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lttp: Neo Geo Pocket Color - System history, my thoughts on this pretty cool system

So, I got one of these a few days ago. I have six games so far, and probably will get some more on EBay soon (not much hope of seeing more in person anytime soon... NGPCs/NGPC games are a "once every couple years" kind of thing around here, it was pretty cool I managed to find this one). So, my thoughts.

This post, which will be long, has several major parts:

History (history of the console)
System (overview of the system design)
Games (including reviews of the six titles I have)

Games List (a list of all games released for the system, categorized by platform, region, and release date - go to link to read)

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History
--
SNK released the Neo Geo Pocket in Japan in late 1998. However, Nintendo released the Game Boy Color around the same time, so the monochrome NGP didn't do well. SNK released the NGP in Europe at some point perhaps in late 1998, that is what most sites say, but maybe in early 1999, but didn't release the B&W system or its games in the US. There were only nine B&W-only games released in Japan during the system's short five month lifespan before the Neo Geo Pocket Color released, though, so we didn't miss too much. Europe, as a note, got four of the B&W titles there. However, many NPGC games are backwards compatible, so there is a decent library of games that can be played on the B&W systems even if very few games are B&W only. All B&W games play on color systems just fine, though I know of no way to play the dual-mode titles in B&W mode on a color system (similarly, there's no way to do that on a GBC either).

The NGPC launched in Japan in March 1999. The system launched in the US a bit afterwards, and Europe some time after that. Unfortunately, while it did better than the NGP, the NGPC was also a failure in the end. It lost money for SNK and has a short lifespan -- just about a year in the US, a couple years in Japan. Because the NGPC wasn't taking off, because the arcade market in the West had completely collapsed, and because of lots of piracy (and I mean "counterfeit arcade boards", not just downloading roms) of Neo-Geo arcade games, SNK went bankrupt and was bought out by the pachinko and slot machine maker Aruze in 2000.

Oh, I'm having some issues figuring out exactly when the NGPC was released in the US. I see some date it to April 1999, but others put it in August. The sources do say that the system first launched with six games, and in a limited manner, sold only on the web retailer EToys.com, though. Perhaps it launched there in April, then in stores later that summer? That sounds plausible. Either way, the NGPC's last game was released in the US in May 2000, barely a year after its release. The system lasted a bit longer in Europe, and there are six or seven games that got European releases in 2000 but were not released in the US, but after that, the system was gone. Even in Japan, it didn't last much longer -- while a thinning string of games were released through 2000 for the system, all 2001 saw were three or four titles, including several pachislot games (Aruze released many pachislot games for the NGPC), a mahjong game, and a sequel to the popular NGPC game SNK vs Capcom Cardfighters Clash. It's odd that that last one was actually released, given that no other non mahjong/pachislot games released that year... nice, though. Oh, there is no region locking of course. Some Japanese titles are only in Japanese, but a few do have English text; it varies from game to game, just like with the Neo-Geo itself.

The US-region games that had been produced but not sold yet when SNK shut down its US division in June 2000 were believed to have been reflahsed and sold in Asia or destroyed. However, suddenly, several years later, in 2003, many thousands of them surfaced in the form of blister-pack releases of the NGPC. This got the purchaser a NGPC system and six games. Not a bad deal, even if finding many other games would at that point have been tricky... and also, two games which had been produced but not sold in the US yet (though they had gotten European release) when SNK shut down finally got US releases, which greatly reduced the prices of European import copies of those two titles, The Last Blade and Faselei!. That means those two games do not have official US boxes, but oh well, the carts are what matter.

Overall, despite the small library of about 81 games, maybe 15-20 of which are stupid casino and mahjong titles, the NGPC is a pretty nice little system that is worth a look, particularly if you're an SNK fan of course but maybe also generally beyond that.

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System
--
But anyway, the system itself. The system -- The NGPC looks nice. It's small, similar in size to a GBC/GBA/etc, except a little thicker. Still, it'd easily fit in a pocket. The system doesn't have a backlight, but the screen is fairly easy to get lit up, like the GBC, so you won't have GBA-like "have a light directly pointing at the screen if you want to see well" situation (though I do like the original GBA, it does have a darker screen.). I don't mind the lack of backlight, that's part of why the NGPC gets such great battery life -- this thing gets 30-40 hours on 2 AAs, which is two to three times what the GBC and GBA get on the same number of batteries. Impressive work there. With a backlight battery life would be much, much worse. The system also uses a CR2032 battery that saves the system settings and clock -- the NGPC has a basic menu that opens if you turn the system on without a game in it that shows you the time and has functions for a calendar, language setting (English or Japanese; this affects the menus and some games that have multiple language versions in them and display the one that your system is set to), a horoscope, and a timer alarm. Nothing special, but I guess it's nice to have. The system having a clock in it means that games don't need to do that themselves, which is nice -- GB/GBC games that have clocks in them drain their batteries much faster than other games, and you can't exactly just easily switch those batteries like you can the NGPC's. Games themselves save onto the carts, and they all use flash memory to save, not on-cart batteries, which is nice. Most carts have saving, though a few, such as Pac-Man, don't.

