Wtf is this
If your PC is shutting off when you're trying to boot a game up, something might be up with your PSUCannot play at all.
When i start it it restarts my PC, anyone else have this issue?
Other games work good.If your PC is shutting off when you're trying to boot a game up, something might be up with your PSU
Nice. You put more effort into that image than the devs did into their entire mess of a game.
I'm enjoying it, feels like division with supernatural/sci-fi elements. Just what I wanted. I'm a sucker for these games so no brainer for me. Can't be worse then Avengers right?
Story complaints. In a looter-shooter? Really?
. . .so you played what is basically a long cutscene and didn't bother to actually try out anything the game eventually gives you? Sounds legit.
Get a load of this shill.. . .did you even bother to get out of the prologue?
No?Anyone else finding it surprisingly difficult?
. . .the bit about early game-first 30 minutes of playing-loot feeling generic I had to laugh at. Like, "You don't say. . ."
Yeah that boss was confusing, apparently you have to headshot him to kill him. He keeps healing himself after going down to 5% HP to almost full. Once I shot him in the head after using Tricket's Slow Aura manuver and got to headshot him, he finally died. Not sure what was up with that one.That first side mission boss can fuck right off, that is some unfair bullshit, not only can he fully heal, he has a flame spiral attack that not only tracks you, it spans on you and you cannot take cover for long, so the enemies have free range on you in a small area with loads of objects around so even rolling doesn't help.
I'm not sold yet, it left an underwhelming impression on me and is definitely a wait for a sale game, then again its somewhat cheaper on PC where I played it, so could be good for a lull in releases
. . .I mean, I did. You're complaint about early game (sorry I didn't put "30 minutes" in quotes to emphasize that you weren't meant to take that literally) loot feeling generic is a silly complaint given the nature of these games (this of course ignores that there are indeed weapons that aren't bog-standard commons in the demo, including legendaries, but it is best not to focus on that).It's pretty embarrassing when you can't even recall my post correctly, bud. Go give it another read and once you stop shaking, feel free to tell me how you really feel.
Yeah that boss was confusing, apparently you have to headshot him to kill him. He keeps healing himself after going down to 5% HP to almost full. Once I shot him in the head after using Tricket's Slow Aura manuver and got to headshot him, he finally died. Not sure what was up with that one.
Well it is a shooter game.the controls on controller are shit
Apology accepted. Hostility between us aside, you're almost right. Why am I wrong to expect something better than Brown Cargo Pants #75 with 6% increased attack speed? It's been done before. And again and again, and better. Having some standards in terms of game mechanics for a game released in 2021 isn't a bad thing, dude. Outriders just looked at the competition and made zero effort to innovate or improve. The Division 2 exists today. Destiny 2 exists today. We should expect more than just recycling of what's already out there. And that really, is my main complaint against Outriders: it's already been done, better, with a bigger budget...and they're forcing online on this and charging as much as an AAA title.. . .I mean, I did. You're complaint about early game (sorry I didn't put "30 minutes" in quotes to emphasize that you weren't meant to take that literally) loot feeling generic is a silly complaint given the nature of these games (this of course ignores that there are indeed weapons that aren't bog-standard commons in the demo, including legendaries, but it is best not to focus on that).
Because its more a run and gun game...I dont like it.Shit animation and poor cover system
Pass for me
It's entirely fair, the design is as such that the game will assume that you are constantly moving, this is not a cover shooter. You have to play it like DOOM and not gears of war.The enemies just spawning out of nowhere really annoys me, like it's not fair when 3 or 4 enemies spawn directly behind me and take half my health, I don't even get a chance
did you do the side mission where you have to save the two enemies that are trapped together?You got Chang'ed
Warframe to me is also nickle and diming, sure its free, but most of it needs to be paid for through packs
Yes I am fanboying over the game,
1. this isn't a cover shooter.That was pretty obvious when you called a Division reskin in 2021 "unique gameplay".
1. this isn't a cover shooter.
2. enemies aren't bullet sponges.
3. aggressive run and gun gameplay keeps you alive.
4. enemies barely drop any loot, so you're not stuck in menus comparing which green arrows go up the best all the time.
5. abilities refresh super fast, encouraging you to just use them all the time.
How is any of the above remotely similar to the division?
This is false, and can easily be verified by playing the actual game.
I just want to clarify your post real quick before I respond: you're saying the third person shooter that prominently teaches you the importance of cover in the tutorial, has a control scheme centered around utilising cover, features its cover system in almost every piece of marketing footage and has every single arena excessively filled with waist high walls for cover to the point of hilarity isn't a cover shooter?
That was some of the worst trash I have played in some time. Holy shit, this is what the industry thinks people want nowdays? We're in deep shit, folks.
- The graphics are fucking terrible
- The voice acting is even worse
- CUTSCENE loading screen CUTSCENE loading screen CUTSCENE loading screen
- Just let me skip the entire cutscene instead of making me hammer the escape..I mean space..no I mean escape...Jesus game, pick one?
- It's a cover based shooter where your character doesn't get in cover unless you specifically target a sweet spot on the cover and press space at exactly the right time (I'm sure that'll be SUPER FUN in challenging content)
- Oh hey, generic loot so generic it makes vanilla Destiny look like the peak of creativity
- It would be nice if my guns fired bullets instead of harsh language (The Division syndrome!)
