EverydayBeast
thinks Halo Infinite is a new graphical benchmark

I’m happy to of played this game and overall it was good and it’s a future for Naughty Dog, here’s my take away.
ND seems to clearly know how to be dramatic and they like building around characters (Ellie, Tommy, Abby etc.) Enemies make you feel very anxious in a good way where I couldn't put down the controller a lot of other things too like building up your weapons, taking minutes to admire scenery, and the story really has it's own identity because you fall in love with Abby and I give ND a lot of credit on the game.
The world in Seattle is legitimate and is linear as opposed to open world, it’s fun moving around but leaves you thinking about it’s potential rather than what it is ultimately the levels put you in the line of fire or stealth.

Choke job map design, no excuse here... the game needed a legit organized pause menu map.
Ellie and Joel are pushed out the door instead Abby and her people are here this is a character who’s obviously the daughter of the doctor Joel killed in the Last of Us 1, and at the end of the day it feels like Naughty Dog changed their mind on the main character but nevertheless
Abby shows producing under pressure, leadership and for the first time you’re rooting against Ellie.

Final bad guy.
The game has zero puzzles and when you think of naughty dog games they average some sort of puzzle every other chapter and that’s very limited here. It’s a traditional survival horror action adventure game

Clickers (infected)
WLF
Rattlers (gang)
Seraphites (cult)
At some point you’ll meet one of those enemies.

The story is a service to apocalypse fans and honestly if you put the last of us 2 next to other games it’s just better. It’s a complete top 10 game with very little issues.
What does GAF think of the last of us 2?