I figure the rumour about Lockhart being 16GB with 13GB for games seems reasonable. If so, good to see that the dash reserve hasn't grown with support for 8K.
PS5 and Anaconda will probably have more. Even as little as 20GB would be okay.
Bus arrangements for the high end machines is likely to be 256-bit, 320-bit or 384-bit. With 8, 12 and 16 gbit memory modules all being possibilities that leads to a lot of possible configurations. 8 x 16 gbit chips for 256-bit bus seems reasonable, giving 16 GB. 320 and 384 bit buses would give 20 GB and 24 GB respectively, all without needing to use a clamshell arrangement (though this could be used for cloud units and dev kits).
If I had to guess, I'd say 20 or 24 GBs. In the case of MS, this might allow for 40 or 48 GB for cloud units, and both MS and Sony traditionally like to have more memory in dev kits.