- Waist high walls? I guess this is where the next fight is! The combat arenas (and that's all the game is) were designed by an intern from Gears 5. A particularly untalented one!
- Skill pool has about as much depth as your typical Euro-trash shooter
- I love being locked in small arenas with enemies that magically get vomited out from a spawn location until an invisible bar is filled
- ...and who doesn't love shooter games with melee enemies that move like Sonic the Hedgehog and don't have hitstun
I bailed after a few hours. This is the Division, but with half the talent and budget. We must be experiencing some kind of serious gaming drought to even consider playing this kind of garbage for $60.
. . . WARFRAME isn't pay to play? Hooboy.
Because that's what you said, right? Go sit down somewhere, the adults are talking and apparently this game isn't a cover based shooter.
That's disingenuousI just want to clarify your post real quick before I respond: you're saying the third person shooter that prominently teaches you the importance of cover in the tutorial, has a control scheme centered around utilising cover, features its cover system in almost every piece of marketing footage and has every single arena excessively filled with waist high walls for cover to the point of hilarity isn't a cover shooter?
did you do the side mission where you have to save the two enemies that are trapped together?
So why does it try to teach you this system prominently from the start? Seems like maybe they shouldn't have it then.
I didn't say that at all actually. I think you're juggling a bit too many replies: you're getting your flaming all mixed up.
That's disingenuous
A cover shooter is a third person shooter that focusses entirely on cover based combat.
Honestly, I agree; feels like it's confusing people on how you're supposed to play this game.Seems like maybe they shouldn't have it then.
Part 1 (I barely knew the):
Part 2 (They call me Lady Vengeance):
Part 3 (Aftermath):
Now excuse my while I run to pre-order this masterpiece.
Except remnant was not janky.Oh there's an impressions thread. Whoops, I posted this elsewhere:
Played a few hours with friends last night and we had a blast. The story is 1000x better than Destiny already, I'm super intrigued over where it's going.
That said, it is kinda janky. Especially the cover mechanics and vaulting.
So yeah, I'm digging it so far.
I will say this, though: I wasn't expecting such jank from the developers of Bulletstorm. From what I remember, that game was really fluid and smooth. As a result of the jankiness, the gunplay in this game reminded me a lot of Remnant From the Ashes.
It's not "my hill to die on", when it's the people who developed it saying you shouldn't use cover and be aggressive instead.Look, you can double down on that funny hill you're choosing to die on but the game is a cover based shooter to everyone who isn't desperately trying to defend its shortcomings.
This just reinforces the notion they didn't know what they were doing or what they wanted to do creating the game. Doesn't inspire confidence.It's not "my hill to die on", when it's the people who developed it saying you shouldn't use cover and be aggressive instead.
But I guess you know better and disagree with the devs and are indeed a coward.
How?This just reinforces the notion they didn't know what they were doing or what they wanted to do creating the game. Doesn't inspire confidence.
Everything can be done, solo even the Endgame grind but you won't be able to do the max difficulties.I played for an hour this morning and liked it. Seems to have an actual story where your character talks. I like that as opposed to Destiney where your character is silent. Is this going to be like borderlands where everything can be done solo or will there be parts where you need other people. Combat was smooth on series X
I imagine the original idea was for it to be much more of a cover based shooter to start with, but incorporating the powers meant they had to have to running around. As a result, healing is all based around leech.It's not "my hill to die on", when it's the people who developed it saying you shouldn't use cover and be aggressive instead.
But I guess you know better and disagree with the devs and are indeed a coward.
Look, you can double down on that funny hill you're choosing to die on but the game is a cover based shooter to everyone who isn't desperately trying to defend its shortcomings. I can't really begin to address your points when the very first one is based in lalaland. Which is probably why you put it there. Bravo.
Possibly, I think they want to give players a bit of a "shock", like going into cover but then realising not really having any advantage at all.I imagine the original idea was for it to be much more of a cover based shooter to start with
Painkiller was a very focused game that let you know how to play from the get go. Outriders does at least push you into being aggressive, but sets it up all wrong by emphasizing this cover system right from the very beginning. The game tells you how to play, but weirdly tells you the wrong way. It's only after you start realizing how ineffective the cover system is that you change your playstyle.How?
They want you to be aggresive.
The cover is still there if you want to play it like gears. It just makes it way harder for yourself.
It also stops enemies just running at you like it's painkiller (and since they made painkiller I'm sure they know exactly what they are doing.)
You should tell Square Enix that their marketing campaign for this game is wrong.
This just seems like the "unreliable narrator" trope, because at first it does seem like that's the way, but then it quickly subverts expectations when abilities come into play.but sets it up all wrong by emphasizing this cover system right from the very beginning. The game tells you how to play, but weirdly tells you the wrong way.
Ah yes, because in the 2 months from that tweet to the release of the demo they completely changed the type of game it is.I doubt they'll go update the tutorial to reflect that tweet, remove the hundreds and hundreds of waist high walls, redo the control scheme and rebalance the game now.
Because they could have done that before releasing the demo of their cover based shooter.
I don’t think it was by design.Possibly, I think they want to give players a bit of a "shock", like going into cover but then realising not really having any advantage at all.