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Business Sales-Age Sony Q2: 13.3M+ PS5s; Sales shatter industry records for sixth straight quarter

Bernd Lauert

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4 million x $60 = $240 million
But it is probably a bit more because EU is more than $60.

In any case Naughty Dogs confirmed they were profitable already with day one sales… so you don’t need to make assumptions about astronomical development budget to create a spin.
EU includes VAT, so it's pretty much similar to the dollar price. Just an FYI.
 

kyliethicc

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We are talking day one though, not a week or 2, that's what I don't understand, day one must have been 1.5 maybe 2.5 million, that can't be enough to cover costs on such a game.

And how do you know that 4 million is gross 250 million? this game must have a development budget of well over 100 million, as well as a marketing budget even higher. How do you know what they get per digital and physical?

Well it sold 4 million units in the first 3 days. That's official data from Sony. June 19-21, Friday-Sunday, the opening weekend.

4 million sold grosses around 250 million because they had plenty of special collector's editions of the game that cost anywhere from $70 to like $230. So estimate an average price of like $65 average price for physical, while maybe $62 average price for digital, since the highest price editions were physical.

For digital, estimate maybe 20% bought the more expensive $70 deluxe edition, given these were mostly pre-orders / day 1 sales of a highly anticipated sequel to a big 1st party IP. So the math is ($60x1.6+($70x.4))/2= $62 average price.

For physical it gets a lot more complicated given the number of different versions sold, all the various splits, etc. Those came in 4 SKUs - normal game was $60, special edition was $80, the collector's edition was $170, and the Ellie edition was $230. I fully admit I'm guessing that those very expensive versions pushed the average retail price of physical sold to like $65.

Estimate is Sony gets around 58% from physical, and they get 100% from digital. Typically the publisher gets around ~ $30 of a game sold physically for $60, while the platform holder gets ~ $5. So Sony as both the publisher and platform holder gets ~ $35 per disc sold. (58%.) Might be a bit more than 58% with those expensive collectors editions, idk.

Estimate a 50% digital / 50% physical split in sales, as is usual now.

(2*65)+(2*62) = $256 million gross
(2*65*0.58)+(2*62) = $199 million of that gross goes to Sony

Game's budget was probably between $150-$200 million. Hence they recouped budget in those initial sales.

Again, I'm just guessing and so I'm not pretending to have exactly the correct numbers, other than what Sony has said. Which is the game sold over 4 million in its first 3 days and was profitable from "day 1" (which Neil said casually in a podcast, so I'd guess he probably meant those 3 days sales figure, not just the first 24 hours. Who knows. Its sold plenty more since.)
 
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kingfey

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Dude...the game was profitable from day one.

It sold over 4M copies in 3 days. At 100% full price, with special editions and all. Even if all editions sold had been the standard and sold at $60/€60 (which it didn't) that would be $240M. This is if the game had been sold only for that weekend alone. Again, not counting special editions. I know not all money goes to Sony but still it's an incredible success and the biggest Sony release ever until now. Not even Spider-Man managed that revenue in its first 3 days.

The game was the 4th biggest seller in the USA alone in revenue for its first full year.

Naughty Dog is working as a TLOU machine right now with a TLOU remake and Factions was upgraded and it's now a much bigger scale than initially projected. Plus, the TV show that started filming way after the game debuted.

Sony would never have its top studio working 100% on an IP which its latest game had underperformed, lmao. Come on now. If anything, they couldn't be happier.
The game is already profitable.

I was just responding to his 3m.

Just like ethomaz ethomaz said, the game sold 4m day1.
 

kyliethicc

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I'm not giving definitive estimations on the budget, only that it's in ballpark of 100 million, and we can go by Shawn's comments to back that up.

Giving random numbers like $60 million for God of War or $200 million for spiderman does nothing
Yeah it was probably like ~ 150 million budget. Game was very expensive. Definitely over 100 million, but under 200 million.
 
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Bragr

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4 million x $60 = $240 million
But it is probably a bit more because EU is more than $60.

In any case Naughty Dogs confirmed they were profitable already with day one sales… so you don’t need to make assumptions about astronomical development budget to create a spin.
4 million times 60? you think they get 60 dollar per game sale?
 

zedinen

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Gaming Revenue, Trailing 12 months




Hiroki Totoki, Sony's CFO and executive Deputy President, and SIE's Board Member

“The number of devs will increase by almost 20%”




“There is no change to our FY21 unit sales target for PS5”




Return on invested Capital by Segment (FY21 FCT)




Cash Flow by Segment (FY20)

 

Bragr

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Well it sold 4 million units in the first 3 days. That's official data from Sony. June 19-21, Friday-Sunday, the opening weekend.

4 million sold grosses around 250 million because they had plenty of special collector's editions of the game that cost anywhere from $70 to like $230. So estimate an average price of like $65 average price for physical, while maybe $62 average price for digital, since the highest price editions were physical.

