Captain Toad
Banned
Stop littering your map with icons on where to go. Seriously, stop.
Why do they do this? It kills the entire purpose of exploration.
Not only do there tell us where something is on every inch of the map, they even tell us WHAT is there (quest, outpost, etc).
Ok, honestly, I know WHY they do it. They're terrified the player might completely miss a side quest or scenery the developers worked so long on. But, that's okay. Without the possibility of missing things, the feeling of actually discovering those things is lost.
Yes, it takes more skill to design a world that will nudge the player into finding these cool things without just saying "GO HERE", but the payout is ten fold as the love of games like Breath of the Wild and Elden Ring prove.
I really hope developers finally understand this and design their world to be explored and not just a checklist of items written in map format in lieu of a numbered list.
Why do they do this? It kills the entire purpose of exploration.
Not only do there tell us where something is on every inch of the map, they even tell us WHAT is there (quest, outpost, etc).
Ok, honestly, I know WHY they do it. They're terrified the player might completely miss a side quest or scenery the developers worked so long on. But, that's okay. Without the possibility of missing things, the feeling of actually discovering those things is lost.
Yes, it takes more skill to design a world that will nudge the player into finding these cool things without just saying "GO HERE", but the payout is ten fold as the love of games like Breath of the Wild and Elden Ring prove.
I really hope developers finally understand this and design their world to be explored and not just a checklist of items written in map format in lieu of a numbered list.
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