This is my problem, i can't play at 4k because i can't do 4k60 in majority of games so i just settle for 1440p.That's the point of the "DL" part. If your GPU has Tensor cores, they take the load of upscaling. Basically, you maintain whatever FPS you can get running at native, but improved visual fidelity. It probably won't matter much if you can't sustain native resolution though.
i'm sorry what?I'm currently playing Quantum Break and man does the image looks washed out. Never seen before.
I mean with that if you want to really experience washed out screen, try Quantum Break.This is my problem, i can't play at 4k because i can't do 4k60 in majority of games so i just settle for 1440p.
this thing is only useful for 4k user if they have power to spare with a 3080\3090, not for people with mid-tier gpu like me.
i'm sorry what?
Sorry if i get straight to the point, but how is dldsr useful for people like me with a 4k display but a 1440p gpu like a 2070super??
I can't sustain 4k so downscaling from even higher resolution would be pointless because i just don't have enough horse power right?!
Sorry for dumbing down the discussion too much.
This is my problem, i can't play at 4k because i can't do 4k60 in majority of games so i just settle for 1440p.
this thing is only useful for 4k user if they have power to spare with a 3080\3090, not for people with mid-tier gpu like me.
i'm sorry what?
But i need power to go up to 4k to use this thing to downscale from even higher resolutions (because i have a 4k panel, not a 1440p one), and i lack the power to go up to 4k to begin with...DLDSR is basically DLSS higher visual preset but it gives you no longer any performance gains.
So u need performance u go for DLSS, u don't need gpu performance u go for DLDSR.
But i need power to go up to 4k to use this thing to downscale from even higher resolutions (because i have a 4k panel, not a 1440p one), and i lack the power to go up to 4k to begin with...
With dlss i can just play at fake4k\1800p with the performance hit of playing at 1440p that is the most common res that i can use with my 2070super to achieve steady 60 fps without in games that don't support dlss.
So in my case, dldsr is kinda useless until i'm gonna upgrade my gpu to have power to spare at 4k.
Another member told me that those are too many passages and that it could result in no IQ gains.I also have a 2070 super and like you play 1440p on a 4k screen. I think what people are trying to say is that using dldsr we will be able to get the same performance we do at 1440p but using dldsr to downscale from a higher res. Maybe not from 4k to 1440p but 1800p sounds reasonable.
So set your desktop res to 1440p, use dldsr to downscale from 1800p and get the same framerate. Whether this actually looks better is yet to be seen but in theory should have less aliasing at least.
Yeah i play mostly gpu limited games.Depends on what games u play, if you play lots of RTS / city builders this is great even for lower end cards. If you only play GPU limited games, then yea its useless. Unless we can use it as DLSS on driver level which means u can push it into all games that don't officially support DLSS, but that yet has to be seen.
The GI component correctly lights things.This is like magic! It also adds self shadowing too?
You can decide whether you want to use Reshade or GFE to activate SSRTGI.Wait, do i have to install geforce experience to use that GI reshade thingy?!
Yes, but DLSS requires implementation on a per-game basis, and is more flexible. This is a driver level upscaler that doesn't do as good a job, but since the output gets downsampled anyway it doesn't matter.I don't understand how this is different from using DLSS to generate a higher resolution image than your display can support and then downscaling that. Can't DLSS already do this?
I don't understand how this is different from using DLSS to generate a higher resolution image than your display can support and then downscaling that. Can't DLSS already do this?
And combined with DLSS the total performance gains would be huge.
I don't understand how this is different from using DLSS to generate a higher resolution image than your display can support and then downscaling that. Can't DLSS already do this?
DLSS upscales a lower resolution doesn't it? DSR is supersampling down to a lower resolution, e.g. running 1440p on a 1080p monitor. It creates a sharper image.
It can/could but you had to "trick" DLSS into thinking your display was a higher resolution than it was.
DLSS will always upscale from a resolution lower than you display resolution.
So say yours panel is 4K....DLSS will always choose a resolution lower than 4K to sample from.
But if you tricked DLSS into thinking you had a 6K panel you could choose 4K as the resolution to sample from and go higher.
This will sample from a resolution higher than your display resolution without needing the tricks.
You can already combine DLSS (upscaling) and DSR (downscaling). As I understand it, now you'll be able to combine them and not take the massive performance hit that comes with DSR. Of course, you can just use the new DSR tech without DLSS as well and still get all the advantages of downscaling without all the cost.But it already uses DLSS for DSR... It's essentially the same tech, you going from let's say 1440p->4K but on an actual 1440p display instead of 4K one.
The GI component correctly lights things.
The AO component correctly shadows things.
Assuming the objects in screen space have actual geometry and depth information then yes it will add "self shadowing" to everything.
Its actually Ambient Occlusion not really self shadowing but same shit really no.
You can decide whether you want to use Reshade or GFE to activate SSRTGI.
SSRTGI piggybacks off Reshade and with this new driver itll be able to piggyback off GFE.
Using GFE is the painless solution as Nvidia is basically doing all the heavy lifting for you.
Installing Reshade in every folder of every game you want to activate this in is a hassle.
Heck ever since Freestyle was introduced I havent actually used Reshade cept for RTGI, all the other color effect and sharpening I can do directly through GFE.
P.S Freestyle is Nvidias name for all the effects that GFE can add to games
I understood it as first doing AI upscaling from a lower resolution (which is what DLSS does) and then downsampling. Just rendering at a higher resolution is nothing new, that's regular old supersampling.
I'm not even tripping off the improved DSR. Marty Mcfly's Raytraced Screen Space Global Illumination coming to GeForce Experience is a big one for me. I never bothered with it because I didn't feel like messing with Reshade.
