantasy Crystal Chronicles Rings of Fate (380k units in Japan, 160k units in NA, 150k units in Europe), Final Fantasy III (480k units in Europe), Crisis Core - Final Fantasy VII (800k units in Japan, 450k units in NA) and Dragon Quest Swords (490k in Japan, 110k units in NA).
Offline games netted an operating income of 8,882m Yen (85.5m USD). This is down 45% from last year
DQIV
Japan :1,150,000
NA: Released September
Europe: lol wut
FFXII RW
Japan: 540K
NA: 222K
Europe: 280K
FFCC DS
Japan: 380K
NA: 160K
Europe: 150K
FFIII
Europe: 480K
Crisis Core
Japan: 800k
NA: 450K
Europe: Released June 20
Dragon Quest Wii
Japan: 490K
NA: 110K
Europe: Released after fiscal year
Games (Online)
Operating income was 56million USD (Down 13.1%)The Company operates Final Fantasy XI, a massively multi-player online role-playing game with approx 500,000 paying subsribers. Sales in the Gaemes (Online) segment totaled 12,098 million Yen, and operating income amounted too 5,880 million Yen
Mobile Phone Content
Again, Mobile Phone content is still not going well for SE even though they want to focus on that market. No sales figures were released for FFIV The After (It was released recently)The Company plans, develops and provides content for Mobile Phones, and provides a wide range of mobile content services, including ring tones, wallpapers, games and portals. Led by such portal devices such as Dragon Quest and Final Fantasy, the service lineup leverages the Company's strength in Original Content. Consequently, sales in Mobile Phone Content total 6579 Million Yen (Down 13.1%) and operating income amounted to 1758 Million Yen (Down 41%)
Forecasts
The Business environment for the Company has been in a period of transition, which is driven by rapid penetration of broadband into general households and expansion of user segment led by diversification of game platforms. The Company takes those changes as an opportunity to develop new earnings stream and is determined to serve untapped customers through provision of the Company's content and promotion of Network releated businesses which have established a stable financial basis
Numbers
Sales were down in all regions:
Japan: 18,312m Yen (176m USD) -3.5%
NA: 2,751m Yen (26m USD) -51%
Europe: 1,081m Yen (10m USD) -44.9%
Asia: a total loss of 645m Yen
But they have promising forecast for next year though
Code:
Net Sales 160b Yen (1b USD)
Ope. Income 21b Yen (202m USD)
Rec. Income 20b Yen (200 USD)
Net Income 12b Yen (115 USD)
Aeana said:There's a new article at Game Watch about this stuff. I didn't really read through it in-depth, but there's one part that did catch my eye. Wada once again projects DQ9 for this fiscal year. I hope so. :\
duckroll said:There are two interesting details in the article. Wada admits that there was no release date for DQIX last year, and there isn't one now, but they want to release the game within this financial year but... he said the same thing last year. When he realized that he wasn't really answering the question of when the fuck DQIX was coming out he changed the topic and talked about how the DS is a great choice of platform for DQIX and it might sell up to 10 million copies, because since DQIV on the DS selling over a million domestically shows they have a very firm support base.
Later on Wada talks about the 3 billion yen in losses in regard to various development cycles in the company. He goes on to say that it triggered a review in the company and resulted in the termination of a "revolutionary mobile development" the company was working on. He said that he felt that in this time and age, a mobile super project that was so close and similar to a consumer market product (console game) has no place in the industry. Could this mean that FF Agito XIII has been canned?