As for power, the NGPC is a bit more powerful than a Game Boy Color. It's 16 bit, and can put about 150 colors on screen from a palette of 4000; the GBC could put 52 on screen from a palette of 32,000. The system is faster overall, and the graphics look better. Audio is good, nice Game Boy-esque music. I like it. My main complaint would be that sprites are limited to three colors each, which really is annoying; backgrounds can be very colorful, but the sprites themselves are usually black, white/skin tone, and one color. Kind of distracting. Oh well...

The most unique thing about the NGP and NGPC's design is, of course, for anyone who has seen one, that digital joystick thing it uses for input. It looks like a small analog stick, but it's not analog, it's a clicky (really, it makes loud, audible clicks as you move it) arcade stick style thing that SNK developed. The NGPC's one is a descendant of the Neo-Geo CD gamepad's joystick, which had a similar small, clicky digital stick on it. SNK wanted people to be able to get the closest thing they could to the feel of a real arcade stick, and a d-pad just doesn't do this. It works -- this feels like an arcade stick, not a d-pad, and it's pretty great. It took a little while to get used to, but I did in not too long and now I think it's a seriously great control mechanism... I wish something else used something like it. It's too bad nothing does.

Apart from that, the system has A and B buttons (in the left to right order seen on most non-Nintendo consoles, not Nintendo's right to left design) and an Option button, which is the start button. Like the Game Gear, there are just the three buttons. I wish the system had more buttons; there are lots of fighting games on this system, and while they tried, they'd be more fun with two more buttons so they could have as many buttons as the arcade versions. If they really thought that they couldn't fit four face buttons on this thing (and I think they could have, maybe), maybe they should have looked into putting shoulder buttons on this... oh well. It's kind of disappointing, as this does lead to some reduction in complexity in the games, but doesn't hurt the system too much. It helps that the stick, and the A and B buttons, are so well built -- these buttons feel very solid and high quality. No cheap, lame handheld-system buttons here, that's for sure! SNK did a good job with the controls.

The NGPC also has the usual power button (hold it down for a second to turn it on), headphone jack, link cable port (for a multiplayer link cable or for a cable to hook the NGPC up to a Dreamcast; the NGPC, not the GBA, was the first handheld with a link cable that could hook it up to a console for transfer bonus stuff.), and volume knob (the speaker is nice and loud, well above the volume of that weak GBC speaker, which is nice). The system is comfortable to hold.

There were six NGPC colors released in the US. There are several more in Japan, including a redesigned NGPC that is a tiny bit smaller, but the redesign changed nothing major. I have the metallic blue one and it looks nice.


Games
--
Now, on to the games. As I said above, the NGPC has about 81 games. Approximately 30 were released in the US in 1999-2000, while Europe got several more, maybe 40 or so, including the four B&W titles (though there were a couple that got US released but not European ones, I believe, there were quite a few more they got but we didn't). At least the US did get two more of those when the blister-pack release of the system in 2003 got use US The Last Blade and Faselei... the rest. though, stayed in Japan.

The library has some real strengths and weaknesses. As I said before, there are a LOT of casino and pachislot games on the system, far more than most anyone would like given the small size of the library. That's a weakness, darn you Aruze... :( Also, there are very few platformers. While the sidescrolling platformer was the bread and butter genre of all other handhelds from the Game Boy to the GBA, the NGPC has very few of them; indeed, apart from Sonic Pocket Adventure, the only other ones are the two Metal Slug titles. At least the NGPC Metal Slug games play as much like platform-action games as they do Metal Slug. The system does have a lot of fighting games, though -- there are at least 10 for the system. Given that it's from SNK that should be expected, but that fighting game focus is there. At least they did try to branch out with things like RPGs (Biomotor Unitron), strategy games (Faselei!), platformers (NGPC Metal Slug), etc, so it's not quite as focused on one genre as the Neo-Geo was. There aren't any racing games, though; well, there's one horse racing game, and one snowboarding game that's as much an isometric platformer as it is racing, but no car racing titles at all. Also, on a related note, the NGPC has very few third party titles. SNK was always pretty bad at getting third party support, and that showed here as much as anywhere. There are far more first party NGPC games than there are third party.

Below, I'll talk about games I have for the system. I have six games so far, basically the six that came in the blister-pack the person who bought this NGPC purchased I assume (given the titles and number, I'm sure that's what I have, a blister-pack release). As I get more I'll add my comments on them of course. Three are fighting games, three other types. All six games do have their plastic cases, which is nice.