For digital, estimate maybe 20% bought the more expensive $70 deluxe edition, given these were mostly pre-orders / day 1 sales of a highly anticipated sequel to a big 1st party IP. So the math is ($60x1.6+($70x.4))/2= $62 average price.

For physical it gets a lot more complicated given the number of different versions sold, all the various splits, etc. Those came in 4 SKUs - normal game was $60, special edition was $80, the collector's edition was $170, and the Ellie edition was $230. I fully admit I'm guessing that those very expensive versions pushed the average retail price of physical sold to like $65.

Estimate is Sony gets around 58% from physical, and they get 100% from digital. Typically the publisher gets around ~ $30 of a game sold physically for $60, while the platform holder gets ~ $5. So Sony as both the publisher and platform holder gets ~ $35 per disc sold. (58%.) Might be a bit more than 58% with those expensive collectors editions, idk.

Estimate a 50% digital / 50% physical split in sales, as is usual now.

(2*65)+(2*62) = $256 million gross
(2*65*0.58)+(2*62) = $199 million of that gross goes to Sony

Game's budget was probably between $150-$200 million. Hence they recouped budget in those initial sales.

Again, I'm just guessing and so I'm not pretending to have exactly the correct numbers, other than what Sony has said. Which is the game sold over 4 million in its first 3 days and was profitable from "day 1" (which Neil said casually in a podcast, so I'd guess he probably meant those 3 days sales figure, not just the first 24 hours. Who knows. Its sold plenty more since.)
But where have you heard that they get 100% of digital and 58% from physical?

I think the budget might be lower than we think, people like to throw around that it costs over a hundred million to make triple-A games, but it's actually not that many games with budgets like that. It really depends on the marketing cost, and I think Neil might have only thought about the dev cost.

We know Uncharted 4's numbers, it sold 2,7 million in a week, and after 3 weeks it had grossed 56 million from digital alone. But that is with microtransactions, over 3 weeks.
 

kyliethicc

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But where have you heard that they get 100% of digital and 58% from physical?

I think the budget might be lower than we think, people like to throw around that it costs over a hundred million to make triple-A games, but it's actually not that many games with budgets like that. It really depends on the marketing cost, and I think Neil might have only thought about the dev cost.

We know Uncharted 4's numbers, it sold 2,7 million in a week, and after 3 weeks it had grossed 56 million from digital alone. But that is with microtransactions, over 3 weeks.
Sony gets 100% of the revenue from their 1st party games sold on the PSN store.

That's literally a well known fact. No other company is involved.

Same with Nintendo and Microsoft selling their games on their own digital shops.

As for physical, google it. That's what I did.
 
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ethomaz

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4 million times 60? you think they get 60 dollar per game sale?
Digital yes… Sony receives 100% of $60.
Physical no… Sony receives around 70% of $60.

But hey uses $40 if you wish and ignore digital… $160 million revenue at minimum.

And the part ND said they are profitable since day one?
 
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ethomaz

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But where have you heard that they get 100% of digital and 58% from physical?

I think the budget might be lower than we think, people like to throw around that it costs over a hundred million to make triple-A games, but it's actually not that many games with budgets like that. It really depends on the marketing cost, and I think Neil might have only thought about the dev cost.

We know Uncharted 4's numbers, it sold 2,7 million in a week, and after 3 weeks it had grossed 56 million from digital alone. But that is with microtransactions, over 3 weeks.
Physical Sony just not get the retailer part… the retail pays to Sony the value without his part that is less than 30% I believe unless retail margins are 40%.

Edit.

I did some research and most put retail margins at 20-30%.



IMO I can’t see retail getting more than $20 in the transaction so I will start with my 30% retail margins… 70% of value goes to Sony in this case because they are Platform Holders, Publisher and Developer.
 
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kingfey

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4 million times 60? you think they get 60 dollar per game sale?
If its digital, yes. They get full 100%. As for taxes, you get charged for, when you buy it (us).

If not, then it gets breakdown from retails to manufacturer, to Sony.

Its up to Sony and their studio's, how they set up the split. Sony might own these studios, but they still need to pay them % from the game.
 

kingfey

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Physical Sony just not get the retailer part… the retail pays to Sony the value without his part that is less than 30% I believe unless retail margins are 40%.

Edit.

I did some research and most put retail margins at 20-30%.



IMO I can’t see retail getting more than $20 in the transaction so I will start with my 30% retail margins… 70% of value goes to Sony in this case because they are Platform Holders, Publisher and Developer.
Don't forget the labor cost. For physical games, the cost of labor, such as disc, warehouse and transportation is included in the cost.

It doesn't apply to digital though.
 

ethomaz

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Don't forget the labor cost. For physical games, the cost of labor, such as disc, warehouse and transportation is included in the cost.

