charlequin said:
Google takes no cut from the Marketplace. That's why it's hard to cut in a partner here -- rather than being able to chop their own profits, Google would have to take money directly away from publishers or the cell networks in order to find revenue for Sony here.
I apologise, I thought Google was taking a cut somewhere in that 30%, or that it was somewhat ambiguous as to how that 30% was divvied up, at least.
Overall there's a few possibilities then, including:
1) Find wiggle room in the transaction fee and cut Sony in
2) Make this new platform separate, with its own additional cut for Sony (not good for developers :\)
3) Sony gives up claim to any cut outside their own material
1 would be the neatest solution, probably. 3 would be neat too, but awfully drastic, and hard to imagine. 2 is less neat and carries more challenges in terms of competition between platforms and so on.
I know what you're thinking about 1. However, it's handy that from the developers' point of view, the transaction fee is decoupled from the carrier fee, so there is scope for Google to negotiate carrier fees transparently and pocket the savings. And I think the issue of carrier's share is probably a matter of fairly frequent negotiation. As Android gathers momentum it's unlikely shares would be negotiated upward. If there was a new Android/Playstation platform and area of the market it could also be an opportunity to negotiate a new carrier share for content on that specific area of the market...there is a reasonably sound basis for that, the basis that the average selling price in this part of the market would be higher than what carriers saw previously. It's pretty standard when it comes to middleman transaction share for share to decrease as value increases, so Google/Sony might have a strong argument here.
Then, that Google is not interested in a share of transaction fees would only make things easier rather than representing an incompatibility. The balance of the difference between transaction fee and carrier share for this part of the market could be Sony's alone.
I'm playing advocate here...I'm just not sure this sort of route is a fundamentally impossible one due to the business models of each company or whatever.
charlequin said:
It would also be a kind of bad idea for Google (for the same reasons that trying to redouble a PSP2 as an amazing media player and hardcore game machine would be for Sony) because it would involve trying to tackle Apple and Nintendo at the same time.
They're already all competing on one level or another and the level of competition is likely to only increase as they keep stepping on each others toes. Nintendo competes with Sony, and increasingly competes with Apple for 'casual interest' games. Sony competes with Nintendo and DEFINITELY has been competing with Apple for the affection of that gadget-savvy demographic PSP initially attracted.
Google + Sony one one device/platform vs Apple + Nintendo spread across multiple devices/platforms isn't a scenario the former should necessarily cower from.
Yes, you do have to be careful that the user understands the power of what they have in their hand - in a convergence device - vs dedicated machines. They they understand it's good for all. But I think there is a credible vehicle for communicating that to users now, in a way there wasn't before. The 'smartphone' in the mold of the iPhone, as the computer phone is gaining traction as a credible, comprehensive, go-to device.
charlequin said:
Well, the amount of future content generated by the PSP itself is fundamentally limited at this point. One way or another, the time left in the system's lifespan now is not very long. And if the regular PSP is dead, it doesn't particularly make sense to make "PSP" software for a phone instead of just "regular" software.
The time left in the platform's lifespan would be extended indefinitely by a move like this.