300,000 is a lot less than 1 million. But yeah, it seems Frictionals operating costs are currently "50,000 SOMA sales/year"So even the indie devs need at least 1 million to continue for projects like these.
300,000 is a lot less than 1 million. But yeah, it seems Frictionals operating costs are currently "50,000 SOMA sales/year"So even the indie devs need at least 1 million to continue for projects like these.
"It's different from Amnesia!"
Game is literally Amnesia.
Still fun though!
Oh yes it is.Don't worry Frictional, the game is plenty scary.
All of those released on Sony platforms later (and didn't get nearly as much marketing from Sony). Might be a contractual obligation for games releasing day and date, as Sony was a pretty big part of their marketing arm.
300,000 is a lot less than 1 million. But yeah, it seems Frictionals operating costs are currently "50,000 SOMA sales/year"
i've played since the patch and it seems worse now then ever. i was getting chased and it was a slideshow. and some areas outside see single digit framerates. i'm still enjoying the game a lot, and it's still intense but it's a bit of an immersion killer when everything turns into a slideshow.
"It's different from Amnesia!"
Game is literally Amnesia.
The money that we've got from this will pretty much pay our company expenses for another 2 years.
However, this doesn't mean that we've come close to recouping all our costs. We need to sell almost 3 times that amount to do that.
(due to legal reasons we can't give a per-platform breakdown)
Dunno. Broken Age (the complete package) released at the same time for PC/PS4/Vita.
These two quotes together don't make a whole lot of sense to me.
Steamspy has soma at about 50k on PC so not bad, not bad. What else is it on, ps4?
These two quotes together don't make a whole lot of sense to me.
Some horror veterans he spoke to toted this as the "scariest game they have ever played."
I would love to speak to some of these people. I was just hoping at one point it would happen and it never did. A cool game though and enjoyed the story behind it all.
Why is this a thing?
Can someone source the breakdown for Broken Age, I haven't seen it.
Searched but found nothing.
I had no idea what SOMA was until about a month from release.
I then learned it was a horror game and coming from the Amnesia guys.
I then saw all the great reviews.
I bought it at launch.
Until very recently (some ads out now) one had to do some research to discover what this was all about.
Steam doesn't allow anybody to share sales for reasons I don't understand either but that's the reason they (or anybody else) can't share sales figures.
People figure it out though. Often times companies will give a total as well as xbox and playstation sales and the remainder will be the PC sales.
Happy for them, I enjoyed the game. Just a shame that 5 years of work went by in a couple of hours.
"It's different from Amnesia!"
Game is literally Amnesia.
Still fun though!
These two quotes together don't make a whole lot of sense to me.
You might have rushed through it a bit then. These kind of games are meant to be explored slowly; looking at all the little details in each room which tells its own story.
I think these guys are talented, and I think they have it in them to make a good game, but SOMA wasn't it. A short, linear, simplistic, albeit mostly enjoyable 'experience' first, game very much second, and not one I feel compelled to revisit. It feels like a £10-£15 game in terms of mechanics and design, not a £22 game, and I regret buying it. Really pretty, though.
Yeah, I've gotten plenty of hours in this game. I explore all the rooms and details, and when something interesting happens, I take a moment or two to ponder the thoughts the game gives me.
Well for me it was one of the scariest games I've ever played. It was super effective on me. The whole psychological aspect of it really got to me in a way most of these kinds of horror games don't.