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MGS: Rising - New Details leaked? Guy says he played the PC version (alpha build)

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Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
1Dc0k.jpg


The latest game in the revered Metal Gear Franchise has been kept tightly underwraps, but it seems something may have leaked out.

Gamespot member Kolokovitchk recently posted about having played Metal Gear Solid, apparently he’d gotten to know some of the developers through his “line of work” and was invited to play the game – the PC version at least.

While many people would scoff at this thought – could actually be possible that he has played it? How is that even possible you say? Well he describes almost every aspect of the game in pretty damn good detail.

He looks at all the big areas of every game (Graphics, gameplay/controls, and sound) and gives a pretty detailed explanation on all of them. He even details the differences between Metal Gear Solid 4 and Metal Gear Solid Rising – here are some of the key claims he makes:

* Uses a Tweaked MGS4 Engine
* Plays Quicker than Previous Titles
* Uses an Upgraded Cover System from MGS4
* Spot-On Audio, though quite a bit is reused from MGS4

Now obviously it’s best to take this with a very thin grain of salt. Though you can head on over to Gamespot now where the user is accepting a Q&A until the thread is closed and deleted – so hurry on over there now and check it out.

http://www.gamesector.net/2011/04/19/rumor-metal-gear-solid-rising-details-leaked




Thankfully in the line of work I do (Professional Writer), I get to come across the development of some interesting products while writing articles and briefs on said products. Luckily I've come to know the gents at Lost Cosmonauts who are helping Kojima Productions along with the production of Metal Gear Solid 5: Rising for the PC. This is a look at the PC Version, NOT the Console version. But since the PC Forum is completely dead, I figured I'd write it in the busiest thread for the game.

Please bear in mind this is obviously not a finished product, or even near. And my review is NOT even an entire complete level, but rather bits and pieces of different aspects they have completed. I also obviously do not have the game in my hands, I simply have what I remember from the sixty minutes of gametime I was able to enjoy. Enjoy.

**This review will simply be broken down into the standard categories of graphics, gameplay, controls, sound, etc. to simplify the experience so far**

--------------------------------------------------------------------------------------

*Graphics*

The graphical atmosphere of the game overall looks very similar to MGS4. From what I was told, they've simply taken the engine from MGS4 and upgraded and tweaked it. I myself am NOT a game programmer, so I do not know any technical aspects of engines, haha, so forgive my ignorance on that subject.

The textures of the walls, vehicles, buildings and streets look pretty intense. There were some slow-downs in the heavy battles of the large "Messiah Mechs" as well as in some low-action scenes of sneaking under APC's and walking around the environment. I can only imagine this is due to the fact that it's in Alpha still. Though to be fair, Metal Gear Solid 3: Snake Eater for the PS2 did have slowdowns in some areas, namely the part where you first met the Alligators in the swamplands.

The character models, especially of Raiden, are noteworthy for their realistic qualities. A lot of games nowadays seem to make the main character you play as have really good textures and modeling, while leaving your enemies or NPC's to be stuck with de-colored bland models. It was very refreshing to see the Spetsnaz-looking soldiers up to par with Raiden's overall look.

One aspect I am always VERY picky about on games are their graphical effects; explosions, fire, smoke, etc. I was really expecting MGS5: Rising to have amazing effects, but it seems they are on the same level as MGS4. Now that's not to say that they are bad or not uber-realistic, not by any means, I am simply stating that I was expecting them to be taken to a whole new level than where they were. Than again, I can imagine they would be getting a boost later on as the game gets more developed. The blood-spattering effects are also very cool. I especially like how the blood can stay on Raiden's weapons and sword, as well as his body; it gives the game a more mature-oriented ****that I really have enjoyed from previous MGS games.

Overall, I would have to give high praise to the Graphics of Metal Gear Solid 5: Rising. Though there are understandably areas of improvement to be had due to the early stage development, it is quite clear they are moving in a great direction with the game.

