Here are a couple of reminders of why it's better to just let the creators be, instead of demanding that "my character has to be X gender or Y race or Z ethnicity!"
Two of the most unquestionably iconic characters in all of video games are Chun-Li and Lara Croft, both women.
Chun-Li was added organically. No one demanded that she be added to the game, let alone be a protagonist. While the modern interpretation of Street Fighter II is that it's a truly ensemble cast, as kids we all sort of understood that Ryu was the protagonist. But there was Chun-Li, the only chick in a group of 12 fighters. And as kids, when we first saw her in action, we were fucking floored, we couldn't believe how awesome she was. Oh my God, this chick can flip upside down and do a helicopter kick! Lightning-fast kicks! Jump off the wall and stomp you on the head! We didn't place a lot of emphasis on her being a woman because she was so damn cool; in that way, she was on a truly equal level with the rest of the cast. Ahhh, true equality, it was a beautiful thing.
When Lara Croft was introduced, we collectively lost our shit. She was so cool, so bad ass, that at the time she was introduced she was cooler than any male video game action hero we had played as. The Contra dudes were a distant memory. Ryu Hayabusa from Ninja Garden was a distant memory. Even Mario was put in the backseat. Why? Because this chick had a bad ass attitude. She had DUAL GUNS. She went to exotic locations and fought tigers and jumped on all sorts of things and did it all with confidence and massive amounts of cool. And, several video games and multiple Angelina Jolie movies later, Lara Croft is one of the unquestionably most iconic fictional characters in the modern era. (Well, that was until they annihilated her character and made her into a supremely annoying, whining, self-doubting, entitled brat in the new trilogy.)
So it's very simple. True, organic equality = good; forced, inorganic equality = bad.