It doesn't apply to digital though.
Yeap but that is included on what Retail pays to Sony I believe... so Sony get the revenue and after it counted as costs.
I say Sony but it is in reality the Publisher... it just in this case Sony is the Publisher too.... so the distribution is in their hands.
 
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Topher

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Physical Sony just not get the retailer part… the retail pays to Sony the value without his part that is less than 30% I believe unless retail margins are 40%.

Edit.

I did some research and most put retail margins at 20-30%.



IMO I can’t see retail getting more than $20 in the transaction so I will start with my 30% retail margins… 70% of value goes to Sony in this case because they are Platform Holders, Publisher and Developer.

I think retail margins were cut a bit since the 360 days though. Used to be we would get preorder discounts back then back that isn't the case anymore.
 
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Bragr

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Digital yes… Sony receives 100% of $60.
Physical no… Sony receives around 70% of $60.

But hey uses $40 if you wish and ignore digital… $160 million revenue at minimum.

And the part ND said they are profitable since day one?
How do you know though? I don't doubt it or anything, but I have been hearing so much different things regarding revenue split over the years, but I haven't seen anything from credible sources. Last I heard, publishers like Nintendo and Sony get around 30% from third-party games and 50-60% from first-party games. I also heard at some point there are some licenses they have to pay from digital sales too.
 

ethomaz

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How do you know though? I don't doubt it or anything, but I have been hearing so much different things regarding revenue split over the years, but I haven't seen anything from credible sources. Last I heard, publishers like Nintendo and Sony get around 30% from third-party games and 50-60% from first-party games. I also heard at some point there are some licenses they have to pay from digital sales too.



Sony takes all except Retail part on 1st-party.
 
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ethomaz

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I saw that, but what is this from? what's the source? there are hundreds of images like this on google.
Feedvibe.com it is in the bottom of the page.
It is old from 360 so maybe it is a bit different today but not much.

You can read here too from a IGN dude: https://unrealitymag.com/how-your-60-video-game-is-chopped-up/

The original in webarchiver: https://web.archive.org/web/20110630153003/http://feedvibe.com:80/2011/videogame-revenue-split/

Anyway there is a more recent article due the Steam revenue split discussion that confirms Amazon, Bestbuy, GameStop and Walmart split being 30%... smaller retailer is probably in the 20-30% range too... full price is 30% if you do some discount it down to 20%... if the game is not selling it not even unusual retailer drop the margins to 10-15%.


A good quote too.

Another source also stressed that just because a retailer takes 30% doesn’t mean the developer of the game actually gets the other 70%, saying publishers often earn between 30-70% of a sale themselves depending on the deal that has been struck. There are also engine licensing fees to consider (games that use Unreal have its 5% fee waived if they are sold on the Epic Store), taxes, and other costs not factored into what many people assume the actual creator of a game earns. One source said their takeaway from a physical retailer at the end of the day is often between just 10-15%.
Publishers takes 30-70% from the revenue is due if the publisher owns the dev or not... in case of Sony it got everything because they are the Platform Owners, Publishers and Developers... so around 30%... now in case of a Square Enis using a 3rd-party developer they probably got only 30%.

There is a quote too that shows there are pressure already to drop that retail 30% that could end killing most of the retailers imo.

Physical retailers tend to stick to a 30% cut, but one source said there is currently tremendous pressure within the industry to lower this number. Publishers also have to pay more out of pocket for manufacturing and other fees when selling physical copies.
 
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AlexxKidd

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Sigh... one day that shield of yours will rust.

Why are yall still wasting breath on this troll?

Actually scratch that, now that I think about it, keep at it guys! I love all the replies bumping the thread with Sony's "Sales shatter industry records for sixth straight quarter" in the title!
 
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Bragr

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Feedvibe.com it is in the bottom of the page.
It is old from 360 so maybe it is a bit different today but not much.

You can read here too from a IGN dude: https://unrealitymag.com/how-your-60-video-game-is-chopped-up/

The original in webarchiver: https://web.archive.org/web/20110630153003/http://feedvibe.com:80/2011/videogame-revenue-split/

Anyway there is a more recent article due the Steam revenue split discussion that confirms Amazon, Bestbuy, GameStop and Walmart split being 30%... smaller retailer is probably in the 20-30% range too... full price is 30% if you do some discount it down to 20%... if the game is not selling it not even unusual retailer drop the margins to 10-15%.


A good quote too.


Publishers takes 30-70% from the revenue is due if the publisher owns the dev or not... in case of Sony it got everything because they are the Platform Owners, Publishers and Developers... so around 30%... now in case of a Square Enis using a 3rd-party developer they probably got only 30%.

