Shangounchained
Banned
So since it's been revealed that the new Xbox series X is 12 teraflops, Its time we had a poll on how much vram would be in that machine and ps5 ofcourse?
Crap16G of unified memory.
Seeing hellblade with all the volumetrics and animations and world size besides it not being a big budget god of war type game of reckon it's using 16gb+Hopefully 20gb, 4 for the OS, and a full 16gb for games. Even a full 16gb is going to start looking small 4 or 5 years from now. We dont need something as 'cheap' as ram holding back next gen systems for no reason.
I mean people are right when they say stuff like 'you dont need as much ram if its higher speed' and all that, but it will always be better to have the ram there than not. Some PC games are already reccomending 16gb of ram (and using 12gb+ in game) and those games are just current gen ports.Seeing hellblade with all the volumetrics and animations and world size besides it not being a big budget god of war type game of reckon it's using 16gb+
High speed doesn't make graphics beautiful it simply speeds up available assets loading, capacity is what makes the graphics because the assets on screen exist in the memory, ram is like a universe full of matter and speed is how fast you can display that matter!I mean people are right when they say stuff like 'you dont need as much ram if its higher speed' and all that, but it will always be better to have the ram there than not. Some PC games are already reccomending 16gb of ram (and using 12gb+ in game) and those games are just current gen ports.
Nope not reasonable at all 16gb is still too low 24gb is the minimum I'll take because this consoles will be here for 6-7 years and 16gb wont be a big change from 8gb remember we moved from 512mb to 8gb and now we have 4k to deal withAren't the rumors 16gb unified memory? 12 for games and 4 for the OS? That seems reasonable to me.
No amount of ram is unreasonable! Ram is graphics and graphics are ram!16 is safe. 24 is ambitious. 32 is unreasonable.
I hope not notIt will be 16GBP of shared ram.
High speed doesn't make graphics beautiful it simply speeds up available assets loading, capacity is what makes the graphics because the assets on screen exist in the memory, ram is like a universe full of matter and speed is how fast you can display that matter!
Even if you don't know, you are pretty reasonable. If they go for 16GB unified will be a little troublesome to allocate the Operational System together with the games, and ram is not that expensive. As some people have pointed out, 16GB is not enough for some of the current-gen ports on PC. My safe bet is 24GB too, I just hope that the OS for both PS5 and Series X are well optimized and not too heavy on the machine, at an absolute max of 6GB for the OS. The fact that the systems will be here for a good 5 to 7 years, it needs to have a good amount of ram.I don't have a clue, but I'll guess 24GB, just because it seems like an oddball amount.
Even if you don't know, you are pretty reasonable. If they go for 16GB unified will be a little troublesome to allocate the Operational System together with the games, and ram is not that expensive. As some people have pointed out, 16GB is not enough for some of the current-gen ports on PC.
I mean people are right when they say stuff like 'you dont need as much ram if its higher speed' and all that, but it will always be better to have the ram there than not. Some PC games are already reccomending 16gb of ram (and using 12gb+ in game) and those games are just current gen ports.
Nope not reasonable at all 16gb is still too low 24gb is the minimum I'll take because this consoles will be here for 6-7 years and 16gb wont be a big change from 8gb remember we moved from 512mb to 8gb and now we have 4k to deal with
No amount of ram is unreasonable! Ram is graphics and graphics are ram!
I cant remember which games but i have played a handfull that have been around the 12gb mark, and a few more around 10gb. I always have Rivatuner on when i play a new game so that i know what gpu/cpu usage i have to work with when it comes to rez, framerate, and settings.What game is using 12g on the PC?
I cant remember which games but i have played a handfull that have been around the 12gb mark, and a few more around 10gb. I always have Rivatuner on when i play a new game so that i know what gpu/cpu usage i have to work with when it comes to rez, framerate, and settings.
System ram lol.If you could find one, please let me know. I've only seen FF15 using a lot but I don't think 12G. And are we talking VRAM (which is impossible) or system RAM?
One of the mods has already warned about these kind of drive by posts, you might want to rethink your post, and your life.64 gigs for PB5*
8 gigs for xbox fridge
*PlaystationBEAST5
Lol, console gamers really think they're getting a GTX 2080, a 8 core 16 thread modern performing CPU and 24+ gigs of RAM.... for $400.
There's going to be so many disappointed people next year.
I don't care if Microsoft losepney or not I simply want better graphics in my machineHe is speaking cost wise.
I figure the rumour about Lockhart being 16GB with 13GB for games seems reasonable. If so, good to see that the dash reserve hasn't grown with support for 8K.
PS5 and Anaconda will probably have more. Even as little as 20GB would be okay.
Bus arrangements for the high end machines is likely to be 256-bit, 320-bit or 384-bit. With 8, 12 and 16 gbit memory modules all being possibilities that leads to a lot of possible configurations. 8 x 16 gbit chips for 256-bit bus seems reasonable, giving 16 GB. 320 and 384 bit buses would give 20 GB and 24 GB respectively, all without needing to use a clamshell arrangement (though this could be used for cloud units and dev kits).
If I had to guess, I'd say 20 or 24 GBs. In the case of MS, this might allow for 40 or 48 GB for cloud units, and both MS and Sony traditionally like to have more memory in dev kits.
That's just vram, consoles have unified ram so need to include system ram as well.High end GPU's only have 11GB
IIRC, doesn't clamshell mode require the chips to operate at half the bit rate, i.e 16-bit mode vs. 32-bit mode? Are there any particular performance differences that occur by doing that, like trading in per-chip bandwidth for double the total memory capacity?