You're bragging about higher pixels, yet that's what's causing it to drop so many frames.
This means Xbox Series X likely needs to *lower* its resolution to maintain a stable frame-rate.
It doesn't use the full power.
Seriously. Why don't you take the time to look things up because you clearly don't know what you're even talking about?
I cant wait for the response to the devs doing that and the resolution is a lil lower, the same, a lil higher than PS5. If its a lil lower or the same....oh boy.
MS has fps boosts, doubling the frame rate for BC games....its celebrated by many Xbox fans. And rightfully so.
But then you come to this topic.....and now fps dont matter? During the speculation phase before the consoles came out, I think many ppl settled on higher, better frame rates and lower resolution. The UE5 demo sealed that opinion.
Some were legit pissed at that first Sony games showcase and native 4K was mentioned for some games. Now that we can see it doesnt really matter since both consoles are doing a mix for the same games, same types of games, both doing upscaled/reconstructed....you would think higher, better fps would be wanted more now.
Naw, gotta pick something to hold on to for console wars.
Most People are mistaking power with performance, I think the main issue lies here. Xbox series X is more TF powerful than PS5, it’s a fact, now the real question is : is XseriesX more efficient ?
Agree.
If the PS5 is doing more with less, as far as tf, ....then whats the point about boasting about "more powerful"?
Even the XSX ram situation isnt so clear cut. IMO, thats like mixing ram timings on PC. 16GB mixed specs is not the same as 16GB all the same specs. The mixed might perform worse. Might also be like the PS3 ram situation.