There is a quote too that shows there are pressure already to drop that retail 30% that could end killing most of the retailers imo.
I don't doubt it, but those links from the IGN guy and feedvibe are the problem I have, if you look in the comments people say it's bullshit. There is no credible source on what they are saying. It's just the sort of "I heard from a guy" stuff that you see everywhere.

I don't see anything on what Sony would earn from that steam article either, mostly it was about the industry-standard 30/70 split.
 

DrAspirino

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TL;DR:

PS as a whole grew 27.4% (Xbox = 16%)
G&S grew 4% (Xbox = 2%)

Everything else we can't compare because MS barely publishes any numbers.
It does, not about Xbox though... :goog_unsure:

Now, AS A CONSUMER, how and why should I care about how much money does MSFT, Sony, or Nintendo makes, for all that matter?

I mean... do I get cheaper games/services? Do those companies put food on MY table? Because as far as I know of, I have no stock whatsoever on any of those companies.

Aaaand as far as I know, none of the workers' salary at those companies dramatically changes with those figures.

"Oooohh... the Switch is the best sold console evaaahh!! look at those sales!!" - yeah... whatever. It doesn't make my Switch any better.

"Look at Sony's sales!! the PS5 is becoming as good seller as th PS4!!" - does that make any game cheaper? nope. Then who cares?

"Look!! MSFT is ruined!! Xbox division is failing so hard selling so few consoles and games!!" - will that cripple my Windows PC? nope. Will they give me free games? probably not. Then who cares?
 

kingfey

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It does, not about Xbox though... :goog_unsure:

Now, AS A CONSUMER, how and why should I care about how much money does MSFT, Sony, or Nintendo makes, for all that matter?

I mean... do I get cheaper games/services? Do those companies put food on MY table? Because as far as I know of, I have no stock whatsoever on any of those companies.

Aaaand as far as I know, none of the workers' salary at those companies dramatically changes with those figures.

"Oooohh... the Switch is the best sold console evaaahh!! look at those sales!!" - yeah... whatever. It doesn't make my Switch any better.

"Look at Sony's sales!! the PS5 is becoming as good seller as th PS4!!" - does that make any game cheaper? nope. Then who cares?

"Look!! MSFT is ruined!! Xbox division is failing so hard selling so few consoles and games!!" - will that cripple my Windows PC? nope. Will they give me free games? probably not. Then who cares?
I wish these 2 industries loses like xbox, so they make what xbox is doing now. More good stuff for us consumers.

But that wont happen sadly. People still pay 60$ for a 4 year old game (Bought bow 4 months ago at 50$ after tax from cheap key website, nintendo had their one at 60$ before tax).

As long as Sony and Nintendo seeing people spend 70$ 60$ (entire generation for nintendo), then they wont do any good consumer shit like what xbox is doing it now.

Money rules for these companies. And gamers still buy d1 broken games.
 

reksveks

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It does, not about Xbox though... :goog_unsure:
It's probably cause its about 8% of their revenue and probably 1% of their operating income at best.

Regarding the rest of your post, whilst I think that being a shareholder means that you should care about these numbers a decent amount (hello to my follow shareholders), there might be some value for stakeholders however I don't think it's ultimately that interesting. Enjoy the fact that these companies are competing for your money and attention.
 
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Topher

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It does, not about Xbox though... :goog_unsure:

Now, AS A CONSUMER, how and why should I care about how much money does MSFT, Sony, or Nintendo makes, for all that matter?

I mean... do I get cheaper games/services? Do those companies put food on MY table? Because as far as I know of, I have no stock whatsoever on any of those companies.

Aaaand as far as I know, none of the workers' salary at those companies dramatically changes with those figures.

"Oooohh... the Switch is the best sold console evaaahh!! look at those sales!!" - yeah... whatever. It doesn't make my Switch any better.

"Look at Sony's sales!! the PS5 is becoming as good seller as th PS4!!" - does that make any game cheaper? nope. Then who cares?

"Look!! MSFT is ruined!! Xbox division is failing so hard selling so few consoles and games!!" - will that cripple my Windows PC? nope. Will they give me free games? probably not. Then who cares?

Nah.....you are right, not going to affect you as a consumer much at all. But a lot of folks, like myself, are interested in the business side of gaming. Doesn't really mean much as far as being a gamer, but still.....it is interesting.
 
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On Demand

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It does, not about Xbox though... :goog_unsure:

Now, AS A CONSUMER, how and why should I care about how much money does MSFT, Sony, or Nintendo makes, for all that matter?

I mean... do I get cheaper games/services? Do those companies put food on MY table? Because as far as I know of, I have no stock whatsoever on any of those companies.

Aaaand as far as I know, none of the workers' salary at those companies dramatically changes with those figures.

"Oooohh... the Switch is the best sold console evaaahh!! look at those sales!!" - yeah... whatever. It doesn't make my Switch any better.

"Look at Sony's sales!! the PS5 is becoming as good seller as th PS4!!" - does that make any game cheaper? nope. Then who cares?

