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Predicting the outcome of PlayStations GAAS drive.

kyliethicc

Member
As we know, a successful GAAS title needs content, a decent roadmap and fixes along the way.

Currently Sony would classify the following released games as GAAS:

Gran Turismo 7
MLB the Show
Destiny 2

Unreleased we know that the following are GAAS or will have GAAS elements :

The Last of Us Online
Twisted Metal
Horizon Online
Firewalk’s game
Haven’s
Studio London’s Fantasy London game
Deviation’s game
Bungie’s new IP

It would be freakishly uncommon if all of these games are going to be hits and grow into huge income makers for Sony.

My question is this - which of these will make it, and if they don’t, what will become of the studio? Do you think we’ll see an Activision scenario where more and more studios are pulled on to support the big successes, or will SIE allow them to develop new IPs?
technically Sony doesn't consider GT7 a live game

even tho it is basically
 

XesqueVara

Member
Yes - but the question is what do people think will happen to the studios? Will they be diverted to support the successful games to feed the beast, or will Sony let them move on to a new IP.
They will probally support the game for a while i think, but if the result is not what they expected they will move into another things.
That will depend of what Sony sees as a Sucess of course.
 
They'll have some peaks early on but then...

joaquin-phoenix-gladiator.gif


***with the exception of Bungie's new creation(s) which will go off the charts gangbusters for a long time. They know what they're doing in the GaaS space. Great get for Sony.
 

RCU005

Member
Factions and anything Bungie do will be a success (Bungie the most successful). The rest is just a case of wait and see. I don’t see Horizon online being any good or retaining a big player base, but it depends on the gameplay loop.

I wonder if Bungie could be able to replicate their Destiny success with another IP.

My guess is that is going to be extremely difficult.

What about subscription-based games like FFXIV? Would they have a better chance than the scam that are GaaS?
 

Ronin_7

Banned
Fuck GaaS.

Probably 1/2 huge hits + another massive hit from Bungie.

All the rest will flop HARDER than PlayStation Vita 👍
 
I wonder if Bungie could be able to replicate their Destiny success with another IP.

My guess is that is going to be extremely difficult.

What about subscription-based games like FFXIV? Would they have a better chance than the scam that are GaaS?
Bungie is rumored to be making a AAA version of Tarkov. That should be wildy successful if done right
 

Fafalada

Fafracer forever
It would be freakishly uncommon if all of these games are going to be hits and grow into huge income makers for Sony.
Contrary to popular belief - GaaS doesn't need to be a huge hit to be operationally profitable - and having that is enough to effectively sustain the team/studio behind it - indefinitely.
That being said - obviously most studios don't go into this with ambition of just hitting operational profitability - but there's a difference between throwing kitchen sink into your budget because you're too blind to see it'll take 3 decades to make that money back(or never) - or building up success gradually without the insane risks upfront.

Also with Sony no longer being constrained by a single hw-platform, these have plenty of growth options beyond just needing to be 'it' on a console.
 

kicker

Banned
I don't believe it's possible to predict whether or not a new multiplayer ip will be successful. And I mean that for cases where people already know what the game's mechanics are, know exactly what each individual member of the dev team specialises in, and so on. Here nobody really knows anything beyond studios and concepts.
Sure you can read the market and speculate, but successes are usually only obvious in hindsight with all the failures quickly forgotten (lawbreakers, evolve, hyperscape, etc)

Though with them being gaas, they could just throw money at the games till the chances go up eventually (ffxiv, sea of thieves) but nobody knows for sure.

But then, I also don't know shit, so maybe one of you will predict exactly which games will end up massive successes
 

Griffon

Member
This is gonna crash and burn spectacularly. Sony is late to the party and people are fed up with that scummy genre.

They better wake up and re-scope those projects into normal games.
 
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complete single-player games.
imagine saying that when the vast majority (if not all) of AAA publishers have embrace GaaS and have been releasing incomplete, broken games as the norm. Being sony the only one able to keep making "complete single-player games".
 

Woggleman

Member
imagine saying that when the vast majority (if not all) of AAA publishers have embrace GaaS and have been releasing incomplete, broken games as the norm. Being sony the only one able to keep making "complete single-player games".
This is true but Sony for most of the PS4's life cycle fully embraced complete single player games to the point that some people gave them flack for not making other kinds of games. They were one of the exceptions in a world where the opposite was becoming the norm. GOW, GOT, TLOU2 and many others are all examples of games that were released in complete and fully working states. I hope that trend does not change.
 

jm89

Member
Just let them have one hit so they can satisfy their GAAS boner. Although I'd imagine if they can get one hit the may try for more ugh.
 

TrebleShot

Member
I think they need to get it out of their system or just accept they have Destiny now.

Much like Nintendo s bread and butter is highly playable cute platformers.

Sonys is predominantly console based third person story driven titles.

GAAS are almost random in terms of success and barely any of the 12 will succeed.
 
. I hope that trend does not change.

sony's identity is single-player shit. if they betray their core fans in an environment where the "sony game" feels like a unicorn in this industry plague wiht sub-par production values/ saturation in mutiplayer games/GaaS....It would be catastrophic for their brand.

BUT, this is a business and when a GaaS hits....
iHiReJ6.gif
 

Mr Hyde

Member
Twisted Metal is the only one I'm curious about. The rest just feels like a disaster in the making. Or at least one could hope. Just hearing about GaaS and Sonys big push towards it makes me wanna vomit.
 
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Men_in_Boxes

Snake Oil Salesman
I don't believe it's possible to predict whether or not a new multiplayer ip will be successful. And I mean that for cases where people already know what the game's mechanics are, know exactly what each individual member of the dev team specialises in, and so on. Here nobody really knows anything beyond studios and concepts.
Sure you can read the market and speculate, but successes are usually only obvious in hindsight with all the failures quickly forgotten (lawbreakers, evolve, hyperscape, etc)

Though with them being gaas, they could just throw money at the games till the chances go up eventually (ffxiv, sea of thieves) but nobody knows for sure.

But then, I also don't know shit, so maybe one of you will predict exactly which games will end up massive successes

https://www.neogaf.com/threads/crea...tity-the-next-multiplayer-phenomenon.1632518/

trump-youre-welcome.gif
 

RickMasters

Member
Sony are 5 years too late with this GaaS push. They’re planning on realising 10 GaaS games by 2026 when everybody is already all GaaSed out.
Pretty much my view. Especially from a company who’s traditional strategy and strenghth is in single player games that are only available on their own platform….. does their core audience that butters their bread want this?


Sure they bought bungie to help with these projects but given the amount of time they spend getting players to spend more money on destiny maybe they should have though this through a bit better.


GAAS world best when it’s on everything, To maximise profits and MTX revenue. Something I’m still not sure Sony are completely up for. But we’ll see how it goes.


They said something like 10 by 2026….. not only are they too late…. But they care intent on spreading themselves thin, attempting it too. Or in the very least leaving a bad taste in the mouth of their own core fan base who would rather play last of us 3 or god of war 7. I think they are in a rock and a hard place with GAAS.
 

RickMasters

Member
I hope after Final Shape, Bungie does something else other than a GaaS. Destiny 2 is such a marathon.
They’ve gotten really good at extrating money from their fam base on a regular basis….. so don’t count on it. And given that Sony acquired them for this very reason, it’s safe to assume they will be doubling down on GAAS…. And I’m a regular destiny player. But even I can see how they feel people in to spend more. I don’t expect to ever see a single player game from bungie ever again….. it’s all so funny because if they were gonna make games this way all along they may aswell have stayed with Xbox.


But yeah…. It’s quite the skill they have. Giving their fans the same thing over and over again just with a different story. Speaking as somebody that bought lightfall and decided I’m not going any further with destiny. It’s a time sink with plenty that will suck the money out of your pocket if you play along with it to the T. I can see why Sony wanted them.
 
Gust Acceleration toward Annihilation into the Soil.

Otherwise known as the Graveyard.

All GAAS strategy can't work. Heavy GAAS strategy for much of companies income can't work either. You might have at best two successful MAJOR GAAS at once for AAA GAAS investment. Maybe more if you go lower but there's no way consoles are going to have a company with 3+ GAAS AAA games.
 

RickMasters

Member
GAF is outta touch dont worry about it.
I think this could be said of most gamers over 35 who don’t have kids.


These kids play fornight and Roblox on phones and tablets…. They don’t care one lick about single player games…. Ot even consoles or gaming PCs for that matter. to them the game is just an extension of the party chat with their friends. They don’t buy games but their avatar is the ‘ investment’ …..


