Xbox is not fine. I dont know if its input lag or not, but the aiming feels awful. Late OG Xbox/early 360 levels of bad.
Feels fine to me.
This isn't a game which needs super fine aiming anyway.
Xbox is not fine. I dont know if its input lag or not, but the aiming feels awful. Late OG Xbox/early 360 levels of bad.
Feels fine to me.
This isn't a game which needs super fine aiming anyway.
As an aiming stickler (Fuck Halo 5s Aiming), this game on xbox one has fine aiming. Infinetly better than dishonored 2
I think Bethesda was hoping for word of mouth to carry it like Doom did this time last year but Prey doesn't have the same name recognition as Doom.
I would hold off the PC version as well if I were you. There are reports of terrible performance and instability.
Damn, I guess alongside with the terrible marketing, making Arkane use the name Prey really wasn't the brightest idea. Arthur Gies on Prey's lackluster interest levels. Bethesda have managed to make people indifferent to a Shock reboot made by Arkane with writing by Chris Avellone and music by Mick Gordon.
Thats what i like to hear!I'm surprised at how negative the comments are. It has flaws, but I loved the general atmosphere. Half life 2 meets Bioshock.
Damn, that's bad.Damn, I guess alongside with the terrible marketing, making Arkane use the name Prey really wasn't the brightest idea. Arthur Gies on Prey's lackluster interest levels. Bethesda have managed to make people indifferent to a Shock reboot made by Arkane with writing by Chris Avellone and music by Mick Gordon.
Damn, I guess alongside with the terrible marketing, making Arkane use the name Prey really wasn't the brightest idea. Arthur Gies on Prey's lackluster interest levels. Bethesda have managed to make people indifferent to a Shock reboot made by Arkane with writing by Chris Avellone and music by Mick Gordon.
What is with Bethesda games are garbage sound mixing?
There's something off about the way Arkane's games handle. I noticed it with the Dishonored 2 demo and now with this. Both the movement and the aiming feel really stiff and awkward.
I hope I'll get used to it after a while. It's pretty much a deal breaker otherwise.
Edit: Scared the bejeezus out of me when.really loud action music kicked in suddenly. I ran like a bitch. It happened again later and turned out it was one of those things chasing me. This game is too intense for me
So... did anyone else have major audio lipsync issues when talking to Yu at the start?
Here's a clip of the animation/audio sync breaking. I checked a playthough on youtube and they didn't have this.
https://www.youtube.com/watch?v=BmPSDKJbRtQ&feature=youtu.be
Playing on PS4 and holy hell the controls are bad, input lag literally makes it unplayable for me and getting through the demo was hell, the TAA is also really bad, leaves a lot of what seems to be artifacting?
Hoping the port will be good considering that they aren't using a custom engine this time and instead are using cryengine.
The jump scares are just way too much for me, I know its the point of the game but I feel kinda stressed out after just an hour and this game isn't relaxing me, its making me super tense. I like the idea of any single item can be the enemy and its cool as fuck in theory but goddamn after the 5th or 6th time where I was clutching my chest, I don't think I can do a 20-40 hour game like that.
Second, the "enemy music" KEPT PLAYING for a long time after something spotted me, and it got loud as hell. I don't know what the hell is going on with it but the constant LOUD SCARY MUSIC FOR 5 MINS was not fun at all, even after I killed the enemy it took a few mins usually for the music to stop.
I've played through the demo twice now on the PS4, although I agree with control lag issues reported here...the game itself doesn't seem too bad, although I would probably want to play it on PC (after 6mths worth of patches)
The music is horrible though.....not because it is out of sync with what is happening on-screen, it is just obnoxious and does not suit the atmosphere of the game at all.
Does the demo end at all or just leave you free roaming the lobby area ? I was greeted with the "thankyou for playing the demo" notice but I was not booted out of the game or anything....so I just spent time roaming around, with lots of demo-locked out areas and places I didnt have the access codes for until I got bored and quit.
I fully played through the demo on my PS4 and enjoyed the story, but I am going to cancel my pre order. The jump scares are just way too much for me, I know its the point of the game but I feel kinda stressed out after just an hour and this game isn't relaxing me, its making me super tense. I like the idea of any single item can be the enemy and its cool as fuck in theory but goddamn after the 5th or 6th time where I was clutching my chest, I don't think I can do a 20-40 hour game like that.
Second, the "enemy music" KEPT PLAYING for a long time after something spotted me, and it got loud as hell. I don't know what the hell is going on with it but the constant LOUD SCARY MUSIC FOR 5 MINS was not fun at all, even after I killed the enemy it took a few mins usually for the music to stop.
On PS4 Pro the FOV feels a bit gimped up, right after a mimic attack it usually spins around a bit and trying to find it again is frustrating as hell with this FOV. Also the interface for using computers was awful, the d-pad does nothing and you have to use the controller as a mouse, which is pretty frustrating. I don't know why the d-pad doesn't work.
I really did enjoy the story I saw and will probably play this at some point but it doesn't really feel like a must-play right now.
Was it ever confirmed that Doom was a great financial success?
I'm sure it did alright, but the game went on sale so quickly, it's easy to think the opposite.
Seeing as how D2 didn't sell well either, and the Skyrim Remaster only sold on its name, I don't know if this ridiculous strategy of holding reviews is working well for them.
I actually dig the demo they showed long ago. Until they bankrupt that team and took over the franchise.
If this bombs too then Arkanes gonna some massive downsize.
I have a Pro and an XB1. Not to ask the obvious, but I should try this on the Pro, yeah?
I'm guessing they didn't want to restrict themselves to the sort of grid layout dpad navigation requires. Although everything I've seen in the demo has been in perfect grids so I dunno.Also the interface for using computers was awful, the d-pad does nothing and you have to use the controller as a mouse, which is pretty frustrating. I don't know why the d-pad doesn't work.
I'm guessing they didn't want to restrict themselves to the sort of grid layout dpad navigation requires. Although everything I've seen in the demo has been in perfect grids so I dunno.
I'd say the workstations are the least of the game's problems though.