Fatal Fury: First Contact - A fighting game. SNK's nine fighting games for the NGP/NGPC all have a somewhat samey feel, and probably share an engine, but it's a really good engine so that's okay. The games all use superdeformed-style cartoonish art, which fits the small screen well. The long, extending limbs they have do look kind of funny though. :) In general character selections are much smaller than the major console titles, though there's still a decent variety in each game. For this game in specific, there are 11 characters to choose from. The game doesn't have the multiple plane design of the Fatal Fury games it's copying, though (this claims to be a Real Bout title, not Mark of the Wolves), which is perhaps too bad because that was one of pre-MotW FF's defining design features, but still it's simple fun. The game's somewhat of a button masher, and there are better games on the system, but it's decent fun. Difficulty is moderate.

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The King of Fighters R-2 - Better game than the above one. The graphics are similar, but maybe a bit nicer, and there are a few more characters. Also I like KOF more than I do Fatal Fury; I like MotW, but the rest of the Fatal Fury games have never really grabbed me. KOF, though, I like a lot. KOF EX2 for the GBA is one of my more played games for that system, so I can't help but compare this to its handheld descendant. Obviously here the graphics are nowhere near as good, and there aren't quite as many features or modes either, but still it's great fun. I wasn't sure if the NGPC fighting games would be worth getting given that I do have KOFEX2, which is one reason I hadn't bought one before, but now that I do have one, I know it was worth it -- sure the sprites are only three colors, and they're all small superdeformed things, but the games are great fun and play really well. The fighting is very smooth and they do as well as they can with only two buttons. It does reduce complexity, which as I said is too bad, but this feels a lot like a KOF game even so. I like it. (Oh, the first game, KOF R-1, was B&W title, so there was no US release. It was released in Europe though.)

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Samurai Shodown! 2 - Another sequel to a JP/EU only B&W NGP title, Samurai Shodown! 2 is, well, a handheld Samurai Shodown game. It has the slower, more deliberate pace you expect from SamSho, and is a great game. This is far better than SamSho 1 for the Game Boy, as decent as that title was... The controls are a bit odd, though -- the A button is slash, and B does several things depending on context including kicking, deflecting, etc. I kind of wish there were two slash attacks, my favorite SamSho button layout on the Neo-Geo itself was SS4, which had three buttons for attacks and one for kick (instead of two and two, like the first two games). I know you get used to it, but it's a bit odd. Apart from that, though, this is pretty cool. The character lineup is interesting, as a bunch of characters from the 3d Samurai Shodown 64 titles show up here -- Shiki, etc. are in this game. Cool. The game's a challenge too, much more so than, say, Fatal Fury. Control issues aside this is a good game.

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Metal Slug: 1st Mission - This game is amazing! It might be my favorite of these six games, in fact... MS 1M is an incredible, addictive game. As I said above, the two Metal Slug NGPC games, much like their followup Metal Slug Advance, are quite different from other Metal Slug titles. Instead of walking to the right on a screen that can't scroll back, you go in all four directions and can freely move around. Instead of having one hit deaths and lives, you get just one life per continue, but have a health bar. And instead of spending most of your time shooting, you'll be doing more platform jumping and exploration in these games than you will standard Metal Slug style shooting. Fortunately, it all works brilliantly. In fact, I think I might like this game even more than MS Advance. While that one obviously has far better (nearly Neo-Geo perfect) graphics, it also has far too few levels, with only five; the NGPC games have many stages each. This one has like 15 or 20, and the second game apparently has 39 or something. They aren't all as long as those five levels are, sure, but still it provides more content. The game has fair replay value too, as it's just so much fun to play that I imagine I won't just be playing it once. In this game you just play as Marco; the later two (2nd Mission and Advance) both have a male or female character to choose. The game saves, but you have limited continues so be careful. If you use a continue you pick up from right where you died, but lose 10 coins. Sometimes it's smarter to reset the system and load up your save and try to do it without dying this time. Along the way, there are lots of items to collect for points and POWs to rescue in standard Metal Slug fashion. The continue limit makes it harder, but oh well. It is a little annoying that you have to switch between your gun and grenades with the Option button, so you can only pause if you hold the button down, but oh well, as I said the system could have used more buttons. It's not too bad. But yeah, the game is great.

