Hmmmm...
- You were talking about a homebrew developer all the time, who proves everyone else here wrong.
First fabrication
- I asked who is this mysterious "my friend who works at Nintendo" (that was a joke btw) homebrew developer you are talking about.
- You said "So now Carmack works for Nintendo, i learned something new today".
- That was your own reply. Nobody ever mentioned that name before YOU did.
2nd, this is what I said:
Apparently people working with Carmack are at Nintendo now. Learned something new.
It's simply incredible to me how you completely forget your own previous posts. Instead of falling down this hole you dug, the discussion is back on the FMV Sega CD topic now.
The reason these mistakes happen often is because you keep ironically, spreading misinfo, intentionally misquoting/paraphrasing, and cutting off key parts of posts that
specifically impact context, so you're not even responding to what you're supposed to. You do the same stunts every time, not one honest back and forth has occurred yet with you without you using the same tactics, and now it's backfired on you yet again.
Anyway as I said before, I'll go with the professional consensus. You disagree with it, so we know what each of us believes nothing left to argue. The misreading issue could have been a simple blunder if you didn't chase after it.
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Say the guy who cites my comment about the dev and didn't even read THE FACT THAT THE CD DOESN'T LOAD ANYTHING DURING THE GAMEPLAY SO IT'S NOT A FACTOR IN THE FRAMERATE.
Which is irrelevant to the question. You aren't clarifying a single thing because you are posting to condescend, you aren't answering the question directly even now, It's a simple question simply asking you to describe the differentiators, bolding text in all caps doesn't answer that question and instead leaves it on the table. You keep adding and broadening the conversation way beyond it's simple scope, and are now generalizing saying the CD can't load at all during gameplay AT ALL when we already had examples listed before earlier that do.
You are also accusing me of dodging a statement I never made about a person I wasn't referring to, that you misread, so how could I be dodging?
You're going so hard on talking down you aren't even realizing you are now saying that the CD on any consoles doesn't load anything during gameplay at
ANY time, even though there are examples already listed in the thread, and one you mentioned in your first post. The fact you skipped the others and misread the quote only going after me, shows me you're not actually wanting to answer questions but have a vendetta.
In this case there's nothing else to be argued. I'll go with the pro insight on this and if you disagree that's fine, but I am convinced that their statement is true since they directly addressed the issue I had put out, and gave a game example of why it wouldn't work due to "speed" and data transfer specifically. I've also seen some mentions of CD loading on Beyond 3D forums and it seems they have more technically knowledgeable people who break down the components and what works in what games, so I invite you to also, if you want, take a look there for CD, animation, and general sprite loading discussion. If not, then we will just have to agree to disagree because they seem to have enough hardware knowledge and info to convince me personally.