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Michael Pachter: TLOU2 and Horizon:FW turned approx 300 mil $ profit each

Bartski

Gold Member
https://www.axios.com/2023/06/29/playstation-game-budgets-leak

Sony’s 2022 PS4 and PS5 blockbuster Horizon Forbidden West cost $212 million to develop over a five-year period, and its 2020 hit The Last Of Us Part II cost around $220 million to make.

Both games are sure to have been profitable, Wedbush analyst Michael Pachter and Cowen’s Doug Creutz tell Axios.
  • Pachter pegs Sony’s profit on each at close to $300 million.
  • His math includes cuts for marketing and physical retailers.
  • It also helps that these are Sony-made games for a Sony console, so the game maker here doesn’t need to give the standard 30% cut to the platform holder. Economics for blockbusters, in other words, favor first-party games.

 
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Moses85

Member
Wow, he is still alive?

the wolf of wall street idgaf GIF
 

Men_in_Boxes

Snake Oil Salesman
this shit is unsustainable

Not sure if you're joking or not.

Both games produced enough profit to...checks notes... make one more AAA sequel.

The Last of Us 3 is going to cost more than 220 million to make. Horizon III is going to be more expensive than Forbidden West. You don't have to look too far into the future to see how unattractive that trend becomes.

It's crazy how slow people are to realize why PlayStation is going so hard into Live Service.
 

Pelta88

Member
Patcher doesn't know shit.

Highly profitable? More like robbing Fort Knox. Do the basic math, they were in profit in the first weekend of TLOU 2's release. And the game has constantly in the sales charts since release.
 

skit_data

Member
Who needs the bundle-argument when you have Pachter saying stuff like this?
Both games have clearly bombed big time, costing Playstation approximately 300 million each.
And if haven't yet, they clearly will in one way or another in the future. Everything according to the Law of Pachter.
 

YuLY

Member
So COD gave them 800mil revenue just in 2021 according to the FTC released info, but both of these games which took like 5 years to make, couldnt beat COD revenue from a single year. You can see why the industry is moving towards gaas trash.
 

Represent.

Represent(ative) of bad opinions
So COD gave them 800mil revenue just in 2021 according to the FTC released info, but both of these games which took like 5 years to make, couldnt beat COD revenue from a single year. You can see why the industry is moving towards gaas trash.
Only the cream of the crop gaas trash games are actually a success. 95% of them will fail. Sony's too
 

YuLY

Member
Only the cream of the crop gaas trash games are actually a success. 95% of them will fail. Sony's too
True, but they are also much cheaper than the 5 year single player games. You fund 3-4 gaas from the money you need for a new The Last of Us. And if one of those 3-4 hit, you already make more money AND for longer from that 1 successful gaas.
 

R3EUIL

Neo Member
So COD gave them 800mil revenue just in 2021 according to the FTC released info, but both of these games which took like 5 years to make, couldnt beat COD revenue from a single year. You can see why the industry is moving towards gaas trash.
this is revenue not profit, not to mention sony takes 20% of each sale
 

Allandor

Member
this is revenue not profit, not to mention sony takes 20% of each sale
20% for doing almost nothing at all ;) (at least not Sony nor MS). These games are a real goldmine for the platforms.

Guess why epic made their own store on PC for Fortnite. 20% for another shop (like steam) is a really big pile of money, while servers etc are all paid by the game studio itself.

To the topic:
Single player games have much more risk to fail and therefore double the money you invested can be a problem. Selling endless variations of skins does so far not work on single player games. That's where this yearly money comes from.
And still I really don't know who pays do much for skins...
I would always prefer to pay 60-80€ for a complete game and maybe pay for some expansions to the story, but never for skins
 
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Games need to disconnect a bit from the hollywood strategy, including the heavy outsourcing for things they may not need to, if they want the costs to drop.

I'm curious what Starfields budget will be and whether it will be lower or higher than the $220 million of LOU2 and Horizon.

Fallout 4's was $150M, Skyrim and Fallout 76 where $100M.
 
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R3EUIL

Neo Member
this is revenue not profit, not to mention sony takes 20% of each sale
Yes, I agree that receiving 30% (20% in the case of Activision) of each purchase is more comfortable than spending hundreds of millions per game (Valve discovered this a long time ago), but I was referring to that value of CoD generated on platforms PlayStation is not that big compared to the real profit Sony made (160 million, 20% of 800 million)
 

Stooky

Member
Games need to disconnect a bit from the hollywood strategy, including the heavy outsourcing for things they may not need to, if they want the costs to drop.

I'm curious what Starfields budget will be and whether it will be lower or higher than the $220 million of LOU2 and Horizon.

Fallout 4's was $150M, Skyrim and Fallout 76 where $100M.
You outsource to cut down the price. Every industry outsources there’s nothing Hollywood about it. Tlou2 and horizon are great looking games and were succesful why does it matter what the budget was? They could make it for 100mil and have it look like and play like fallout……you get what you pay for.
 
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Spukc

always chasing the next thrill
Damn i had no clue Sony made a loss on both games..

Makes sense that they are trying to stop microsoft getting activision..

It would kill them
 
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93xfan

Banned
Well obviously if Sony were to edge Microsoft out of the market, surely Sony would double down on new franchises that take risks in these genres. No way they’d scale things back and take in the 30% while trying GaaS
 
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