Pac-Man - This is, well, Pac-Man. It's Namco's only NGPC game, and it's based on the Game Boy and Game Gear versions of the game, clearly. While the details are different -- versus the GG version there are different numbers of dots (yeah, that surprised me, but the number of dots is different) and some different graphics in this version, for instance -- both have the same very basic presentation and options. Both versions, and the GB version also I assume, though the GBC special edition, released just a month after this version, does include Pac-Attack as well as Pac-Man. It's too bad that isn't in this version as well. Pac-Man itself has the same (lack of) options across all three platforms though. You only have two options, fullscreen (with the whole thing shrunken down so you can see it all at once) or scrolling, so you can see the full detail but can only see one part of the field at once. Neither is perfect, but with a handheld it's all you can do. Also, neither version has saving. While on the GG that was understandable, here it's much less so; almost all NGPC games save! It's annoying Namco was too cheap to have a save chip in the cart so it could save your best scores.

Neo Turf Masters - This is a golf game. The game's a pretty decent golf game, and is based on the very popular Neo-Geo golf title Neo Turf Masters, but I just don't like golf very much, so I find it boring. People who like 8/16-bit style golf games probably would like it, though. It seems well made and has multiple characters to choose from, three courses, and more. Choose a club, aim, press the button at the swing power you want, and try to get it in the hole...
 
I love my NGPC. I played the hell out of Card Fighters Clash and MotM.

There's still a few hidden gems that I'd like to pick up for the system too.
 

N4Us

Member
Have a used one, but it's pretty beaten up and I only have Cardfighters Clash for it.

Also Pocket Gamer was literally the worst magazine ever for it's 'obituary' on the system being a whole page of GBC cocksucking.
 

Alexios

Cores, shaders and BIOS oh my!
I still don't get why they only put two buttons on it considering the type of games SNK made...
 
Capcom Vs. SNK was pretty amazing, too. Even had an MvC-esque tag team function. (Which is hilarious, considering the PSX Vs. series ports couldn't even manage that.)
 

XLant

Neo Member
NGPC had so much potential. My cousin was the only person I knew who had one when it released and for a week or so I almost forgot I had a Game Boy. Shame it had so little to choose from- outside of Metal Slug, a Pac-Man and a Sonic game, I recall only chibi versions of all the standard Neo-Geo brawlers. Did it even have one racing game?
 
it was pretty incredible and unprecedented to have ACTUAL playable, fun fighting games on a portable. That was my first reaction to playing stuff like SF v SNK and Fatal Fury. Before that all we had were shit ports of Killer Instinct and Mortal Kombat on the Gameboy.
 

leroidys

Member
I got this when it came out and loved the shit out of this system. You HAVE to get snk vs capcom MotM. I also had a great time with Card fighters clash, and Metal Slug 2>>>>>> 1.

The joystick on this thing was incredible, and it was the first handheld I ever had with an OS.
 

hutna

Member
The NGPC came out when I was in college and all my roommates worked at a local import video game store. My roommates and our circle of friends all got the second gen Japanese systems (they were smaller and came in multiple colors of clear plastic) and a bunch of the games. Multiplayer SamSho, Match of the Millennium and SNK v Capcom Card Battle Clash was fantastic. We had a lot of the Japanese accessories due to my roommates' job including these kind of silly camera strap style neck straps that you could sling over your shoulder or wear around your neck to carry the thing which none of us ever wore. I still think the d-pad/stick like thing on the system was one of, if not the best control sticks on a portable system.

Ah nostalgia...
 

TreIII

Member
Awesome console. You should track down both Gals Fighter Clash and the aforementioned SvC: MOTM too, though. Both solid fighting games for the system.
 
CurseoftheGods said:
You don't have SNK Vs. Capcom?
I just got the system a few days ago, I'll definitely be getting more games for it...

Ninja Scooter said:
it was pretty incredible and unprecedented to have ACTUAL playable, fun fighting games on a portable. That was my first reaction to playing stuff like SF v SNK and Fatal Fury. Before that all we had were shit ports of Killer Instinct and Mortal Kombat on the Gameboy.
Yeah, it was a huge step up from handheld fighting games before... a few of the GB ones were okay, though. Toshinden, for instance, is actually an amusing button masher. It was from Takara, who also made the GB SNK fighting game ports. None of Takara's GB fighters are any competition for NGP/NGPC fighting games for sure, and the high quality of its fighting games is something good about the system, but the GB has a FEW okay ones at least.

TreIII said:
Awesome console. You should track down both Gals Fighter Clash and the aforementioned SvC: MOTM too, though. Both solid fighting games for the system.
I will. Apart from the ones I have I think the first one I'll get is The Last Blade if I can though, I'm a huge Last Blade fan (The Last Blade 2 is my favorite fighting game, pretty much).

XLant said:
NGPC had so much potential. My cousin was the only person I knew who had one when it released and for a week or so I almost forgot I had a Game Boy. Shame it had so little to choose from- outside of Metal Slug, a Pac-Man and a Sonic game, I recall only chibi versions of all the standard Neo-Geo brawlers. Did it even have one racing game?
No, it doesn't have any real racing games. The closest thing it has is the Japan-only game Cool Boarders Pocket, which seems to be to be almost more platformer than racing.