"Look!! MSFT is ruined!! Xbox division is failing so hard selling so few consoles and games!!" - will that cripple my Windows PC? nope. Will they give me free games? probably not. Then who cares?

Reads like a company/person that’s always on always on the losing side of the spectrum.

People care about sales from the consoles because it means the platform they’ve invested in is doing well which means more game output from that console.

Some others like knowing about the business side of companies.

There’s nothing weird or crazy about it.
 

DrAspirino

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Reads like a company/person that’s always on always on the losing side of the spectrum.

People care about sales from the consoles because it means the platform they’ve invested in is doing well which means more game output from that console.

Some others like knowing about the business side of companies.

There’s nothing weird or crazy about it.
Uhhh... no.

When Nintendo was doing like shit with WiiU, they kept releasing 1st party games like crazy, even though they were a hair from bankrupcy. When Sony released the Vita, they were doing quite well (iirc), yet they decided to ditch it.

An enterprise "doing well" means absolutely nothing to me, as a consumer.

So... I ask the question again: why should I (as a consumer) care if Microsoft, Nintendo or Sony are doing well, when that doesn't translate into benefits for me, the consumer?

Caring for a company (any company) is the same as having Stockholm syndrome, because unlike any regular human being, a company's first and foremost responsibility is making money, NOT caring about the consumer.
 

DForce

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Uhhh... no.

When Nintendo was doing like shit with WiiU, they kept releasing 1st party games like crazy, even though they were a hair from bankrupcy. When Sony released the Vita, they were doing quite well (iirc), yet they decided to ditch it.

An enterprise "doing well" means absolutely nothing to me, as a consumer.

So... I ask the question again: why should I (as a consumer) care if Microsoft, Nintendo or Sony are doing well, when that doesn't translate into benefits for me, the consumer?


Caring for a company (any company) is the same as having Stockholm syndrome, because unlike any regular human being, a company's first and foremost responsibility is making money, NOT caring about the consumer.

How successful would Sony be if the PlayStation 4 bombed, including the vast majority of their new IPs during the last generation?

You might not care, but if I want a sequel to some of my favorite games, releases during the last generation, then they would likely have to sell well.
 

thismeinteil

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?...well it sold more then 2 or 3 million.

It sold 4 million physical in 3 days, it sold 2.8 million digital on PSN opening month, not even the full month mind you so it like sold more in its first 4 weeks then what was reported by Sony.

Sooooo less then a month its at like 7 million.

I'm more then sure they covered that games development as 10 million is not the norm to even be fucking saying shit like "no way they covered" this or that when this game isn't even multiplatorm. Almost no AAA game can cover its sales using this odd ass logic as how much units do you really think was needed to cover a AAA game on 1 system?

So I don't know what to tell you, when even the person who made the fucking game is telling you its profitable and the publisher is happy about record sales, record awards etc yet "sounds weird, that can't be true", if not the person who made the game telling you this, then who? Who else would need to even tell you this information as you didn't even know it moved 4 million in 3 days... yet we doubt the very person that made the game though? We need a objective factual base here lol
That 4M number included digital, so you can't add digital to the 4M.

Considering all games that launched around that time, most importantly GoT, have had sales numbers steadily updated, I think it's safe to say that sales underperformed compared to the first one. Or, if you don't include the remaster, maybe just when compared to their other big series, like Spider-Man, Uncharted, and GOW. While it seems to have done really well in the US, it didn't take it long to be passed by GoT in the charts of other countries, and then disappear. It also got discounted much faster when compared to GoT.

That's not to say it was a financial failure, as it it definitely made them money. However, it may be apparent that it's not hitting the 16M-20M that the other big hitters from Sony have, which may be why they haven't released any numbers.
 

Topher

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Uhhh... no.

When Nintendo was doing like shit with WiiU, they kept releasing 1st party games like crazy, even though they were a hair from bankrupcy. When Sony released the Vita, they were doing quite well (iirc), yet they decided to ditch it.

An enterprise "doing well" means absolutely nothing to me, as a consumer.

How do you think a video game company is going to keep making games for you as a consumer if they are not financially successful? That's exactly how this works. Wii U and Vita were products that failed and their lifespans in the market show it. And you've made some inaccurate assumptions. Nintendo wasn't even close to going bankrupt because of Wii U. They had a ton of money in the bank from Wii and DS/3DS sales. And Vita never did "quite well" except in Japan.

If you don't want to talk about game company finances then just don't talk about it. But if you want to suggest it has no bearing on you at all as a gamer then I think you are very wrong.
 

DForce

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That 4M number included digital, so you can't add digital to the 4M.

