where he "stress tested" the game, he said other than the way he did it that they were both pretty much locked at 60 fps. obvs you jump at the one section that shows the worst for xbox but as he said that was only to test and not how you play the game44 vs 58 during that scenario. Thanks for wasting my time needing to go back to look checking my sanity.
Denied!
I did not overlook it at all, the GPU/RAM is one in the same and the cause of the S code path they took.
"There not enough grunt here in the Series S, in the GPU, to hit the Xbox One X levels of performance."
"Unfortunately, the Series S is a bit of a letdown in terms of a next generation console because it doesn't feel anything but a last generation console, it has less options, worse image quality, and overall the only benefit here is you have much better performance than you do on the pro and even on the xbox one x"
NXGamer is our guy. Good work my friend.
So, taking the console wars bs, should I care about resolution or frame rate?
To avoid a senseless back and forth, I'll simply end off with this. I think you misrepresented the capabilities of the Series S in comparison to last gen consoles with the following statements.
I think both these statements grossly misrepresent the Xbox Series S. It's funny you said the part about the Xbox Series S having much better performance than you get on the PS4 Pro or the Xbox One X because, ironically, it's the only aspect of the game thanks to Microsoft's FPS boost program that even takes into consideration the superior hardware capabilities, and even then it would have been even better still were it a fully developed next gen title for Series S that properly took into account its unique capabilities.
You do point out the XDK early on, but most casual viewers won't even know what that even means. It takes a sentence or two to make clear that clear that what's presented isn't in this BC title isn't due to a lack of hardware capability on the Series S hardware side, but more to do with the fact that the game isn't actually designed to take advantage of the Series S. The above statements I quoted do not honestly represent Xbox Series S. It seems to suggest the hardware in Series S is inferior to what's inside the last gen consoles.
Even that second quote would have been totally fine if you simply added "but the reason for this is rather simple, the game being backwards compatible isn't actually designed to benefit from any of the hardware enhancements of the Xbox Series S" If I didn't know any better, I might have watched this and determined "I need to get my hands on a PS4 Pro or Xbox One X, since it's better than the Series S." The worse options and worse image quality stuff could be misconstrued in context to be the fault of the Series S, when in fact it isn't and just exactly what the Xbox One S version of the game is like and the Series S is just emulating that. At the end of the day, just my two cents. We can agree to disagree.
Other than the hair in this case, it’s hardly call it obvious.
Lmfao. So how are any of those features gonna help games that have already been released? The One X had a beefy GPU but a shambles of a CPU. Now we have the SS with a beefy CPU but a weak GPU and limited ram. On games already released the 1X GPU will be better.Series S's advantages go well beyond computational capability. It also has a features like Mesh Shaders and Sampler Feedback Streaming that will absolutely blow Xbox One X out of the water. Sampler Feedback Streaming eliminates entirely the one real advantage Xbox One X had, which was the RAM capacity advantage for games.
Yeah. But taking it even further I’m sure the one x can just produce better graphics overall ; the numbers don’t lie.Lmfao. So how are any of those features gonna help games that have already been released? The One X had a beefy GPU but a shambles of a CPU. Now we have the SS with a beefy CPU but a weak GPU and limited ram. On games already released the 1X GPU will be better.
Pretty incredible how much of a difference native ports make when it comes to load times.
…On the PS5
Why yes didn't you know that?
Edit: And to not make you feel bad the Series consoles also benefit from native ports.
Is vrr a meme now? Yeah it helps but are we supposed to to run out and get $1000 Tvs for it?
Absolutely, both do, I’m just pointing out that only the PS5 really suffers from the BC shortcomings. Series X was just built with BC in mind and it shows.
He can’t tell the difference between 2160p and 2016p. Not from a normal versing distance of 3m anyway. Or maybe he can? I keep losing track of where the goal posts are. One thing is for sure though, frame rate doesn’t matter anymore and everyone owns VRR displays.Why do you keep saying native 4k?
Lmfao. So how are any of those features gonna help games that have already been released? The One X had a beefy GPU but a shambles of a CPU. Now we have the SS with a beefy CPU but a weak GPU and limited ram. On games already released the 1X GPU will be better.
Many people have perfectly good 4k HDR Tvs from before free sync became a thing and you said yourself it cost 1200.dude, my almost 3 year old 1200€ TV has Freesync... freesync PC monitors are also a thing since ages (just gotta make sure the Monitor supports it over HDMI not only over Display Port)
there are QHD Freesync IPS monitors for less than $300
freesync is not new tech nor is it necessarily expensive, and HDMI 2.1 VRR will become the new standard now which soon basically every new TV will have
Many people have perfectly good 4k HDR Tvs from before free sync became a thing and you said yourself it cost 1200.