The new engine displays a lot of people on the screen. Developers do not yet know if they will limit the number of men to 500 story to spare the frame rate or s' There will be bastons at 1000. Graphically the game is very pretty and uses modern lighting techniques based on PBR. There is also physical issue of hair and mane calculated on the GPU without using proprietary solution history to turn on both AMD and NVIDIA. However, the game is not too greedy for the GPU and should run even on an Intel Iris Graphics 550. For now, the engine uses DX11.
It is especially the CPU which takes pride: everything is managed by a physical engine (displacements, blows carried ...) and by a complex artificial intelligence. It has three levels of depth: there is a faction AI that manages at high level what it does, There is an AI per army during the battles that decides the strategy and there is an AI per man to control what they do individually. The whole thing is multi-threaded and the game will pull massively part of multi-core CPU. The lead engine promised me that the game will use at least 6 hearts and will get even better with 8. The aim is to propose a motor that will last over time and that will still be current in a few years when one Will all have a thousand hearts.
The solo should be centered around a civil war between the three factions of the Empire: North, South and West. Other factions will be of the party like Vlandia, Khuzait, Aserai, Sturgia and Battania. Quests will have to be made for the various factions in order to make friends and rally them to his cause.