*Gameplay/Controls*

Given that MGS5 is simply the same engine as MGS4 but tweaked and upgraded, those who played and enjoyed MGS4 will have a somewhat decent idea of how MGS5: Rising will playout. In the same stance as MGS4, the game has a more action-oriented ****to it. Rather than being a isometric-****top-down perspective, it is a behind-the-shoulder/back camera view that moves the game along much quicker than previous installments (MGS4 excluded of course).

While the action-based combat is a good thing, there was one aspect that I didn't really feel meshed well with the game: the character movement. It seemed to me that moving Raiden around was similar to Fallout: New Vegas: You could move the character's body without actually having his feet move. Now I can easily chalk that up to the fact that it's so early in development, but I must still have hope that that was not an aspect they were tryingto achieve, as it would really hinder an otherwise great game.

The motions Raiden makes when he slashes his sword are about the same as in the previous MGS games. As soon as you hit the Square button to start an attack, Raiden lunges forward and moves into a slashing stance as he throws down the blade before drawing it back up to his shoulder in one quick, smooth motion. I would have liked it to be more smooth and not so defined, but again, it is likely just from being Alpha still. The cool aspect of the gameplay was the Cover system. I LOVE Cover systems! The absolute most exciting aspect of this cover system was something I had never seen before.

When you have Raiden behind a vehicle, the side of a wall, or really any cover (except behind the dead "body" of the Messiah mechs, for some odd reason) you can lunge out from behind the cover with your sword drawn and slash apart any soldier in one swift action; very cool! I found myself using this tactic many times, even in the heat of battle, because it was simply too awesome, haha. Hopefully we'll be seeing more abilities of that nature in the final product of the game, because it was simply too cool for words.

Overall, even including the awkward stick-like moving of Raiden, I would say there are some amazing aspects to the controls of MGS5: Rising that will truly be an awe-inspiring adventure to partake in.

*Sound/Music*

The Sound & Music of video games are some of the most simplist aspects that accompany said product. It's unfortunate that in most games today, developers and/or publishers tend to accept low-quality audio in even their most privileged of games. I am very happy to report that, as is customary in Metal Gear Solid games, all aspects of the audio in this game are perfectly spot-on. Even though I didn't get to experience any story-heavy moments in the game, which would surely have had some amazing somber music, I still found the music to be quite enjoyable. It was mostly your typical action music that accompanies these types of games, but it seemed to have its own unique twist and sound that really brought together the heavy battles.

The sound effects for the Messiah mechs, the footsteps, vehicles, explosions, etc. were all top-notch. There wasn't much critique that could be had for them. It did seem like the sounds used so far werejust re-hashed from MGS4, which is very likely to be the case since the game is so early in development I doubt they've penned a huge orchestra for game music just yet. The most thrilling aspect, and my most favorite in games, is the gun explosions (e.g., bullet fire).

When you're firing the AKS_74u in Full Assault Mode, the sound of the bullets firing towards your enemies are absolutely astounding! I am always partial to games that have those deep, resonating sounds in their gunfire that make you actually feel like you're really firing the gun, and MGS5: Rising is definitely one of those games.

**Overall Thoughts of The Game**

From the moment I sat down at LC's studio, I knew I was in for something amazing. I wasn't quite sure what to completely expect from the game so far, especially being that it is so early in development, but nonetheless, I was impressed. It really seems Kojima is taking the game in a great direction. I didn't get to learn a whole lot about the story of the game, as that is being kept secret from me (Though the LC guys hinted that they knew some of the story), the little bit I saw in the game details Raiden's inner battles with his mind as his torturous rise to becoming a "Cybord Ninja" has taken its toll on his body. It looks as though there will be some amazing moments where Raiden is seen as having a suicidal-depressed notion in his mind and doesn't seem to really have much regard for his life.

All in all, I am really looking forward to Metal Gear Solid 5: Rising and I think it will be one of the greatest games of the new decade.

http://uk.gamespot.com/xbox360/acti...s.php?topic_id=m-1-58836570&pid=960513&page=0
 
Rising's engine is completely new. Also Konami doesn't even seem to acknowledge a PC version anymore. It's not listed on the US or Japanese site.
 

glaurung

Member
*reads the leaked impressions

*shrugs

Based on this piece of writing it is impossible to guess anything. It is all very timid and anyone with a fleeting knowledge of Konami/MGS4 could have dreamed this up to get some attention.
 

