We had reports that bungie got alot of them delayed or cancelled. I doubt naughty dog needed assistance from bungie when the last time they had a 90 plus game was like 15 years ago.
These reports are fake news.
The reality is that Bungie only can greenlight, delay or cancel their own games or milestones, and not the other SIE published ones (the ones from PS Studios).
According to Sony SIE now has a Live Services Center of Excellence Team. A team where there isn't only Bungie, but there's SIE Publishing, PS Studios and Bungie and what this team does is to review and overview the GaaS specific parts (monetization, related internal metrics statistics, post launch support roadmap, readiness for launch, server stuff etc) of all SIE (so Bungie + PS Studios) GaaS titles.
So Bungie can't even delay or cancel PS Studio's GaaS titles, they only -together with PS Studios and SIE publishing, it isn't Bungie specific decision or role- overview, review and give suggestions or support on GaaS topics of GaaS games.
This is a separate thing/team of the PS Studios & SIE publishing editorial team who greenlights games or milestones, the ones who decide if PS Studios titles get delayed or greenlighted.
Totoki said yesterday they continue with the 12 GaaS (so none of them is cancelled) but several of them got delayed to improve its quality because they weren't as good as they wanted, and seems that half of them pretty likely won't be released before April 2026 (their original plan), but still don't know when are going to be released because they are working on it and for them the most important thing is quality (not having them on a specific date).
Whoever made up these fake news maybe heard something about this and got it wrong.
When asked about the supposed layoffs reported in the media, he said that one of the goals with the acquisitions was to make the studios more efficient, and as part of that Bungie fired around 100 people in 'indirect' divisions (I assume he meant not core gamedev divisions, but instead areas like publishing or marketing already covered by SIE for all their studios, so that now don't need the amount of people they had inside Bungie).
So other than that, the other (real) firings may have been isolated cases of every company where every year they fire and hire a few people.