Coolboarders Pocket - http://www.youtube.com/watch?v=yNWusqY3hbY

There's only one other thing to even mention -- Neo Derby Champ, a horse racing game. It seems to be more sim than racing game, though, and you need to know Japanese to get anywhere in it. Also, no videos of it online I can find.

Yeah, that the NGPC has no normal racing games is one problem I have with it, as I say in the OP.


On a somewhat related note, over the last few days I was amusing myself NGP/NGPC by making a list of all of the games released for the NGPC. I should probably post it. I'll link it in the OP as well. Hopefully this is a complete list...

NGP/NGPC Games
--
The list is separated into three categories, first black and white titles, second dual-mode games, and third color only games. Within each the games are separated by the regions they were released in. I also try to roughly put the games in order by release date (US dates for US-released titles) within each category.

Note that as far as I know, all games that save use on-cart saving -- I don't know of any that are password only saving, unlike the GBC. Also most games (Pac-Man and maybe a few more are the few exception(s)) have on-cart saving. Pretty cool.

*Asterisks note that that game is a third party published game, ie not something by SNK, ADK, Yumekobo, or Aruze, or a game from a third party but published by SNK. Yeah, there weren't many.


B&W Only Games
Note - the NGP (B&W system) and all B&W games were not released at retail in the US, though a few did get limited European releases. You could order the European English versions online through some webstores (importers, mostly -- NCSX, etc., and SNK's own webstore as well) in the US though, so they sort of were "released" in the US. They were not sold in any retail stores however. The same may have been true for many of the Europe-only color titles. I wouldn't call them official US releases though because even if SNK USA was selling them in their store, they have European packaging (plastic cases) and ratings, no ESRB ratings, etc. All US retail releases have cardboard boxes and ESRB ratings.)
--
Japan and Europe
--
Pocket Tennis - 1998 JP / 1999 EU - Sports (Tennis)
The King of Fighters R-1 - 1998 JP / 1999 EU - Fighting
Samurai Shodown! - 1998 JP / 1999 EU - Fighting
NeoGeo Cup '98 Plus - 1998 JP / 1999 EU - Sports (Soccer)
Baseball Stars - 10/1998 JP / 1999 EU - Sports (Baseball)

Japan Only
--
Melon-chan no Seichouki - 1998 (Melon-Chan's Growth Diary) - Raising Sim
Renketsu Puzzle Tsunagete Pon! - 10/1998 (Puzzle Link) - Puzzle
Shogi no Tatsujin - 11/1998 - Shogi (Japanese Chess)
Neo Cherry Master - 12/1998 - Gambling (Slots)


Color or B&W games (dual mode)

All Region releases
(maybe a couple weren't released in Europe, but not many)
--
NeoGeo Cup '98 Plus Color - 4/1999; 10/1999 (EU) - Sports
Neo Turf Masters - 7/1999 (US/JP); 10/1999 (EU) - Sports
Crush Roller Pocket - 4/1999 - Arcade Action
The King of Fighters R-2 - 3 and 4/1999 (JP/US) - Fighting
Bust-A-Move Pocket - 3 and 4/1999 (JP/US) - Puzzle
Pocket Tennis Color - 3 and 4/1999 (JP/US); 10/1999 (EU) - Sports
Neo Cherry Master Color - 3 and 4/1999 (JP/US); 10/1999 (EU) - Gambling (Slots)
Neo Mystery Bonus - 3 and 4/1999 (JP/US); 10/1999 (EU) - Gambling (Slots)
Neo Dragon's Wild - 3 and 4/1999 (JP/US); 10/1999 (EU) - Gambling (Poker)
Samurai Shodown! 2 - 4 and 6/1999 (US/JP) - Fighting
Baseball Stars Color - 5/1999 - Sports
Fatal Fury: First Contact - 5/1999 - Fighting
Metal Slug: 1st Mission - 5/1999 (JP); 1999 (US/EU) - Platform/Action
*Pac-Man - 7/1999 (US); 8/1999 (JP); 10/1999 (EU) - Arcade Action
Biomotor Unitron - 4 and 7/1999 (JP/US) - RPG/Strategy
Puyo Pop - 7/1999 (JP); 9/1999 (US); 11/1999 (EU) - Puzzle
Puzzle Link - 3/1999 (JP); 9/1999 (US) - Puzzle
Dark Arms: Beast Busters - 10 and 11/1999 (JP/US) - Action/RPG
Magical Drop Pocket - 6/1999 (JP); 12/1999 (US); 3/2000 (EU) - Puzzle
SNK vs. Capcom: Card Fighters Clash: Capcom Version - 10/1999 (JP); 11/1999 (US); 1999 (EU)
SNK vs. Capcom: Card Fighters Clash: SNK Version - 10/1999 (JP); 11/1999 (US); 1999 (EU)
Neo 21 - 12/1999 (JP); 1/2000 (US); 2/2000 (EU) - Gambling (Blackjack)
Shanghai Mini - 7/1999 (JP date); 2000 (US/EU) - Puzzle
Dive Alert: Becky's Version - 4/2000 (US date); 8/1999 (JP date) - RPG/Sim
Dive Alert: Matt's Version - 4/2000 (US date); 8/1999 (JP date) - RPG/Sim
Puzzle Link 2 - 4/2000 (US date); 11/1999 (JP date) - Puzzle
Faselei! - 12/1999 (JP); 2000 (EU); 2003 (US, cart only, packin release) - Strategy