You’re right, this is bigger news than DLDSR.
This is game changer
Thats how i feel when all these threads about the ps5/xsx show up. Can't get a ps5 to save my life. Been trying forever.. Yet own a 3060ti. Had a 2060 before the shortage started. Thank you evga stepup.let's show off features that you can't use, because no one can buy a GPU unless you are a miner.
neither nvidia nor AMD has any incentive to sell to the average gamer or everyday consumer when miners are buying cards by the pallet. There's a reason why the newly announced 12GB 3080 has no MSRP.Thats how i feel when all these threads about the ps5/xsx show up. Can't get a ps5 to save my life. Been trying forever.. Yet own a 3060ti. Had a 2060 before the shortage started. Thank you evga stepup.
yeah miners and scalpers suck!!! These companies need to do more to get product at msrp into legit gamers hands.
As for this stuff, i will try it out. Although i will probably just use my native 1080p. Trying to preserve my 3060ti as replacments aren't easy to get and they aren't cheap.
Basically thats what they have done.If that's all it is it sounds like something DLSS could easily do. No reason that should be limited to your display resolution.
Depends on what kind of AO the game has.So we should be disabling our in game ambient occlusion if we want to use this?
The first game I will be using this with is Monster Huntet Rise. I also want to test this with GOW. If the RTSSGI is better than the PC version's GTAO paired with SSDO.
Another acronym, oh for fucks sake... ABCD -> CDXA -> WTFA-> CCDDxa if you enable all of these you'll mine digital money, play a game in 1080p retroretarded from 4K, 96X antialiasing and it also makes coffee.
It is the complete opposite of DLSS.So driver level dlss basically?
Keen to try it.
Another member told me that those are too many passages and that it could result in no IQ gains.
I specifically asked what you are saying now because it was the only option for people like us to gain something from this tech.
What i asked:
Wait a moment, if i set my tv resolution to 1440p and then i upscale to 4k and the return to 1440p with the dldsr, do i have a 1440p image that looks better than native 1440p??
What i was told:
Thats an awfully convoluted way to make an image look good.
Youd be better off just using DLSS from 1440p to 4K.
Going down to go up to go back down doesnt make much sense and likely wont be worth the hassle.
I don't understand preserve your 3060.Thats how i feel when all these threads about the ps5/xsx show up. Can't get a ps5 to save my life. Been trying forever.. Yet own a 3060ti. Had a 2060 before the shortage started. Thank you evga stepup.
yeah miners and scalpers suck!!! These companies need to do more to get product at msrp into legit gamers hands.
As for this stuff, i will try it out. Although i will probably just use my native 1080p. Trying to preserve my 3060ti as replacments aren't easy to get and they aren't cheap.
There must be something else because it shows no FPS loss from native.It is the complete opposite of DLSS.
DLSS = Render low resolution and AI upscale.
DLDSR = Render high resolution and AI downscale.
Two extreme poles.
You could do 4K even at 1080p years ago.so can I do 4k at 1440p
How are you going to preserve your 3060ti....are putting it in Amber?Thats how i feel when all these threads about the ps5/xsx show up. Can't get a ps5 to save my life. Been trying forever.. Yet own a 3060ti. Had a 2060 before the shortage started. Thank you evga stepup.
yeah miners and scalpers suck!!! These companies need to do more to get product at msrp into legit gamers hands.
As for this stuff, i will try it out. Although i will probably just use my native 1080p. Trying to preserve my 3060ti as replacments aren't easy to get and they aren't cheap.
In fact no, sorry. In real world that scene will not have those dark areas because light bounces infinite times until bounce intensity is too low. With a white floor illuminated from above, like in that screenshot, shadows that should receive light bounce from the floor never will be so black. In general, all the image looks fake because shadows are not affected by surrounding illuminated areas.Thats the SSRGTI and AO.
And yes thats how light works....if there is no light bouncing or directly hitting an object why would it be lit?
I know videogames have trained you to believe objects just get lit by magic.....but thats no how the world works.
The occluded areas are more realistic and actually ground the objects in the world.
Without that occlusion the objects look like they are floating in the space.
Look at the TV or bookshelfs in the background.....whats lighting them up?
Even the gold circle on the ground....look how much more detail you are getting from it simply because it has more occlusion on it.
The side NOT facing the lights should be that bright.
This is not true, or worded very poorly. Light does not bounce infinitely in any real world scenario.In fact no, sorry. In real world that scene will not have those dark areas because light bounces infinite times until bounce intensity is too low.
You could do 4K even at 1080p years ago.
4K at 1440p is easy work.
If you mean using DLDSR then sure why not.
For FH better use transparency AA in NVCP. 4xMSAA + 4xTransparency AA gives best results.This is the reason why i always go with Nvidia, they are soo far ahead it not even funny.
This is gonna be usefull for Forza Horizon 5, can't wait to try it out when its releases.
What do you mean "easy work"?
Mate I could take this scene into Octane and it will look much more like the second image than the first.In fact no, sorry. In real world that scene will not have those dark areas because light bounces infinite times until bounce intensity is too low. With a white floor illuminated from above, like in that screenshot, shadows that should receive light bounce from the floor never will be so black. In general, all the image looks fake because shadows are not affected by surrounding illuminated areas.
Said that, I also prefer the second image, because even being inaccurate it looks better to my eyes than the first one.
Do you mean too many shadows?Filter looks meh, too much black
Yeah but it's expensive. I don't get your points on this, kinda like dismissing it.Its literally easy work because all you need to do is click the tick box: