To be honest, the preview didn't offer anything exciting or shocking about 15, even though it was supposedly based on a 15-hour play. I think this close to release, most people keeping up with the news would have already established an opinion about the game.
The story and characters still don't sound interesting, the combat still sounds subpar. It's actually kind of funny that Kollar seems to go into a lot of "this thing might be a bit annoying, but I think it's okay so far".
I do think saying 15 "has made FF relevant again" is probably too exaggerated. Given the state of the industry right now, and the games that have actually shaped and changed design the past few years, FF15's designs have been more like a game playing catch up than a game paving new roads.
The story and characters still don't sound interesting, the combat still sounds subpar. It's actually kind of funny that Kollar seems to go into a lot of "this thing might be a bit annoying, but I think it's okay so far".
I do think saying 15 "has made FF relevant again" is probably too exaggerated. Given the state of the industry right now, and the games that have actually shaped and changed design the past few years, FF15's designs have been more like a game playing catch up than a game paving new roads.