LivingD3AD
Member
The demo also only used a rather paltry 768MB of RAM. Despite this, the demo is pushing massive numbers of polygons – a single one of the statues seen in the demo contains 33m polygons, with most of what looks like traditional textures being actual 3D geometry made up of tiny pixel-sized polygons. The statues alone in the scene below contain 16 billion polygons.
Unreal Engine 5 Nanite Tech Can Easily Render a Million High-Poly Objects at 60fps on PS5
Just how many thousands of objects and billions of polygons was that Unreal Engine 5 demo pushing? New details on Epic's next-gen tech!
wccftech.com