Is this the first casualty of the their live service push?
Must have been sort of terrible (or just very redundant with some other project) to stop it after 3 years. They thought to see something at first, but it never materialised to something they wanted to continue to support.
Would be interesting what 3 years actually mean though. 2 years concept phase and now after one year of creating some levels, the alpha built just sucked. Or full 3 years with a full team and continous progress or missed milestones and many promises broken.
Fortnite started rather different before it finally found its form, with some iirc rather unimpressive previews and trailers. If it would have been axed 3 years in development, we would never had Fortnite as it is today. Which I would not care for anyway, since I missed so far all BR GaaS whatever.
Sleeping Dogs has found some fans but no idea if the publisher swap made anyone happy after all.
DNF felt even after all those years and dev changes like a rushed job.
Maybe with some new vision and some changes they could have turned it around and make something big, maybe it would never have been what they think they want and need in the line up. Now we never really know, at least it was not announced at all, so no one except the very people involved know anything.
These GaaS games seem very much based on luck if you just hit the nerve of the people with some small new twist mostly in ever evolving shooter genres.