They don’t want games collections….. they don’t fee a need to beat all the Zelda games or level up characters in RPGs…


And I don’t think older gamers are grasping this at all…
 
I wouldn't worry about teams being downscaled, teams like Naughty Dog and Guerilla will carry on making big budget games irrespective of how their GAAS attempts do.

As far as Factions 2 is concerned though, I'd be surprised if that isn't a big hit, especially considering how long they've been working on it.
 
I hope after Final Shape, Bungie does something else other than a GaaS. Destiny 2 is such a marathon.

I hope they learn to simplify the in game systems and remove the RNG bullshit. Destiny 1/2 were such great games solo or with friends (raids are where it's at) but the RNG nature of grinding is such a shit aspect it eventually turned players away.

Bungie are going to bring a wonderful feeling game and art style either way, they pretty much always do.
 
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Men_in_Boxes

Snake Oil Salesman
Pretty much my view. Especially from a company who’s traditional strategy and strenghth is in single player games that are only available on their own platform….. does their core audience that butters their bread want this?

Fortnite, the most successful console game of all time, is the most successful on the PS4 platform (over PC, XB, Mobile) according to Epic.

PlayStations core audience is multiplayer gamers. Jim Ryan gets it.
 

Neolombax

Member
They’ve gotten really good at extrating money from their fam base on a regular basis….. so don’t count on it. And given that Sony acquired them for this very reason, it’s safe to assume they will be doubling down on GAAS…. And I’m a regular destiny player. But even I can see how they feel people in to spend more. I don’t expect to ever see a single player game from bungie ever again….. it’s all so funny because if they were gonna make games this way all along they may aswell have stayed with Xbox.


But yeah…. It’s quite the skill they have. Giving their fans the same thing over and over again just with a different story. Speaking as somebody that bought lightfall and decided I’m not going any further with destiny. It’s a time sink with plenty that will suck the money out of your pocket if you play along with it to the T. I can see why Sony wanted them.
A man can dream right? Been a regular since The Dark Below, and its been a great journey, but a really really grindy journey. The way they manage a live service game, how they handle the community is really second to none in my opinion. The way I understood Sony's acquisition with Bungie is that Sony wants their secret sauce to live service games, but not necessarily forcing them to continue creating only GaaS games.
 
You don't break up with the 6 when you first start dating the 9. You break up with the 6 once things settle in with the 9.
but that 9 is too high maintenance. is exhausting.

having a 6 who you can chill outside the public eye and have a good time without facades is equally important.

add the two together and you get a 69nice.
 

Men_in_Boxes

Snake Oil Salesman
but that 9 is too high maintenance. is exhausting.

having a 6 who you can chill outside the public eye and have a good time without facades is equally important.

add the two together and you get a 69nice.

The 9 is lower maintenance actually. Money just rolls in on a consistent basis. Recurring revenue is the ideal in business. Who wants to get dressed up, buy flowers, and rent a boat every six years just to see the 6?
 
The 9 is lower maintenance actually. Money just rolls in on a consistent basis. Recurring revenue is the ideal in business. Who wants to get dressed up, buy flowers, and rent a boat every six years just to see the 6?
hell no. just ask Activision or should I say...The Call of Duty Company?
 

AmuroChan

Member
I think this could be said of most gamers over 35 who don’t have kids.


These kids play fornight and Roblox on phones and tablets…. They don’t care one lick about single player games…. Ot even consoles or gaming PCs for that matter. to them the game is just an extension of the party chat with their friends. They don’t buy games but their avatar is the ‘ investment’ …..


They don’t want games collections….. they don’t fee a need to beat all the Zelda games or level up characters in RPGs…


And I don’t think older gamers are grasping this at all…

My kids almost exclusively play single player games. I introduced them to OG Mario and Zelda games at a young age. So they have a deep appreciation for the single player experience.
 

Unknown?

Member
Pretty much my view. Especially from a company who’s traditional strategy and strenghth is in single player games that are only available on their own platform….. does their core audience that butters their bread want this?


Sure they bought bungie to help with these projects but given the amount of time they spend getting players to spend more money on destiny maybe they should have though this through a bit better.


GAAS world best when it’s on everything, To maximise profits and MTX revenue. Something I’m still not sure Sony are completely up for. But we’ll see how it goes.