Japan and Europe Only releases (the European versions of these games are all quite uncommon, and often pricey.
--
Evolution: Eternal Dungeons - 2000 (EU version is very rare and expensive, and the JP version is Japanese text only. Third party developed, but SNK published.) - RPG
*Cotton: Fantastic Night Dreams - 2000 (rare and expensive) - shmup
Picture Puzzle - 4/2000 (JP); 6/2000 (EU) - Picross clone (JP: Oekaki Puzzle)
Neo Baccarat - 6/2000 - Gambling (Baccarat).

Also note that only Europe got English-language boxed releases of Faselei! and The Last Blade in 2000.

Japan Only
(Japanese text only unless noted)
--
Shogi no Tatsujin Color - 3/1999 - Shogi (Japanese Chess)
Doko Demo Mahjong - 4/1999 - Mahjong
Neo Derby Champ Daiyosou - 4/1999 - Horse Racing
*Pocket Love If - 10/1999 (KID) - visual novel
Densha de Go! 2 - 10/1999 (Taito/SNK) - Train Sim
Pachi-Slot Aruze Oukoku Pocket: Hanabi - 10/1999 (Aruze) - Pachislot
*Pachinko Hisshou Guide: Pocket Parlor - 11/1999 (Vistec) (Pachinko Pocket Parlor Guide)
Soreyuke!! Hanafuda Doujou - 12/1999 - Card (Hanafuda)
Party Mail - 12/1999
Pachi-Slot Aruze Oukoku Pocket: Azteca - 2/2000 (Aruze) - Pachislot
*Rockman: Battle & Fighters - 7/2000 (Capcom) - Fighting


Color Only games
(not backwards compatible)

All Region

--
SNK vs. Capcom: Match of the Millenium - 11/1999 (US); 12/1999 (JP); 1999 (EU)
*Sonic Pocket Adventure - 12/1999 (US); 2000 (EU); 5/2000 (JP) (Sega) - Platformer
SNK Gals' Fighters - 1 and 2/2000 (JP/US) - Fighting
Metal Slug: 2nd Mission - 3/2000 (JP); 5/2000 (US); 4/2000 (EU) - Platform/Action
The Last Blade - 2000 (Japan and Europe, normal retail release); 2003 (US, cart only, packin release) - Fighting

Japan and Europe, not the US (note that the European versions of both of these titles are QUITE rare.)
--
*Cool Boarders Pocket - 2/2000 (UEP Systems) - Isometric Platform/Action with touches of Racing
Dynamite Slugger - 5/2000 - baseball.

Japan Only (Japanese text only unless noted)
--
Mizuki Shigeru no Youkai Shashinkan - 1999 (Mizuki Shigeru's Ghost Photo Gallery)
Mezase! Kanji-Ou - 1/2000
Kikou Seiki Unitron - 1/2000 (Biomotor Unitron 2) - RPG/Strategy
*Koi Koi Mahjong - 3/2000 (Visco) - Mahjong
*Memories Off Pure - 4/2000 (KID) - Visual novel
Neo Poke Pro Yakyuu - 5/2000 - Sports (Baseball)
Ganbare Neo Poke-Kun - 2000 - weird raising game
Densetsu no Ogre Battle: Zenobia no Ouji - 6/2000 (Riverhillsoft/SNK)
The King of Fighters: Battle de Paradies - 7/2000 - board game
*Bikkuriman Viva! Pocket Festival - 3/2000 (Sega) - minigame collection?
Pachi-Slot Aruze Oukoku Pocket: Ward of Lights - 3/2000 (Aruze) - Pachislot
Pachi-Slot Aruze Oukoku Pocket: Porcano 2 - 7/2000 (Aruze) - Pachislot
*Delta Warp - 8/2000 (Iosys) - puzzle game, mostly in English
Cool Cool Jam - 10/2000 - music game
Pachi-Slot Aruze Oukoku Pocket: Del Sol 2 - 10/2000 (Aruze) - Pachislot
Big Bang Pro Wrestling - 11/2000 - wrestling (has full English text option)
*Infinity Cure - 11/2000 (KID) - visual novel
*Nige-ron-pa - 11/2000 - (Dennou Club) - RPG
Pachi-Slot Aruze Oukoku Pocket: Daihanabi - 12/2000 (Aruze) - Pachislot
Pachi-Slot Aruze Oukoku Pocket: DH2 - 1/2001 (Aruze) - Pachislot
Super Real Mahjong Premium Collection - 3/2001 - Mahjong
Pachi Slot Aruze Oukoku: e-CUP - 3/2001 (Aruze) - Pachislot
SNK vs. Capcom Card Fighters Clash 2: Expand Edition - 9/2001 - Card
 