Jarmel

Banned
Suzzopher said:
I stopped reading once he said that. Oh dear, the things people say for attention.

It could be a test build or something where they were trying to get the game mechanics fixed or atleast have a rought idea of the gameplay mechanics before they put it into the new engine.

Or not.
 

Radogol

Member
Oh fuck, I didn't notice that the guy is supposed to be a professional writer. Now it's clear he's full of shit.
 

Lakitu

st5fu
How long has the game been in development? Regardless if these details are fake, it just feels like it's been so slow.
 

bernardobri

Steve, the dog with no powers that we let hang out with us all for some reason
First time I ever heard about a "Lost Cosmonauts" studio... (Aside from the conspiracy theory)
 

Radogol

Member
Solid_Rain said:
No, there isn't an actual MGS5 except for that short period just before Peace Walkers release when it was given that title and then had it removed.

There is, however, an actual Monkey Island 4 - not Tales of Monkey Island - but most of Gaf will never admit it :(
 
StuBurns said:
It doesn't use the MGS4 engine.

Indeed, although I don't expect casual players to be able to identify what engine something is running on by eyesight. Think back to "The Unreal 3 Engine Look". The game has the same art style and probably shares many assets with MGS4.
 

Radogol

Member
ThoseDeafMutes said:
Indeed, although I don't expect casual players to be able to identify what engine something is running on by eyesight. Think back to "The Unreal 3 Engine Look". The game has the same art style and probably shares many assets with MGS4.

But the professional writer was "told" by the deves in most simplistest terms that it's the same engine.
 

Jarmel

Banned
Radogol said:
But the professional writer was "told" by the deves in most simplistest terms that it's the same engine.

Wouldn't be the first time that a company has lied(about using a new engine). They could argue that the modified engine is so heavily modded that it pretty much is a new engine.
 
The constant reference to it being MGS5 has me calling bullshit. Not because of Peace Walker's existence, rather due to no one associated with publishing or developing the game having referred to it as such. Were it to be an officially numbered entry, we'd probably know by now.

Perhaps it's a subtle troll against gaming journalists and their over-enthusiastic previews of hyped games. It certainly reads as one.
 

StuBurns

Banned
ConradCervantes said:
The constant reference to it being MGS5 has me calling bullshit. Not because of Peace Walker's existence, rather due to no one associated with publishing or developing the game having referred to it as such. Were it to be an officially numbered entry, we'd probably know by now.

Perhaps it's a subtle troll against gaming journalists and their over-enthusiastic previews of hyped games. It certainly reads as one.
Kojima called it that, he said Peace Walker and Rising were both 5.

However it's bollocks, and MGS5 will be announced directed by Kojima, and all the PW=5 bollocks can happily die.
 

Xyphie

Member
Geez, people really get way to hung up on buzzwords and "completely new engines". Anyone that thinks this game doesn't use any MGS4 code, tools etc hasn't worked on anything more advanced than a tip calculator for the App Store.

There may be a new game engine architecture, but there's _always_ code reuse in software projects because honestly it's retarded to redo much of that work from scratch.
 

Radogol

Member
This guy is gold.

There was nothing "illegal" about what I did. I was authorized by the head of Lost Cosmonaut Studios because he's a childhood friend of mine. Kojima Productions has no qualm with letting LC Studios do early tests of their PC version. For some reason they didn't have a problem with the PC Version. I don't know how they'd react if it were a console version, but this wasn't a copy I illegally obtained early, I had all the right Authorization to play the game, and I never signed anything or was given any hint to "keep quiet" or anything like that. So there's no reason for GameSpot to "punish" me for something I didn't do.

Yes, because the worst that could happen is a ban from Gamespot.

About Lost Cosmonauts:
I don't think anybody knows them lol. They were formed about a year ago. My friend Bob Fisher who runs the place isn't a big gamer himself, but he's damn good at business. The guys he has working for him are a couple that left from Activision/Blizzard and also I think one or two devs that left Infinity but didnt' want to join with Respawn working for EA (can you blame them?). They're a relatively small developer in Spencer, Ohio and I have no clue how they got to be working with Kojima lol.

