In Cold Blood
Banned
The way PC players have been treated by devs is pretty shit recently.
For them main they tend to get average ports, and devs are taking the view of Close enough, Good enough.
There is an obvious issue with PC ports, in that it's different for a dev to optimise a game over so many different configurations. We see that they don't even have the time to optimise the three console versions, let alone the dozens of possible PC set ups.
They have to make a game work over three different GPU manufacturers, over multiple different generations of GPUs, with multiple different Compute Units, VRAM, speed profiles, and the same goes for CPUs with Intel and AMD, 4 core, 6 core, 8 core, multiple speed profiles etc.
However at this point they are taking the piss. We have games where a 4090 isn't doing any better than the PS5. Some devs may throw a bone like DLSS on the Nvidia GPUs, but in the main modern GPUs are not even being exploited in any way.
We even have a situation where Epic with the biggest game engine in the industry has an issue with stutter across the majority of PC versions and it hasn't been addressed. Infact, the Coalition has spent more time to try and eliminate it than Epic themselves have
So what's the answer? PC gamers invest a shit ton into their hardware, and they arnt getting the benefit.
What should PC gamers do to push for better outcomes?
For them main they tend to get average ports, and devs are taking the view of Close enough, Good enough.
There is an obvious issue with PC ports, in that it's different for a dev to optimise a game over so many different configurations. We see that they don't even have the time to optimise the three console versions, let alone the dozens of possible PC set ups.
They have to make a game work over three different GPU manufacturers, over multiple different generations of GPUs, with multiple different Compute Units, VRAM, speed profiles, and the same goes for CPUs with Intel and AMD, 4 core, 6 core, 8 core, multiple speed profiles etc.
However at this point they are taking the piss. We have games where a 4090 isn't doing any better than the PS5. Some devs may throw a bone like DLSS on the Nvidia GPUs, but in the main modern GPUs are not even being exploited in any way.
We even have a situation where Epic with the biggest game engine in the industry has an issue with stutter across the majority of PC versions and it hasn't been addressed. Infact, the Coalition has spent more time to try and eliminate it than Epic themselves have
So what's the answer? PC gamers invest a shit ton into their hardware, and they arnt getting the benefit.
What should PC gamers do to push for better outcomes?