KenOD

a kinder, gentler sort of Scrooge
SNK vs Capcom Match of the Millennium with the NGPC stick remains the best handheld fighter ever made in my mind. I'll never stop being able to enjoy that and how much control I get out of it. I still carry it with me in my travel case alongside Magical Drop Pocket, hours of joy.

Still the only system, or hell in existence, to have a card game that I could enjoy.

It told my fortune and it came true! I did have a good day when I bought the system way back when.

Hopefully SNK does start delivering ports onto 3DS or Vita. It won't quite be as great without the NGPC's controls, but it'll be good for those that missed it the first time around.
 
Gal's Fighter!
Gal's Fighter!
Gal's Fighter!

Game is so fun and the big joke / mystery boss character is hilarious.

It's a shame the NGP didn't get a fair shake in North America. Then again not many companies could stand against the 800lb gorilla in the market Nintendo. :|
 

Mikhal

Member
I loved the NGP but most of the fighting games I'd rather have the "big boy" versions of instead. My dream come true though would be if Capcom and SNK made another deal and they brought out Card Fighters Clash 2 Remake for XBLA/PSN. Love that game, though a decision like that would probably kill SNK off completely the way things are going.

Also, Capcom vs. SNK 2: Online Edition.
 
I've come across two separate lots of these with games in thrift stores in the past few months. I sold the first one I got but still have the second one. The stick amazes the shit out of me. I wish other handhelds had adopted it.
 

Tizoc

Member
The Sonic game was great IMO, and the animation in it was superb.
I play SvC on an emu from time to time but goddamn are the unlockables time consuming =_=
 

PC Gaijin

Member
I've got three NGPC systems. When SNK pulled the system, they got really, really cheap (seriously, there were retailers selling them for $20 new). I bought two extra systems then, and they're still mint in the box. Kind of pointless to have three, but it was only $40 for two extra ones so why the fuck not? I did the same thing when the DC was getting blown out for $50 and bought two extra ones.

Anyway, I originally bought an NGPC because of the Dreamcast link cable (I was really, really into DC at the time). Only a handful of games supported it, but it was fun to mess around with. I remember using it for King of Fighters 99, SNK vs Capcom, and some import music game (Cool Cool Toon? It's been a long time). You could play on the NGPC game and unlock items/characters on the corresponding DC game and vice-versa. The cable plugged into the DC's serial port. I don't remember if SNK ever actually officially released it in the US; I had to buy an import cable.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Sonic Pocket Adventure was Dimp's first Sonic game and it's really awesome. It's a Sonic 2 remix game (with new levels, but similar style) and my only NGPC game so far. Great fun!
 

Pietepiet

Member
Yoshi said:
Sonic Pocket Adventure was Dimp's first Sonic game and it's really awesome. It's a Sonic 2 remix game (with new levels, but similar style) and my only NGPC game so far. Great fun!

+1 for this. I LOVE Pocket Adventure.

Other must haves:
- Match of the Millenium
- Faselei!
 
I would always get this to tell me my fortune each morning.
Had mine when I was young and so never bought any games for it. It came with King of Fighters R2 and this was the only game I had. I remember seeing Sonic and SNK Vs Capcom on store shelves but when I got older they were long gone :(
I've gotta add to the praise for the 'analogue' stick, was very cool. It's a real shame this never took off.
 

Metal-Geo

Member
Loved the fucking NGPC to pieces. I have 3 of those suckers. I love 'em that fucking much.

The joypad (or digital stick, as it's actually called) is incredible. It's beyond perfect.
In fact, I bought a NeoGeo CD controller, which uses the same machninism, hooked it up to my computer to play roms with. And from that moment, I've become kind of depressed by the fact no one made a similar controller for the NES, SNES and Megadrive.

I'm sorry, but I'd have sex with it if I could.
 

schick85

Member
We've got matching systems and the same exact games! They used to sell NGPs packaged with 6 games for $40 a few years back. I'm sure the seller sold his to you.

edit: Oh, you already knew.
 