And yet, none of the info checks out.
 
Sounds fake.

They said the engine was new, the PC has no 'square' button and would be using a microsoft controller i'm sure as they are best compatible. Lots of other little things stood out - running the game on PC when it's leading on PS3 (which is supposedly the best looking version).

Fake.
 

Jarmel

Banned
Radogol said:
This guy is gold.



Yes, because the worst that could happen is a ban from Gamespot.

About Lost Cosmonauts:


And yet, none of the info checks out.

Yea I couldn't find anything either. That part is highly suspicious. Either they sent some outstanding work directly to Kojima Productions and got the contract or there is some BS with this.
 
Right, so no mention of how the main gameplay feature of the game works, just an extremely dubious claim that "The motions Raiden makes when he slashes his sword are about the same as in the previous MGS games."
 

Radogol

Member
Appollowexx said:
They said the engine was new, the PC has no 'square' button and would be using a microsoft controller i'm sure as they are best compatible.

You'll notice I said "SQUARE" Button, that is because I used a Dualshock 3 USB PS3 Controller with DS3_Tool. I didn't care for the mouse/keyboard so I mapped my own buttons to keystrokes.

Makes sense, no? Sounds plausible, right?
 

Nocebo

Member
How can you consider anything of what he says "pretty damn good detail" it's just a bunch of vague statements that you could pull out of your ass without playing the game at all. I don't see anything that indicates he may have played anything new. Maybe I didn't read carefully enough but saying that things look cool and intense and that there's stuttering and this and that is similar to mgs4 doesn't really impress.
 
Appollowexx said:
Sounds fake.

They said the engine was new, the PC has no 'square' button and would be using a microsoft controller i'm sure as they are best compatible. Lots of other little things stood out - running the game on PC when it's leading on PS3 (which is supposedly the best looking version).

Fake.

Plus you can tell from the videos up to now that the game most likely uses dual analog controls, which would mean the action button is one the triggers and not the face buttons.
 

Radogol

Member
Nocebo said:
How can you consider anything of what he says "pretty damn good detail" it's just a bunch of vague statements that you could pull out of your ass without playing the game at all. I don't see anything that indicates he may have played anything new. Maybe I didn't read carefully enough but saying that things look cool and intense and that there's stuttering and this and that is similar to mgs4 doesn't really impress.

Straight from the horse's mouth:

I am happy to answer any more questions you guys may have, but bear in mind I DO NOT have the game with me lol and my memory isn't very great so I will likely be forgetting things the farther we get from the date I played.

PS: In case anybody was wondering, just for giggles, I played the game Sunday Evening. The "review" was written late Sunday night, and I ended up taking until the early morning hours of Monday (today) to post it.

See? He saw saw a lot of new and interesting things, he just forgot them.
 

kvn

Member
professional writer, MGS 4 engine, looks intense, graphical effects not bad or uber-realistic, the blood-splattering effects are also very cool, Raiden moves like Fallout:NV, attack animation is smooth, wants attack animation to be not so defined but more smooth, I LOVE Cover systems, absolute most exciting aspect, some phantasy gaming or whatever studio

...wat? Is this seriously considered to be real?
 

Nocebo

Member
Radogol said:
Straight from the horse's mouth:



See? He saw saw a lot of new and interesting things, he just forgot them.
I saw a lot of new and interesting things when I was
imagining
playing MGS5 as well. I just forgot about them so I can't tell you.
 

Wazzim

Banned
He speaks of slowdown in a PC game? You would think the guys letting him play would have a rig good enough to handle an Alpha code if it runs on the old engine.
 

Radogol

Member
Nocebo said:
I saw a lot of new and interesting things when I was
imagining
playing MGS5 as well. I just forgot about them so I can't tell you.

What is this in response to? I can't remember!
 

Nocebo

Member
Radogol said:
What is this in response to? I can't remember!
Who are you and why are you talking to me? Have we met before?
Hello nice to meet you. Wait why are my pants around my ankles?
 
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