One of my favorite game mechanics writers, and Gaf regular,
Doc isn't happy with the demo. It's worth noting he's a huge Arkane fan, having recently written this excellent
Dishonored 2 piece for his site, so he has a lot of good-will for the studio.
Hopefully the demo isn't indicative of the rest of the experience.
hi
Yeah, uh... I posted some video too.
If you've played Dead Island, this basically just has Dead Island's combat system. When you're fighting four evil headcrabs at once, you run out of stamina in like... seven swings? They take 3-4 successful hits to kill. It's not fun. You can use the GLOO gun to slow 'em down, but when fighting four at once, because they're fast, can shapeshift, and take a decent amount of damage to kill... just... ugh. I've been a bit concerned about the aliens from the start, because their designs are so bad, but I was hoping the game would be fun, and... it's not. I was expecting to like this more than Dishonored, because I prefer System Shock 2 to Thief.
This is a really bad System Shock successor based on what I played. I confided to a friend something I thought I'd never say, which was "they canceled Prey 2 for this?" I'm not even one of those super salty folks, but... this... is just really shoddy. It's Dead Island style combat. I don't understand how the creators of Dark Messiah and Dishonored could create such a garbage combat system.
That said, I love the music, I love the maps so far (there are SO MANY DOORS that I need to unlock). I'm glad the tutorial is short and the game gets to the good stuff right away, but narratively it's pretty dull.
I was expecting to love the hell out of this, so I'm kind of numb.
does mick gordon just enforce really really weird rules about how his music is going to be heard in games so he fucks with the sound mixing?
I wrote DOOM's sound mixing issues due to id tech as Wolfenstein shared it also, but this is supposed to be cryengine? how are video games even made?
I don't think a single Bethesda game has had good sound mixing or voice acting, tbqh. They often have great SOUNDS, but the mixes are always off, regardless of who's involved.