Timo

Member
I also got the blister pak rerelease, and also they had those "booster packs" of like 4 games that I got as well. I always wanted Faselei! and Biomotor Unitron, never got them. Also, I got the SNK version of Card Fighters and I'd rather have the Capcom one, weakkk.

I'm gonna have to pull this out today now.
 

@MUWANdo

Banned
For those who aren't aware, PDP make a control pad for all three consoles that has a digital stick very similar to the ol' NGP stick.
 

meppi

Member
Such a tragedy that the system's life was cut short.

Having a Dreamcast and a NeoGeo Pocket Color at the same time was arcade gaming bliss.
I'm sad I'll never witness such a brilliant combination ever again.
 
Match of the Millennium, Cardfighters Clash and Cardfighters 2 are must-haves for any fan of Capcom and/or SNK. I also liked Sonic and Rockman: Battle & Fighters. I sold a few games some time back so I'm not sure if I still have those around...
 
yah I remember the mini-joystick being pretty godly, much nicer feel than the dpad on my gameboy, damn shame nintendo/ms/sony never copied it
 

elohel

Member
Koopakiller said:
yah I remember the mini-joystick being pretty godly, much nicer feel than the dpad on my gameboy, damn shame nintendo/ms/sony never copied it


yeah really loved this console

anyone know who makes the joystick?

what parts did neogeo use on their gamepads/this

i wanted to know recently if they were like mini arcade sticks or something lol sanwa parts or whatever
 

Gameboy415

Member
moop2000 said:
I've come across two separate lots of these with games in thrift stores in the past few months. I sold the first one I got but still have the second one. The stick amazes the shit out of me. I wish other handhelds had adopted it.
LiK said:
STILL the best stick on a portable system. *clicky*

Agreed! I absolutely loved the stick on the NGPC - especially for the fighting games.
The closest other handhelds have come is the circle pad on the 3DS but I prefer the "clicky-ness" of the NGPC stick.

@MUWANdo said:
For those who aren't aware, PDP make a control pad for all three consoles that has a digital stick very similar to the ol' NGP stick.

Oh? Sign me the hell up! :D
What is the pad called??
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
The NGPC is a fantastic little system, and still has one of the best analog nubs ever. The circle pad on the 3DS is great, but before it came about, the NGPC had the best analog solution around.

Going back to it now, I find it a bit of a pain to play because of the lack of back lighting, but I'm usually around a necessary light source. It's nowhere as bad as the original GBA.
 

robot

Member
I have a b&w and color system...love em, I can't find a bunch of my games for some reason. Samurai showdown, baseball stars, puzzle bobble and card fighters were all awesome. Dark Arms was pretty cool too. My brother loved Biomotor Unitron, never had a chance to play it though.
 
Gameboy415 said:
The closest other handhelds have come is the circle pad on the 3DS but I prefer the "clicky-ness" of the NGPC stick.

It clicks because SNK was awesome and used real micro switches. You can see them if you move the stick and look into the system.

What colors guys?!


Camo Blue FTW!
 

TreIII

Member
Yoshi said:
Sonic Pocket Adventure was Dimp's first Sonic game and it's really awesome. It's a Sonic 2 remix game (with new levels, but similar style) and my only NGPC game so far. Great fun!

Loved this game, too.

To me, it and Sonic Advance proved that Dimps is perfectly able to make quality Sonic releases, it's just that Iizuka and co. usually do everything in their power to step in and detract from that. :lol

I also had great fun memories with Samurai Shodown 2!. I was honestly surprised that it ended being basically a port of 64-2/Asura Zanmaden than anything else, but I definitely appreciated it. It even was able to the damn thing to represent the "Bust/Slash" styles that were in that game, such as how a number of the characters were completely different in one style over the other.

On that note, it still pains me that we got the trash that was Samurai Spirits Sen, instead of anything akin to a HD-remake of SS64-2. One of the greater games in the SS series, and not enough got a chance to play it...
 

Pietepiet

Member
Timo said:
I always wanted Faselei! and Biomotor Unitron, never got them.

Why not get 'm now from eBay? Both are around 10 dollars, I think. That's what I got them for. NGPC games are generally pretty cheap, unless you're going for stuff like Rockman Battle & Fighters.


The Take Out Bandit said:
What colors guys?!


Camo Blue FTW!

Graphite <3
 
Stone Blue here, I really loved how it looked, and played it a ton. MotM and Metal Slug 1st and 2nd Mission were especially great, I also owned some of the other fighters like Gals Fighter, Sonic Pocket Adventure, and I'm sure one or two more I'm forgetting.

Adored the clicky stick, it was noisy as hell, but in a satisfying way. I'm sure I annoyed a lot of people around me with it. And just overall, the size and convenience of it was great, it was a terrific handheld that was just up against insanely-tough competition.
 
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