Considering all games that launched around that time, most importantly GoT, have had sales numbers steadily updated, I think it's safe to say that sales underperformed compared to the first one. Or, if you don't include the remaster, maybe just when compared to their other big series, like Spider-Man, Uncharted, and GOW. While it seems to have done really well in the US, it didn't take it long to be passed by GoT in the charts of other countries, and then disappear. It also got discounted much faster when compared to GoT.

That's not to say it was a financial failure, as it it definitely made them money. However, it may be apparent that it's not hitting the 16M-20M that the other big hitters from Sony have, which may be why they haven't released any numbers.
I can tell that you didn't bother looking at the charts.




GSD Annual 2020 Top 20 Video Games (Digital + Physical)

1 FIFA 21 (EA)
2 Grand Theft Auto 5 (Rockstar)
3 Animal Crossing: New Horizons (Nintendo)*
4 FIFA 20 (EA)
5 Call of Duty: Black Ops Cold War (Activision Blizzard)
6 Mario Kart 8: Deluxe (Nintendo)*
7 The Last of Us Part 2 (Sony)
8 Assassin's Creed Valhalla (Ubisoft)
9 Call of Duty: Modern Warfare
10 Red Dead Redemption 2 (Rockstar)
11 NBA 2K20 (2K Games)
12 Super Mario 3D All-Stars (Nintendo)*
13 Tom Clancy's Rainbow Six Siege (Ubisoft)
14 Cyberpunk 2077 (CD Projekt)*
15 Minecraft: Switch Edition (Nintendo/Microsoft)*
16 Ghost of Tsushima (Sony)
17 Assassin's Creed Odyssey (Ubisoft)
18 Ring Fit Adventure (Nintendo)
19 Just Dance 2020
20 Super Mario Party (Nintendo)*
*Digital data not available


Ghost of Tsushima didn't sell nearly as well as The Last of Us Part II in Europe.
 

DForce

Member
Nov 23, 2017
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625
SPAIN

PS4 God of War: 341.000 (Week 31, 2021)
PS4 The Last of Us Part 2: 222.650 (Week 22, 2021)
PS4 Uncharted 4: 207.000 (Week 47, 2016)
PS4 Ghost of Tsushima: 72.650 (Week 15, 2021)

ITALY

Top 20 best-selling games of 2020 in Italy


1. FIFA 21
2. Grand Theft Auto V
3. FIFA 20
4. Animal Crossing: New Horizons
5. The Last of Us Part II
6. Call of Duty: Black Ops Cold War
7. Call of Duty: Modern Warfare
8. Tom Clancy’s Rainbow Six Siege
9. NBA 2K20
10. Assassin’s Creed Valhalla
11. Red Dead Redemption 2
12. Minecraft (Switch)
13. Spider-Man
14. Dragon Ball Z: Kakarot
15. God of War
16. Assassin’s Creed Odyssey
17. Spider-Man: Miles Morales
18. Ghost of Tsushima
19. Gran Turismo Sport
20. Mario Kart 8 Deluxe


GERMANY
Special > 500k Units
Last of Us: Part II
- December 2020

Platinum > 200k Units
Ghost of Tsushima
- September 2020
Last of Us: Part II - June 2020

Gold> 100k Units
Ghost of Tsushima - July 2020

2020
June

Last of Us Part II - 1
July
Ghost of Tsushima - 1
Last of Us Part II - 4
August
Ghost of Tsushima - 3
Last of Us Part II - 14
September

The Last of Us Part II - 8
Ghost of Tsushima- 13
November

Last of Us Part II -17
December

Last of Us Part II -20

Germany Top 20 - 2020
Last of Us Part II - 6

2021
January
February

Last of Us Part II - 11
March

Last of Us Part II - 9
April
May
June
July
August

Ghost of Tsushima - 11
September

Ghost of Tsushima - 13
Last of Us Part II -18

UNITED KINGDOM

Top 20 Video Game Sales of 2020

Last of Us Part II - 543,217
Ghost of Tsushima - 373,472


Seems like people just love repeating misinformation from others without actually looking at the charts themselves. The only place where Ghost of Tsushima dominated sales-wise compared to The Last of Us Part II is Japan. People will say that these numbers above are due to The Last of Us Part II being front-loaded, but that's clearly not the case when you look at the week-by-week charts.
 