They said something like 10 by 2026….. not only are they too late…. But they care intent on spreading themselves thin, attempting it too. Or in the very least leaving a bad taste in the mouth of their own core fan base who would rather play last of us 3 or god of war 7. I think they are in a rock and a hard place with GAAS.
I doubt they are too late. Companies aren't just going to stop these kind of games.
 

EN250

Member
why so much hate towards GaaS? is what keeps this industry alive ( particularly the AAA space)
A few studios only can make it and support it well, given that's is totally dependent on a huge playerbase to push mtx down players throats, the only conclusion is that a very few games can make it and get big while most fail miserably after releasing, and even when a game makes it, if updates take too damn long, game loses relevance instantly

Factions 2 will have that problem, U4MP started great, but then they only added cosmetic stuff and it took them long enough to keep adding gameplay modes and maps, by that time only the core players stayed, same with Factions, U3MP...

For all the crap I give to Fortnite, at least they know they have to keep getting the game fresh so they pump as much content as possible
 
A few studios only can make it and support it well, given that's is totally dependent on a huge playerbase to push mtx down players throats, the only conclusion is that a very few games can make it and get big while most fail miserably after releasing, and even when a game makes it, if updates take too damn long, game loses relevance instantly

Factions 2 will have that problem, U4MP started great, but then they only added cosmetic stuff and it took them long enough to keep adding gameplay modes and maps, by that time only the core players stayed, same with Factions, U3MP...

For all the crap I give to Fortnite, at least they know they have to keep getting the game fresh so they pump as much content as possible
that is the crux of the GaaS model. you need a constant stream of content.(100% they know that)

There is a reason why a lot of GaaS have stylized art style (is faster to make shit)

I will be shocked if Factions will have that art style.

I think a lot of peole also assume that Factions will be Free-to-Play...a fair assumption... unless they go for something like destiny. (a base game with expansion).

this is beyond the point .

the thing is that the GaaS market doesn't have a realistic AAA survival game. And the market is hungry for one of those.

If sony/ND nails this game is going to be fucking massive.
 

RickMasters

Member
Fortnite, the most successful console game of all time, is the most successful on the PS4 platform (over PC, XB, Mobile) according to Epic.

PlayStations core audience is multiplayer gamers. Jim Ryan gets it.
Sony didnt make fortnight which by the way is big on everything.....infact the jury is still out whether sony can make a fortnight... single player sure. but Ive never really looked at sonys games as having strong, continuously engaging MP gameplay, outside of GT. I love their stories and set peices but mechanically their games are not deep, outside of GT. And thats what makes a MP game continoiusly playable. jim 'gets it' these games make money on consoles...jim and sony have yet to show they know how to make a succesful Gass game (because they really have not made any) or a really strong MP game for that matter....but as I said...we shall see. they bought bungie. But I think that GASS ship sailed ages ago......And no their core gamers are not the millions of casuals that play fortnight...they could play on aswitch and wouldnt care... COD also sells the most on PS but sony cant make a COD competitor that makes COD level money, can they? thats another game thats big on everything...does sony 'get' that part? 'getting it' is not the same as being able to do it yourself.... and a time when many GAAS games are going through a process of elimination and sony strengths are in the opposite types of games...well....theres a lot of questions there.... But hey its their money. I think they would be better off playing to their strengths and using the resources to make the games their fans want and expect from them....but hey...ill be here when those games come out and people are crying for sony to go back to single player games.

And beyond that they have not really shown they can manage large scale GASS games in terms of infrastructure and multiple updates on multiple platforms. They manage PS just fine but can they manage that with a game on multiple platforms or are they counting on bungie doing all the heavy lifting? maybe put their own project on the back burner for this? we dont know until we see what they have to offer....... But I dont think fortnight really makes your point...Much like COD which is also massive on PS.... its not even by sony. Its made by somebvody else who puts that game on everything.... Im talking about their ability to make this kind of game and make it successful. But they are making ten of them I hear, so im sure at least one of them will stick....
 

Men_in_Boxes

Snake Oil Salesman
once they finish the game its done.
Then it's immediately on to the next AAA game.

One type of game pulls in a huge (you hope) lump some during the first month of a games release (every 6 years l

The other type has consistent revenue that is far more predictable + dependable.

The second one is better.
 
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