Not really.
34% increase year over year when last year was totally dead for the company (video game wise) seems pretty poor to me.
Funny I was just thinking of selling my MSFT stock earlier today thinking I don't see them going much higher, and now they are down after hours. Whoops.
Hopefully their E3 showcase is good.
So, you're going to sell your shares for the company as a
whole, because for
whatever reason you aren't satisfied with the increases in the
gaming side, when the gaming side is
nowhere near the breadwinner for the company and they're steady with massive net profits the past several years as well as nearing $2 trillion in market valuation?
'Ya know what, why don't you sell those shares to me so they can be put the use by someone who'll actually know when's a good time to sell
EDIT: Or maybe you're doing it for one of the reasons
S
Shelookdlvl18
is suggesting? Dunno, hard to tell who is being genuine, sarcastic, or stating things with well intent or malicious intent in these sort of threads now.
Care to explain why?
Take your fanboy goggles off, its 34% YoY, think what Sony was releasing in the same quarter last year and how bad Xbox sales were during that period for both hardware and software.
Bad for whom and compared to what? It's funny you're calling me a fanboy when post history shows you are infinitely more guilty of one-sided narratives while trying to present a neutral, clean image. But I can read right through you.
Anyway, the issue with you guys is that you're always measuring one company's metrics against another's while being
completely oblivious to the fact these companies have different weighs in different areas even if the industries are similar. It's like with game sales: Game A may need 6 million copies just to break even, while for Game B 6 million performs significantly above expectations.
It's almost as if different companies expend different rates of R&D, production costs, offsets etc. in products that give them different floors to clear and higher ceilings they can reach, whod'a'thunk'it?
Bear in mind how GP subscription numbers have ballooned over the last year and ask yourself why the revenue being generated by subscriptions, software and services have only risen by a third year over year despite offering multiple SKU's of new gen hardware, the launch of XCloud, etc.
Maybe because of GamePass costs? That would be a common-sense conclusion. This funnily enough would work against the people who constantly chime that GamePass is not profitable; when others say it's profitable, we mean it's not putting the division in the red, in spite of sunk costs to promote growth. But for some of you,
nuance and
granularity doesn't exist when it comes to Xbox: it's either "oh, those people are trying to say it's doing gangbusters this or that", or "no see guys, because they aren't breaking market industry records like the other guy, they are going to die!".
Then you wonder why these threads devolve into drivel; we (and be "we" I mean gamers who don't really prefer one option to the other and/or play in multiple ecosystems) not even allowed to say something is profitable without some like yourself hyperbolize what's being said.
Its not particularly impressive for a company that's betting the fucking house on software and services!
Market growth does not predicate itself on simply increasing profits; maybe you should read Mat's comments and see if you can take your own goggles off long enough to parse what he is
actually saying, when it comes to GP. Microsoft are doing well more than good with their software and services in their key areas; GP profits being on the softer side is not an endangerment to their stability or GP as a service.
At the end of the day we're still looking at a gaming division seeing gradual growth in some areas and rapid growth in others, steadily increasing gains (to the people saying "let's wait 'till post-COVID", it should be noted those same circumstances apply to Sony and Nintendo as well) in terms of revenue and profit (considering PS4 + PS5 having ~ 2.25x install base advantage over assumed XBO + Series systems ATM,
their actual revenues for the FY being only 66% higher than Xbox Division's is somewhat telling and should further show install base numbers alone really don't mean very much to how a system ecosystem as a whole is doing...though the numbers are great for both!), etc.
It's only not impressive to you because you have a tendency to measure successful metrics only by external points of comparison between companies with vastly different internal targets, needs, and operational structures. The true definition of a fanboy, since you want to label me so badly