Klayzer

Member
Nov 17, 2018
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2,964
535
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SPAIN

PS4 God of War: 341.000 (Week 31, 2021)
PS4 The Last of Us Part 2: 222.650 (Week 22, 2021)
PS4 Uncharted 4: 207.000 (Week 47, 2016)
PS4 Ghost of Tsushima: 72.650 (Week 15, 2021)

ITALY

Top 20 best-selling games of 2020 in Italy


1. FIFA 21
2. Grand Theft Auto V
3. FIFA 20
4. Animal Crossing: New Horizons
5. The Last of Us Part II
6. Call of Duty: Black Ops Cold War
7. Call of Duty: Modern Warfare
8. Tom Clancy’s Rainbow Six Siege
9. NBA 2K20
10. Assassin’s Creed Valhalla
11. Red Dead Redemption 2
12. Minecraft (Switch)
13. Spider-Man
14. Dragon Ball Z: Kakarot
15. God of War
16. Assassin’s Creed Odyssey
17. Spider-Man: Miles Morales
18. Ghost of Tsushima
19. Gran Turismo Sport
20. Mario Kart 8 Deluxe


GERMANY
Special > 500k Units
Last of Us: Part II
- December 2020

Platinum > 200k Units
Ghost of Tsushima
- September 2020
Last of Us: Part II - June 2020

Gold> 100k Units
Ghost of Tsushima - July 2020

2020
June

Last of Us Part II - 1
July
Ghost of Tsushima - 1
Last of Us Part II - 4
August
Ghost of Tsushima - 3
Last of Us Part II - 14
September
The Last of Us Part II - 8
Ghost of Tsushima- 13
November
Last of Us Part II -17
December
Last of Us Part II -20

Germany Top 20 - 2020
Last of Us Part II - 6

2021
January
February

Last of Us Part II - 11
March
Last of Us Part II - 9
April
May
June
July
August

Ghost of Tsushima - 11
September
Ghost of Tsushima - 13
Last of Us Part II -18

UNITED KINGDOM

Top 20 Video Game Sales of 2020

Last of Us Part II - 543,217
Ghost of Tsushima - 373,472


Seems like people just love repeating misinformation from others without actually looking at the charts themselves. The only place where Ghost of Tsushima dominated sales-wise compared to The Last of Us Part II is Japan. People will say that these numbers above are due to The Last of Us Part II being front-loaded, but that's clearly not the case when you look at the week-by-week charts.
Its been their agenda from jump. I've never seen a game that caused so much butthurt ever, its oddly facinating how much it pisses some people off.
 

EDMIX

Member
Apr 5, 2018
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South Florida aka Outer Haven
That 4M number included digital, so you can't add digital to the 4M.
Nope.

https://blog.playstation.com/2020/06/26/the-last-of-us-part-ii-sells-more-than-4-million-copies/

No mention of digital in regards to PSN.

Then they tell us how it did off of PSN.


As in, digital in under 2 weeks it moved 2.8 million, they can't fucking add in something like that to the 4 million it sold in 3 days, cause how the fuck would they know it would move that exact number in 2 weeks?

Sooooooooo they are talking about retail units in that 4 million figure in 3 days.

They are then talking about digital units weeks later when that is added up to 2.8 million.

As in they have the numbers for 3 days, they don't have the number for those weeks after in those 3 days or something.

Its 4 million boxed, 2.8 million digital and no evidence even remotely suggest Sony has a time machine and just guessed it would move those numbers in 2 to 3 week and just told us an exact figure they could have not known about ahead of time or something.


Considering all games that launched around that time, most importantly GoT, have had sales numbers steadily updated, I think it's safe to say that sales underperformed compared to the first one

Thats nice.....that doesn't mean they'll do the same with The Last Of Us 2 or that them NOT doing the same MUST mean it "underperformed" it fucking sold more units then Ghost Of Tsushima as its literally the best selling Playstation game of 2020 bud, so nothing you are saying makes any sense, the first game did not move 4 million units in 3 days and then almost 3 million units on digital in less then 1 month, no fucking figure exist to even remotely suggest that lie.

It factually is a lie.

We literally have a fucking number that shows 1 sold this at this time and another didn't sell this at the exact time lol

Stop man.

The amount of salt is crazy on this.

The Last Of Us 2 moved more units in 3 days, then The Last Of Us 1 moved in 3 WEEKS FOH!


I don't know how you get that oe MUST have "underperformed" yet that is the game with the record sales for the year for that publisher. So....during the same time, The Last Of Us 2 sells better.

You need to get over that shit for anyone to take a post like this seriously man, you are trying to fight a factual number here...

While it seems to have done really well in the US, it didn't take it long to be passed by GoT in the charts of other countries

None of that matters bud, doesn't change the fact that it is the best selling Playstation game of 2020, we get that games can sell differently based on region, but you just sound salty and trying to force a narrative to ignore factual objective numbers, be like "did you know it was on SALE after doe" lol Fuck am I suppose to do with that information?

Many games goe on sale bud, that isn't some wild concept, GTAV went on sale the year it came out, Red Dead 2 went on sale WEEKS after it came out, someone on here even fucking tried to suggest AC Valhalla flopped cause it was on sale mere weeks after release.... if you don't fucking know that the publisher normally does this with all their titles, it can seem like this WILD thing is going on, but nothing suggest that anything here flopped based on that as its normal for those publishers to discount their games shortly after launch, they have a history of that.

