Ok so I created a working catapult using a controllinator. I have a really cool level in mind but I am hitting an early roadblock.
CURRENT SETUP:
- R1 fires the catapult and simultaneously triggers a magic mouth that is fixed to the projectile (so that the camera tracks the projectile until you let go of R1)
- The left stick moves the catapult
- The right stick applies "aftertouch" to the projectile (there is an advanced mover on the projectile hooked up to the controllinator).
Currently, after I fire the catapult and let go of R1, the camera comes back to the player but the catapult is out of ammo.
DESIRED SETUP:
After firing, I want to be able to emit another projectile in the catapult so that I have unlimited shots. I can do this fine using an emitter but,
the problem is, the magic mouth and advanced mover on the newly emitted projectiles don't sync up with the controllinator.
If anyone wants to see for themselves, please use the following link:
http://lbp.me/v/yk07qm