SO both AC and Watchdogs both dropped in price, not cause either flopped, but because that is a general practice by the publisher. All the games you listed went on sale afterwards lol Nothing here is some smoking gun bud. So one can say Watchdogs 3 was a flop cause "got discounted", how can you say AC Valhalla as a flop if it also "got discounted" yet this is what it did in sale? The fuck?


lol Are you sure that is a real thing that supports the concept of a flop bud? Using your logit Red Dead 2 and GTAV also flopped as they also "got discounted" shortly after launch though....soooooo you don't really have some massive thing here

it may be apparent that it's not hitting the 16M-20M that the other big hitters from Sony hav

Yet is the best selling game of 2020? Sure bud... good luck with that. The same fucking games you brought up didn't move those units in 1 year to then be jumping the gun to fucking talk shit about a game that hasn't been giving 4 years to even get those same sales, but shit ignore that in the same time frames, its moving MORE UNITS then the games you brought up BEFORE as PS5 directors cut or PC port?

Nah bud, I don't see it selling below those titles as we don't have any data to even suggest it won't, we have more data to suggest its doing so at a faster pace then the titles you brought up.


but hey, it went on sale and or did you know Sony didn't say anything yet about its sales THUS it must mean flop, lets not say anything about numbers and facts apparently lol

They also didn't tell you when God Of War sold 11, 12, 13, 14, 15, 16, 17 and 18 million units bud, they fucking waited years to tell us before its PC launch....sooooooo clearly Sony can and will wait to give out numbers to pair with reveals.
 

zedinen

Member
Jan 6, 2021
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717
330
Mod team issued me a warning for console warring.

I apologize for any inconvenience caused. And with all due respect, the thread, if anything, was about the relationship between Sony and PlayStation, which has been subject of controversy within the financial community.


1. The consensus is that PlayStation saved Sony; the company should sell the least profitable businesses and reinvest the money in its gaming segment.

Wall Street Journal: How PlayStation Saved Sony

Macquarie’s analyst Damien Thong: Selling Sony Pictures would be the best way to extract value from the business so that the proceeds could be used in areas like games

Daniel Loeb, CEO of Third Point: Sony should sell its equity stakes in companies like Sony Financial. Reinvest the money earned from divesting its equity stakes and emphasize its gaming, music and film businesses

The Verge: The PlayStation Company: why Sony should ditch almost everything else


2. Sony is moving in the opposite direction: the company is reinvesting the money earned from PlayStation in other segments.

Sony Group mission: business portfolio management and strategic capital allocation


3. It doesn't stop Sony from demanding massive growth in gaming revenue: being CEO of SIE is tough


4. Past performance is not a guarantee of future success

Q2FY21 PS5 More than 13.3M

Q2FY07 PS3 5.5M (Ken Kutaragi was replaced by Kaz Hirai after 6 months)


5. The meteoric rise of Sony's stock price would have been impossible in a

PS2 scenario (¥51 bn loss)

PS3 scenario (¥232 bn + ¥124 bn loss)


Thanks
 
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Great Hair

Banned
Dec 10, 2018
4,499
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... if anything, was about the relationship between Sony and PlayStation, which has been subject of controversy within the financial community.
1. The consensus is that PlayStation saved Sony; the company should sell the least profitable businesses and reinvest the money in its gaming segment.
Joe Biden GIF by CBS News

100% - 25% = 75% still made with other divisions. And 3 brown-starfish saying different things:

a) sell Sony Pictures and the rights to Spiderman, Venom etc.
b) sell Sony Finance because ....
c) sell everything, keep PlayStation ...
2. Sony is moving in the opposite direction: the company is reinvesting the money earned from PlayStation in other segments.
Scared Dungeons And Dragons GIF by Hyper RPG

3. It doesn't stop Sony from demanding massive growth in gaming revenue: being CEO of SIE is tough
Donald Trump Yes GIF by Jeff Dunham

Happy Joe Biden GIF by The Democrats
Parks And Recreation Thank You GIF by PeacockTV


Still unsure, what the message behind all of this is. :p
 

Duchess

Member
Oct 2, 2020
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Xbox Series S/X at 6.7m. They also comment how the S, in some markets, has out-sold the X. Indeed, I've seen numbers where S and X are basically 50/50
This figure is being debated in other threads, but let's for a moment assume it's true.

Series S: 3.5m
Series X: 3.5m
PS5: 12.8m

In other words, the PS5 is outselling the Series X over 4 to 1. Fuck.
 
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Uncharted bunghole
This figure is being debated in other threads, but let's for a moment assume it's true.

Series S: 3.5m
Series X: 3.5m
PS5: 12.8m

In other words, the PS5 is outselling the Series X over 4 to 1. Fuck.

Curious as to what would happen if the Series S didn't exist.

But to be fair Microsoft doesn't care of they sell an S or an X. To them it's just an Xbox and that's all that matters to them.
 
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